Delete message.txt
Browse files- message.txt +0 -430
message.txt
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@@ -1,430 +0,0 @@
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| 1 |
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extends CanvasLayer
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| 2 |
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| 3 |
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const CONFIG_PATH = "user://touch_layout.cfg"
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| 4 |
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| 5 |
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var edit_btn: Button
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| 6 |
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var is_edit_mode = false
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| 7 |
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var dragged_node = null
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| 8 |
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var drag_offset = Vector2.ZERO
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| 9 |
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var selected_node: Node = null
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| 10 |
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| 11 |
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var total_drag_distance = 0.0
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| 12 |
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var last_drag_pos = Vector2.ZERO
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| 13 |
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| 14 |
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var touch_events = {}
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| 15 |
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var initial_distance = 0.0
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| 16 |
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var initial_scale = Vector2.ONE
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| 17 |
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var is_scaling = false
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| 18 |
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| 19 |
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var ui_panel: Panel
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| 20 |
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var label_name: Label
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| 21 |
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var slider_container: VBoxContainer
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| 22 |
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var slider_scale: HSlider
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| 23 |
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var slider_opacity: HSlider
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| 24 |
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var selection_box: ReferenceRect
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| 25 |
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| 26 |
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| 27 |
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func _ready():
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| 28 |
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# Force controls to sit on top of UI overlays & keep working if paused
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| 29 |
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layer = 128
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| 30 |
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pause_mode = Node.PAUSE_MODE_PROCESS
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| 31 |
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| 32 |
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# Override gui_disable_input if a splash screen turned it on
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| 33 |
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get_tree().get_root().gui_disable_input = false
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| 34 |
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| 35 |
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# Fix full-screen overlays when window resizes or scenes load
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| 36 |
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get_tree().connect("screen_resized", self, "_unblock_scene_overlays")
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| 37 |
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| 38 |
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_create_selection_box()
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| 39 |
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_create_edit_button()
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| 40 |
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_create_edit_ui_panel()
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| 41 |
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| 42 |
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Input.connect("joy_connection_changed", self, "_on_joy_connection_changed")
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| 43 |
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_load_layout()
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| 44 |
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_check_gamepad_presence()
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| 45 |
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| 46 |
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# Give the scene tree a frame to load before running overlay fix
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| 47 |
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yield(get_tree(), "idle_frame")
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| 48 |
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_unblock_scene_overlays()
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| 49 |
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| 50 |
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| 51 |
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func _process(_delta):
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| 52 |
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# Keep input alive across scene transitions
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| 53 |
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if get_tree().get_root().gui_disable_input:
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| 54 |
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get_tree().get_root().gui_disable_input = false
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| 55 |
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| 56 |
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| 57 |
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# Prevents full-screen ColorRects / Panels in cutscenes from swallowing touch events
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| 58 |
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func _unblock_scene_overlays():
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| 59 |
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_recursive_unblock(get_tree().root)
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| 60 |
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| 61 |
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| 62 |
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func _recursive_unblock(node: Node):
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| 63 |
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if node == self or is_a_parent_of(node):
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| 64 |
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return
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| 65 |
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| 66 |
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if node is Control:
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| 67 |
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if node.mouse_filter == Control.MOUSE_FILTER_STOP:
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| 68 |
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node.mouse_filter = Control.MOUSE_FILTER_PASS
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| 69 |
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| 70 |
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for child in node.get_children():
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| 71 |
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_recursive_unblock(child)
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| 72 |
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| 73 |
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| 74 |
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func _input(event):
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| 75 |
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if not is_edit_mode:
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| 76 |
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return
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| 77 |
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| 78 |
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var event_pos = event.position if "position" in event else Vector2.ZERO
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| 79 |
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| 80 |
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if ui_panel.visible and ui_panel.get_global_rect().has_point(event_pos):
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| 81 |
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return
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| 82 |
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| 83 |
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if event is InputEventScreenTouch or (event is InputEventMouseButton and event.button_index == BUTTON_LEFT):
