Buckets:
Batch 6: the last 35 pending entries (IDs 518–603)
Public bucket: https://huggingface.co/buckets/smodusermc/offline-games
Batch: batch-3e99a17ed4. Evidence is under _verification/batches/batch-3e99a17ed4/. With this batch, every catalog entry has been processed.
Scope decisions
- 32 entries captured, 3 not captured:
- 549 Tomb Of The Mask:
skipped_external_game_assets. UnityLoader.instantiate() loads the build config totm.json from cdn.jsdelivr.net (gh/topvaz/gfiles1); UnityLoader.js and TemplateData also come from jsdelivr, so the game payload is not hosted on garbsoftball.com. - 559 Tree Hates You, Webport:
deferred_source_unavailable. Entry /games/treehatesyou/index.html answers 302 -> /404 (site 404 page "404 - Truffled"); still listed in g.json on 2026-09-29. - 569 Undertale Last Breath:
deferred_source_unavailable. Entry /gamefile/udlb.html answers 302 -> /404 (site 404 page "404 - Truffled"); still listed in g.json on 2026-09-29.
- 549 Tomb Of The Mask:
- Catalog names that do not match the game served:
- 519 "Super Meat Boy" is the original 2008 Flash Meat Boy (Jonathan McEntee and Edmund McMillen, Newgrounds sponsor screen). It is the predecessor of Super Meat Boy, not Super Meat Boy itself. The page title says "Binding of Isaac" (a copied template).
- 603 "Zuma" is Suma: The Lost Treasure, a Flash Zuma-style game, not PopCap's Zuma.
- Not playable at the source (the files the site serves are archived unchanged; see "Source gaps"): 526 Tanuki Sunset, 570 Undertale Yellow, 586 Webfishing.
How this batch was checked
- Static capture of each entry page and everything it references, including runtime-built names and numbered split files, plus the Unity, Emscripten, .NET, Godot, GameMaker, Ren'Py, Ruffle and EmulatorJS loaders.
- Loader-declared payloads, read from each game's own code before capture:
- TABS
getParts(): 86 data parts and 3 code parts. - Terraria:
CONTENT_PARTS=36, the 115 runtime files inblazor.boot.json, and the runtime wasm. The runtime wasm is not served under its manifest name; the page'swithResourceLoaderstreams it as numbered pieces…wasm0–…wasm5. - Isaac: 33 scrambled chunks from
__isaacPortableData, plus 34 optional mod parts frommods/catalogue.json. - WorldBox:
split-files.json, covering data, wasm and a 355 MB FMODMaster.bank. - The EmulatorJS PPSSPP core and disc images for 525 and 536.
- The Ren'Py remote-file list inside
game.zip, which is empty, so everything is insidegame.zip. - GameMaker
game.unxsound tables for 567, andmanifestFiles()for 570.
- TABS
- Live-site request traces for all 32 entries before capture, in headless Chromium at 1280x720 with generic launch steps. 7 traces hit the memory guard; their requests up to that point were used. Terraria's two inner launch targets were traced into the same record. Undertale Yellow was also traced inside a same-origin iframe, as the site shows it.
- Trace-driven repair: 212 files that the live site loaded but the static capture missed (211 stored, 1 already in the bucket at the same path and linked into the manifest).
- Unity StreamingAssets / Addressables: 107 files (1.04 GB): 74 Ultrakill bundles (1.04 GB), which with the 6 the live-site trace had already stored make all 80 in its catalog; 31 Trombone Champ bundles; 2 Tetrisweeper files. Tetrisweeper's live console showed that the site serves some bundles without the
_<hash>suffix in the catalog. The scan now probes both forms, which found 3 more (plus 1 monoscripts bundle). - Re-scan of every stored script, manifest and SWF for references the capture did not follow: 10,295 candidate references were probed at the source; 2 were served and stored. The SWF rescan found 2 candidates; neither is served.
