smodusermc/offline-games / _verification /large-batch-update.md
smodusermc's picture
|
download
raw
9.09 kB
# Larger batch: 30 game captures
[Public bucket](https://huggingface.co/buckets/smodusermc/offline-games)
**Default batch size is now 30, normally 20–40 depending on size.** Payloads are still transferred in small chunks and checked one game at a time. This batch's static pass uploaded approximately 219 MB; runtime/declaration repairs and evidence are additional.
## Completed checks
- **30/30 entries** received automated archive and runtime checks.
- **800 comparisons against recorded SHA-256 hashes**; 4 files had no prior hash baseline and are distinguished in the report.
- **377 separate audio-file decode checks**, 377 successful.
- **180 image decode checks**, 180 successful.
- **21 SWF container checks**, 21 passing decompression/length/tag-bound checks. These also inspect explicit ImportAssets records, **not every possible ActionScript-generated URL or embedded sound codec**.
- **30 additional files** recovered by the independent declaration pass, beyond the initial traversal/browser repairs.
- **28/30 entries passed the scoped asset checks.** This is **not** a count of fully playable games.
## Declared assets still missing
- **Knife Hit**: 4 declared files remain missing at the original source. Types: m4a. Full filenames and responses are in the validation JSON.
- **There Is No Game**: 201 declared files remain missing at the original source. Types: m4a. Full filenames and responses are in the validation JSON.
Knife Hit’s four missing M4A variants return HTML at the original source. Its OGG counterparts are stored and decode successfully. No renamed substitute or fabricated audio was used; alternate-codec coverage remains incomplete.
**There Is No Game repair:** 30 missing OGG clips were recovered from a secondary public mirror, after three existing control clips matched recorded SHA-256 exactly. All 30 were downloaded back, hash-checked and decoded. This is not an author-upstream claim or proof of equivalence with the unavailable original files. Its M4A variants remain source-missing; the OGG counterparts are present. Details: `_verification/large-batch-audio-repair.json`.
## Per-game result
| Game | Known asset checks | Runtime evidence / caveat |
|---|---|---|
| Death Run 3D | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. |
| Drive Mad | Passed scoped checks | Gameplay scene observed; input unverified: Drive Mad rendered a vehicle/course scene. No game-specific movement assertion or full progression test. |
| Fruit Ninja | Passed scoped checks | Inconclusive: resource limit: Test processes exceeded the 1350 MiB summed RSS safety limit |
| Gun Mayhem | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. |
| Gun Mayhem 2 | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. |
| Gun Mayhem Redux | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. |
| Knife Hit | Needs follow-up; see JSON | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. |
| Learn To Fly | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. |
| Learn To Fly 2 | Passed scoped checks | Inconclusive: resource limit: Test processes exceeded the 1350 MiB summed RSS safety limit |
| Learn To Fly 3 | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. |
| Learn To Fly Idle | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. |
| Line Rider | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. |
| Papas Bakeria | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. |
| Papas Burgeria | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. |
| Papas Cheeseria | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. |
| Papas Donuteria | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. |
| Papas Freezeria | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. |
| Papas Pizzaeria | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. |
| Pizzatron 3000 | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. |
| Raft Wars | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. |
| Raft Wars 2 | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. |
| The Binding Of Issac | Passed scoped checks | Inconclusive: resource limit: Test processes exceeded the 1350 MiB summed RSS safety limit |
| The Impossible Quiz | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. |
| The Impossible Quiz 2 | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. |
| There Is No Game | Needs follow-up; see JSON | Opening title observed; progression unverified: Thirty missing OGG effects/voices/music restored and decoded; opening title appeared after activation, without page errors or missing game audio. Only source-missing cloak.js remained in the exercised local requests. M4A alternatives remain incomplete; no full puzzle playthrough. |
| Toss The Turtle | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. |
| Vex | Passed scoped checks | Inconclusive: resource limit: Per-game verification exceeded the 95-second safety limit |
| Worlds Hardest Game 2 | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. |
| Worlds Hardest Game 3 | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. |
| Worlds Hardest Game 4 | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. |
## What is and is not established
The tests use a local HTTP mirror with external browser traffic blocked. Title/menu screenshots, parsed movies, and valid media do not prove full game progression. Resource-limited or splash-only runs are labeled accordingly. Static-crawler failures also include guessed paths and optional wrappers; the JSON reports retain them rather than silently erasing them.
Original folders remain intact. These are not automatically self-contained HTML files or untouched `file://` releases. No full playthroughs are claimed. Geometry Dash's separate dataset is untouched.
**190 candidates remain queued**, plus two oversized entry pages deferred. Bucket size is approximately **9.51 GB** before final report upload.
## Evidence
Stable batch archive: `_verification/batches/batch-18a03fb44e/` contains the plan, validation details, summary and this report. Individual `_verification/games/` records link to that stable archive. Screenshots are under `_verification/evidence/`.
Scripts, small inventories and notes remain locally. Temporary game payloads, screenshots and bulky caches are removed after publication.

Xet Storage Details

Size:
9.09 kB
·
Xet hash:
03018a08ae3079ea896b9b1b11f143ae563c2ee07d4faee8a780ae4433828b57

Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.