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/*
* Copyright (C) 1999-2010 Anthony Lomax <anthony@alomax.net, http://www.alomax.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser Public License for more details.
* You should have received a copy of the GNU Lesser Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Vector mathematics functions
Anthony Lomax
Nov 1992
*/
#include <math.h>
#include "vector.h"
/*** function to calculate dot product of 3-D vectors (A o B) */
double dot_product_3d(a1, a2, a3, b1, b2, b3)
double a1, a2, a3, b1, b2, b3;
{
return(a1 * b1 + a2 * b2 + a3 * b3);
}
/*** function to calculate cross product of 3-D vectors (A X B) */
int cross_product_3d(a1, a2, a3, b1, b2, b3, p1, p2, p3)
double a1, a2, a3, b1, b2, b3;
double *p1, *p2, *p3;
{
*p1 = a2 * b3 - a3 * b2;
*p2 = a3 * b1 - a1 * b3;
*p3 = a1 * b2 - a2 * b1;
return(0);
}
/*** function to calculate magnitude of 3-D vectors ||A|| */
double magnitude_3d(a1, a2, a3)
double a1, a2, a3;
{
return(sqrt(a1 * a1 + a2 * a2 + a3 * a3));
}