- Declared level lists: Vex 4 and Vex 5 build level and room file names at runtime. Their
levelsConfig.jsonlists them all, so Vex 4's 22 level files were added. Vex 5's 50 were already stored. - Read-back: every stored file was downloaded back from the bucket and compared by SHA-256 and size; loose images and audio were decoded. Isaac's payload was also decoded end to end (below).
- Browser run of the bucket copy with outside network blocked (only known public libraries admitted from
_vendor/), with screenshots. Inconclusive runs were repeated with the launch step they needed. Where the archive failed, the live site was checked in the same browser.
Numbers
- 1,729 files / 6.64 GB recorded for the 32 entries.
- Primary read-back: 1,645 files (6.62 GB), all SHA-256 and size matched; 519 images and 288 audio files decoded. The two decode errors are explained:
- 547
load.png: 0-byte file at the source (HTTP 200, image/png, 0 bytes); the stored copy is identical (same SHA-256). Nothing to decode. - 572
bgm_elrond_warK.ogg: Opus audio in an Ogg container; libsndfile rejects it, ffmpeg decodes the full 101.5 s with no errors. Counted as decoded (ffmpeg).
- 547
- Files added after the primary check (targeted passes, runtime repairs): 88 files (0.02 GB) read back. 88 matched and 0 did not; 0 images, 0 audio files and 1 video decoded; 0 decode errors; 3 Unity bundles carry the
UnityFSheader. - Isaac end-to-end check (537): the archived chunks were unscrambled with the page's own key and gunzipped where flagged. Both streams decode to exactly their declared lengths (648,997,449 bytes from 603,524,596 stored), and all 37 of 37 virtual files match the SHA-256 in the page's manifest.
- Split and declared payloads, checked against the final manifests:
- 552 Totally Acturate Battle Simulator, Webport:
tabs.data.unityweb, 86 of 86 parts stored, 1,783,395,128 bytes. - 552 Totally Acturate Battle Simulator, Webport:
tabs.wasm.code.unityweb, 3 of 3 parts stored, 47,421,181 bytes. - 530 Terraria, Webport:
Content.tar, 36 of 36 parts stored, 749,710,336 bytes. - 530 Terraria, Webport:
dotnet.native.52hfj0q2ij.wasm (pieces), 6 of 6 parts stored, 108,845,890 bytes. - 537 The Binding Of Issac: Repentance, Webport:
stream a (gz), 4 of 4 parts stored, 44,046,118 bytes, declared 89,518,971 is the unpacked length (confirmed by the decode check). - 537 The Binding Of Issac: Repentance, Webport:
stream b (raw), 29 of 29 parts stored, 559,478,478 bytes, declared size matches. - 537 The Binding Of Issac: Repentance, Webport:
mods, 34 of 34 parts stored, 94,201,590 bytes, declared size matches. - 590 Worldbox, Webport:
WorldFox.data, 4 of 4 parts stored, 70,622,522 bytes, declared size matches. - 590 Worldbox, Webport:
WorldFox.wasm, 4 of 4 parts stored, 67,595,725 bytes, declared size matches. - 590 Worldbox, Webport:
Master.bank, 19 of 19 parts stored, 355,398,656 bytes, declared size matches.
