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| license: other | |
| license_name: motionsmith-runtime-multiple-third-party-licenses | |
| tags: | |
| - unreal-engine | |
| - animation | |
| - motion-generation | |
| - nvidia-kimodo | |
| - ai-animation | |
| - motionsmith | |
| # MotionSmith Runtime | |
| **MotionSmith Runtime** is the external AI runtime package used by **MotionSmith - AI Animation Studio** for Unreal Engine. | |
| It provides the Python environment, NVIDIA Kimodo components, motion-generation model, LLM2Vec text-encoder adapters, backend workers, and supporting dependencies required by MotionSmith. | |
| This repository is intended for use with the MotionSmith Unreal Engine plugin and is not a standalone application. | |
| ## Runtime Version | |
| **MotionSmith Runtime 1.0.0 — Win64** | |
| Runtime package: | |
| `releases/1.0.0/MotionSmithRuntime-1.0.0-Win64.zip` | |
| SHA-256: | |
| `98acde53cc8c16d2496f5512978f1f5227075930417ebdd9db36ed123abddf03` | |
| ## Installation | |
| The recommended installation method is through MotionSmith inside Unreal Engine. | |
| Open: | |
| **Editor Preferences → Plugins → MotionSmith** | |
| Then use: | |
| **Install MotionSmith Runtime** | |
| MotionSmith downloads this Runtime package, verifies its SHA-256 checksum, installs it to the local MotionSmith Runtime directory, and validates the required components. | |
| Default installation location on Windows: | |
| %LOCALAPPDATA%\MSR | |
| Manual extraction is normally not required. | |
| ## Included Components | |
| The Runtime package includes: | |
| - Python 3.12 runtime | |
| - CUDA-enabled PyTorch environment | |
| - NVIDIA Kimodo runtime components | |
| - Kimodo-SOMA-RP-v1.1 motion model | |
| - MotionSmith backend workers | |
| - LLM2Vec MNTP adapter | |
| - LLM2Vec supervised adapter | |
| - Tokenizer and text-encoder support files | |
| - Runtime diagnostics and validation resources | |
| - Required third-party Python dependencies | |
| - Third-party license and attribution files | |
| ## Meta Llama 3 | |
| **Meta Llama 3 model weights are NOT included in this repository or in the MotionSmith Runtime package.** | |
| MotionSmith uses **Meta Llama 3 8B Instruct** together with LLM2Vec for text encoding. | |
| Users obtain Meta Llama 3 separately from the official Meta repository on Hugging Face after accepting the applicable Meta license and access terms. | |
| MotionSmith can download and configure the model from within its setup interface using the user's own Hugging Face read token. | |
| The Hugging Face token is used only for the requested download and is not stored permanently by MotionSmith. | |
| Existing local Meta Llama 3 installations can also be selected manually. | |
| **Built with Meta Llama 3.** | |
| ## Runtime Validation | |
| MotionSmith validates the Runtime before generation and checks components including: | |
| - Runtime version | |
| - Python | |
| - PyTorch | |
| - CUDA availability | |
| - NVIDIA Kimodo | |
| - Motion model | |
| - LLM2Vec adapters | |
| - Meta Llama 3 | |
| - Backend worker availability | |
| The MotionSmith Diagnostics / Pre-Flight system reports whether the environment is ready for animation generation. | |
| ## Platform | |
| Current release target: | |
| - Windows 64-bit | |
| - Unreal Engine 5.8 | |
| - NVIDIA CUDA-capable GPU | |
| MotionSmith Runtime 1.0.0 has been tested with the MotionSmith 1.0.0 Unreal Engine plugin. | |
| ## Licensing | |
| This repository contains components distributed under multiple independent licenses. | |
| No single license applies to every component contained in the MotionSmith Runtime package. | |
| Third-party license texts, notices, source information, and attribution records are included under: | |
| `Licenses/` | |
| Major components include software and/or model assets from projects such as: | |
| - NVIDIA Kimodo | |
| - LLM2Vec / McGill-NLP | |
| - Python | |
| - PyTorch | |
| - Hugging Face libraries | |
| - Other third-party Python dependencies | |
| Each component remains subject to its respective license terms. | |
| See the repository `LICENSE` file and the `Licenses/` directory inside the Runtime package for details. | |
| ## Distribution | |
| This Runtime repository exists to support legitimate installations of MotionSmith. | |
| Do not treat the complete Runtime archive as a separately licensed standalone product or assume that all bundled third-party components may be redistributed independently of their respective licenses. | |
| ## MotionSmith | |
| **MotionSmith - AI Animation Studio** provides AI-assisted human motion generation, continuation, editing, pose authoring, timeline workflows, and retargeting inside Unreal Engine. | |
| Powered by NVIDIA Kimodo. |