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Model card: narrower message block

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  1. README.md +6 -5
README.md CHANGED
@@ -188,7 +188,8 @@ asterisks.
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  ### Complete example: Doom Battle-1
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  This is the full system prompt for the ViZDoom Battle-1 map, as in
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- `prompts/example_doom_battle1.txt`. It is the same text in both reasoning modes (§4).
 
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  ```text
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  You are a gaming expert, and you are currently playing Doom Battle-1. You are proficient in keyboard and mouse operations. You understand game mechanics and combat pacing, can quickly extract key information from the current screen, and can think and make precise decisions at critical moments. Based on the current screen, plan the next 200ms of actions, consisting of 6 steps spaced 33ms apart. Each step lasts 33ms, until the next step begins. If the current situation continues the previous strategy, output the action directly. Think only when the situation changes significantly, the previous analysis is no longer valid, or a new objective appears.
@@ -311,11 +312,11 @@ Each user turn is the text `current game screen` followed by the frame. Multi-tu
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  ```text
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  system system prompt (§2)
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- user "current game screen" + frame t-k ┐ last history_len turns
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- assistant action taken at t-k, no reasoning ┘ (default 5)
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- ...
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  user "current game screen" + current frame
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- assistant prefill: "<think>" or "<think>\n\n</think>"
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  ```
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  Past turns keep only the action (`history_think=0`). A turn that failed to parse is stored as an
 
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  ### Complete example: Doom Battle-1
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  This is the full system prompt for the ViZDoom Battle-1 map, as in
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+ `prompts/example_doom_battle1.txt`. It is the same text in both reasoning modes (§4). Long
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+ lines scroll horizontally; each line break below is a real `\n` in the prompt.
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  ```text
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  You are a gaming expert, and you are currently playing Doom Battle-1. You are proficient in keyboard and mouse operations. You understand game mechanics and combat pacing, can quickly extract key information from the current screen, and can think and make precise decisions at critical moments. Based on the current screen, plan the next 200ms of actions, consisting of 6 steps spaced 33ms apart. Each step lasts 33ms, until the next step begins. If the current situation continues the previous strategy, output the action directly. Think only when the situation changes significantly, the previous analysis is no longer valid, or a new objective appears.
 
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  ```text
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  system system prompt (§2)
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+ user "current game screen" + frame t-k
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+ assistant action taken at t-k (no reasoning)
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+ ... (last history_len turns, default 5)
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  user "current game screen" + current frame
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+ assistant "<think>" or "<think>\n\n</think>"
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  ```
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  Past turns keep only the action (`history_think=0`). A turn that failed to parse is stored as an