- 552 Totally Acturate Battle Simulator, Webport:
Where files came from, per entry (static capture, then the passes above):
| ID | Entry | Static capture | Trace repair | Other passes | Runtime repairs | Final |
|---|---|---|---|---|---|---|
| 518 | Super Hot | 3 (0.0 MB) | 3 | 0 | 0 | 6 (45.4 MB) |
| 519 | Super Meat Boy | 4 (12.2 MB) | 0 | 0 | 0 | 4 (12.2 MB) |
| 525 | Taiko No Tatsujini | 14 (25.6 MB) | 0 | 0 | 0 | 14 (25.6 MB) |
| 526 | Tanuki Sunset | 13 (5.6 MB) | 0 | 0 | 0 | 13 (5.6 MB) |
| 527 | Tattle Tail, Webport | 6 (70.2 MB) | 0 | 0 | 0 | 6 (70.2 MB) |
| 528 | Tax Heaven 3000, Webport | 28 (193.4 MB) | 0 | 0 | 0 | 26 (193.4 MB) |
| 529 | Ten Basket | 4 (0.5 MB) | 27 | 0 | 0 | 31 (2.1 MB) |
| 530 | Terraria, Webport | 169 (955.4 MB) | 0 | 0 | 0 | 167 (955.3 MB) |
| 532 | Tetrisweeper | 6 (149.0 MB) | 0 | 6 | 0 | 12 (149.0 MB) |
| 536 | The Binding Of Issac: Rebirth, Webport | 15 (151.4 MB) | 0 | 0 | 0 | 15 (151.4 MB) |
| 537 | The Binding Of Issac: Repentance, Webport | 69 (698.0 MB) | 0 | 0 | 0 | 69 (698.0 MB) |
| 545 | Time Shooter 2 | 10 (9.6 MB) | 0 | 0 | 0 | 10 (9.6 MB) |
| 546 | Time Shooter 3 | 7 (9.1 MB) | 1 | 0 | 0 | 8 (9.1 MB) |
| 547 | Tiny Fishing | 2 (1.9 MB) | 38 | 0 | 0 | 40 (3.5 MB) |
| 548 | To The Core, Webport | 5 (53.3 MB) | 0 | 0 | 0 | 5 (53.3 MB) |
| 552 | Totally Acturate Battle Simulator, Webport | 93 (1,831.6 MB) | 0 | 0 | 0 | 93 (1,831.6 MB) |
| 558 | Touhou Mother, Webport | 3 (9.2 MB) | 12 | 0 | 1 | 16 (10.4 MB) |
| 560 | Trombone Champ, Webport | 4 (0.7 MB) | 13 | 31 | 0 | 48 (163.4 MB) |
| 562 | Tung Tung Basics, Webport | 6 (61.2 MB) | 0 | 0 | 0 | 6 (61.2 MB) |
| 564 | Ultrakill, Webport | 11 (21.6 MB) | 8 | 74 | 1 | 94 (1,286.1 MB) |
| 567 | Undertale 10th Anniversary, Webport | 6 (12.3 MB) | 0 | 0 | 0 | 6 (12.3 MB) |
| 570 | Undertale Yellow, Webport | 28 (20.3 MB) | 0 | 0 | 0 | 28 (20.3 MB) |
| 572 | Vampire Survivors, Webport | 247 (100.2 MB) | 0 | 2 | 4 | 253 (100.7 MB) |
| 576 | Vex 4 | 261 (12.3 MB) | 8 | 22 | 0 | 291 (12.6 MB) |
| 577 | Vex 5 | 243 (5.1 MB) | 84 | 0 | 50 | 377 (12.9 MB) |
| 586 | Webfishing, Webport | 8 (0.6 MB) | 2 | 0 | 0 | 10 (14.4 MB) |
| 587 | Who's Your Daddy, Webport | 5 (126.6 MB) | 0 | 0 | 0 | 5 (126.6 MB) |
| 588 | Windowkill, Webport | 9 (59.8 MB) | 0 | 0 | 0 | 9 (59.8 MB) |
| 590 | Worldbox, Webport | 34 (493.6 MB) | 2 | 0 | 0 | 36 (494.1 MB) |
| 596 | Woody's Incredible Journey To The Escape From Eternal Terror | 5 (0.0 MB) | 14 | 0 | 0 | 19 (0.1 MB) |
| 599 | Your Only Move Is HUSTLE, YOMI Hustle, Webport | 7 (37.1 MB) | 0 | 0 | 0 | 7 (37.1 MB) |
| 603 | Zuma | 2 (0.8 MB) | 0 | 0 | 3 | 5 (15.6 MB) |
"Static capture" counts URL records in the capture log; "Trace repair" includes files linked from a copy already in the bucket; "Final" counts stored files.
