| # Implemented v3 API and engine contract |
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| `aureole.certificates.CertificateMemory` stores canonical point/emitter visibility, |
| geometric clearance and its motion-ledger timestamp. `begin_geometry()` must run |
| before querying a changed scene. The renderer must supply current authoritative |
| geometry. This is not an API for inferring unreported physical changes. |
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| 1. Establish a namespace with immutable receiver/emitter coordinates and indexed |
| opaque spheres. Unsupported topology or identity changes create fresh memory. |
| 2. Advance the geometry ledger using the complete current snapshot. |
| 3. Call `lookup(ids)`. Its returned `known` mask, not the existence of a value, |
| licenses exact reuse. For nearby points, supply `query_points`; for a future |
| known trajectory, supply a correct `extra_motion` bound. |
| 4. Use `prepare(bound, prior, values, known, score)` to construct control and |
| residual support. `score` is positive on the full finite domain. Certified |
| terms get probability zero; remaining terms are renormalized. |
| 5. Call `eliminate(h, q, oracle, n, rng)`. Each `oracle(rows, j)` returns the exact |
| current RGB contribution and may commit the sampled visibility certificate. |
| Geometry and lighting remain frozen throughout this batch. |
| 6. Read `enclosure(bound, values, known)` separately when a deterministic interval |
| is wanted. It bounds truth, not each stochastic estimate. Display clipping is |
| not an unbiased transformation. |
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| The low-level estimator trusts the caller's certificate and oracle. It cannot |
| detect missing renderer events or a malicious/wrong certificate. The audit API |
| `exact_risk_two` rejects a nonzero residual outside sampling support when it has |
| an offline exact reference. Never supply that reference to the online policy. |
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| `save` and `load` use NPZ with pickle disabled and validate namespaces, array |
| shapes and value ranges. Valid certificates are meaningful only in the declared |
| scene family; a file is not an independently machine-checked proof object. |
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| ## Cost and implementation reality |
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| The implemented certificate query computes distance to a trimmed segment for |
| all three spheres. It is more expensive than a Boolean early-out query. A |
| general triangle renderer needs a valid margin adapter: for example conservative |
| distance lower bounds from a BVH, exact local primitive distances, or a |
| scene-change dependency test. Finding a cheap, useful margin is an open systems |
| problem. Hardware ray-tracing APIs do not automatically expose it. |
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| The reference uses dense arrays and scans all receiver/emitter entries. A GPU |
| implementation should gather only demanded surface tiles, validate in fused |
| kernels, compact unresolved requests, and charge coherence, atomics, metadata, |
| and memory bandwidth. Quantized margins must round conservatively; a numerical |
| proof requires interval/error analysis that this float64 reference does not supply. |
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| No CUDA kernels, game plugin, DLSS DLL, learned arbitrary-time dynamics or general |
| SR/RR/FG module is included. The Windows scripts are entry points for CPU experiments. |
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