SeeMoss-Genesis / README.md
SeeSee21's picture
Show cover image in the model card
cddc788 verified
|
Raw History Blame Contribute Delete
58 kB
---
license: apache-2.0
base_model: OpenMOSS-Team/MOSS-Image-SFT
base_model_relation: finetune
pipeline_tag: text-to-image
tags:
- text-to-image
- anime
- moss-image
- pixel-art
- comfyui
- safetensors
- fp8
- int8
- nvfp4
- int4
- checkpoint
language:
- en
---
<div align="center">
<img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/cover.jpg" alt="SeeMoss-Genesis cover" width="100%">
# 🎨 SeeMoss-Genesis
### My anime look on a new base: MOSS-Image — natural language, tags and JSON-layout prompting
<a href="https://huggingface.co/SeeSee21"><img src="https://img.shields.io/badge/Hugging%20Face-SeeSee21-FFD21E?style=for-the-badge&logo=huggingface&logoColor=black" alt="Hugging Face"></a>
<a href="https://civitai.red/models/3031179"><img src="https://img.shields.io/badge/Civitai-This%20model-1971C2?style=for-the-badge" alt="Civitai"></a>
<a href="https://www.youtube.com/@SeeSee-AI"><img src="https://img.shields.io/badge/YouTube-SeeSee--AI-FF0000?style=for-the-badge&logo=youtube&logoColor=white" alt="YouTube"></a>
<a href="https://github.com/seesee75-commits"><img src="https://img.shields.io/badge/GitHub-seesee75--commits-181717?style=for-the-badge&logo=github&logoColor=white" alt="GitHub"></a>
<p align="center">
<a href="https://huggingface.co/SeeSee21"><img src="https://img.shields.io/badge/Type-Checkpoint-7C3AED?style=flat-square" alt="Type"></a> <a href="https://huggingface.co/OpenMOSS-Team/MOSS-Image-SFT"><img src="https://img.shields.io/badge/Base-MOSS--Image--SFT-0EA5E9?style=flat-square" alt="Base"></a> <a href="https://huggingface.co/SeeSee21"><img src="https://img.shields.io/badge/Format-BF16%20·%20FP8%20·%20INT8%20·%20NVFP4%20·%20INT4-16A34A?style=flat-square" alt="Format"></a> <a href="https://huggingface.co/SeeSee21"><img src="https://img.shields.io/badge/Turbo-8%20steps-EF4444?style=flat-square" alt="Turbo"></a>
</p>
</div>
<br>
<div style="background:#7C3AED22;border-left:4px solid #7C3AED;padding:12px 16px;border-radius:8px">
<b>🚀 Quick start:</b> put the file you chose in <code>ComfyUI/models/diffusion_models/</code> (the text encoder and VAE are separate files). <b>Standard (Preview):</b> 25 steps, CFG 2.5, Shift 5, euler / simple. <b>Turbo (Preview-Turbo):</b> 8 steps, CFG 1, Shift 5. Trigger words: <code>seesee_elf</code>, <code>seesee_kitsune</code>.
</div>
## ✨ At a glance
| Property | Details |
|:--|:--|
| 🧩 **Type** | Anime fine-tune of MOSS-Image-SFT (diffusion model files, no AIO) |
| 🏗️ **Base model** | [OpenMOSS-Team/MOSS-Image-SFT](https://huggingface.co/OpenMOSS-Team/MOSS-Image-SFT) (~5B DiT, Apache-2.0) |
| 📦 **Versions** | 🟢 Preview (standard) · 🚀 Preview-Turbo (distilled) |
| 📦 **Formats** | BF16 · fp8_scaled · int8_convrot · mxfp8 · nvfp4 · int4_convrot |
| 🎛️ **Settings** | Standard: 25 steps · CFG 2.5 · Shift 5 — Turbo: 8 steps · CFG 1 · Shift 5 |
| 🔑 **Triggers** | `seesee_elf` · `seesee_kitsune` · pixel art and Game Boy look |
| 🧰 **Workflows** | In `workflows/` ([Civitai page](https://civitai.red/models/3031981)) |
## 🟢 Standard model: Preview
The non-Turbo version. Civitai: [Preview](https://civitai.red/models/3031179?modelVersionId=3443532) · Files: [`Preview/`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/tree/main/Preview)
- **⚡ Base (default):** 25 steps · CFG 2.5 · Shift 5 · euler / simple
- **💎 Best quality:** 50 steps · CFG 3 · Shift 5 · euler / simple
- **Skip Layer Guidance:** on, layer **22** in the negative branch (MOSS-Image default)
- **Files:** `moss_anime_sft_{BF16, fp8_scaled, int8_convrot, mxfp8, nvfp4, int4_convrot}.safetensors` → `models/diffusion_models/`
**Version note (Civitai):** First Preview release of SeeMoss-Genesis on MOSS-Image-SFT. This version contains six files: **BF16**, **fp8_scaled**, **int8_convrot**, **mxfp8**, **nvfp4** and **int4_convrot**. Put the file you choose into `ComfyUI/models/diffusion_models/`. Triggers: **seesee_elf**, **seesee_kitsune**. Base: 25 steps · CFG 2.5 · Shift 5. Best quality: 50 steps · CFG 3 · Shift 5 · euler / simple. Needs the **Text Encoder** and **VAE** versions from this page. A Turbo version is available as **Preview-Turbo**.
### 🖼️ Standard (Preview) gallery
All images below were posted to the **Preview** version on Civitai.
<table>
<tr>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/standard/standard_1.jpg" alt="Standard preview 1"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/standard/standard_2.jpg" alt="Standard preview 2"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/standard/standard_3.jpg" alt="Standard preview 3"></td>
</tr>
<tr>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/standard/standard_4.jpg" alt="Standard preview 4"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/standard/standard_5.jpg" alt="Standard preview 5"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/standard/standard_6.jpg" alt="Standard preview 6"></td>
</tr>
<tr>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/standard/standard_7.jpg" alt="Standard preview 7"></td>
<td></td>
<td></td>
</tr>
</table>
---
## 🚀 Turbo model: Preview-Turbo
The Turbo distilled version for fast, low-step generation. Civitai: [Preview-Turbo](https://civitai.red/models/3031179?modelVersionId=3444861) · Files: [`Preview-Turbo/`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/tree/main/Preview-Turbo)
- **🚀 Settings:** CFG 1 · 4–8 steps (**8 recommended**) · Shift 5 · euler / simple · Skip Layer Guidance off
- **🔬 Optional Detail Refiner (group 07 in my workflows):** latent upscale 1.5× · 8 steps · CFG 1 · denoise 0.5
- **Files:** `moss_anime_turbo_sft_{BF16, fp8_scaled, int8_convrot, mxfp8, nvfp4, int4_convrot}.safetensors` → `models/diffusion_models/`
**Version note (Civitai):** Turbo distilled Preview of SeeMoss-Genesis. All six files: BF16, fp8_scaled, int8_convrot, mxfp8, nvfp4, int4_convrot. **Settings:** CFG 1, 4-8 steps (8 recommended), euler / simple, Shift 5. **Optional Detail Refiner:** Latent Upscale 1.5x, 8 steps, CFG 1, denoise 0.5. Needs the same **Text Encoder** and **VAE** versions as Preview. Files go in `models/diffusion_models/`.
### 🖼️ Turbo (Preview-Turbo) gallery
All images below were posted to the **Preview-Turbo** version on Civitai.
