PWM-Bench / gaming /gaming44 /annotations.json
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{
"schema": "pwm-bench-windows-v1",
"indexing": "zero-based split-local; end exclusive",
"train_windows": [
{
"start_frame": 0,
"end_frame_exclusive": 29,
"caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.080 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000.",
"key": "W+A",
"camera": "·",
"motion_scalars": [
21.08,
0.0,
0.0
]
},
{
"start_frame": 9,
"end_frame_exclusive": 38,
"caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.584 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000.",
"key": "W+A",
"camera": "·",
"motion_scalars": [
21.584,
0.0,
0.0
]
},
{
"start_frame": 18,
"end_frame_exclusive": 47,
"caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000.",
"key": "W+A",
"camera": "·",
"motion_scalars": [
21.586,
0.0,
0.0
]
},
{
"start_frame": 27,
"end_frame_exclusive": 56,
"caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000.",
"key": "W+A",
"camera": "·",
"motion_scalars": [
21.586,
0.0,
0.0
]
},
{
"start_frame": 36,
"end_frame_exclusive": 65,
"caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000.",
"key": "W+A",
"camera": "·",
"motion_scalars": [
21.586,
0.0,
0.0
]
},
{
"start_frame": 45,
"end_frame_exclusive": 74,
"caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586 at 100 meters per second.Angular change rate (turn speed):0.000.View rotation speed:0.000.",
"key": "W+A",
"camera": "·",
"motion_scalars": [
21.586,
0.0,
0.0
]
}
],
"test_windows": [
{
"start_frame": 0,
"end_frame_exclusive": 29,
"caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586.Angular change rate (turn speed):0.000.View rotation speed:0.000.",
"key": "W+A",
"camera": "·",
"motion_scalars": [
21.586,
0.0,
0.0
]
},
{
"start_frame": 29,
"end_frame_exclusive": 58,
"caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586.Angular change rate (turn speed):0.000.View rotation speed:0.000.",
"key": "W+A",
"camera": "·",
"motion_scalars": [
21.586,
0.0,
0.0
]
},
{
"start_frame": 58,
"end_frame_exclusive": 87,
"caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586.Angular change rate (turn speed):0.000.View rotation speed:0.000.",
"key": "W+A",
"camera": "·",
"motion_scalars": [
21.586,
0.0,
0.0
]
},
{
"start_frame": 87,
"end_frame_exclusive": 116,
"caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586.Angular change rate (turn speed):0.000.View rotation speed:0.000.",
"key": "W+A",
"camera": "·",
"motion_scalars": [
21.586,
0.0,
0.0
]
},
{
"start_frame": 116,
"end_frame_exclusive": 145,
"caption": "First-person Minecraft gameplay in a mesa bryce biome in clear daylight. The ground route moves through a dense field of tall striped terracotta spires, close canyon walls, stepped orange gullies, sparse cacti, and narrow openings that reveal new rock towers. First-person perspective. The camera pushes forward and moves left (W+A). The rotation direction of the camera remains stationary (·).Actual distance moved:21.586.Angular change rate (turn speed):0.000.View rotation speed:0.000.",
"key": "W+A",
"camera": "·",
"motion_scalars": [
21.586,
0.0,
0.0
]
}
],
"scene_id": "gaming44"
}