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| # Reality scene import target | |
| Import one FBX per repository here in Unreal: | |
| ```text | |
| /Game/RealityScene/<repository-id>/<repository-id>.fbx | |
| ``` | |
| Assign the imported static mesh to `RealityCaptureMesh` on the matching `AGitWorldRepoWorld` actor. The actor keeps repository state isolated while the RealityCapture mesh supplies the physical scene surface. | |