<table>
<tr>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/turbo/turbo_1.jpg" alt="Turbo preview 1"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/turbo/turbo_2.jpg" alt="Turbo preview 2"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/turbo/turbo_3.jpg" alt="Turbo preview 3"></td>
</tr>
<tr>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/turbo/turbo_4.jpg" alt="Turbo preview 4"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/turbo/turbo_5.jpg" alt="Turbo preview 5"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/turbo/turbo_6.jpg" alt="Turbo preview 6"></td>
</tr>
<tr>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/turbo/turbo_7.jpg" alt="Turbo preview 7"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/turbo/turbo_8.jpg" alt="Turbo preview 8"></td>
<td></td>
</tr>
</table>
---
## ✨ What is SeeMoss-Genesis?
SeeMoss-Genesis is my personal anime model built on **MOSS-Image-SFT** by OpenMOSS. It is trained on the **same dataset as my See-Krea2-Genesis**, so the same direction carries over to a new base: detailed anime women, rich backgrounds, my own pixel-art look and Game Boy-inspired imagery.
**🧪 This is a Preview.** It is an early release so you can try the look on MOSS-Image now. Expect updates. **🚀 Turbo is here:** the [Preview-Turbo](https://civitai.red/models/3031179?modelVersionId=3444861) version is available for fast, low-step generation (CFG 1 · 4–8 steps).
---
## 🆕 What does it bring?
- **Anime as the natural direction.** Detailed anime characters and backgrounds, with attention to both the character and the scene around them.
- **Two trained triggers:** **seesee_elf** and **seesee_kitsune**.
- **My own pixel-art look.** It can be requested with different phrases, including a simple **pixel art** cue.
- **Game Boy-inspired imagery.** My own Game Boy captures were included in the training data.
- **MOSS-Image prompting.** Long natural-language descriptions work best. Tag lists and JSON layouts are supported by the base model. **JSON layout control is still in testing:** my first tests with the Bounding Box Editor workflow follow the layout well, but boxes are a strong hint, not pixel-perfect.
**📝 About English, Japanese and manga text:**
MOSS-Image is strong at rendering text, and my dataset includes English and Japanese text and manga material. **I have not confirmed how well readable text holds up in this Preview.** Please treat spelling, lettering and longer text as something to test, rather than a promised feature.
---
## 🧝 Trained character triggers
These two trigger words were included during training. Use the exact spelling at the start of your positive prompt, then describe the scene, pose, clothing and lighting you want.
## 🧝 seesee_elf
**Trigger: seesee_elf**
**EXAMPLE 01 · SEESEE_ELF**
**Example prompt**
> seesee_elf, A single female character stands leaning against a glowing pink vending machine in a neon-lit urban alleyway. The image is rendered in a high-quality, semi-realistic digital anime style with sharp focus and vibrant color grading. The framing is a full-body vertical shot, capturing the subject from head to toe with a slight low-angle perspective. She leans her left hip against the machine, her left hand tucked into her skirt pocket, while her right hand holds a pink beverage can at chest level. Her gaze is directed forward, looking slightly past the camera. She has long, straight platinum blonde hair that falls past her waist, pointed elf ears, and large amber eyes. Her face is pale with a neutral, calm expression. Her body is slender with long legs covered in sheer black pantyhose. She wears a cropped pink blazer over a black bandeau top, a matching high-waisted pink mini skirt, and black platform high-heeled shoes with ankle straps. A black lace choker and a silver necklace with a cross pendant adorn her neck, and long black earrings dangle from her ears. The background features a wet, reflective cobblestone street and blurred neon signs, including a vertical pink sign reading "OPEN" and a purple sign reading "BAR". The vending machine displays Japanese text "ドリンク" at the top and contains rows of colorful bottles. The lighting is dominated by the intense pink glow from the vending machine, which casts a strong magenta hue over the scene and creates sharp reflections on the wet ground.
*50 steps · CFG 3 · Shift 5 · euler / simple · seed 5021 · 768×1360*
![Example 01 · seesee_elf](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/inline/example01_seesee_elf.jpg)
## 🦊 seesee_kitsune
**Trigger: seesee_kitsune**
**EXAMPLE 02 · SEESEE_KITSUNE** — *the original example prompt and image are not reproduced on this page.*
*50 steps · CFG 3 · Shift 5 · euler / simple · seed 7004 · 832×1248*
## 👾 Pixel art & Game Boy look
Add **pixel art** (or similar phrases like *pixel-art style*, *retro handheld game screen*) to your description to pull the image toward my pixel look and the Game Boy-inspired direction.
**EXAMPLE 03 · PIXEL ART COCKPIT**
> A solitary figure sits in a command chair facing a vast spaceship viewport, rendered in pixel art with a visible grid of square pixels, a limited palette of neon blues, magentas, and reds, and hard-edged blocky shapes. The camera angle is a symmetrical, eye-level rear view from behind the pilot, looking forward into the cockpit. The figure is a dark silhouette with a rounded head, seated centrally and facing away from the viewer toward the controls. The cockpit interior is dense with angular consoles on the left and right, featuring small glowing blue screens and clusters of red, orange, and green square buttons. The large, multi-paned window reveals outer space, dominated by a large blue planet with bright rings on the left and a swirling nebula of pink, purple, and orange on the right. A small, cyan wireframe sphere floats in the nebula. The floor is dark blue with red rectangular lights, and thick, segmented pipes run along the bottom corners of the frame.
*50 steps · CFG 3 · Shift 5 · euler / simple · seed 5023 · 1248×832*
![Example 03 · Pixel art cockpit](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/inline/example03_pixel_cockpit.jpg)
**EXAMPLE 04 · PIXEL ART CATGIRL** — *the original example prompt and image are not reproduced on this page.*
*50 steps · CFG 3 · Shift 5 · euler / simple · seed 4024 · 832×1248*
**EXAMPLE 05 · GAME BOY LOOK**
> A blue cat character stands on a grassy ledge in a retro 8-bit video game level, rendered in Game Boy Color era pixel art with a visible coarse pixel grid, small resolution, and limited color palette. The framing is a horizontal side-scrolling view showing a light blue sky with white clouds, a distant green mountain range, and a tan sandy ground area. The blue cat faces forward with a simple closed-eye expression, positioned near small orange flowers and green bushes on the right. Floating above are two yellow, round creatures with green accents, one resting on a small floating platform and another hovering in the upper right corner. A brown wooden crate sits on the far left edge, and a blue water hazard spans the bottom left. The bottom of the screen displays a black HUD bar with white pixelated text reading "WORLD 1", a counter showing "x4", and a timer reading "T:79".
*50 steps · CFG 3 · Shift 5 · euler / simple · seed 5025 · 1152×864*
![Example 05 · Game Boy look](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/inline/example05_gameboy.jpg)
### 🖼️ NEW: Image Edit version
SeeMoss-Genesis can now **edit existing pictures** with a short instruction, using the MOSS-Image Edit LoRA. Change outfits, hair color, season or accessories while face, pose and composition stay the same. Works with Preview (25 steps, CFG 4) and Preview-Turbo (8 steps, CFG 1.5).
👉 Workflow: [SeeMoss-Genesis-Workflows](https://civitai.red/models/3031981) → version **Image Edit v1.0** (here: `workflows/SeeMoss-Genesis-Image-Edit-v1.0.json`) · Edit LoRA: [moss_image_edit_lora_rank_64_bf16](https://huggingface.co/Comfy-Org/MOSS-Image/resolve/main/loras/moss_image_edit_lora_rank_64_bf16.safetensors)
### 🗺️ NEW: ControlNet version
SeeMoss-Genesis can now follow the **pose and composition of a reference picture** with depth control (MOSS-Image color/depth adapter by [darask0](https://huggingface.co/darask0/MOSS-Image-color-depth-control)). The prompt decides outfit, scene and style; an optional color map switch also keeps the room layout of the reference.