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| 84 |
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if event.pressed:
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| 85 |
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var index = event.index if "index" in event else 0
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| 86 |
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touch_events[index] = event
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| 87 |
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| 88 |
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total_drag_distance = 0.0
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| 89 |
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last_drag_pos = event_pos
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| 90 |
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| 91 |
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if touch_events.size() == 1:
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| 92 |
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var children = get_children()
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| 93 |
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for i in range(children.size() - 1, -1, -1):
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| 94 |
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var child = children[i]
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| 95 |
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if not _is_editable_node(child):
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| 96 |
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continue
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| 97 |
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| 98 |
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var rect = _get_node_rect(child)
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| 99 |
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if rect.has_point(event_pos):
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| 100 |
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dragged_node = child
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| 101 |
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selected_node = child
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| 102 |
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drag_offset = event_pos - rect.position
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| 103 |
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_update_ui_for_selected()
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| 104 |
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_update_selection_box()
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| 105 |
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get_tree().set_input_as_handled()
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| 106 |
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break
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| 107 |
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| 108 |
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elif touch_events.size() == 2 and dragged_node:
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| 109 |
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is_scaling = true
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| 110 |
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var points = touch_events.values()
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| 111 |
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initial_distance = points[0].position.distance_to(points[1].position)
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| 112 |
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initial_scale = dragged_node.scale if dragged_node is TouchScreenButton else dragged_node.rect_scale
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| 113 |
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| 114 |
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else:
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| 115 |
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var index = event.index if "index" in event else 0
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| 116 |
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touch_events.erase(index)
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| 117 |
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| 118 |
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if dragged_node == edit_btn and total_drag_distance < 15.0:
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| 119 |
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_on_EditButton_pressed()
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| 120 |
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get_tree().set_input_as_handled()
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| 121 |
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return
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| 122 |
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| 123 |
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if touch_events.size() < 2:
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| 124 |
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is_scaling = false
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| 125 |
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| 126 |
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if touch_events.size() == 0:
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| 127 |
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if dragged_node and dragged_node != edit_btn:
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| 128 |
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_save_layout()
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| 129 |
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dragged_node = null
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| 130 |
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| 131 |
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elif event is InputEventScreenDrag or (event is InputEventMouseMotion and Input.is_mouse_button_pressed(BUTTON_LEFT)):
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| 132 |
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var index = event.index if "index" in event else 0
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| 133 |
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if touch_events.has(index):
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| 134 |
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touch_events[index] = event
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| 135 |
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| 136 |
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total_drag_distance += last_drag_pos.distance_to(event_pos)
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| 137 |
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last_drag_pos = event_pos
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| 138 |
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| 139 |
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if is_scaling and dragged_node and touch_events.size() == 2:
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| 140 |
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var points = touch_events.values()
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| 141 |
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var current_distance = points[0].position.distance_to(points[1].position)
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| 142 |
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| 143 |
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if initial_distance > 0:
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| 144 |
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var factor = current_distance / initial_distance
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| 145 |
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var new_scale = initial_scale * factor
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| 146 |
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new_scale.x = clamp(new_scale.x, 0.4, 4.0)
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| 147 |
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new_scale.y = clamp(new_scale.y, 0.4, 4.0)
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| 148 |
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| 149 |
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if dragged_node is TouchScreenButton:
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| 150 |
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dragged_node.scale = new_scale
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| 151 |
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elif dragged_node is Control:
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| 152 |
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dragged_node.rect_scale = new_scale
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| 153 |
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| 154 |
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if slider_scale.value != new_scale.x:
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slider_scale.value = new_scale.x
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| 156 |
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| 157 |
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_update_selection_box()
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| 158 |
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| 159 |
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elif dragged_node and not is_scaling:
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| 160 |
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var new_pos = event_pos - drag_offset
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| 161 |
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if dragged_node is TouchScreenButton:
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| 162 |