- 528 Tax Heaven 3000, Webport: 28 capture records are 26 stored files. The same file was requested under several query strings (
pwa_catalog.jsonalso as?cached,?uncached); query strings are not part of stored paths. - 530 Terraria, Webport: 169 capture records are 167 stored files. The same file was requested under several query strings (
index.cssalso as?v=terraria-fix-4;index.jsalso as?v=terraria-fix-4); query strings are not part of stored paths. - 586 Webfishing, Webport: the trace repair count includes 1 file already stored at the same path (
webfishing_2_newver.wasm), linked into this manifest after a SHA-256 check. - The same query-string merge was applied to 4 earlier manifests (95, 96, 97, 486; 11 duplicate records), and their inventory counts were corrected. Details:
reports/manifest-dedupe.json.
Browser results (bucket copy, outside network blocked)
32 captured entries:
- Gameplay on screen: 4 (518 Super Hot, 576 Vex 4, 588 Windowkill, Webport, 596 Woody's Incredible Journey To The Escape From Eternal Terror).
- Menu, title or first screen: 23.
- Still loading when the run ended, in the same way as the live site: 1 (590 Worldbox, Webport).
- Not confirmed, because of the test host's memory: 1 (552 Totally Acturate Battle Simulator, Webport).
- Not playable at the source: 3 (526 Tanuki Sunset, 570 Undertale Yellow, Webport, 586 Webfishing, Webport).
None of these runs is a playthrough. Each screenshot shows what the bucket copy displayed with all outside network blocked.
One file was found only by the browser runs: Ultrakill's StreamingAssets/Videos/splashscreen.webm. The game asks for it only after START GAME and a long load. Its pre-capture trace ran only 27 s in total, too short to see the request. The file is now stored and checked, and the offline copy reaches the same first screen as the live site. The same risk remains for heavy entries whose runs never got past loading; the final review lists them.
| ID | Entry | Observed |
|---|---|---|
| 518 | Super Hot | After "Click to start": the first level ("Move with WSAD, look around with mouse"). |
| 519 | Super Meat Boy | The original Flash Meat Boy: Newgrounds sponsor screen, then after clicks the main menu (Campaign, Map Creation, Load Custom, Import, Secrets). |
| 525 | Taiko No Tatsujini | PSP disc in EmulatorJS/PPSSPP: after "Start Game", the game's song-select screen (HI-SCORE 0, d-pad/○/× controls). |
| 526 | Tanuki Sunset | Stops at the Unity loader bar: Build/WebGL.data.unityweb is not served by the source (302 → /404). The live site, run in the same browser, stops at the same bar. There the redirect hands Unity the site's 404 page as game data, and it fails with "Offset is outside the bounds of the DataView". |
| 527 | Tattle Tail, Webport | Brightness-calibration screen (slider, Continue): the game's first screen. |
| 528 | Tax Heaven 3000, Webport | The Ren'Py game runs: its opening disclaimer screen. |
| 529 | Ten Basket | Title with Play / Play Muted. |
| 530 | Terraria, Webport | Wrapper with its two version buttons. 1.4.4 (supplementary run): the game's "Select language" screen, v1.4.4.9. 1.4.5 (supplementary run): the launcher finished installing and showed its Play button; the second pass hit the 600 s limit, so the game itself was not started here. |
| 532 | Tetrisweeper | Main menu (Play Marathon, Settings, Scoring, Leaderboard, Credits, Quit), the same as the live site in this browser. |
| 536 | The Binding Of Issac: Rebirth, Webport | PSP port in EmulatorJS/PPSSPP: after "Start Game", the Rebirth title "Press Start" (0.3.0.1 beta). |
| 537 | The Binding Of Issac: Repentance, Webport | The opening cutscene (Isaac and Mom drawn on paper), running from the archived chunks. |
| 545 | Time Shooter 2 | Menu (Level 1, Play). |
| 546 | Time Shooter 3 | Menu (Time Shooter 3 S.W.A.T., Level 1, Play). |
| 547 | Tiny Fishing | Title with Play. |
| 548 | To The Core, Webport | "Press space to continue"; after a click and Space, the intro text ("HELLO."). |