👉 Workflow: [SeeMoss-Genesis-Workflows](https://civitai.red/models/3031981) → version **ControlNet v1.0** (here: `workflows/SeeMoss-Genesis-ControlNet-v1.0.json`) · Adapter: [moss_image_color_depth_control](https://huggingface.co/Comfy-Org/MOSS-Image/resolve/main/loras/moss_image_color_depth_control.safetensors)
---
## ⚙️ Recommended settings
- **⚡ Base (default):** 25 steps · CFG 2.5 · Shift 5 · euler / simple
- **💎 Best quality:** 50 steps · CFG 3 · Shift 5 · euler / simple
- **🚀 Turbo ([Preview-Turbo](https://civitai.red/models/3031179?modelVersionId=3444861)):** CFG 1 · 4–8 steps (8 recommended) · Shift 5 · euler / simple · Skip Layer Guidance off · optional Detail Refiner: latent upscale 1.5× · 8 steps · CFG 1 · denoise 0.5 (group 07 in my workflows)
- **Skip Layer Guidance (Base / Best quality):** on, layer **22** in the negative branch (MOSS-Image default)
- **Resolution:** around 1–2 megapixels, for example 1024×1024 or 832×1472 portrait. Width and height must be multiples of 16.
- **Text encoder:** qwen3.5_9b_w4a8_gptq (CLIP type **moss_image**) · **VAE:** flux2-vae_small. Both are included in this repository (`Text-Encoder/`, `VAE/`).
*Details per model: see [🟢 Standard](#🟢-standard-model-preview) and [🚀 Turbo](#🚀-turbo-model-preview-turbo) above; workflows: see [🧩 Workflows](#🧩-workflows) below.*
---
## 📦 Which file should I use?
- **BF16** (9.5 GB): full quality
- **fp8_scaled / int8_convrot / mxfp8** (about 5 GB): good balance. mxfp8 and fp8 are best on newer NVIDIA GPUs
- **nvfp4** (3.1 GB): for RTX 50-series (Blackwell)
- **int4_convrot** (2.8 GB): smallest, for low VRAM
- **[Preview-Turbo](https://civitai.red/models/3031179?modelVersionId=3444861)**: the same six formats (BF16 · fp8_scaled · int8_convrot · mxfp8 · nvfp4 · int4_convrot) in the Turbo version
- **Text Encoder** and **VAE**: separate versions, needed for all model files (Preview and Preview-Turbo)
**I have not compared the quantized files side by side yet.**
### Files in this repository
| Folder | Civitai version | Files | ComfyUI folder |
| :--- | :--- | :--- | :--- |
| `Preview/` | Preview | `moss_anime_sft_{BF16, fp8_scaled, int8_convrot, mxfp8, nvfp4, int4_convrot}.safetensors` | `models/diffusion_models/` |
| `Preview-Turbo/` | Preview-Turbo | `moss_anime_turbo_sft_{BF16, fp8_scaled, int8_convrot, mxfp8, nvfp4, int4_convrot}.safetensors` | `models/diffusion_models/` |
| `Text-Encoder/` | Text Encoder | `qwen3.5_9b_w4a8_gptq.safetensors` (CLIP type **moss_image**) | `models/text_encoders/` |
| `VAE/` | VAE | `flux2-vae_small.safetensors` | `models/vae/` |
### Version notes (Civitai)
- **Preview:** First Preview release of SeeMoss-Genesis on MOSS-Image-SFT. This version contains six files: **BF16**, **fp8_scaled**, **int8_convrot**, **mxfp8**, **nvfp4** and **int4_convrot**. Put the file you choose into `ComfyUI/models/diffusion_models/`. Triggers: **seesee_elf**, **seesee_kitsune**. Base: 25 steps · CFG 2.5 · Shift 5. Best quality: 50 steps · CFG 3 · Shift 5 · euler / simple. Needs the **Text Encoder** and **VAE** versions from this page.
- **Preview-Turbo:** Turbo distilled Preview of SeeMoss-Genesis. All six files: BF16, fp8_scaled, int8_convrot, mxfp8, nvfp4, int4_convrot. **Settings:** CFG 1, 4-8 steps (8 recommended), euler / simple, Shift 5. **Optional Detail Refiner:** Latent Upscale 1.5x, 8 steps, CFG 1, denoise 0.5. Needs the same **Text Encoder** and **VAE** versions as Preview. Files go in `models/diffusion_models/`.
- **Text Encoder:** Text encoder for SeeMoss-Genesis / MOSS-Image: `qwen3.5_9b_w4a8_gptq.safetensors`. Put it into `ComfyUI/models/text_encoders/` and load it with CLIP type **moss_image**. Required for every SeeMoss-Genesis file.
- **VAE:** VAE for SeeMoss-Genesis / MOSS-Image: `flux2-vae_small.safetensors`. Put it into `ComfyUI/models/vae/`. Required for every SeeMoss-Genesis file.
---
## 🧩 Workflows
Four ComfyUI workflows from [SeeMoss-Genesis-Workflows](https://civitai.red/models/3031981) are included in [`workflows/`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/tree/main/workflows). Each block below shows the real workflow overview, what it does, its default settings, the required models (with download links and ComfyUI folders) and the custom nodes. Result images are folded below each workflow. Images in these blocks come from the respective workflow version on Civitai.
*Hugging Face copies: the content mode switch defaults to SFW and the optional NSFW prompt-enhancer system prompt text was removed; everything else is unchanged.*
### Ultimate v1.0
**Download:** [`workflows/seemossGenesis_ultimateV10.json`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/workflows/seemossGenesis_ultimateV10.json) · **Civitai:** [Ultimate v1.0](https://civitai.red/models/3031981?modelVersionId=3444588)
![Ultimate v1.0 · workflow overview](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/ultimate_overview.jpg)
**What it does:** Text-to-image: write an idea and get a detailed anime illustration, with optional Prompt Enhancer, content mode switch (default SFW on this page), optional LoRA loader, 🔬 Detail Refiner (latent upscale 1.5× + refine) and 🔼 Tiled Upscale. Every stage saves its own PNG with Civitai metadata.
**⚙️ Settings:** Default model: **Preview (Standard)**. Base 25 steps · CFG 2.5 · Shift 5 · euler / simple · best quality 50 steps · CFG 3 · Shift 5 · Skip Layer Guidance optional (layer 22). With Preview-Turbo: CFG 1 · 4–8 steps.
**📥 Required models**
| File | Required? | Download | ComfyUI folder |
|:--|:--|:--|:--|
| Diffusion model | required | [`moss_anime_sft_int8_convrot.safetensors`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/Preview/moss_anime_sft_int8_convrot.safetensors) (Preview / Standard, workflow default; other Preview formats in [`Preview/`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/tree/main/Preview)) | `models/diffusion_models/moss_anime/` (the workflow loads `moss_anime\moss_anime_sft_int8_convrot.safetensors`) |
| Text encoder (CLIP type **moss_image**) | required | [`qwen3.5_9b_w4a8_gptq.safetensors`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/Text-Encoder/qwen3.5_9b_w4a8_gptq.safetensors) | `models/text_encoders/` |
| VAE | required | [`flux2-vae_small.safetensors`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/VAE/flux2-vae_small.safetensors) | `models/vae/` |
| Upscale model (🔬 Detail Refiner / 🔼 Tiled Upscale) | optional | [`2x-AnimeSharpV4_RCAN.safetensors`](https://github.com/Kim2091/Kim2091-Models/releases/download/2x-AnimeSharpV4/2x-AnimeSharpV4_RCAN.safetensors) by Kim2091 | `models/upscale_models/` |
**🧩 Required custom nodes**
| Custom node pack (external) | Nodes used in this workflow | Used for |
|:--|:--|:--|
| [SeeSee Civitai Metadata](https://github.com/seesee75-commits/ComfyUI-SeeSee-Civitai-Metadata) | `SeeSeeCivitaiSaveImage` | save nodes with Civitai-readable metadata (my own node pack) |
| [ComfyUI-Lora-Manager](https://github.com/willmiao/ComfyUI-Lora-Manager) | `Lora Loader (LoraManager)`, `TriggerWord Toggle (LoraManager)` | LoRA loader + trigger words |
| [rgthree-comfy](https://github.com/rgthree/rgthree-comfy) | `Fast Groups Bypasser`, `Image Comparer` | group switches, image comparers |
| [ComfyUI_UltimateSDUpscale](https://github.com/ssitu/ComfyUI_UltimateSDUpscale) | `UltimateSDUpscale` | 🔼 Tiled Upscale |
| [comfy-image-saver](https://github.com/giriss/comfy-image-saver) | `Seed Generator` | seed |
Install with [ComfyUI-Manager](https://github.com/Comfy-Org/ComfyUI-Manager) (search the name) or `git clone` into `custom_nodes/`, then restart ComfyUI.
