Buckets:
| # Larger batch: 30 game captures | |
| [Public bucket](https://huggingface.co/buckets/smodusermc/offline-games) | |
| **Default batch size is now 30, normally 20–40 depending on size.** Payloads are still transferred in small chunks and checked one game at a time. This batch's static pass uploaded approximately 219 MB; runtime/declaration repairs and evidence are additional. | |
| ## Completed checks | |
| - **30/30 entries** received automated archive and runtime checks. | |
| - **800 comparisons against recorded SHA-256 hashes**; 4 files had no prior hash baseline and are distinguished in the report. | |
| - **377 separate audio-file decode checks**, 377 successful. | |
| - **180 image decode checks**, 180 successful. | |
| - **21 SWF container checks**, 21 passing decompression/length/tag-bound checks. These also inspect explicit ImportAssets records, **not every possible ActionScript-generated URL or embedded sound codec**. | |
| - **30 additional files** recovered by the independent declaration pass, beyond the initial traversal/browser repairs. | |
| - **28/30 entries passed the scoped asset checks.** This is **not** a count of fully playable games. | |
| ## Declared assets still missing | |
| - **Knife Hit**: 4 declared files remain missing at the original source. Types: m4a. Full filenames and responses are in the validation JSON. | |
| - **There Is No Game**: 201 declared files remain missing at the original source. Types: m4a. Full filenames and responses are in the validation JSON. | |
| Knife Hit’s four missing M4A variants return HTML at the original source. Its OGG counterparts are stored and decode successfully. No renamed substitute or fabricated audio was used; alternate-codec coverage remains incomplete. | |
| **There Is No Game repair:** 30 missing OGG clips were recovered from a secondary public mirror, after three existing control clips matched recorded SHA-256 exactly. All 30 were downloaded back, hash-checked and decoded. This is not an author-upstream claim or proof of equivalence with the unavailable original files. Its M4A variants remain source-missing; the OGG counterparts are present. Details: `_verification/large-batch-audio-repair.json`. | |
| ## Per-game result | |
| | Game | Known asset checks | Runtime evidence / caveat | | |
| |---|---|---| | |
| | Death Run 3D | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. | | |
| | Drive Mad | Passed scoped checks | Gameplay scene observed; input unverified: Drive Mad rendered a vehicle/course scene. No game-specific movement assertion or full progression test. | | |
| | Fruit Ninja | Passed scoped checks | Inconclusive: resource limit: Test processes exceeded the 1350 MiB summed RSS safety limit | | |
| | Gun Mayhem | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. | | |
| | Gun Mayhem 2 | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. | | |
| | Gun Mayhem Redux | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. | | |
| | Knife Hit | Needs follow-up; see JSON | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. | | |
| | Learn To Fly | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. | | |
| | Learn To Fly 2 | Passed scoped checks | Inconclusive: resource limit: Test processes exceeded the 1350 MiB summed RSS safety limit | | |
| | Learn To Fly 3 | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. | | |
| | Learn To Fly Idle | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. | | |
| | Line Rider | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. | | |
| | Papas Bakeria | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. | | |
| | Papas Burgeria | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. | | |
| | Papas Cheeseria | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. | | |
| | Papas Donuteria | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. | | |
| | Papas Freezeria | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. | | |
| | Papas Pizzaeria | Passed scoped checks | Intro/splash only: Only publisher credits, promotion/loading, or an ad/startup overlay was established; the game menu or gameplay was not verified. | | |
| | Pizzatron 3000 | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. | | |
| | Raft Wars | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. | | |
| | Raft Wars 2 | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. | | |
| | The Binding Of Issac | Passed scoped checks | Inconclusive: resource limit: Test processes exceeded the 1350 MiB summed RSS safety limit | | |
| | The Impossible Quiz | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. | | |
| | The Impossible Quiz 2 | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. | | |
| | There Is No Game | Needs follow-up; see JSON | Opening title observed; progression unverified: Thirty missing OGG effects/voices/music restored and decoded; opening title appeared after activation, without page errors or missing game audio. Only source-missing cloak.js remained in the exercised local requests. M4A alternatives remain incomplete; no full puzzle playthrough. | | |
| | Toss The Turtle | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. | | |
| | Vex | Passed scoped checks | Inconclusive: resource limit: Per-game verification exceeded the 95-second safety limit | | |
| | Worlds Hardest Game 2 | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. | | |
| | Worlds Hardest Game 3 | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. | | |
| | Worlds Hardest Game 4 | Passed scoped checks | Menu/start screen observed: A menu or ready-to-start prompt was visible with external browser traffic blocked. No full gameplay/input pass claimed. | | |
| ## What is and is not established | |
| The tests use a local HTTP mirror with external browser traffic blocked. Title/menu screenshots, parsed movies, and valid media do not prove full game progression. Resource-limited or splash-only runs are labeled accordingly. Static-crawler failures also include guessed paths and optional wrappers; the JSON reports retain them rather than silently erasing them. | |
| Original folders remain intact. These are not automatically self-contained HTML files or untouched `file://` releases. No full playthroughs are claimed. Geometry Dash's separate dataset is untouched. | |
| **190 candidates remain queued**, plus two oversized entry pages deferred. Bucket size is approximately **9.51 GB** before final report upload. | |
| ## Evidence | |
| Stable batch archive: `_verification/batches/batch-18a03fb44e/` contains the plan, validation details, summary and this report. Individual `_verification/games/` records link to that stable archive. Screenshots are under `_verification/evidence/`. | |
| Scripts, small inventories and notes remain locally. Temporary game payloads, screenshots and bulky caches are removed after publication. | |
Xet Storage Details
- Size:
- 9.09 kB
- Xet hash:
- 03018a08ae3079ea896b9b1b11f143ae563c2ee07d4faee8a780ae4433828b57
·
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