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| import bpy | |
| import math | |
| # Clear existing objects | |
| bpy.ops.object.select_all(action='SELECT') | |
| bpy.ops.object.delete() | |
| def create_band(radius, width, thickness): | |
| bpy.ops.mesh.primitive_cylinder_add( | |
| radius=radius, | |
| depth=width, | |
| vertices=64 | |
| ) | |
| band = bpy.context.active_object | |
| bpy.ops.object.mode_set(mode='EDIT') | |
| bpy.ops.mesh.select_all(action='SELECT') | |
| bpy.ops.mesh.normals_make_consistent(inside=False) | |
| bpy.ops.object.mode_set(mode='OBJECT') | |
| # Create thickness | |
| bpy.ops.object.modifier_add(type='SOLIDIFY') | |
| band.modifiers["Solidify"].thickness = thickness | |
| band.modifiers["Solidify"].offset = 0 | |
| return band | |
| def create_component(size, location): | |
| bpy.ops.mesh.primitive_cube_add(size=1, location=location) | |
| component = bpy.context.active_object | |
| component.scale = size | |
| return component | |
| # Create main band | |
| main_band = create_band(radius=0.1, width=0.15, thickness=0.01) | |
| main_band.location = (0, 0, 0) | |
| # Create sensor | |
| sensor = create_component(size=(0.02, 0.02, 0.01), location=(0.09, 0, 0)) | |
| # Create vibration motor | |
| motor = create_component(size=(0.03, 0.03, 0.02), location=(0.09, 0.04, 0)) | |
| # Create microcontroller | |
| microcontroller = create_component(size=(0.05, 0.05, 0.01), location=(0, 0.09, 0)) | |
| # Create battery | |
| battery = create_component(size=(0.06, 0.04, 0.02), location=(-0.08, 0.05, 0)) | |
| # Join all objects | |
| objects_to_join = [main_band, sensor, motor, microcontroller, battery] | |
| bpy.ops.object.select_all(action='DESELECT') | |
| for obj in objects_to_join: | |
| obj.select_set(True) | |
| bpy.context.view_layer.objects.active = main_band | |
| bpy.ops.object.join() | |
| # Add subdivision surface modifier for smoothing | |
| bpy.ops.object.modifier_add(type='SUBSURF') | |
| bpy.context.object.modifiers["Subdivision"].render_levels = 2 | |
| bpy.context.object.modifiers["Subdivision"].levels = 2 | |
| # Add material | |
| material = bpy.data.materials.new(name="DeviceMaterial") | |
| material.use_nodes = True | |
| bpy.context.active_object.data.materials.append(material) | |
| # Set up basic color | |
| material.node_tree.nodes["Principled BSDF"].inputs["Base Color"].default_value = (0.8, 0.8, 0.8, 1) # Light gray | |
| material.node_tree.nodes["Principled BSDF"].inputs["Roughness"].default_value = 0.3 |