Everything else is ComfyUI core. Needs **ComfyUI 0.42.0+** (native MOSS-Image support, subgraphs).
<details>
<summary>🖼️ Ultimate v1.0 · result images (3)</summary>
<table>
<tr>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/ultimate_result_1.jpg" alt="Ultimate v1.0 1"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/ultimate_result_2.jpg" alt="Ultimate v1.0 2"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/ultimate_result_3.jpg" alt="Ultimate v1.0 3"></td>
</tr>
</table>
</details>
<details>
<summary>📄 Ultimate v1.0 · full Civitai version description</summary>
First release of **SeeMoss-Genesis Ultimate** for MOSS-Image: Base 25 steps · CFG 2.5, best quality 50 steps · CFG 3 · Shift 5 (Turbo: CFG 1 · 4–8 steps, see Preview-Turbo). Optional Prompt Enhancer, SFW / NSFW switch, LoRA loader, Detail Refiner and Tiled Upscale. Saves with Civitai metadata.
</details>
### Bounding Box Editor v1.0
**Download:** [`workflows/SeeMoss-Genesis-Bounding-Boxes-v1.0.json`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/workflows/SeeMoss-Genesis-Bounding-Boxes-v1.0.json) · **Civitai:** [Bounding Box Editor v1.0](https://civitai.red/models/3031981?modelVersionId=3449312)
![Bounding Box Editor v1.0 · workflow overview](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/bounding_overview.jpg)
**What it does:** Layout-first text-to-image: draw boxes for `character`, `object` and `text`, caption each box, describe the background in the summary caption, and MOSS-Image builds the scene to your layout, including headlines and typography.
**⚙️ Settings:** Default model: **Preview-Turbo** int8 · CFG 1 · 4–8 steps · Shift 5 · euler / simple · 🔬 Detail Refiner (group 07): latent upscale 1.5× + 8 steps · CFG 1 · denoise 0.5. With the Standard Preview model: 25 steps · CFG 2.5 (best quality 50 · CFG 3).
**📥 Required models**
| File | Required? | Download | ComfyUI folder |
|:--|:--|:--|:--|
| Diffusion model | required | [`moss_anime_turbo_sft_int8_convrot.safetensors`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/Preview-Turbo/moss_anime_turbo_sft_int8_convrot.safetensors) (Preview-Turbo, workflow default; other Turbo formats in [`Preview-Turbo/`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/tree/main/Preview-Turbo)) | `models/diffusion_models/moss_anime_turbo/` (the workflow loads `moss_anime_turbo\moss_anime_turbo_sft_int8_convrot.safetensors`) |
| Text encoder (CLIP type **moss_image**) | required | [`qwen3.5_9b_w4a8_gptq.safetensors`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/Text-Encoder/qwen3.5_9b_w4a8_gptq.safetensors) | `models/text_encoders/` |
| VAE | required | [`flux2-vae_small.safetensors`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/VAE/flux2-vae_small.safetensors) | `models/vae/` |
| Upscale model (🔬 Detail Refiner / 🔼 Tiled Upscale) | optional | [`2x-AnimeSharpV4_RCAN.safetensors`](https://github.com/Kim2091/Kim2091-Models/releases/download/2x-AnimeSharpV4/2x-AnimeSharpV4_RCAN.safetensors) by Kim2091 | `models/upscale_models/` |
**🧩 Required custom nodes**
| Custom node pack (external) | Nodes used in this workflow | Used for |
|:--|:--|:--|
| [SeeSee Civitai Metadata](https://github.com/seesee75-commits/ComfyUI-SeeSee-Civitai-Metadata) | `SeeSeeCivitaiSaveImage` | save nodes with Civitai-readable metadata (my own node pack) |
| [ComfyUI-Lora-Manager](https://github.com/willmiao/ComfyUI-Lora-Manager) | `Lora Loader (LoraManager)`, `TriggerWord Toggle (LoraManager)` | LoRA loader + trigger words |
| [rgthree-comfy](https://github.com/rgthree/rgthree-comfy) | `Fast Groups Bypasser`, `Image Comparer` | group switches, image comparers |
| [ComfyUI_UltimateSDUpscale](https://github.com/ssitu/ComfyUI_UltimateSDUpscale) | `UltimateSDUpscale` | 🔼 Tiled Upscale |
| [comfy-image-saver](https://github.com/giriss/comfy-image-saver) | `Seed Generator` | seed |
Install with [ComfyUI-Manager](https://github.com/Comfy-Org/ComfyUI-Manager) (search the name) or `git clone` into `custom_nodes/`, then restart ComfyUI.
The Bounding Box Editor and MOSS Layout Prompt (`MOSSImageLayoutPrompt`) nodes are **ComfyUI core**; a recent ComfyUI is needed.
<details>
<summary>🖼️ Bounding Box Editor v1.0 · result images (3)</summary>
<table>
<tr>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/bounding_result_1.jpg" alt="Bounding Box Editor v1.0 1"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/bounding_result_2.jpg" alt="Bounding Box Editor v1.0 2"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/bounding_result_3.jpg" alt="Bounding Box Editor v1.0 3"></td>
</tr>
</table>
</details>
<details>
<summary>📄 Bounding Box Editor v1.0 · full Civitai version description</summary>
📐 SeeMoss-Genesis Bounding Box Editor v1.0
A layout-first version of the SeeMoss-Genesis workflow: instead of describing *where* things go in words, you **draw boxes** on the canvas and MOSS-Image places character, objects and text inside them. Same models, same save nodes with Civitai metadata, same Detail Refiner — plus a visual 📐 **Bounding Box Editor**.
🧭 How to use it
1. Open 📐 **03 · Bounding Box Layout + Prompt** and **draw a box** for every element in the 📐 Bounding Box Editor.
2. Give each box a **label**: `character` (a person, pose and outfit), `object` (props like a crystal, staff, table, candles) or `text` (typography).
3. Write a **caption** per box. For `text` boxes also fill in the exact words — headline, title, quote. Size and position of the box decide the size and position of the lettering.
4. The **background** has no box: describe the whole scene, setting and lighting in the **summary caption**.
5. Character boxes are passed on as `character_boxes`, so the pose and figure follow your layout. Hit **Run**.
The default layout is a small example (magical girl with staff, background and a title) — just move the boxes and rewrite the captions.
🧾 MOSS layout JSON
The layout is stored in MOSS-Image's native format: a `summary.caption` for the whole scene plus a list of `items`, each with `label`, `caption`, optional `text` and a `bbox` in **yxyx** order with coordinates relative to the image center (`bbox_coord_space: abs_centralized`). You can paste such a JSON directly, or drag one of the gallery PNGs into ComfyUI — every image here has its workflow and box layout embedded.
