Outstanding Quality

#14
by Merhabalar - opened

asd (2)

I don't know what you did to this small model to get it to produce results this good, but please keep going, especially with MoE models.

This obviously isn't a creeper, so technically it failed. But the fact that it generated a 3D model, animations, a UI, and had everything working on the first try is genuinely impressive.

It's running at around 70–80 tok/s on my RTX 5060 at Q8.

I've seen much larger local models struggle to even code a working UI, so this is seriously impressive. Keep it up!

thanks a lot for testing the model and sharing your results! really appreciate the feedback!

just to give you an idea of how much these small models can improve, here's a comparison. the first image was generated by deepseek v4.1 flash, and the second by my 4b model.

i'm actually updating the checkpoints and fp16 safetensors on Qwen3.5-4B-GLB-3D-Coder today. the latest checkpoint has improved quite a lot, especially in terms of geometry and overall asset quality.

i think you guys are going to really like the new results haha

thanks again for giving it a try! it's great to see people experimenting with the model and sharing what works and what doesn't.
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i just tried Qwen3.5-4B-GLB-3D-Coder and its so funny lmao :D

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prompt was: "Create a highly detailed Airbus A320 passenger airliner, depicted as a complete aircraft in a clean side three-quarter view. The aircraft should feature the distinctive narrow-body fuselage, rounded nose section, large cockpit windshield, two under-wing turbofan engines, swept wings with visible winglets, a conventional horizontal stabilizer and vertical tail fin, and accurately proportioned landing gear. Include the characteristic passenger cabin window rows along the fuselage, clearly defined emergency exits and doors, engine nacelles with realistic intake and exhaust geometry, detailed wing surfaces, flap-track fairings, control surfaces, and subtle panel lines. Use realistic aviation proportions and structural details, with a clean white aircraft body and understated commercial-airliner markings. Present the aircraft as a precise, realistic product-style depiction suitable for identifying the A320's exterior design. Use a plain presentation without extra scenery. Keep it static."

haha yeah, that definitely doesn't look much like an airbus a320 πŸ˜‚

i tried the exact same prompt here, but lowered the temperature to 0.6, and got this result. still not a perfect a320, of course, but quite a different outcome!

i think adjusting the sampling parameters a bit might help, especially when using more detailed prompts.

the two models also have slightly different focuses. glb-coder was trained mainly for lightweight, low-poly game assets and glb export, while the original 3d-coder focuses more on broader and more complex 3d scenes.

both can handle different types of requests, but their training data definitely influences how they interpret and generate things.

there's still plenty of room for improvement, but i think it's interesting how much the results can vary with just a few adjustments.

thanks for testing and sharing your feedback! it's really helpful for the next versions (:
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Screenshot from 2026-11-05 15-35-56
"create an Airbus A320"

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