Reinforcement Learning
Transformers
Safetensors
qwen3.5
playpen
score
self-correction
dialogue-games
Instructions to use Valhari14/Learning-in-Interaction with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Transformers
How to use Valhari14/Learning-in-Interaction with Transformers:
# pip install -U transformers accelerate # Load model directly from transformers import AutoModel model = AutoModel.from_pretrained("Valhari14/Learning-in-Interaction", device_map="auto") - Notebooks
- Google Colab
- Kaggle
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Download README.md from Valhari14/Learning-in-Interaction: direct link, hf CLI and curl.
- Browser
- Download file 2 kB
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https://huggingface.co/Valhari14/Learning-in-Interaction/resolve/main/README.md
- Command line
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hf download hf://Valhari14/Learning-in-Interaction/README.md
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curl -L -o README.md https://huggingface.co/Valhari14/Learning-in-Interaction/resolve/main/README.md
2 kB
| library_name: transformers | |
| base_model: Qwen/Qwen3.5-9B | |
| tags: | |
| - qwen3.5 | |
| - playpen | |
| - score | |
| - self-correction | |
| - reinforcement-learning | |
| - dialogue-games | |
| # Learning in Interaction | |
| This repository contains the merged model checkpoints from our study of **SCoRe (Self-Correction via Reinforcement Learning)** in Playpen dialogue games. | |
| We investigate whether a two-stage self-correction RL procedure, originally developed for mathematical and coding tasks, transfers to multi-turn dialogue games with game-based feedback. | |
| ## Models | |
| | Checkpoint | Description | | |
| |---|---| | |
| | `qwen-sft-sp_merged` | Qwen3.5-9B after SFT training | | |
| | `score-Qwen3.5-9B-singleplayer_merged-15_08` | SCoRe trained from the base Qwen3.5-9B | | |
| | `score-Qwen3.5-9B-sft-init-sp_merged-16_08` | SFT warm-up followed by SCoRe on Qwen3.5-9B | | |
| ## Training | |
| - **Base model:** Qwen3.5-9B | |
| - **Environment:** Playpen dialogue games | |
| - **Games:** AdventureGame, TextMapWorld, TextMapWorld GraphReasoning, TextMapWorld SpecificRoom, Wordle | |
| - **SFT:** 2,677 successful episodes, 3 epochs, LoRA | |
| - **SCoRe Stage I:** 3 epochs | |
| - **SCoRe Stage II:** 5 epochs | |
| - **Hardware:** 2 × NVIDIA H100 80GB | |
| - **Total training time:** approximately 7 days, excluding hyperparameter tuning | |
| ## Evaluation | |
| We evaluate: | |
| - win rate across the first and second attempts | |
| - abort rate | |
| - self-correction and regression rates | |
| - turns and token usage | |
| - Playpen/ClemScore | |
| - single-player and static-store evaluations | |
| The current experiments are exploratory, with **10 evaluation episodes per game and model**. Results should therefore be interpreted as directional rather than conclusive. | |
| ## Intended Use | |
| These checkpoints are intended for research on **reinforcement learning, self-correction, and learning from interaction in dialogue games**. They have not been evaluated as general-purpose improved versions of Qwen3.5-9B. | |
| ## Acknowledgements | |
| This work builds on **SCoRe**, **Playpen**, and **Clembench**, and uses Qwen3.5-9B as the base model. |