⚙️ Default settings
* **🚀 Turbo (default):** SeeMoss-Genesis [Preview-Turbo](https://civitai.red/models/3031179?modelVersionId=3444861) int8 · CFG 1 · 4–8 steps · Shift 5 · euler / simple
* **🔬 Detail Refiner (group 07):** latent upscale 1.5× + 8 steps · CFG 1 · denoise 0.5
* Using the non-Turbo **Preview** model instead: 25 steps · CFG 2.5 (best quality 50 · CFG 3).
* NSFW mode, Prompt Enhancer and SLG are off by default; Tiled Upscale (06) is optional and off.
📥 Models
All from [SeeMoss-Genesis](https://civitai.red/models/3031179/seemoss-genesis): [Preview-Turbo](https://civitai.red/models/3031179?modelVersionId=3444861) (default) or Preview → `models/diffusion_models/` · Text Encoder qwen3.5\_9b\_w4a8\_gptq (CLIP type **moss\_image**) → `models/text_encoders/` · VAE flux2-vae\_small → `models/vae/`.
🧩 Required Custom Nodes
* [**SeeSee Civitai Metadata**](https://github.com/seesee75-commits/ComfyUI-SeeSee-Civitai-Metadata) — save nodes with Civitai-readable metadata
* [**ComfyUI-Lora-Manager**](https://github.com/willmiao/ComfyUI-Lora-Manager) — LoRA loader + trigger words
* [**rgthree-comfy**](https://github.com/rgthree/rgthree-comfy) — group switch, image comparers
* [**ComfyUI\_UltimateSDUpscale**](https://github.com/ssitu/ComfyUI_UltimateSDUpscale) — Tiled Upscale
* [**comfy-image-saver**](https://github.com/giriss/comfy-image-saver) — Seed Generator
The Bounding Box Editor and MOSS Layout Prompt nodes are **ComfyUI core** — no extra pack, but you need a **recent ComfyUI**. Update ComfyUI if the nodes show up red.
📝 Honest notes
* Boxes are a strong hint, not pixel-perfect: small objects (e.g. a quill) can come out a bit smaller, and hands don't always land exactly where you drew them.
* Long text renders best in large boxes; tiny text boxes may get garbled lettering.
* The gallery shows the same scenes as the Ultimate version, rebuilt with box layouts.
</details>
### Image Edit v1.0
**Download:** [`workflows/SeeMoss-Genesis-Image-Edit-v1.0.json`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/workflows/SeeMoss-Genesis-Image-Edit-v1.0.json) · **Civitai:** [Image Edit v1.0](https://civitai.red/models/3031981?modelVersionId=3450095)
![Image Edit v1.0 · workflow overview](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/image_overview.jpg)
**What it does:** Edit an existing picture with a short instruction (MOSS-Image Edit LoRA): outfit, hair color, season, accessories, eye color, while face, pose and composition stay the same.
**⚙️ Settings:** Default model: **Preview (Standard)** · 25 steps · CFG 4 · Shift 5 · euler / simple. Preview-Turbo: 8 steps · CFG 1.5 (about 3× faster).
**📥 Required models**
| File | Required? | Download | ComfyUI folder |
|:--|:--|:--|:--|
| Diffusion model | required | [`moss_anime_sft_int8_convrot.safetensors`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/Preview/moss_anime_sft_int8_convrot.safetensors) (Preview / Standard, workflow default; other Preview formats in [`Preview/`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/tree/main/Preview)) | `models/diffusion_models/moss_anime/` (the workflow loads `moss_anime\moss_anime_sft_int8_convrot.safetensors`) |
| Text encoder (CLIP type **moss_image**) | required | [`qwen3.5_9b_w4a8_gptq.safetensors`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/Text-Encoder/qwen3.5_9b_w4a8_gptq.safetensors) | `models/text_encoders/` |
| VAE | required | [`flux2-vae_small.safetensors`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/VAE/flux2-vae_small.safetensors) | `models/vae/` |
| MOSS-Image Edit LoRA (loaded in 🧬 LoRA Loader, strength 1) | required | [`moss_image_edit_lora_rank_64_bf16.safetensors`](https://huggingface.co/Comfy-Org/MOSS-Image/resolve/main/loras/moss_image_edit_lora_rank_64_bf16.safetensors) (297 MB, Comfy-Org rehost of [chinoll/Moss-Image-Edit](https://huggingface.co/chinoll/Moss-Image-Edit)) | `models/loras/` |
| Upscale model (🔬 Detail Refiner / 🔼 Tiled Upscale) | optional | [`2x-AnimeSharpV4_RCAN.safetensors`](https://github.com/Kim2091/Kim2091-Models/releases/download/2x-AnimeSharpV4/2x-AnimeSharpV4_RCAN.safetensors) by Kim2091 | `models/upscale_models/` |
**🧩 Required custom nodes**
| Custom node pack (external) | Nodes used in this workflow | Used for |
|:--|:--|:--|
| [SeeSee Civitai Metadata](https://github.com/seesee75-commits/ComfyUI-SeeSee-Civitai-Metadata) | `SeeSeeCivitaiSaveImage` | save nodes with Civitai-readable metadata (my own node pack) |
| [ComfyUI-Lora-Manager](https://github.com/willmiao/ComfyUI-Lora-Manager) | `Lora Loader (LoraManager)`, `TriggerWord Toggle (LoraManager)` | LoRA loader + trigger words |
| [rgthree-comfy](https://github.com/rgthree/rgthree-comfy) | `Fast Groups Bypasser`, `Image Comparer` | group switches, image comparers |
| [ComfyUI_UltimateSDUpscale](https://github.com/ssitu/ComfyUI_UltimateSDUpscale) | `UltimateSDUpscale` | 🔼 Tiled Upscale |
| [comfy-image-saver](https://github.com/giriss/comfy-image-saver) | `Seed Generator` | seed |
Install with [ComfyUI-Manager](https://github.com/Comfy-Org/ComfyUI-Manager) (search the name) or `git clone` into `custom_nodes/`, then restart ComfyUI.
Everything else is ComfyUI core (`TextEncodeMOSSImageEdit`, subgraphs). Needs **ComfyUI 0.43.0+**.
<details>
<summary>🖼️ Image Edit v1.0 · result images (4)</summary>
<table>
<tr>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/image_result_1.jpg" alt="Image Edit v1.0 1"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/image_result_2.jpg" alt="Image Edit v1.0 2"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/image_result_3.jpg" alt="Image Edit v1.0 3"></td>
</tr>
<tr>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/image_result_4.jpg" alt="Image Edit v1.0 4"></td>
<td></td>
<td></td>
</tr>
</table>
</details>
<details>
<summary>📄 Image Edit v1.0 · full Civitai version description</summary>
🖼️ SeeMoss-Genesis · Image Edit v1.0
A ComfyUI workflow to **edit an existing picture with a short instruction**, using **SeeMoss-Genesis** together with the **MOSS-Image Edit LoRA**. The source image goes in as a reference, the model redraws the same frame and only applies the change you describe: outfit, hair color, season, accessories like glasses, eye color.
The gallery shows **original (left) | edited (right)**, the same showcase images as the Ultimate and Bounding Box versions, each with a different edit. Every edited PNG has the workflow embedded.
▶️ How to use
1. Download the [edit LoRA](https://huggingface.co/Comfy-Org/MOSS-Image/resolve/main/loras/moss_image_edit_lora_rank_64_bf16.safetensors) (297 MB) into `models/loras/` and keep it active in 🧬 LoRA Loader (strength 1).
2. Load your picture in 🖼️ Source Image (scaled to 1 MP, keeps aspect).
3. Write the change in ✅ Edit Instruction and queue.
✍️ Prompt tips
* Best phrasing: `Change only the X to Y. Keep the character, face, hair, pose, background and composition unchanged.`
* One change per run works best; chain runs for more.
