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| # MotionSmith worker | |
| Generates motion with Kimodo. Runs only as a separate process on the MotionSmith Runtime Python | |
| (`%LOCALAPPDATA%\MSR\Python\python.exe`) and talks to the add-on over stdin/stdout JSON (`docs/PROTOCOL.md`). | |
| It never runs inside Blender and is not part of the extension package. | |
| ## License | |
| - `kimodo_worker.py`, `constraint_builder.py`: Copyright 2026 MotionSmith AI, all rights reserved. Not covered by | |
| the add-on's GPL license. | |
| - `motionsmith_kimodo_multiprompt.py`: derived from NVIDIA Kimodo, Apache-2.0 (`LICENSE-Kimodo-Apache-2.0.txt`). | |
| ## Delivery | |
| Release (P9-T2): `python worker/package.py` builds `dist/MotionSmith-Blender-Worker-<version>.zip` from the files | |
| above and `worker.json`. It is uploaded to the Hugging Face repo `Serqan/MotionSmith-Animate-Runtime` as | |
| `workers/MotionSmith-Blender-Worker-<version>.zip`. The add-on's **Install Runtime** (after the runtime) and | |
| **Install Worker** unpack it into `<MSR>\Backend\scripts\blender\`, beside the Unreal plugin's worker in | |
| `Backend\scripts\`, which is left untouched. Bump `worker.json` and `runtime.WORKER_VERSION` together. | |