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{"case_gold_path": "benchmark/simcode4d_unified/cases/IND-01-vacuum-living-room/case_gold.json", "case_id": "IND-01-vacuum-living-room", "case_spec_path": "benchmark/simcode4d_unified/cases/IND-01-vacuum-living-room/case_spec.json", "domain": "indoor", "m1_base_path": "benchmark/simcode4d_unified/vendor/handover9_20260921/cases/indoor-1_vacuum_real/M1/module1/scene_enriched.xml", "physics_profile_path": "benchmark/simcode4d_unified/cases/IND-01-vacuum-living-room/physics_profile.json", "prompt": "Drive the vacuum east through the living-room corridor, enter the frozen goal, and remain stopped for 0.5 seconds.", "runtime_model_path": "benchmark/simcode4d_unified/artifacts/IND-01-vacuum-living-room/runtime_model.xml", "split": "development", "task_confirm_path": "benchmark/simcode4d_unified/cases/IND-01-vacuum-living-room/task_confirm.yaml", "task_family": "obstacle_navigation", "world_id": "ind01-living-room"}
{"case_gold_path": "benchmark/simcode4d_unified/cases/IND-02-go2-living-room/case_gold.json", "case_id": "IND-02-go2-living-room", "case_spec_path": "benchmark/simcode4d_unified/cases/IND-02-go2-living-room/case_spec.json", "domain": "indoor", "m1_base_path": "benchmark/simcode4d_unified/vendor/handover9_20260921/cases/indoor-2_go2lr_walk/M1/module1/scene_enriched.xml", "physics_profile_path": "benchmark/simcode4d_unified/cases/IND-02-go2-living-room/physics_profile.json", "prompt": "Traverse the living room east with the Go2, stay in the frozen corridor, enter the goal, and stop.", "runtime_model_path": "benchmark/simcode4d_unified/artifacts/IND-02-go2-living-room/runtime_model.xml", "split": "development", "task_confirm_path": "benchmark/simcode4d_unified/cases/IND-02-go2-living-room/task_confirm.yaml", "task_family": "obstacle_navigation", "world_id": "ind02-living-room"}
{"case_gold_path": "benchmark/simcode4d_unified/cases/IND-03-vacuum-west/case_gold.json", "case_id": "IND-03-vacuum-west", "case_spec_path": "benchmark/simcode4d_unified/cases/IND-03-vacuum-west/case_spec.json", "domain": "indoor", "m1_base_path": "benchmark/simcode4d_unified/vendor/handover9_20260921/cases/indoor-3_indoor2_v2/M1/module1/scene_enriched.xml", "physics_profile_path": "benchmark/simcode4d_unified/cases/IND-03-vacuum-west/physics_profile.json", "prompt": "Drive the vacuum west through the indoor corridor, enter the frozen goal, and remain stopped for 0.5 seconds.", "runtime_model_path": "benchmark/simcode4d_unified/artifacts/IND-03-vacuum-west/runtime_model.xml", "split": "development", "task_confirm_path": "benchmark/simcode4d_unified/cases/IND-03-vacuum-west/task_confirm.yaml", "task_family": "obstacle_navigation", "world_id": "ind03-indoor-west"}
{"case_gold_path": "benchmark/simcode4d_unified/cases/INS-01-agv-aisle/case_gold.json", "case_id": "INS-01-agv-aisle", "case_spec_path": "benchmark/simcode4d_unified/cases/INS-01-agv-aisle/case_spec.json", "domain": "industrial", "m1_base_path": "benchmark/simcode4d_unified/vendor/handover9_20260921/cases/industrial-1_agv_empty/M1/module1/scene_enriched.xml", "physics_profile_path": "benchmark/simcode4d_unified/cases/INS-01-agv-aisle/physics_profile.json", "prompt": "Drive the four-wheel AGV east along the industrial aisle, hold the lane, enter the goal, and stop.", "runtime_model_path": "benchmark/simcode4d_unified/artifacts/INS-01-agv-aisle/runtime_model.xml", "split": "development", "task_confirm_path": "benchmark/simcode4d_unified/cases/INS-01-agv-aisle/task_confirm.yaml", "task_family": "obstacle_navigation", "world_id": "ins01-industrial-aisle"}
{"case_gold_path": "benchmark/simcode4d_unified/cases/INS-02-agv-cargo/case_gold.json", "case_id": "INS-02-agv-cargo", "case_spec_path": "benchmark/simcode4d_unified/cases/INS-02-agv-cargo/case_spec.json", "domain": "industrial", "m1_base_path": "benchmark/simcode4d_unified/vendor/handover9_20260921/cases/industrial-2_agv_cargo/M1/module1/scene_enriched.xml", "physics_profile_path": "benchmark/simcode4d_unified/cases/INS-02-agv-cargo/physics_profile.json", "prompt": "Transport the physically modeled cargo east with the AGV, retain the declared weld attachment, enter the cargo goal, and stop.", "runtime_model_path": "benchmark/simcode4d_unified/artifacts/INS-02-agv-cargo/runtime_model.xml", "split": "development", "task_confirm_path": "benchmark/simcode4d_unified/cases/INS-02-agv-cargo/task_confirm.yaml", "task_family": "dynamic_interaction", "world_id": "ins02-industrial-cargo"}