* Color, outfit, hair and accessory edits are very reliable. For a new season or scene be explicit (e.g. "heavy snow falling outside the windows").
* Up to 4 reference images: connect them to both encode nodes and say what each picture is for.
⚙️ Settings
* **Preview (default):** 25 steps · CFG 4 · Shift 5 · euler / simple
* **Preview-Turbo:** 8 steps · CFG 1.5 · about 3× faster
* CFG 4 matters on Preview: lower values can add stray accessories.
* Optional 🔼 Hi-Res (Tiled Upscale / Detail Refiner) like in Ultimate.
📥 Models
* [SeeMoss-Genesis Preview](https://civitai.red/models/3031179) · [Preview-Turbo](https://civitai.red/models/3031179?modelVersionId=3444861)
* [moss\_image\_edit\_lora\_rank\_64\_bf16.safetensors](https://huggingface.co/Comfy-Org/MOSS-Image/resolve/main/loras/moss_image_edit_lora_rank_64_bf16.safetensors) (Comfy-Org rehost of [chinoll/Moss-Image-Edit](https://huggingface.co/chinoll/Moss-Image-Edit))
* Text encoder `qwen3.5_9b_w4a8_gptq` (CLIP type moss\_image) and VAE `flux2-vae_small`: version dropdown on the model page or [Comfy-Org/MOSS-Image](https://huggingface.co/Comfy-Org/MOSS-Image)
🧩 Custom Nodes
* [SeeSee Civitai Metadata](https://github.com/seesee75-commits/ComfyUI-SeeSee-Civitai-Metadata) · save with Civitai metadata
* [ComfyUI-Lora-Manager](https://github.com/willmiao/ComfyUI-Lora-Manager) · LoRA Loader
* [rgthree-comfy](https://github.com/rgthree/rgthree-comfy) · Hi-Res switch, comparers
* [ComfyUI\_UltimateSDUpscale](https://github.com/ssitu/ComfyUI_UltimateSDUpscale) · Tiled Upscale
* [comfy-image-saver](https://github.com/giriss/comfy-image-saver) · Seed Generator
Everything else is ComfyUI core. **Needs ComfyUI 0.43.0+.**
⚠️ Notes
* An edit is slower than text-to-image because the reference is processed every step (~6 min Preview / ~2 min Turbo at 1 MP on an RTX 4060 Ti class GPU).
* Big scene changes can stay partial; small details (gloves, jewellery) may change along with the edit.
</details>
### ControlNet v1.0
**Download:** [`workflows/SeeMoss-Genesis-ControlNet-v1.0.json`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/workflows/SeeMoss-Genesis-ControlNet-v1.0.json) · **Civitai:** [ControlNet v1.0](https://civitai.red/models/3031981?modelVersionId=3450629)
![ControlNet v1.0 · workflow overview](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/controlnet_overview.jpg)
**What it does:** Keep the pose, framing and silhouette of a reference picture with depth control (MoGe 3 depth map → MOSS-Image color/depth control adapter); the prompt decides character, outfit, scene and style. Optional 🎨 Color Map (default OFF) also keeps the room layout of the reference.
**⚙️ Settings:** Default model: **Preview (Standard)** · Base 25 steps · CFG 2.5 · Shift 5 · euler / simple. Control node: strength 1.0 · end 1.0 (try 0.5 for synthetic maps).
**📥 Required models**
| File | Required? | Download | ComfyUI folder |
|:--|:--|:--|:--|
| Diffusion model | required | [`moss_anime_sft_int8_convrot.safetensors`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/Preview/moss_anime_sft_int8_convrot.safetensors) (Preview / Standard, workflow default; other Preview formats in [`Preview/`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/tree/main/Preview)) | `models/diffusion_models/moss_anime/` (the workflow loads `moss_anime\moss_anime_sft_int8_convrot.safetensors`) |
| Text encoder (CLIP type **moss_image**) | required | [`qwen3.5_9b_w4a8_gptq.safetensors`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/Text-Encoder/qwen3.5_9b_w4a8_gptq.safetensors) | `models/text_encoders/` |
| VAE | required | [`flux2-vae_small.safetensors`](https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/VAE/flux2-vae_small.safetensors) | `models/vae/` |
| Color/depth control adapter (`LoraLoaderModelOnly`) | required | [`moss_image_color_depth_control.safetensors`](https://huggingface.co/Comfy-Org/MOSS-Image/resolve/main/loras/moss_image_color_depth_control.safetensors) (313 MB, Comfy-Org repack of the adapter by [darask0](https://huggingface.co/darask0/MOSS-Image-color-depth-control)) | `models/loras/moss/` (the workflow loads `moss\moss_image_color_depth_control.safetensors`) |
| Depth estimator MoGe 3 (`LoadMoGeModel`) | required | [`moge_3_vitg_fp16.safetensors`](https://huggingface.co/Comfy-Org/MoGe/resolve/main/geometry_estimation/moge_3_vitg_fp16.safetensors) (2.5 GB) | `models/geometry_estimation/` |
| OneFormer-ADE20K (🎨 Color Map only) | optional | downloads automatically on first run of the AIO Aux Preprocessor | (handled by comfyui_controlnet_aux) |
| Upscale model (🔬 Detail Refiner / 🔼 Tiled Upscale) | optional | [`2x-AnimeSharpV4_RCAN.safetensors`](https://github.com/Kim2091/Kim2091-Models/releases/download/2x-AnimeSharpV4/2x-AnimeSharpV4_RCAN.safetensors) by Kim2091 | `models/upscale_models/` |
**🧩 Required custom nodes**
| Custom node pack (external) | Nodes used in this workflow | Used for |
|:--|:--|:--|
| [SeeSee Civitai Metadata](https://github.com/seesee75-commits/ComfyUI-SeeSee-Civitai-Metadata) | `SeeSeeCivitaiSaveImage` | save nodes with Civitai-readable metadata (my own node pack) |
| [ComfyUI-Lora-Manager](https://github.com/willmiao/ComfyUI-Lora-Manager) | `Lora Loader (LoraManager)`, `TriggerWord Toggle (LoraManager)` | LoRA loader + trigger words |
| [rgthree-comfy](https://github.com/rgthree/rgthree-comfy) | `Fast Groups Bypasser`, `Image Comparer` | group switches, image comparers |
| [ComfyUI_UltimateSDUpscale](https://github.com/ssitu/ComfyUI_UltimateSDUpscale) | `UltimateSDUpscale` | 🔼 Tiled Upscale |
| [comfy-image-saver](https://github.com/giriss/comfy-image-saver) | `Seed Generator` | seed |
| [comfyui_controlnet_aux](https://github.com/Fannovel16/comfyui_controlnet_aux) | `AIO_Preprocessor` | 🎨 Color Map only (optional, default OFF) |
Install with [ComfyUI-Manager](https://github.com/Comfy-Org/ComfyUI-Manager) (search the name) or `git clone` into `custom_nodes/`, then restart ComfyUI.
Depth estimation (MoGe) and `MOSSImageControl` are ComfyUI core. Civitai version page: needs **ComfyUI 0.44+**; the note inside the workflow says 0.43.0+.
