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Large-port batch: 20 entries and a size audit

Public bucket

Stable evidence: _verification/batches/batch-f29ef445fb/ (local copy: reports/batches/batch-f29ef445fb/).

Why growth slowed

The previous 30-entry batch grew the bucket by roughly 230 MB, not 10–30 MB. It mostly contained smaller browser/Flash games. Several earlier individual captures were over 1 GB (Class of ’09 editions and Apotheon), so they accounted for much more storage per entry.

This batch processed the next 20 pending catalog entries, including larger ports. The bucket increased from 9.513 GB to approximately 17.546 GB before this report was published: 8.033 GB added. These are logical bucket bytes, not a claim about backend deduplicated physical storage.

Problems found, not hidden

  • Crashout Crew: its large data/WASM files were already stored, but an interrupted capture missed the 13,106-byte startup loader. Repaired from the source, uploaded and SHA-256 checked by reading it back. StreamingAssets and full runtime completeness remain unverified.

  • The first attempt at this batch filled the 993 MiB temporary filesystem. It was stopped, staging moved to the larger disk, and all 20 entries retraversed. This was not treated as a successful launcher-only capture.

  • Discovery now explicitly handles chapter launchers, numbered split files, AGS game/audio volumes, emulator disc images, .NET assets, and GameMaker sound metadata. SOND flags and group IDs distinguish embedded sounds from true external streams; raw filename-string misses are not counted as required dependencies. An independent closure pass follows captured scripts again. Executable-prefixed Godot audio worklets and workers receive a separate repair/read-back pass. All failures remain recorded.

  • Dead Tapes: declared game package and WASM return source 404s. Its launcher is not a complete game capture.

  • FEZ: its six declared content-file URLs returned HTML fallback pages instead of game data. The engine/framework capture is not a complete FEZ archive.

  • Some source loader size declarations disagree with the actual downloaded bytes. These are listed in source-size-warnings.json; recorded source/bucket hash agreement is separate from stale or inaccurate metadata.

  • Deltarune: 275 missing declared audio paths restored from same-title archived files matching the loader's expected MD5, with separate destination SHA-256 read-back. Their bytes match audio already decoded. All 284 audio entries in the available paired filename/MD5 manifest are now represented. Four case-only aliases address SOND spelling differences; 1 metadata-declared external sound remains unresolved. Other chapter catalogs are not claimed exhaustive.

  • Artwork: five source-broken images (an empty icon and four plain-text 404 bodies mislabeled image/jpeg) were removed from asset storage. Their failures remain in the evidence; no invented replacements were substituted.

Verification scope

  • 983 recorded SHA-256 comparisons in the main read-back pass; 0 mismatches and 0 stored-size mismatches. 0 files lacked an original hash baseline and are separately identified.
  • 454 loose audio files decoded fully, 66 loose images decoded; 5 source-image decode failures (rejected as described above), with no media hash mismatches. Browser-added files also receive hash read-back there.
  • Embedded media inside large game packages is covered by package-byte integrity, not individual media decoding.
  • Runtime checks are separately reported. A startup label may be a loader/error page; it is not a playable-game pass. Large builds may exceed this host's memory budget. No full playthroughs are claimed.
  • 170 catalog candidates remain pending. Twenty entries processed does not mean twenty complete/playable games.
Entry Current recorded payload Files Explicit missing package count Runtime result
Cruelty Squad, Webport 585.2 MB 7 0 runtime_deferred_memory_limit
Cuphead, Webport 1310.5 MB 13 0 runtime_deferred_memory_limit
Customer Support, Webport 70.4 MB 5 0 runtime_test_inconclusive_resource_limit
Dead Tapes 2.1 MB 7 2 Source loading error
Deadseat, Webport 218.0 MB 18 0 runtime_test_inconclusive_resource_limit
Deltarune, Webport 1291.5 MB 804 0 runtime_deferred_memory_limit
Dewdrop Dynasty, Webport 293.7 MB 24 0 runtime_test_inconclusive_resource_limit
Dome Keeper, Webport 1071.8 MB 22 0 runtime_deferred_memory_limit
Dont Bite Me Bro!, Webport 45.7 MB 18 0 Unity splash only
Doom 8.2 MB 7 0 DOS tutorial overlay
Doom 3 391.7 MB 8 0 runtime_deferred_memory_limit
Duck Life 6 60.2 MB 8 0 Locked screen
Duck Life 7 67.8 MB 7 0 Publisher splash only
Emily Is Away 17.9 MB 9 0 Black frame / inconclusive
Endacopia, Webport 1498.4 MB 77 0 runtime_deferred_memory_limit
Endoparasitic 147.5 MB 14 0 runtime_test_inconclusive_resource_limit
Endoparasitic 2 131.4 MB 15 0 Main menu observed
Falling Fred 54.6 MB 20 0 Main menu observed
Fallout 2, Webport 718.7 MB 13 0 runtime_deferred_memory_limit
FEZ, Webport 43.0 MB 186 6 runtime_test_inconclusive_resource_limit

Full capture failures, unresolved metadata-declared external audio, split declarations and exact runtime observations are in validation.json and the individual game reports. An empty explicit-package count is not an exhaustive source-completeness pass.

Files retain original server-relative folders. Downloading only HTML is insufficient; HTTP hosting and vendor routing may be required. These are not automatically file:// or single-file releases. Original rights remain with the owners.

Earlier evidence

Previous 30-game batch: _verification/batches/batch-18a03fb44e/. Earlier lazy-audio/map repairs remain in their reports. No historical incomplete or host-limited result is upgraded by this batch.

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