Add shaded BF16 vs INT4 part renders after the first table

#4

Adds 3 figures (full mesh on top, CubePart parts below; columns titled BF16 Cube3D + BF16 CubePart and INT4 Cube3D + INT4 CubePart) right after the first table, rendered with SH lighting + Blinn-Phong specular + AO, gray only. Rest of the README unchanged.

TrNi changed pull request status to merged

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