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gr1-isaacsim

Mirror of the exact bmcore v24 holdout subset. Source: khang123452/GR1-Manipulation-IsaacSim-Rendered.

All 44 task-relative paths match public RGB episodes. Exclude depth and segmentation; uploader basename collisions require preserved unique filenames.

Contains 44 video files. Benchmark label: real (classical rendering). This mirror repackages the media; it does not grant additional rights.

Source revision reviewed: 77a04466eb4cadc3061056c68f8f33e842df7a81.

Original source card


license: cc-by-4.0 task_categories: - robotics - video-classification tags: - robotics - manipulation - sim-to-real - cosmos-transfer - isaac-sim - gr1-humanoid - pick-and-place pretty_name: GR1 Manipulation - Isaac Sim Rendered (RGB/Depth/Seg) size_categories: - 10K<n<100K

GR1 Manipulation β€” Isaac Sim Rendered Dataset

Dataset Description

Multi-modal rendered dataset of NVIDIA GR1 humanoid robot performing tabletop manipulation tasks in Isaac Sim. Each episode is rendered as 3 synchronized MP4 videos:

  • RGB β€” ray-traced color video
  • Depth β€” normalized depth map (grayscale, 0–10m range)
  • Segmentation β€” semantic segmentation with per-object class coloring

This dataset is designed as input for NVIDIA Cosmos Transfer 2.5 to generate photorealistic sim-to-real augmented training data for robot learning.

Dataset Structure

{task_name}/
  episode_NNNN_rgb.mp4      # 1280x720, 20fps, RayTracedLighting
  episode_NNNN_depth.mp4     # 1280x720, 20fps, normalized depth
  episode_NNNN_seg.mp4       # 1280x720, 20fps, semantic segmentation

Tasks

# Task Name Episodes Frames/Episode
1 PnPBottleToCabinetClose 458 ~120–400
2 PnPCanToDrawerClose 2 ~120–400
3 PnPCupToDrawerClose 2 ~120–400
4 PnPMilkToMicrowaveClose 2 ~120–400
5 PnPPotatoToMicrowaveClose 2 ~120–400
6 PnPWineToCabinetClose 2 ~120–400
7 PosttrainPnPNovelFromCuttingboardToBasketSplitA 2 ~120–400
8 PosttrainPnPNovelFromCuttingboardToCardboardboxSplitA 2 ~120–400
9 PosttrainPnPNovelFromCuttingboardToPanSplitA 2 ~120–400
10 PosttrainPnPNovelFromCuttingboardToPotSplitA 2 ~120–400
11 PosttrainPnPNovelFromCuttingboardToTieredbasketSplitA 2 ~120–400
12 PosttrainPnPNovelFromPlacematToBasketSplitA 2 ~120–400
13 PosttrainPnPNovelFromPlacematToBowlSplitA 1 ~120–400
14 PosttrainPnPNovelFromPlacematToPlateSplitA 2 ~120–400
15 PosttrainPnPNovelFromPlacematToTieredshelfSplitA 2 ~120–400
16 PosttrainPnPNovelFromPlateToBowlSplitA 2 ~120–400
17 PosttrainPnPNovelFromPlateToCardboardboxSplitA 1 ~120–400
18 PosttrainPnPNovelFromPlateToPanSplitA 2 ~120–400
19 PosttrainPnPNovelFromPlateToPlateSplitA 1 ~120–400
20 PosttrainPnPNovelFromTrayToCardboardboxSplitA 2 ~120–400
21 PosttrainPnPNovelFromTrayToPlateSplitA 2 ~120–400
22 PosttrainPnPNovelFromTrayToPotSplitA 2 ~120–400
23 PosttrainPnPNovelFromTrayToTieredbasketSplitA 1 ~120–400
24 PosttrainPnPNovelFromTrayToTieredshelfSplitA 2 ~120–400

Recording Settings

Setting Value
Camera egoview (1st-person, attached to robot0_head_pitch)
FOV 90Β° vertical
Resolution 1280Γ—720
FPS 20
Renderer Isaac Sim RayTracedLighting, SPP=32
Lighting Dome light, intensity=1500
USD Export robosuite exporter, geomgroup=[0,1,0,0,0,0] (visual meshes only)

Source Data

  • Robot: NVIDIA GR1 humanoid (from gr00trobosuite)
  • Tasks: RoboCasa GR1 tabletop pick-and-place tasks
  • Simulation: MuJoCo β†’ USD β†’ Isaac Sim Replicator pipeline
  • Original trajectories: 1000 episodes per task in HDF5 format

Intended Use

Input for Cosmos Transfer 2.5 world generation model to produce photorealistic augmented manipulation videos for robot policy training (sim-to-real transfer).

License

CC-BY-4.0

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