| 552 | Totally Acturate Battle Simulator, Webport | Environment limit (memory). The page's own loader fetched all 86 data parts and 3 code parts from the archive ("LOADING... 1746.00 MB / 1746.00 MB"). It then stores the merged file in Cache Storage before starting Unity. With the default in-memory browser profile, that write failed with "Quota exceeded.", so Unity never started (screenshot). With a disk-backed profile the write succeeded (1.75 GB on disk), but host memory ran out while Unity loaded the 1.78 GB data file, and the watchdog stopped the run after 187 s. Nothing was missing; the 2 GB test host cannot hold this build. |
| 558 | Touhou Mother, Webport | Title menu (New Game, Load, Exit). |
| 560 | Trombone Champ, Webport | After clicking past the photosensitivity warning: the save-slot screen. |
| 562 | Tung Tung Basics, Webport | The mod's warning screen ("Press to continue"). |
| 564 | Ultrakill, Webport | First-run screen after a repair: ULTRAKILL's "BOOT UP SEQUENCE READY" screen with its "MANUAL AUDIO CALIBRATION" dialog, the same screen the live site shows. The page's own START GAME button was pressed first, then the run waited 240 s. Earlier runs had waited on the intro page, and once the button was pressed the screen stayed black. The game had requested StreamingAssets/Videos/splashscreen.webm, a 4.9 MB video the source serves but that no trace or scan had reached. The repair pass stored it, and the strictly offline pass then reached this screen with no missing requests. The video was read back by SHA-256 and fully decoded. |
| 567 | Undertale 10th Anniversary, Webport | "[Click to start]", then after a click and Enter/Z the main menu (Controls, Mr. Sunshine and Abberant, Sans, Credits). |
| 570 | Undertale Yellow, Webport | Blank page: the port's host lock sends every host except yellow.undertale.win to about:blank, the same as the live site. |
| 572 | Vampire Survivors, Webport | Vampire Survivors webport: past the warning screen (two clicks plus Enter/Space), the Character Selection menu (Antonio selected, START button, coin counter) with no page errors. |
| 576 | Vex 4 | After the Kizi splash and two clicks on its play button: gameplay in the Challenge Room (floor 1/30, timer running). The level files come from the archive (level01.json, challenge.json, ...). The only missing requests are the source's own 404s (/js/main.js, the fbrq splash JSONs). |
| 577 | Vex 5 | Title menu (Vex 5: play, trophies, versus, settings). |
| 586 | Webfishing, Webport | The loader page asking the player to supply their own game file; the source hosts no game data. |
| 587 | Who's Your Daddy, Webport | Main menu of the Reeyuki webport, version 2.0.0, over the rendered house scene: Play Split Screen, Play Online, Challenges, Character Customization, Options, Quit. This took 240 s in software rendering; the two earlier runs gave up reading the page while Unity was still building the scene. No page errors and no missing requests. "Play Online" needs the game's online service and was not tried. |
| 588 | Windowkill, Webport | Gameplay: the Windowkill window with enemies and the 9/10 counter. |
| 590 | Worldbox, Webport | Loading, not finished on this host. After 10 minutes the bucket copy was still on WorldBox's in-engine loading screen, but moving: step 2701, "Preload rendered building sprites 256/923". The earlier 5-minute run was at step 365. No page errors and no missing requests. The live site, in the same browser, was at step 1375 ("Loading Buildings 649/1304") after 5 minutes. The game loads the same way in both, only slowly with software rendering. |
| 596 | Woody's Incredible Journey To The Escape From Eternal Terror | Gameplay (death counter, "Blocky got Woody."). |
| 599 | Your Only Move Is HUSTLE, YOMI Hustle, Webport | Main menu (Singleplayer, Multiplayer, Replays, Options, Credits). |
| 603 | Zuma | Suma: The Lost Treasure menu (Start, High Scores, More Games). |
Repeated runs with a launch step. The table shows the latest run; each replaced run is kept as a numbered -run1…-run5 file (564 Ultrakill has five).
- 518 Super Hot: clicked "Click to start" on the title screen.
- 519 Super Meat Boy: clicked past the Newgrounds sponsor screen ("Click anywhere").