<details>
<summary>🖼️ ControlNet v1.0 · result images (7)</summary>
<table>
<tr>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/controlnet_result_1.jpg" alt="ControlNet v1.0 1"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/controlnet_result_2.jpg" alt="ControlNet v1.0 2"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/controlnet_result_3.jpg" alt="ControlNet v1.0 3"></td>
</tr>
<tr>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/controlnet_result_4.jpg" alt="ControlNet v1.0 4"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/controlnet_result_5.jpg" alt="ControlNet v1.0 5"></td>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/controlnet_result_6.jpg" alt="ControlNet v1.0 6"></td>
</tr>
<tr>
<td><img src="https://huggingface.co/SeeSee21/SeeMoss-Genesis/resolve/main/images/workflows/controlnet_result_7.jpg" alt="ControlNet v1.0 7"></td>
<td></td>
<td></td>
</tr>
</table>
</details>
<details>
<summary>📄 ControlNet v1.0 · full Civitai version description</summary>
🗺️ SeeMoss-Genesis ControlNet v1.0 — Depth Control (+ optional Color Map)
Keep the **pose, framing and silhouette** of any reference picture and let your prompt decide everything else: character, outfit, scene, light and style. The workflow builds a depth map from the reference automatically (MoGe 3, ComfyUI core) and feeds it into the MOSS-Image **color/depth control adapter**. Everything from Ultimate is kept: colored groups, notes with download links, SFW/NSFW switch (default **SFW**), short negative prompt, Prompt Enhancer and Hi-Res options.
✨ What's inside
* 🗺️ **08 · Depth Control** — load a reference, the depth map is generated and previewed. Output size follows the reference (~1 MP).
* 🎨 **09 · Color Region Map (optional)** — one **AIO Aux Preprocessor** with **OneFormer-ADE20K** preselected turns the same reference into a flat-color segmentation map (person, wall, window, table…).
* 🔘 **Color Map ON / OFF** — one switch, default **OFF**.
+ **OFF** = only pose/shape from depth, background free from the prompt.
+ **ON** = also keeps the background/room layout of the reference (windows, walls, furniture positions).
* 🎛️ One **MOSS-Image Depth + Color Control** node · strength 1.0 · end 1.0 (recommended for maps from real images; try 0.5 for synthetic maps or more freedom).
🔍 Does the color map matter?
Honest answer from my A/B tests (same seed and prompt, see gallery): with depth on, the color map barely changes the character — pose, face and outfit stay almost the same. What it changes is the **background layout**: windows, arches and furniture land where they were in the reference, even if the prompt asks for an empty beach. So leave it OFF for a new scene, switch it ON to keep the room.
📥 Downloads
* Control adapter: [moss\_image\_color\_depth\_control.safetensors](https://huggingface.co/Comfy-Org/MOSS-Image/resolve/main/loras/moss_image_color_depth_control.safetensors) (Comfy-Org repack) → `models/loras/`
* Depth estimator: [moge\_3\_vitg\_fp16.safetensors](https://huggingface.co/Comfy-Org/MoGe/resolve/main/geometry_estimation/moge_3_vitg_fp16.safetensors) → `models/geometry_estimation/`
* Base model, text encoder and VAE: same as SeeMoss-Genesis Ultimate
* Custom node for the color map: [comfyui\_controlnet\_aux](https://github.com/Fannovel16/comfyui_controlnet_aux) (OneFormer model downloads automatically). Needs ComfyUI 0.44+.
💡 Tips
* The depth map fixes the silhouette — a long gown on a reference wearing shorts may come out shorter. Pick a reference whose outline fits.
* Describe the new outfit and scene fully; nothing is copied from the reference except shape (and layout with the color map ON).
* There is no pose (OpenPose) control for MOSS-Image yet — depth already keeps poses very well.
🙏 Credits: color/depth control adapter by [darask0](https://huggingface.co/darask0/MOSS-Image-color-depth-control), ComfyUI files by Comfy-Org.
Gallery: reference | depth map | result, the workflow overview, then **with vs without color map** comparisons (reference | color map | depth only | depth + color | color only | difference).
</details>
<details>
<summary>📄 Full description of the Civitai workflow page (SeeMoss-Genesis-Workflows)</summary>
#### 🎨 SeeMoss-Genesis Ultimate — Anime Text-to-Image Workflow for MOSS-Image (v1.0)
ComfyUI workflow for **SeeMoss-Genesis**, my anime model on **MOSS-Image-SFT** (OpenMOSS, ~5B DiT). Write an idea, get a detailed anime illustration — with an optional Qwen3.5 prompt enhancer, an SFW / NSFW switch, an optional LoRA loader and two hi-res finishing branches.
Every saved PNG carries **Civitai-readable generation data**: upload it and Civitai fills in prompt, seed, sampler and the model link by itself.
**How it works:** 🧠 load models → 🧬 optional LoRAs → ✍️ prompt → ✨ optional enhancer → 🎨 base image → 🔬 Detail Refiner (latent upscale 1.5× + refine) and/or 🔼 Tiled Upscale (1.5×, tile by tile) → 💾 every stage saves its own PNG with Civitai metadata. Everything is grouped, color-coded, switchable and documented with notes inside the workflow, including clickable download links.
---
#### 📐 NEW: Bounding Box Editor version
Second version on this page: **Bounding Box Editor v1.0**. Same models and finishing as Ultimate, but you lay out the image by **drawing boxes** — label them `character`, `object` or `text`, caption each one, describe the background in the summary caption, and MOSS-Image builds the scene to your layout, including headlines and typography. Defaults to [Preview-Turbo](https://civitai.red/models/3031179?modelVersionId=3444861) (CFG 1 · 4–8 steps) with the Detail Refiner (group 07). The box nodes are ComfyUI core (recent ComfyUI needed); the custom node list below is the same. Pick the version at the top of the page — the gallery shows the same scenes as Ultimate, rebuilt with box layouts.
---
#### 🗺️ NEW: ControlNet version
Third version on this page: **ControlNet v1.0**. Same models and finishing as Ultimate, plus **depth control**: load any reference picture and the image keeps its pose, framing and silhouette while your prompt changes character, outfit, scene and style. The depth map is made automatically (MoGe 3, ComfyUI core) and fed into the MOSS-Image color/depth control adapter by [darask0](https://huggingface.co/darask0/MOSS-Image-color-depth-control). An optional **Color Map** (one AIO Aux Preprocessor, OneFormer-ADE20K) can also keep the background/room layout of the reference — one **ON / OFF** switch, default OFF. Extra downloads: [control adapter](https://huggingface.co/Comfy-Org/MOSS-Image/resolve/main/loras/moss_image_color_depth_control.safetensors) and [MoGe 3](https://huggingface.co/Comfy-Org/MoGe/resolve/main/geometry_estimation/moge_3_vitg_fp16.safetensors); extra custom node: comfyui\_controlnet\_aux (color map only). Pick the version at the top of the page.
---
#### ⚙️ Recommended settings
* **🟢 Base (default):** 25 steps · CFG 2.5 · Shift 5 · euler / simple
* **💎 Best quality:** 50 steps · CFG 3 · Shift 5 · euler / simple
* **🚀 Turbo:** CFG 1 · 4–8 steps · [Preview-Turbo](https://civitai.red/models/3031179?modelVersionId=3444861)
* **Skip Layer Guidance:** optional, layer 22 · **Triggers:** **seesee\_elf**, **seesee\_kitsune** · pixel look: **pixel art**
---
#### 📥 Required Models
All from the model page: [SeeMoss-Genesis on Civitai](https://civitai.red/models/3031179/seemoss-genesis)
* **SeeMoss-Genesis** (version **Preview**) → `ComfyUI/models/diffusion_models/` · int8\_convrot (workflow default), BF16, fp8\_scaled, mxfp8, nvfp4 or int4\_convrot
* **Text encoder** qwen3.5\_9b\_w4a8\_gptq (version **Text Encoder**) → `ComfyUI/models/text_encoders/` · CLIP type **moss\_image**
* **VAE** flux2-vae\_small (version **VAE**) → `ComfyUI/models/vae/`
* **2x-AnimeSharpV4\_RCAN** by Kim2091 (optional, hi-res) → `ComfyUI/models/upscale_models/` · [Download](https://github.com/Kim2091/Kim2091-Models/releases/download/2x-AnimeSharpV4/2x-AnimeSharpV4_RCAN.safetensors)
Upstream: [MOSS-Image-SFT](https://huggingface.co/OpenMOSS-Team/MOSS-Image-SFT) · [OpenMOSS/MOSS-Image](https://github.com/OpenMOSS/MOSS-Image) · [Comfy-Org repack](https://huggingface.co/Comfy-Org/MOSS-Image) · [ComfyUI guide](https://docs.comfy.org/tutorials/image/moss-image/moss-image)
⚠️ Civitai renames files on download. Open the workflow and pick your file in each loader.
