MiniMax-H3-Image β€” W4A4

An experimental W4A4 quantization of MiniMax-H3-Image, created using PotatoForge.

This quantization was produced from the BF16 checkpoint published by Comfy-Org.

Why W4A4?

On my GTX 1660 Super (6 GB), W4A8 inference was nearly 4Γ— slower, which motivated this W4A4 release.

The goal is to improve inference performance on older, resource-constrained GPUs while maintaining reasonable image quality (reasonable for an int4 quant).

License

This is an unofficial, modified version of MiniMax-H3-Image, originally developed by MiniMaxAI.

The model is subject to the MiniMax-H3-Image Community License Agreement, including its usage and redistribution restrictions.

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