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dragged_node.position = new_pos
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| 163 |
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elif dragged_node is Control:
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dragged_node.rect_position = new_pos
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| 165 |
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| 166 |
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_update_selection_box()
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| 167 |
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get_tree().set_input_as_handled()
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| 168 |
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| 169 |
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| 170 |
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func _set_gameplay_active(active: bool):
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| 171 |
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for child in get_children():
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| 172 |
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if child == ui_panel or child == selection_box or child == edit_btn:
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| 173 |
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continue
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| 174 |
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| 175 |
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if child is TouchScreenButton:
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| 176 |
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child.set_block_signals(!active)
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| 177 |
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if not active:
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| 178 |
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if child.action != "":
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| 179 |
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child.set_meta("saved_action", child.action)
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| 180 |
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child.action = ""
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| 181 |
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else:
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| 182 |
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if child.has_meta("saved_action"):
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| 183 |
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child.action = child.get_meta("saved_action")
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| 184 |
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| 185 |
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elif child is Control:
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| 186 |
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child.set_block_signals(!active)
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| 187 |
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if not active:
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| 188 |
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child.set_meta("saved_filter", child.mouse_filter)
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| 189 |
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child.mouse_filter = Control.MOUSE_FILTER_IGNORE
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| 190 |
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else:
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| 191 |
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if child.has_meta("saved_filter"):
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| 192 |
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child.mouse_filter = child.get_meta("saved_filter")
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| 193 |
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| 194 |
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| 195 |
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func _is_editable_node(node) -> bool:
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| 196 |
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if node == ui_panel or node == selection_box:
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| 197 |
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return false
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| 198 |
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if not (node is TouchScreenButton or node is Control):
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return false
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| 200 |
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return true
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| 201 |
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| 202 |
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| 203 |
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func _get_node_rect(node) -> Rect2:
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| 204 |
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var pos = node.global_position if node is TouchScreenButton else node.rect_global_position
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| 205 |
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var scale = node.scale if node is TouchScreenButton else node.rect_scale
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| 206 |
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var size = Vector2(64, 64)
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| 207 |
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| 208 |
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if node is Control:
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| 209 |
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size = node.rect_size
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| 210 |
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elif node is TouchScreenButton and node.normal:
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| 211 |
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size = node.normal.get_size()
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| 212 |
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| 213 |
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return Rect2(pos, size * scale)
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| 214 |
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| 215 |
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| 216 |
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func _create_selection_box():
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| 217 |
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selection_box = ReferenceRect.new()
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| 218 |
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selection_box.border_color = Color(1.0, 0.8, 0.0, 1.0)
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| 219 |
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selection_box.border_width = 3.0
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| 220 |
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selection_box.editor_only = false
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| 221 |
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selection_box.mouse_filter = Control.MOUSE_FILTER_IGNORE
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| 222 |
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selection_box.hide()
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| 223 |
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add_child(selection_box)
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| 224 |
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| 225 |
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| 226 |
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func _create_edit_button():
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| 227 |
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edit_btn = Button.new()
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| 228 |
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edit_btn.text = "EDIT"
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| 229 |
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edit_btn.rect_min_size = Vector2(100, 50)
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| 230 |
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edit_btn.rect_position = Vector2(20, 20)
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| 231 |
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add_child(edit_btn)
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| 232 |
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edit_btn.connect("pressed", self, "_on_EditButton_pressed")
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| 233 |
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| 234 |
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| 235 |
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func _create_edit_ui_panel():
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| 236 |
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ui_panel = Panel.new()
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| 237 |
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ui_panel.rect_size = Vector2(280, 150)
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| 238 |
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ui_panel.set_anchors_and_margins_preset(Control.PRESET_CENTER_TOP)
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| 239 |
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ui_panel.margin_top = 20
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| 240 |
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ui_panel.hide()
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| 241 |
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add_child(ui_panel)
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| 242 |
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| 243 |
