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---
license: mit
library_name: pytorch
pipeline_tag: image-classification
tags:
- computer-vision
- image-classification
- mobilenet-v2
- cards
- solitaire
- computer-use
datasets:
- solitaire-cards-dataset
metrics:
- accuracy
---
# Solitaire Card Recognizer
A 52-class playing-card classifier fine-tuned from **MobileNet v2** (ImageNet
weights from `torchvision`). It was trained for an autonomous computer-use agent
that plays Microsoft Solitaire Collection through the real screen and mouse:
the agent sees only pixels, so this model is its "eyes".
* **Accuracy:** 99.91 % (3251/3254) on the full dataset, **100 %** (650/650) on
the held-out split
* **Size:** 2,290,484 parameters (9.4 MB, `model.pth`)
* **Latency:** 6.7 ms pure inference, 8.1 ms including crop and preprocessing
(single crop, RTX 2060S); tens of milliseconds on CPU
* **Input:** a full, fully visible card image (the training crops are 131×176 px;
the model resizes to 224×224 and applies ImageNet normalization)
* **Output:** one of 52 classes in the order of `classes.json`
(`10_clubs … Q_spades`, matching `torchvision.datasets.ImageFolder` ordering)
## Usage
```python
import json
from huggingface_hub import hf_hub_download
import torch, torchvision
from PIL import Image
from torchvision import transforms
repo = "YanChi-pixel/solitaire-card-recognizer" # ← your namespace after upload
weights = hf_hub_download(repo, "model.pth")
classes = json.load(open(hf_hub_download(repo, "classes.json"), encoding="utf-8"))["classes"]
model = torchvision.models.mobilenet_v2(weights=None)
model.classifier[1] = torch.nn.Linear(model.classifier[1].in_features, len(classes))
model.load_state_dict(torch.load(weights, map_location="cpu", weights_only=True))
model.eval()
tf = transforms.Compose([
transforms.Resize((224, 224)),
transforms.ToTensor(),
transforms.Normalize(mean=[0.485, 0.456, 0.406], std=[0.229, 0.224, 0.225]),
])
img = Image.open("card.png").convert("RGB")
with torch.no_grad():
probs = torch.softmax(model(tf(img).unsqueeze(0)), dim=1)[0]
rank_suit, idx = classes[int(probs.argmax())], int(probs.argmax())
print(rank_suit, f"{float(probs[idx]):.3f}")
```
## Training data
Collected and auto-labelled from live play: **3254 full cards (131×176 px)** in 52
balanced classes, plus 3967 earlier corner crops (42×54 px) from the abandoned
first pipeline. Published as
[`solitaire-cards-dataset`](https://huggingface.co/datasets/solitaire-cards-dataset).
Labels were produced semi-automatically (a local vision-language model plus manual
sorting), so expect a small amount of label noise — the reported accuracy is
measured against those labels, not against a human-audited test set.
## Limitations
* It expects a **whole card**, not a tiny corner crop. The older 42×54 corner
dataset (also published, folder `corners`) is out of distribution: a corner
crop fed to this model returns a wrong class with moderate confidence — the
corner pipeline was abandoned for exactly that reason.
* Trained on the **Microsoft Solitaire Collection** card art at 1920×1040. Other
card designs, fonts or resolutions are out of distribution.
* It expects a **fully visible card**. A partially overlapped card inside a fan
(only its top strip visible) is read unreliably — that is a data limitation, not
a code bug, and it is documented in the agent's engineering notes.
* It classifies a single card crop; it does not detect cards on a full screenshot
(that geometry lives in the agent's `vision/` layer).
## Links
* Code, tests and the full agent: [solitaire-computer-agent](https://github.com/YanChi-pixel/solitaire-computer-agent)
* Interactive demo: [Space](https://huggingface.co/spaces/WildFuria/solitaire-card-recognizer-demo)
* Case study: [ai-wiki.tech](https://ai-wiki.tech/en/cases/autonomous-computer-agent/)
## License
MIT. MobileNet v2 architecture comes from `torchvision` (BSD-3-Clause).