Download gaming/gaming44/annotations.json from AIGeeksGroup/PWM-Bench: direct link, hf CLI and curl.
- Browser
- Download file 8 kB
-
https://huggingface.co/datasets/AIGeeksGroup/PWM-Bench/resolve/main/gaming/gaming44/annotations.json
- Command line
-
hf download hf://datasets/AIGeeksGroup/PWM-Bench/gaming/gaming44/annotations.json
-
curl -L -o annotations.json https://huggingface.co/datasets/AIGeeksGroup/PWM-Bench/resolve/main/gaming/gaming44/annotations.json
8 kB
| { | |
| "schema": "pwm-bench-windows-v1", | |
| "indexing": "zero-based split-local; end exclusive", | |
| "train_windows": [ | |
| { | |
| "start_frame": 0, | |
| "end_frame_exclusive": 29, | |
| "caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.080 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000.", | |
| "key": "W+A", | |
| "camera": "·", | |
| "motion_scalars": [ | |
| 21.08, | |
| 0.0, | |
| 0.0 | |
| ] | |
| }, | |
| { | |
| "start_frame": 9, | |
| "end_frame_exclusive": 38, | |
| "caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.584 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000.", | |
| "key": "W+A", | |
| "camera": "·", | |
| "motion_scalars": [ | |
| 21.584, | |
| 0.0, | |
| 0.0 | |
| ] | |
| }, | |
| { | |
| "start_frame": 18, | |
| "end_frame_exclusive": 47, | |
| "caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000.", | |
| "key": "W+A", | |
| "camera": "·", | |
| "motion_scalars": [ | |
| 21.586, | |
| 0.0, | |
| 0.0 | |
| ] | |
| }, | |
| { | |
| "start_frame": 27, | |
| "end_frame_exclusive": 56, | |
| "caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000.", | |
| "key": "W+A", | |
| "camera": "·", | |
| "motion_scalars": [ | |
| 21.586, | |
| 0.0, | |
| 0.0 | |
| ] | |
| }, | |
| { | |
| "start_frame": 36, | |
| "end_frame_exclusive": 65, | |
| "caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000.", | |
| "key": "W+A", | |
| "camera": "·", | |
| "motion_scalars": [ | |
| 21.586, | |
| 0.0, | |
| 0.0 | |
| ] | |
| }, | |
| { | |
| "start_frame": 45, | |
| "end_frame_exclusive": 74, | |
| "caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000.", | |
| "key": "W+A", | |
| "camera": "·", | |
| "motion_scalars": [ | |
| 21.586, | |
| 0.0, | |
| 0.0 | |
| ] | |
| } | |
| ], | |
| "test_windows": [ | |
| { | |
| "start_frame": 0, | |
| "end_frame_exclusive": 29, | |
| "caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586.Angular change rate (turn speed):0.000.View rotation speed:0.000.", | |
| "key": "W+A", | |
| "camera": "·", | |
| "motion_scalars": [ | |
| 21.586, | |
| 0.0, | |
| 0.0 | |
| ] | |
| }, | |
| { | |
| "start_frame": 29, | |
| "end_frame_exclusive": 58, | |
| "caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586.Angular change rate (turn speed):0.000.View rotation speed:0.000.", | |
| "key": "W+A", | |
| "camera": "·", | |
| "motion_scalars": [ | |
| 21.586, | |
| 0.0, | |
| 0.0 | |
| ] | |
| }, | |
| { | |
| "start_frame": 58, | |
| "end_frame_exclusive": 87, | |
| "caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586.Angular change rate (turn speed):0.000.View rotation speed:0.000.", | |
| "key": "W+A", | |
| "camera": "·", | |
| "motion_scalars": [ | |
| 21.586, | |
| 0.0, | |
| 0.0 | |
| ] | |
| }, | |
| { | |
| "start_frame": 87, | |
| "end_frame_exclusive": 116, | |
| "caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586.Angular change rate (turn speed):0.000.View rotation speed:0.000.", | |
| "key": "W+A", | |
| "camera": "·", | |
| "motion_scalars": [ | |
| 21.586, | |
| 0.0, | |
| 0.0 | |
| ] | |
| }, | |
| { | |
| "start_frame": 116, | |
| "end_frame_exclusive": 145, | |
| "caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586.Angular change rate (turn speed):0.000.View rotation speed:0.000.", | |
| "key": "W+A", | |
| "camera": "·", | |
| "motion_scalars": [ | |
| 21.586, | |
| 0.0, | |
| 0.0 | |
| ] | |
| } | |
| ], | |
| "scene_id": "gaming44" | |
| } | |