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var vbox = VBoxContainer.new()
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| 244 |
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vbox.set_anchors_and_margins_preset(Control.PRESET_WIDE)
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| 245 |
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vbox.margin_left = 10
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| 246 |
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vbox.margin_right = -10
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| 247 |
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vbox.margin_top = 10
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| 248 |
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vbox.margin_bottom = -10
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| 249 |
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ui_panel.add_child(vbox)
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| 250 |
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| 251 |
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label_name = Label.new()
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| 252 |
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label_name.align = Label.ALIGN_CENTER
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| 253 |
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label_name.text = "Tap a button to configure"
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| 254 |
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vbox.add_child(label_name)
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| 255 |
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vbox.add_child(HSeparator.new())
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| 256 |
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| 257 |
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slider_container = VBoxContainer.new()
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| 258 |
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slider_container.hide()
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| 259 |
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vbox.add_child(slider_container)
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| 260 |
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| 261 |
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var label_scale = Label.new()
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| 262 |
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label_scale.text = "Button Size:"
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| 263 |
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slider_container.add_child(label_scale)
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| 264 |
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| 265 |
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slider_scale = HSlider.new()
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| 266 |
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slider_scale.min_value = 0.5
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| 267 |
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slider_scale.max_value = 4.0
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| 268 |
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slider_scale.step = 0.1
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| 269 |
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slider_scale.connect("value_changed", self, "_on_scale_changed")
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| 270 |
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slider_container.add_child(slider_scale)
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| 271 |
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| 272 |
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var label_opacity = Label.new()
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| 273 |
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label_opacity.text = "Opacity (0 = Hidden):"
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| 274 |
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slider_container.add_child(label_opacity)
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| 275 |
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| 276 |
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slider_opacity = HSlider.new()
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| 277 |
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slider_opacity.min_value = 0.0
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| 278 |
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slider_opacity.max_value = 1.0
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| 279 |
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slider_opacity.step = 0.1
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| 280 |
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slider_opacity.connect("value_changed", self, "_on_opacity_changed")
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| 281 |
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slider_container.add_child(slider_opacity)
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| 282 |
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| 283 |
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| 284 |
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func _update_ui_for_selected():
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| 285 |
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label_name.text = "Settings: " + selected_node.name
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| 286 |
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slider_container.show()
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| 287 |
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| 288 |
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slider_scale.disconnect("value_changed", self, "_on_scale_changed")
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| 289 |
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slider_opacity.disconnect("value_changed", self, "_on_opacity_changed")
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| 290 |
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| 291 |
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slider_scale.value = selected_node.scale.x if selected_node is TouchScreenButton else selected_node.rect_scale.x
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| 292 |
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slider_opacity.value = selected_node.get_meta("target_opacity") if selected_node.has_meta("target_opacity") else selected_node.modulate.a
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| 293 |
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| 294 |
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slider_scale.connect("value_changed", self, "_on_scale_changed")
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| 295 |
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slider_opacity.connect("value_changed", self, "_on_opacity_changed")
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| 296 |
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| 297 |
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| 298 |
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func _update_selection_box():
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| 299 |
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if selected_node:
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| 300 |
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var rect = _get_node_rect(selected_node)
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| 301 |
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selection_box.rect_global_position = rect.position
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| 302 |
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selection_box.rect_size = rect.size
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| 303 |
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selection_box.show()
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| 304 |
-
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| 305 |
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| 306 |
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func _on_scale_changed(value):
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| 307 |
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if selected_node and not is_scaling:
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| 308 |
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var new_scale = Vector2(value, value)
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| 309 |
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if selected_node is TouchScreenButton:
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| 310 |
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selected_node.scale = new_scale
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| 311 |
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elif selected_node is Control:
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| 312 |
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selected_node.rect_scale = new_scale
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| 313 |
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| 314 |
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_update_selection_box()
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| 315 |
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_save_layout()
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| 316 |
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| 317 |
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| 318 |
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func _on_opacity_changed(value):
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| 319 |
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if selected_node:
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| 320 |
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selected_node.set_meta("target_opacity", value)