- 525 Taiko No Tatsujini: pressed EmulatorJS "Start Game"; the PSP core then boots the disc image.
- 532 Tetrisweeper: waited longer; the live site showed its main menu after about 100 s.
- 536 The Binding Of Issac: Rebirth, Webport: pressed EmulatorJS "Start Game"; the PSP core then boots the 135 MB disc image.
- 548 To The Core, Webport: clicked the canvas to focus it, then pressed Space ("Press space to continue").
- 552 Totally Acturate Battle Simulator, Webport: offline-only rerun with a disk-backed browser profile: the page's loader stores the 1,746 MB it assembles in browser storage, and the earlier runs stopped at 1746/1746 MB with "Quota exceeded." (the in-memory profile's storage quota); then waits 480 s for Unity.
- 560 Trombone Champ, Webport: clicked past the photosensitivity warning.
- 564 Ultrakill, Webport: rerun with the repair pass enabled, pressing START GAME first. The previous run showed the game requests
StreamingAssets/Videos/splashscreen.webm(4,881,314 B, served by the source), which no earlier trace or scan had reached, so it was missing from the archive. The repair pass stores what the source serves; the offline pass then checks the bucket copy. - 567 Undertale 10th Anniversary, Webport: clicked "[Click to start]", then pressed Enter/Z.
- 572 Vampire Survivors, Webport: waited 20 s, then clicked "Press to start" twice and pressed Enter/Space.
- 576 Vex 4: waited 15 s for the Kizi splash, then clicked its play button twice.
- 587 Who's Your Daddy, Webport: offline-only rerun that waits 240 s and allows 20 s to read the page and 90 s for the screenshot (the earlier runs timed out reading the page while Unity was building the house scene).
- 590 Worldbox, Webport: offline-only rerun that stays on the page 10 minutes. The live site, in the same browser, was still at its in-engine loading screen after 5 minutes ("Loading Buildings 649/1304").
Supplementary runs (stored separately; they do not replace the primary result):
- 530 Terraria, Webport,
v144: wrapper button "fast; lower quality (1.4.4)" -> /gamefile/terraria48.html (single-file build). Result: the game's "Select language" screen, v1.4.4.9 (round6-extra-0530-v144.jpg). File:verification-0530-v144.json. - 530 Terraria, Webport,
v145: wrapper button "slow; good quality (1.4.5)" -> games/terraria/index.html: 36-part content download into browser storage, then the .NET runtime. Result: in the first pass the launcher installed the 36-part content and showed its Play button. The second, strictly offline pass hit the 600 s limit at 1.79 GB PSS before the game started. Not confirmed beyond the launcher on this host. File:verification-0530-v145.json.
Live site in the same browser
Where the bucket copy did not reach a menu, or the reason was unclear, the live page was opened in the same headless browser with the same 1280x720 viewport:
- 564 Ultrakill: the page first shows its own intro with a START GAME button. The live site was run with that button pressed, then given 240 s. It reached the game's first-run "BOOT UP SEQUENCE READY" screen with the "MANUAL AUDIO CALIBRATION" dialog (
round6-live-compare-0564.jpg). After the missing splash video was stored, the bucket copy showed the same screen. - 590 WorldBox: after 5 minutes the live site was on the in-engine loading screen at step 1375 ("Loading Buildings 649/1304"). After 10 minutes the bucket copy was at step 2701. Both follow the same loading sequence, slowly with software rendering (
round6-live-compare-0590.jpg). - 526 Tanuki Sunset: the live site stops at the same Unity loader bar. Its data URL redirects to the site's 404 page, which Unity reads as game data before failing with "Offset is outside the bounds of the DataView" (
round6-live-compare-0526.jpg). - 570 Undertale Yellow: the live page goes to
about:blankthrough the port's host lock, both top-level and in a same-origin iframe (round6-live-lockblocked-0570.jpg). A diagnostic run with the lock blocked isround6-diag-0570.jpg. - 532 Tetrisweeper: the live page's console named the unhashed localization bundles, which led to the targeted pass that stored them (
round4-live-compare-0532-r6.jpg). - 552 TABS was not compared live. The bucket copy served all 1,746 MB, and the stop comes from browser storage and memory, which would be the same for the live page in this browser.
