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| license: mit | |
| base_model: VAST-AI/SkinTokens | |
| base_model_relation: quantized | |
| tags: | |
| - gguf | |
| - ggml | |
| - skintokens | |
| - rigging | |
| - animation | |
| # SkinTokens — GGUF | |
| GGUF F16 and F32 conversions of | |
| [`VAST-AI/SkinTokens`](https://huggingface.co/VAST-AI/SkinTokens) for | |
| [`skin-tokens.cpp`](https://github.com/localai-org/skin-tokens.cpp), a C++23 | |
| GGML CPU/Vulkan implementation of TokenRig and SkinVAE. These files are a | |
| format/precision conversion of the released model; they were not retrained. | |
| SkinTokens predicts a skeleton and vertex-to-bone skin weights for a static | |
| mesh, producing the rig needed to deform that surface during animation. It can | |
| rig an arbitrary input mesh without Trellis2, Kimodo, or another model runtime. | |
| The source repository is the authoritative description of supported inputs, | |
| parity status, runtime behavior, and known limitations. The original model card | |
| remains authoritative for intended use, training data, research claims, and | |
| citation. | |
| ## Files | |
| Each directory is a complete bundle. Keep its three files together because the | |
| runtime checks their embedded source identities at load time. | |
| | Bundle | File | Component | Size | | |
| |---|---|---|---:| | |
| | `F16` | `mesh-encoder.gguf` | Michelangelo point encoder | 57.8 MB | | |
| | `F16` | `tokenrig.gguf` | Qwen3-0.6B TokenRig policy | 948.6 MB | | |
| | `F16` | `skin-vae.gguf` | SkinTokens condition encoder and decoder | 244.0 MB | | |
| | `F32` | `mesh-encoder.gguf` | Michelangelo point encoder | 115.4 MB | | |
| | `F32` | `tokenrig.gguf` | Qwen3-0.6B TokenRig policy | 1,778.5 MB | | |
| | `F32` | `skin-vae.gguf` | SkinTokens condition encoder and decoder | 487.2 MB | | |
| F16 is the normal distribution. F32 is retained as the numerical reference | |
| bundle used for CPU/Vulkan parity work. | |
| ## Download and use | |
| ```sh | |
| hf download LocalAI-io/SkinTokens-GGUF \ | |
| --include "F16/*" \ | |
| --local-dir models/SkinTokens-GGUF | |
| skintokens-cli rig \ | |
| models/SkinTokens-GGUF/F16 \ | |
| character.glb character-rigged.glb \ | |
| --device vulkan --postprocess | |
| ``` | |
| This standalone command generates both the skeleton and learned skin weights. | |
| An existing skeleton can instead be supplied through skin-tokens.cpp's binding | |
| workflow when a particular animation hierarchy must be retained. | |
| ## Provenance | |
| - Source weights: [`VAST-AI/SkinTokens`](https://huggingface.co/VAST-AI/SkinTokens), | |
| revision `79736cad0fd84de384d5eede659b4ebd24effe33`. | |
| - TokenRig checkpoint SHA-256: | |
| `f4e4706a11cfb520cdde65156a0358545e4fbf8f36237aca01ea5e79d5cb5692`. | |
| - SkinVAE checkpoint SHA-256: | |
| `4843f49e58afff88345806b94ca82e6cc9d8def6e7432e2853c677b154de0ed4`. | |
| - Conversion/reference code: `VAST-AI-Research/SkinTokens` revision | |
| `273b691d35989d71cd17ff2895fdc735097b92d1`. | |
| - Unsafe Lightning checkpoints were opened only in the pinned disposable | |
| reference container. The normal converter accepts verified safetensors only. | |
| - `MANIFEST.json` and `SHA256SUMS` record the exact published GGUF identities. | |
| ## License and citation | |
| The source repository and model card publish the code and weights under MIT; | |
| that license is included here. Please cite the original SkinTokens work as | |
| specified on the [source model card](https://huggingface.co/VAST-AI/SkinTokens). | |