{"case_gold_path": "benchmark/simcode4d_unified/cases/INS-03-weld/case_gold.json", "case_id": "INS-03-weld", "case_spec_path": "benchmark/simcode4d_unified/cases/INS-03-weld/case_spec.json", "domain": "industrial", "m1_base_path": "benchmark/simcode4d_unified/vendor/handover9_20260921/cases/industrial-3_weld/M1/module1/scene_enriched.xml", "physics_profile_path": "benchmark/simcode4d_unified/cases/INS-03-weld/physics_profile.json", "prompt": "Trace the frozen weld seam continuously with the UR5e tool tip and finish at rest.", "runtime_model_path": "benchmark/simcode4d_unified/artifacts/INS-03-weld/runtime_model.xml", "split": "development", "task_confirm_path": "benchmark/simcode4d_unified/cases/INS-03-weld/task_confirm.yaml", "task_family": "dynamic_interaction", "world_id": "ins03-welding-cell"}
{"case_gold_path": "benchmark/simcode4d_unified/cases/NAT-01-rock-kick/case_gold.json", "case_id": "NAT-01-rock-kick", "case_spec_path": "benchmark/simcode4d_unified/cases/NAT-01-rock-kick/case_spec.json", "domain": "natural_outdoor", "m1_base_path": "benchmark/simcode4d_unified/artifacts/NAT-01-rock-kick/m1_world.xml", "physics_profile_path": "benchmark/simcode4d_unified/cases/NAT-01-rock-kick/physics_profile.json", "prompt": "Use the Go2 feet to make the source-bound rock move physically in the uneven canyon, then let it settle.", "runtime_model_path": "benchmark/simcode4d_unified/artifacts/NAT-01-rock-kick/m1_world.xml", "split": "development", "task_confirm_path": "benchmark/simcode4d_unified/cases/NAT-01-rock-kick/task_confirm.yaml", "task_family": "dynamic_interaction", "world_id": "nat01-canyon"}
{"case_gold_path": "benchmark/simcode4d_unified/cases/NAT-02-hills-turn-stop/case_gold.json", "case_id": "NAT-02-hills-turn-stop", "case_spec_path": "benchmark/simcode4d_unified/cases/NAT-02-hills-turn-stop/case_spec.json", "domain": "natural_outdoor", "m1_base_path": "benchmark/simcode4d_unified/artifacts/NAT-02-hills-turn-stop/m1_world.xml", "physics_profile_path": "benchmark/simcode4d_unified/cases/NAT-02-hills-turn-stop/physics_profile.json", "prompt": "Drive the Jackal across the authored hills, complete the authored left turn, enter the goal region, and remain stopped for 0.5 seconds.", "runtime_model_path": "benchmark/simcode4d_unified/artifacts/NAT-02-hills-turn-stop/m1_world.xml", "split": "development", "task_confirm_path": "benchmark/simcode4d_unified/cases/NAT-02-hills-turn-stop/task_confirm.yaml", "task_family": "obstacle_navigation", "world_id": "nat02-hills"}
{"case_gold_path": "benchmark/simcode4d_unified/cases/NAT-03-water-land/case_gold.json", "case_id": "NAT-03-water-land", "case_spec_path": "benchmark/simcode4d_unified/cases/NAT-03-water-land/case_spec.json", "domain": "natural_outdoor", "m1_base_path": "benchmark/simcode4d_unified/artifacts/NAT-03-water-land/m1_world.xml", "physics_profile_path": "benchmark/simcode4d_unified/cases/NAT-03-water-land/physics_profile.json", "prompt": "Move the amphibious rover from the declared static water field, contact the bank, reach dry land, and stop in the land goal.", "runtime_model_path": "benchmark/simcode4d_unified/artifacts/NAT-03-water-land/m1_world.xml", "split": "development", "task_confirm_path": "benchmark/simcode4d_unified/cases/NAT-03-water-land/task_confirm.yaml", "task_family": "dynamic_interaction", "world_id": "nat03-amphibious"}
{"case_gold_path": "benchmark/simcode4d_unified/cases/SER-01-medicine/case_gold.json", "case_id": "SER-01-medicine", "case_spec_path": "benchmark/simcode4d_unified/cases/SER-01-medicine/case_spec.json", "domain": "service", "m1_base_path": "benchmark/simcode4d_unified/artifacts/SER-01-medicine/m1_world.xml", "physics_profile_path": "benchmark/simcode4d_unified/cases/SER-01-medicine/physics_profile.json", "prompt": "Approach, legally grasp, and deliver the medicine pouch to the authored delivery region while retaining a stable grasp.", "runtime_model_path": "benchmark/simcode4d_unified/artifacts/SER-01-medicine/m1_world.xml", "split": "development", "task_confirm_path": "benchmark/simcode4d_unified/cases/SER-01-medicine/task_confirm.yaml", "task_family": "pick_and_place", "world_id": "ser01-clinic"}