---
#### 🧩 Required Custom Nodes
Install via [ComfyUI-Manager](https://github.com/Comfy-Org/ComfyUI-Manager) (search the name) or git clone into `custom_nodes/`:
* [**SeeSee Civitai Metadata**](https://github.com/seesee75-commits/ComfyUI-SeeSee-Civitai-Metadata) — the save nodes: Civitai-readable metadata in every PNG
* [**ComfyUI-Lora-Manager**](https://github.com/willmiao/ComfyUI-Lora-Manager) — LoRA loader + trigger words
* [**rgthree-comfy**](https://github.com/rgthree/rgthree-comfy) — hi-res group switch, image comparers
* [**ComfyUI\_UltimateSDUpscale**](https://github.com/ssitu/ComfyUI_UltimateSDUpscale) — Tiled Upscale
* [**comfy-image-saver**](https://github.com/giriss/comfy-image-saver) — Seed Generator
Everything else is ComfyUI core. Needs **ComfyUI 0.42.0+** (native MOSS-Image support, subgraphs).
---
#### 🛠️ Installation
1. Install the 5 node packs with ComfyUI-Manager → restart ComfyUI.
2. Download model, text encoder, VAE (and optionally AnimeSharp) into the folders above.
3. Open the workflow and select your files in the loaders.
4. Write your idea in ✍️ **Positive Prompt**, set 🔞 **NSFW MODE**, switch groups on or off, hit **Run**. Images land in `output/` as `SeeMoss-Genesis_…`, `SeeMoss-Genesis-Refined_…` and `SeeMoss-Genesis-Tiled-Upscale_…`.
---
#### 📝 Notes
* ✨ **Prompt Enhancer:** check 👁️ **Final Prompt Preview** before important renders. MOSS-Image likes long, natural-language English descriptions.
* 🔞 **NSFW MODE** switches the enhancer system prompt and the negative prompt together.
* Adult content: consenting-adult content only, where platform and law allow.
**Credits:** OpenMOSS (MOSS-Image, Apache 2.0) · Comfy-Org · Kim2091 (AnimeSharpV4) · rgthree · willmiao (LoRA Manager) · ssitu (Ultimate SD Upscale) · giriss (comfy-image-saver) · model + workflow: **SeeSeeLP**
</details>
---
## 💖 Special Thanks
A big thank you to [**@_Fischi_**](https://civitai.red/user/_Fischi_) for taking the time to run tests with the model.
---
## 📜 License & credits
Based on [MOSS-Image-SFT](https://huggingface.co/OpenMOSS-Team/MOSS-Image-SFT) by OpenMOSS, released under the **Apache License 2.0**. Thanks to the OpenMOSS team and Comfy-Org for the ComfyUI integration.
- Text encoder and VAE files are the MOSS-Image components as distributed for ComfyUI ([Comfy-Org/MOSS-Image](https://huggingface.co/Comfy-Org/MOSS-Image), Apache-2.0; Qwen3.5 base: Apache-2.0).
- This repository uses Apache-2.0, consistent with the base model.
- Author: [SeeSee21 on Hugging Face](https://huggingface.co/SeeSee21) · [SeeSeeLP on Civitai](https://civitai.red/user/SeeSeeLP)
---
<details>
<summary><b>🧭 More from SeeSee — all models</b></summary>
### 🧩 Checkpoints & AIO
| Model | Hugging Face | Civitai |
|:--|:--|:--|
| AniSee | [SeeSee21/AniSee](https://huggingface.co/SeeSee21/AniSee) | [Model](https://civitai.red/models/2628747) · [Workflows](https://civitai.red/models/2630318) |
| Z-Anime | [SeeSee21/Z-Anime](https://huggingface.co/SeeSee21/Z-Anime) | [Model](https://civitai.red/models/2483351) |
| Z-Image-Turbo-AIO | [SeeSee21/Z-Image-Turbo-AIO](https://huggingface.co/SeeSee21/Z-Image-Turbo-AIO) | [Model](https://civitai.red/models/2173571) · [Workflow](https://civitai.red/models/2174008) |
| ERNIE-AIO | [SeeSee21/ERNIE-AIO](https://huggingface.co/SeeSee21/ERNIE-AIO) | [Model](https://civitai.red/models/2551548) · [Workflow](https://civitai.red/models/2553748) |
| Chroma-Anime-AIO | [SeeSee21/Chroma-Anime-AIO](https://huggingface.co/SeeSee21/Chroma-Anime-AIO) | [Model](https://civitai.red/models/2022057) · [Workflow](https://civitai.red/models/2027641) |
| FLUX.2-klein-4B-AIO | [SeeSee21/FLUX.2-klein-4B-AIO](https://huggingface.co/SeeSee21/FLUX.2-klein-4B-AIO) | [Model](https://civitai.red/models/2327389) · [Workflow](https://civitai.red/models/2327746) |
| QWEN-Anime | [SeeSee21/QWEN-Anime](https://huggingface.co/SeeSee21/QWEN-Anime) | [Model](https://civitai.red/models/2122738) · [Workflow](https://civitai.red/models/2135240) |
| SeeMoss-Genesis | [SeeSee21/SeeMoss-Genesis](https://huggingface.co/SeeSee21/SeeMoss-Genesis) | [Model](https://civitai.red/models/3031179) · [Workflow](https://civitai.red/models/3031981) |
| See-Krea2 | [SeeSee21/Krea-2-See-Krea2-Genesis](https://huggingface.co/SeeSee21/Krea-2-See-Krea2-Genesis) | [Model](https://civitai.red/models/2846618) · [Workflow](https://civitai.red/models/2936142) |
### 🎀 LoRAs
| Model | Hugging Face | Civitai |
|:--|:--|:--|
| Illustrious Anime Collection | [SeeSee21/Illustrious-Anime-Collection](https://huggingface.co/SeeSee21/Illustrious-Anime-Collection) | [Model](https://civitai.red/models/1994924) |
| Chroma Semi-Anime | [SeeSee21/chroma-Semi-Anime](https://huggingface.co/SeeSee21/chroma-Semi-Anime) | [Model](https://civitai.red/models/1992501) |
| Kitsune Furry Girl | [SeeSee21/Kitsune-Furry-Girl-Z-Image](https://huggingface.co/SeeSee21/Kitsune-Furry-Girl-Z-Image) | [Model](https://civitai.red/models/2218232) |
| Ayase Momo (Dandadan) | [SeeSee21/Ayase-Momo-Z-Image](https://huggingface.co/SeeSee21/Ayase-Momo-Z-Image) | [Model](https://civitai.red/models/2189797) |
</details>
<div align="center">
[🧩 Checkpoints & AIO](https://huggingface.co/collections/SeeSee21/checkpoints-and-aio) &nbsp;·&nbsp; [🎀 LoRAs](https://huggingface.co/collections/SeeSee21/loras) &nbsp;·&nbsp; [🌐 Civitai](https://civitai.red/user/SeeSeeLP) &nbsp;·&nbsp; [▶️ YouTube](https://www.youtube.com/@SeeSee-AI)
<sub>Made with ❤️ by SeeSee</sub>
</div>