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| 321 |
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if value == 0.0:
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| 322 |
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selected_node.modulate = Color(1.0, 0.2, 0.2, 0.4)
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| 323 |
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else:
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| 324 |
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selected_node.modulate = Color(1.0, 1.0, 1.0, value)
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| 325 |
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_save_layout()
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| 326 |
-
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| 327 |
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| 328 |
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func _on_EditButton_pressed():
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| 329 |
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is_edit_mode = !is_edit_mode
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| 330 |
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| 331 |
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if is_edit_mode:
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| 332 |
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edit_btn.text = "SAVE"
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| 333 |
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edit_btn.modulate = Color(0.5, 1.0, 0.5)
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| 334 |
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ui_panel.show()
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| 335 |
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slider_container.hide()
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| 336 |
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label_name.text = "Tap a button to configure"
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| 337 |
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| 338 |
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_set_gameplay_active(false)
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| 339 |
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| 340 |
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for child in get_children():
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| 341 |
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if not _is_editable_node(child):
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| 342 |
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continue
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| 343 |
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child.visible = true
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| 344 |
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var opa = child.get_meta("target_opacity") if child.has_meta("target_opacity") else child.modulate.a
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| 345 |
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if opa == 0.0:
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| 346 |
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child.modulate = Color(1.0, 0.2, 0.2, 0.4)
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| 347 |
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else:
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| 348 |
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child.modulate = Color(1.0, 1.0, 1.0, opa)
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| 349 |
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else:
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| 350 |
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edit_btn.text = "EDIT"
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| 351 |
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edit_btn.modulate = Color(1.0, 1.0, 1.0)
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| 352 |
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ui_panel.hide()
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| 353 |
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selection_box.hide()
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| 354 |
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selected_node = null
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| 355 |
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dragged_node = null
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| 356 |
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touch_events.clear()
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| 357 |
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| 358 |
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_set_gameplay_active(true)
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| 359 |
-
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| 360 |
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for child in get_children():
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| 361 |
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if not _is_editable_node(child):
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| 362 |
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continue
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| 363 |
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var opa = child.get_meta("target_opacity") if child.has_meta("target_opacity") else 1.0
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| 364 |
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| 365 |
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if opa == 0.0:
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| 366 |
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child.visible = false
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| 367 |
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else:
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| 368 |
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child.visible = true
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| 369 |
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child.modulate = Color(1.0, 1.0, 1.0, opa)
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| 370 |
-
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| 371 |
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_save_layout()
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| 372 |
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_check_gamepad_presence()
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| 373 |
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| 374 |
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| 375 |
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func _save_layout():
|
| 376 |
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var config = ConfigFile.new()
|
| 377 |
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for child in get_children():
|
| 378 |
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if not _is_editable_node(child):
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| 379 |
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continue
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| 380 |
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var node_name = child.name
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| 381 |
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config.set_value("Layout", node_name + "_pos", child.position if child is TouchScreenButton else child.rect_position)
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| 382 |
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config.set_value("Layout", node_name + "_scale", child.scale if child is TouchScreenButton else child.rect_scale)
|
| 383 |
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config.set_value("Layout", node_name + "_opacity", child.get_meta("target_opacity") if child.has_meta("target_opacity") else child.modulate.a)
|
| 384 |
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config.save(CONFIG_PATH)
|
| 385 |
-
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| 386 |
-
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| 387 |
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func _load_layout():
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| 388 |
-
var config = ConfigFile.new()
|
| 389 |
-
if config.load(CONFIG_PATH) == OK:
|
| 390 |
-
for child in get_children():
|
| 391 |
-
if not _is_editable_node(child):
|
| 392 |
-
continue
|
| 393 |
-
var node_name = child.name
|
| 394 |
-
|
| 395 |
-
if config.has_section_key("Layout", node_name + "_pos"):
|
| 396 |
-
if child is TouchScreenButton:
|
| 397 |
-
child.position = config.get_value("Layout", node_name + "_pos")
|
| 398 |
-
else:
|
| 399 |
-
child.rect_position = config.get_value("Layout", node_name + "_pos")
|
| 400 |
-
|
| 401 |
-
if config.has_section_key("Layout", node_name + "_scale"):
|
| 402 |
-
if child is TouchScreenButton:
|
| 403 |
-
child.scale = config.get_value("Layout", node_name + "_scale")
|
| 404 |
-
else:
|
| 405 |
-
child.rect_scale = config.get_value("Layout", node_name + "_scale")
|
| 406 |
-
|
| 407 |
-
if config.has_section_key("Layout", node_name + "_opacity"):
|
| 408 |
-
var saved_opa = config.get_value("Layout", node_name + "_opacity")
|
| 409 |
-
child.set_meta("target_opacity", saved_opa)
|
| 410 |
-
|
| 411 |
-
if saved_opa == 0.0:
|
| 412 |
-
child.visible = false
|
| 413 |
-
else:
|
| 414 |
-
child.visible = true
|
| 415 |
-
child.modulate = Color(1.0, 1.0, 1.0, saved_opa)
|
| 416 |
-
|
| 417 |
-
|
| 418 |
-
func _on_joy_connection_changed(_device_id, _connected):
|
| 419 |
-
if not is_edit_mode:
|
| 420 |
-
_check_gamepad_presence()
|
| 421 |
-
|
| 422 |
-
|
| 423 |
-
func _check_gamepad_presence():
|
| 424 |
-
if is_edit_mode:
|
| 425 |
-
return
|
| 426 |
-
var is_gamepad = Input.get_connected_joypads().size() > 0
|
| 427 |
-
for child in get_children():
|
| 428 |
-
if not _is_editable_node(child):
|
| 429 |
-
continue
|
| 430 |
-
child.visible = !is_gamepad
|
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