Source gaps (not fixable from the site)
These are missing or broken at the source. The archive stores what the site serves, unchanged, and does not invent substitutes.
- 526 Tanuki Sunset: no game data.
Build/WebGL.jsonnamesWebGL.data.unityweb, which answers 302 → /404. No split,.gzor.brvariant is served. The page, loader, wasm code and framework are archived. The live page stops at the Unity loader too (see "Live site"). - 570 Undertale Yellow: host-locked and without game data.
cooker.jsis the original web port's host lock:"garbsoftball.com".indexOf("yellow.undertale.win") == -1sends the page toabout:blank. Chromium showed this on the live site, both top-level and inside a same-origin iframe (the way the site shows it).- With the lock blocked (a test only), the runner loads
runner.wasmandrunner.data(14,126,618 B).game.unxis served as a 1-byte placeholder (0xFF), and the renderer then crashes. - 265 of the 266
mus/*.oggfiles named by the loader answer 404.
- 586 Webfishing: engine shell only. The page asks the player to pick their own copy of the game (
#exeinput →GODOT.preloadFile(file, "webfishing_2_newver.pck")). The.pckanswers 404, and the page's ownwebfishing.exelink answers 302 → /404. The source hosts only the Godot engine (webfishing_2_newver.js/.wasm), the page and the injectedSteam.gd, and all of those are archived. - 567: 3 streamed songs named in
game.unxanswer 404 at the game folder and at every usual music folder:mus_engine_loop,mus_fastvania,mus_strongerer_monsters. Everything else in the sound tables is stored. - Unity localization bundles that the source does not serve:
- 560: the French string table;
- 532: the 10 non-English tables. English is complete.
- 547:
load.pngis 0 bytes at the source. It is stored as served; it is one of the two primary "decode errors". - Shared site scripts that answer 404 for everyone:
/js/main.js(519, 547, 576, 577) and/js/all.js(518). They are site-wide helpers, not game files. - Other source 404s the games work without:
- 576: the Orange Games splash/sitelock JSONs under
cdn.fbrq/; Vex 4 reaches gameplay anyway. - 577:
main.min.jsand a 512x512 icon. - 545: a
mc.yandex.ruanalytics redirect (off-site, not needed).
- 576: the Orange Games splash/sitelock JSONs under
- 525/536 (EmulatorJS PSP): the non-threaded PPSSPP core variants are not served. The site's loader uses only the threaded core, which is stored complete.
- Online-only parts (not archivable): "Play Online" in 587 Who's Your Daddy; Unity analytics endpoints (
config.uca.cloud.unity3d.com,cdp.cloud.unity3d.com) that 564 and 590 contact. These were blocked in the tests and are not needed to start.
Unity Addressables coverage
- 532 Tetrisweeper: 4 bundles stored. The catalog lists names with a _ suffix; the source serves the localization bundles without it (the live page requests localization-assets-shared_assets_all.bundle) and the monoscripts bundle with it. Both forms were probed. English is complete; the other language string tables are not served by the source (they are loaded only if the player switches language).
- 560 Trombone Champ, Webport: 31 of 32 catalog bundles stored; not served by the source:
localization-string-tables-french(fr)_assets_all.bundle. - 564 Ultrakill, Webport: 80 of 80 catalog bundles stored.
Bucket size once this batch's files were stored: 79,384,425,111 bytes (79.38 GB). This report and its evidence add a few MB.
Original files and folder layout are kept. These are HTTP-served web builds, not file:// or single-file HTML releases. Game payloads and caches were deleted from the workspace; scripts, inventories, reports and screenshots are kept under the 128 MB limit.
Xet Storage Details
- Size:
- 26.1 kB
- Xet hash:
- 7b19e04d43e6ae6ef2bfcc63992ed96a08c3a269ea5c26bff7b730bc6bc24ee7
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.