Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness Paper • 2610.08621 • Published 4 days ago • 87
GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation Paper • 2609.24981 • Published 19 days ago • 76
GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay Paper • 2609.25001 • Published 19 days ago • 132
WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory Paper • 2609.24984 • Published 19 days ago • 157
PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives Paper • 2608.13552 • Published Aug 13 • 47
UniClawBench: A Universal Benchmark for Proactive Agents on Real-World Tasks Paper • 2607.08768 • Published Jul 9 • 35
MemLearner: Learning to Query Context memory for Video World Models Paper • 2606.31734 • Published Jun 30 • 29
Translation as a Bridging Action: Transferring Manipulation Skills from Humans to Robots Paper • 2606.28133 • Published Jun 26 • 41
Thinking with Imagination: Agentic Visual Spatial Reasoning with World Simulators Paper • 2606.06476 • Published Jun 4 • 16
Representation Forcing for Bottleneck-Free Unified Multimodal Models Paper • 2605.31604 • Published May 29 • 62
PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World Paper • 2605.05163 • Published May 6 • 37
MultiWorld: Scalable Multi-Agent Multi-View Video World Models Paper • 2604.18564 • Published Apr 20 • 49
MACRO: Advancing Multi-Reference Image Generation with Structured Long-Context Data Paper • 2603.25319 • Published Mar 26 • 31
Fair splits flip the leaderboard: CHANRG reveals limited generalization in RNA secondary-structure prediction Paper • 2603.22330 • Published Mar 20 • 6
Cubic Discrete Diffusion: Discrete Visual Generation on High-Dimensional Representation Tokens Paper • 2603.19232 • Published Mar 19 • 33
3D-Aware Implicit Motion Control for View-Adaptive Human Video Generation Paper • 2602.03796 • Published Feb 3 • 66