Buckets:
| # ggml-metal-tuning | |
| Offline kernel tuner for the Metal backend. | |
| It sweeps a kernel's config grid on the machine it runs on and prints pasteable table rows for `ggml/src/ggml-metal/ggml-metal-tuning.cpp`. | |
| This is not a test: it never reports pass/fail on performance. | |
| A non-zero exit code means bad arguments or a wrong environment (no Metal device, missing proc bridges), never a perf result. | |
| | tuner | tunes | table | | |
| |---|---|---| | |
| | `fa-vec` | flash-attn vec `(Q, NE)` per `(dtype, head size, KV depth, batch width)` | `fa_vec_tuned_table` | | |
| ## Adding a device to the FA-vec table | |
| Build on the target machine: | |
| ```bash | |
| cmake -B build -DGGML_METAL=ON | |
| cmake --build build --target ggml-metal-tuning -j | |
| cmake --build build --target test-backend-ops -j | |
| ``` | |
| Sweep the grid (6 dtypes x 10 head sizes x 4 KV depths x 9 batch widths; a few hours): | |
| ```bash | |
| ./build/bin/ggml-metal-tuning fa-vec > fa_vec_rows.txt 2> fa_vec_sweep.log | |
| ``` | |
| `fa_vec_rows.txt` holds nothing but table rows: the min-max-regret target, the aggregate benefit gate, the short-KV drop and the pointwise compression are already applied. | |
| The rows carry the SKU token the runtime reported, but `fa_vec_tuned_table` is keyed by Apple GPU family, so that column has to be retagged before the rows compile. | |
| Your family number is on the `MTLGPUFamilyApple<N>` line the backend logs at init, near the top of `fa_vec_sweep.log`; `N` is the value, and the `MTLGPUFamilyCommon`/`MTLGPUFamilyMetal` lines beside it are not it. | |
| If your log is the only sweep for that family, its rows become the family's segment; where the family already has rows, post the log and let the two be compared before anything is replaced. | |
| A config represents a bucket only if it is no slower than the baseline config at every point that bucket covers, so a config that wins on average but loses at one batch width leaves its bucket at baseline. | |
| `fa_vec_sweep.log` holds the per-cell timings, bucket coverage, noise floor, any cooldown activity, and every config the no-harm rule refused together with the point that refused it. | |
| Post both, always: the rows now speak for every device in the family, so the log is what makes them reviewable. | |
| Long sweeps can be split. | |
| `--dtype f16,q4_0` and `--dk 128,192` restrict the grid, and the emitted rows for one `(dtype, head size)` do not depend on the others. | |
| Concatenating the shard outputs in the order the full grid would visit them gives the same rows a single run prints. | |
| Then validate the numerics, where Metal is compared against the CPU reference: | |
| ```bash | |
| ./build/bin/test-backend-ops test -o FLASH_ATTN_EXT -b MTL0 | |
| ``` | |
| This forces every legal `(Q, NE)` on `dk=128` and `dk=576`. | |
| The tuner itself does no numerical checks, so the other head sizes have no automated numerical coverage. | |
| If the device is not in `enum ggml_metal_device_id` yet, register it in `ggml/src/ggml-metal/ggml-metal-device.{h,m}` first. | |
| The tuner emits whatever token the runtime reports for the machine, so an unregistered device emits `GGML_METAL_DEVICE_GENERIC` and its rows would apply to every unknown device. | |
| ## Thermal throttling | |
| Long sweeps heat the GPU, and a throttled measurement is indistinguishable from a slow kernel. | |
| The tuner re-measures a fixed baseline config every four candidates as an anchor. | |
| When the anchor drifts more than `--cool-drift` (10% by default) from the coolest anchor seen in that cell, the tuner: | |
| 1. discards every candidate measured since the last clean anchor, | |
| 2. sleeps with exponential backoff until the anchor comes back within `--cool-eps` (3%), | |
| 3. re-measures the discarded candidates. | |
| If it cannot cool down within `--cool-max-wait` seconds, or a cell needs more than `--cool-max-retry` rounds, that cell is dropped from the table and reported on stderr. | |
| `--no-cooldown` only warns on drift and keeps the measurement. | |
| Use it to reproduce a sweep taken without cooling. | |
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