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by nielsr HF Staff - opened
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  1. README.md +8 -1
README.md CHANGED
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  # 4DCodeBench-Synthetic
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  The 100 synthetic cases of 4DCodeBench: a rendered video of a simulated scene and the ground-truth world behind it. The worlds come from ten simulators, and each carries the geometry of every frame and the trajectory of the moving matter, which is what a reconstruction is scored against.
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  ## Layout
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  | G_08 | `frosting_piped_onto_a_cupcake` | Z_09 | `fourbar_materials` |
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  | G_09 | `hydraulic_press_crushes_soft_head` | Z_10 | `lion_viscoelastic` |
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  | G_10 | `ipc_cloth_stack` | Z_11 | `silicone_viscoelastic` |
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- | G_11 | `octopus-knives` | Z_12 | `watermelon_smash` |
 
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+ task_categories:
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+ - other
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+ ---
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  # 4DCodeBench-Synthetic
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+ [Project page](https://4dcodebench.com) | [Paper](https://huggingface.co/papers/2610.03715) | [Code](https://github.com/4DCodeBench/4DCodeBench)
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  The 100 synthetic cases of 4DCodeBench: a rendered video of a simulated scene and the ground-truth world behind it. The worlds come from ten simulators, and each carries the geometry of every frame and the trajectory of the moving matter, which is what a reconstruction is scored against.
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  ## Layout
 
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  | G_08 | `frosting_piped_onto_a_cupcake` | Z_09 | `fourbar_materials` |
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  | G_09 | `hydraulic_press_crushes_soft_head` | Z_10 | `lion_viscoelastic` |
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  | G_10 | `ipc_cloth_stack` | Z_11 | `silicone_viscoelastic` |
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+ | G_11 | `octopus-knives` | Z_12 | `watermelon_smash` |