PhysicalWM / OVOW /benchmark /scripts /extract_blend_meshes.py
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backup 06_ovow_code 2026-11-08 10:30:30
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from __future__ import annotations
import argparse
import pickle
import sys
from pathlib import Path
import bpy
import numpy as np
def parse_args() -> argparse.Namespace:
argv_source = getattr(bpy.app, "argv", None)
if argv_source is None:
argv_source = sys.argv
argv: list[str] = []
if "--" in argv_source:
argv = argv_source[argv_source.index("--") + 1 :]
parser = argparse.ArgumentParser(description="Extract triangle meshes from a .blend/.glb/.gltf scene")
parser.add_argument(
"--input",
default=None,
help="Input scene path. If omitted, uses the file already opened by Blender.",
)
parser.add_argument("--output", required=True, help="Output pickle path")
parser.add_argument(
"--frame_mode",
default="first_mid_last",
help="Frame sampling mode: first_only, first_mid_last, last_only, or exact:<frame>",
)
return parser.parse_args(argv)
def load_input_scene(input_path: str | None) -> None:
if not input_path:
return
path = Path(input_path).resolve()
if not path.exists():
raise FileNotFoundError(f"Input scene does not exist: {path}")
ext = path.suffix.lower()
if ext == ".blend":
bpy.ops.wm.open_mainfile(filepath=str(path))
return
if ext in {".glb", ".gltf"}:
bpy.ops.object.select_all(action="SELECT")
bpy.ops.object.delete()
bpy.ops.import_scene.gltf(filepath=str(path))
return
raise ValueError(f"Unsupported input scene extension: {path.suffix}")
def _parse_exact_frame(mode: str) -> int | None:
if not mode.startswith("exact:"):
return None
raw = mode.split(":", 1)[1].strip()
if not raw:
raise ValueError("exact frame mode requires a frame number, e.g. exact:55")
return int(raw)
def frame_indices(scene: bpy.types.Scene, mode: str) -> list[int]:
start = int(scene.frame_start)
end = int(scene.frame_end)
if end < start:
end = start
exact = _parse_exact_frame(mode)
if exact is not None:
return [exact]
if mode == "last_only":
return [end]
if mode == "first_only":
return [start]
if mode != "first_mid_last":
raise ValueError(f"Unsupported frame_mode: {mode}")
if start == end:
return [start]
mid = (start + end) // 2
out: list[int] = []
for f in (start, mid, end):
if f not in out:
out.append(f)
return out
def world_vertices(obj_eval: bpy.types.Object, mesh: bpy.types.Mesh) -> np.ndarray:
local = np.empty(len(mesh.vertices) * 3, dtype=np.float32)
mesh.vertices.foreach_get("co", local)
local = local.reshape(-1, 3)
mat = np.array(obj_eval.matrix_world, dtype=np.float32)
rot = mat[:3, :3]
trans = mat[:3, 3]
return (local @ rot.T + trans).astype(np.float32, copy=False)
def extract_frame(scene: bpy.types.Scene, frame: int) -> dict[str, dict[str, np.ndarray]]:
scene.frame_set(frame)
depsgraph = bpy.context.evaluated_depsgraph_get()
out: dict[str, dict[str, np.ndarray]] = {}
for obj in scene.objects:
if obj.type != "MESH" or obj.hide_render:
continue
obj_eval = obj.evaluated_get(depsgraph)
mesh = obj_eval.to_mesh(preserve_all_data_layers=False, depsgraph=depsgraph)
if mesh is None:
continue
try:
mesh.calc_loop_triangles()
if len(mesh.vertices) == 0 or len(mesh.loop_triangles) == 0:
continue
verts = world_vertices(obj_eval, mesh)
faces = np.array([tri.vertices for tri in mesh.loop_triangles], dtype=np.int32)
out[obj.name] = {
"vertices": verts,
"faces": faces,
}
finally:
obj_eval.to_mesh_clear()
return out
def main() -> None:
args = parse_args()
load_input_scene(args.input)
output_path = Path(args.output)
output_path.parent.mkdir(parents=True, exist_ok=True)
scene = bpy.context.scene
frames = frame_indices(scene, args.frame_mode)
objects_per_frame: list[dict[str, dict[str, np.ndarray]]] = []
for frame in frames:
objects_per_frame.append(extract_frame(scene, frame))
payload = {
"frame_indices": frames,
"objects_per_frame": objects_per_frame,
}
with output_path.open("wb") as f:
pickle.dump(payload, f, protocol=pickle.HIGHEST_PROTOCOL)
if __name__ == "__main__":
main()