{"case_gold_path": "benchmark/simcode4d_unified/cases/SER-02-airport-luggage/case_gold.json", "case_id": "SER-02-airport-luggage", "case_spec_path": "benchmark/simcode4d_unified/cases/SER-02-airport-luggage/case_spec.json", "domain": "service", "m1_base_path": "benchmark/simcode4d_unified/artifacts/SER-02-airport-luggage/m1_world.xml", "physics_profile_path": "benchmark/simcode4d_unified/cases/SER-02-airport-luggage/physics_profile.json", "prompt": "Approach the blue luggage assembly, legally grasp and lift it, then deliver it to the authored airport goal while retaining a stable grasp.", "runtime_model_path": "benchmark/simcode4d_unified/artifacts/SER-02-airport-luggage/m1_world.xml", "split": "development", "task_confirm_path": "benchmark/simcode4d_unified/cases/SER-02-airport-luggage/task_confirm.yaml", "task_family": "pick_and_place", "world_id": "ser02-airport"}
{"case_gold_path": "benchmark/simcode4d_unified/cases/SER-03-hotel-drawer/case_gold.json", "case_id": "SER-03-hotel-drawer", "case_spec_path": "benchmark/simcode4d_unified/cases/SER-03-hotel-drawer/case_spec.json", "domain": "service", "m1_base_path": "benchmark/simcode4d_unified/artifacts/SER-03-hotel-drawer/m1_world.xml", "physics_profile_path": "benchmark/simcode4d_unified/cases/SER-03-hotel-drawer/physics_profile.json", "prompt": "Navigate the hotel robot to the terminal region, stop, open its payload drawer, and keep the meal parcel supported for 0.5 seconds.", "runtime_model_path": "benchmark/simcode4d_unified/artifacts/SER-03-hotel-drawer/m1_world.xml", "split": "development", "task_confirm_path": "benchmark/simcode4d_unified/cases/SER-03-hotel-drawer/task_confirm.yaml", "task_family": "dynamic_interaction", "world_id": "ser03-hotel"}
{"case_gold_path": "benchmark/simcode4d_unified/cases/URB-01-agv-city/case_gold.json", "case_id": "URB-01-agv-city", "case_spec_path": "benchmark/simcode4d_unified/cases/URB-01-agv-city/case_spec.json", "domain": "urban", "m1_base_path": "benchmark/simcode4d_unified/vendor/handover9_20260921/cases/urban-1_agv_city/M1/module1/scene_enriched.xml", "physics_profile_path": "benchmark/simcode4d_unified/cases/URB-01-agv-city/physics_profile.json", "prompt": "Drive the AGV east along the city pavement, stay in the frozen corridor, enter the goal, and stop.", "runtime_model_path": "benchmark/simcode4d_unified/artifacts/URB-01-agv-city/runtime_model.xml", "split": "development", "task_confirm_path": "benchmark/simcode4d_unified/cases/URB-01-agv-city/task_confirm.yaml", "task_family": "obstacle_navigation", "world_id": "urb01-city-pavement"}
{"case_gold_path": "benchmark/simcode4d_unified/cases/URB-02-intersection/case_gold.json", "case_id": "URB-02-intersection", "case_spec_path": "benchmark/simcode4d_unified/cases/URB-02-intersection/case_spec.json", "domain": "urban", "m1_base_path": "benchmark/simcode4d_unified/vendor/handover9_20260921/cases/urban-2_intersection/M1/module1/scene_enriched.xml", "physics_profile_path": "benchmark/simcode4d_unified/cases/URB-02-intersection/physics_profile.json", "prompt": "Start on the west sidewalk, cross the road east through the frozen corridor, reach the east sidewalk, and stop.", "runtime_model_path": "benchmark/simcode4d_unified/artifacts/URB-02-intersection/runtime_model.xml", "split": "development", "task_confirm_path": "benchmark/simcode4d_unified/cases/URB-02-intersection/task_confirm.yaml", "task_family": "obstacle_navigation", "world_id": "urb02-intersection"}
{"case_gold_path": "benchmark/simcode4d_unified/cases/URB-03-pole-blocking/case_gold.json", "case_id": "URB-03-pole-blocking", "case_spec_path": "benchmark/simcode4d_unified/cases/URB-03-pole-blocking/case_spec.json", "domain": "urban", "m1_base_path": "benchmark/simcode4d_unified/vendor/handover9_20260921/cases/urban-3_delivery/M1/module1/scene_enriched.xml", "physics_profile_path": "benchmark/simcode4d_unified/cases/URB-03-pole-blocking/physics_profile.json", "prompt": "Approach the frozen target pole with the Go2, make physical contact, remain blocked without passing through it, and stop.", "runtime_model_path": "benchmark/simcode4d_unified/artifacts/URB-03-pole-blocking/runtime_model.xml", "split": "development", "task_confirm_path": "benchmark/simcode4d_unified/cases/URB-03-pole-blocking/task_confirm.yaml", "task_family": "dynamic_interaction", "world_id": "urb03-pole-blocking"}