Download data/dev15.jsonl from AIGeeksGroup/SimCode4D: direct link, hf CLI and curl.
- Browser
- Download file 10.5 kB
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https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/bfc53b129bb35d8494f61caecba9532ff3362709/data/dev15.jsonl
- Command line
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hf download hf://datasets/AIGeeksGroup/SimCode4D@bfc53b129bb35d8494f61caecba9532ff3362709/data/dev15.jsonl
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curl -L -o dev15.jsonl https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/bfc53b129bb35d8494f61caecba9532ff3362709/data/dev15.jsonl
10.5 kB
| {"case_id": "IND-01-vacuum-living-room", "domain": "Indoor", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Drive the vacuum east through the living-room corridor, enter the frozen goal, and remain stopped for 0.5 seconds.", "runtime_model": "benchmark/simcode4d_unified/artifacts/IND-01-vacuum-living-room/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": null, "source_status": "not_archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/IND-01-vacuum-living-room/01_overview.png", "preview_2": "previews/IND-01-vacuum-living-room/02_agent.png", "preview_3": "previews/IND-01-vacuum-living-room/03_task.png"} | |
| {"case_id": "IND-02-go2-living-room", "domain": "Indoor", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Traverse the living room east with the Go2, stay in the frozen corridor, enter the goal, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/IND-02-go2-living-room/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": null, "source_status": "not_archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/IND-02-go2-living-room/01_overview.png", "preview_2": "previews/IND-02-go2-living-room/02_agent.png", "preview_3": "previews/IND-02-go2-living-room/03_task.png"} | |
| {"case_id": "IND-03-vacuum-west", "domain": "Indoor", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Drive the vacuum west through the indoor corridor, enter the frozen goal, and remain stopped for 0.5 seconds.", "runtime_model": "benchmark/simcode4d_unified/artifacts/IND-03-vacuum-west/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": null, "source_status": "not_archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/IND-03-vacuum-west/01_overview.png", "preview_2": "previews/IND-03-vacuum-west/02_agent.png", "preview_3": "previews/IND-03-vacuum-west/03_task.png"} | |
| {"case_id": "INS-01-agv-aisle", "domain": "Industrial", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Drive the four-wheel AGV east along the industrial aisle, hold the lane, enter the goal, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/INS-01-agv-aisle/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/INS-01-agv-aisle/scene.blend", "source_status": "archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/INS-01-agv-aisle/01_overview.png", "preview_2": "previews/INS-01-agv-aisle/02_agent.png", "preview_3": "previews/INS-01-agv-aisle/03_task.png"} | |
| {"case_id": "INS-02-agv-cargo", "domain": "Industrial", "task_family": "dynamic_interaction", "dynamic_subtype": "contact_dynamic", "prompt": "Transport the physically modeled cargo east with the AGV, retain the declared weld attachment, enter the cargo goal, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/INS-02-agv-cargo/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/INS-02-agv-cargo/scene.blend", "source_status": "archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/INS-02-agv-cargo/01_overview.png", "preview_2": "previews/INS-02-agv-cargo/02_agent.png", "preview_3": "previews/INS-02-agv-cargo/03_task.png"} | |
| {"case_id": "INS-03-weld", "domain": "Industrial", "task_family": "dynamic_interaction", "dynamic_subtype": "articulated", "prompt": "Trace the frozen weld seam continuously with the UR5e tool tip and finish at rest.", "runtime_model": "benchmark/simcode4d_unified/artifacts/INS-03-weld/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/INS-03-weld/scene.blend", "source_status": "archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/INS-03-weld/01_overview.png", "preview_2": "previews/INS-03-weld/02_agent.png", "preview_3": "previews/INS-03-weld/03_task.png"} | |
| {"case_id": "NAT-01-rock-kick", "domain": "Natural outdoor", "task_family": "dynamic_interaction", "dynamic_subtype": "contact_dynamic", "prompt": "Use the Go2 feet to make the source-bound rock move physically in the uneven canyon, then let it settle.", "runtime_model": "benchmark/simcode4d_unified/artifacts/NAT-01-rock-kick/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/NAT-01-rock-kick/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/NAT-01-rock-kick/01_start.png", "preview_2": "previews/NAT-01-rock-kick/02_middle.png", "preview_3": "previews/NAT-01-rock-kick/03_end.png"} | |
| {"case_id": "NAT-02-hills-turn-stop", "domain": "Natural outdoor", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Drive the Jackal across the authored hills, complete the authored left turn, enter the goal region, and remain stopped for 0.5 seconds.", "runtime_model": "benchmark/simcode4d_unified/artifacts/NAT-02-hills-turn-stop/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/NAT-02-hills-turn-stop/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/NAT-02-hills-turn-stop/01_start.png", "preview_2": "previews/NAT-02-hills-turn-stop/02_middle.png", "preview_3": "previews/NAT-02-hills-turn-stop/03_end.png"} | |
| {"case_id": "NAT-03-water-land", "domain": "Natural outdoor", "task_family": "dynamic_interaction", "dynamic_subtype": "cross_medium", "prompt": "Move the amphibious rover from the declared static water field, contact the bank, reach dry land, and stop in the land goal.", "runtime_model": "benchmark/simcode4d_unified/artifacts/NAT-03-water-land/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/NAT-03-water-land/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/NAT-03-water-land/01_start.png", "preview_2": "previews/NAT-03-water-land/02_middle.png", "preview_3": "previews/NAT-03-water-land/03_end.png"} | |
| {"case_id": "SER-01-medicine", "domain": "Service", "task_family": "pick_and_place", "dynamic_subtype": null, "prompt": "Approach, legally grasp, and deliver the medicine pouch to the authored delivery region while retaining a stable grasp.", "runtime_model": "benchmark/simcode4d_unified/artifacts/SER-01-medicine/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/SER-01-medicine/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/SER-01-medicine/01_start.png", "preview_2": "previews/SER-01-medicine/02_middle.png", "preview_3": "previews/SER-01-medicine/03_end.png"} | |
| {"case_id": "SER-02-airport-luggage", "domain": "Service", "task_family": "pick_and_place", "dynamic_subtype": null, "prompt": "Approach the blue luggage assembly, legally grasp and lift it, then deliver it to the authored airport goal while retaining a stable grasp.", "runtime_model": "benchmark/simcode4d_unified/artifacts/SER-02-airport-luggage/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/SER-02-airport-luggage/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/SER-02-airport-luggage/01_start.png", "preview_2": "previews/SER-02-airport-luggage/02_middle.png", "preview_3": "previews/SER-02-airport-luggage/03_end.png"} | |
| {"case_id": "SER-03-hotel-drawer", "domain": "Service", "task_family": "dynamic_interaction", "dynamic_subtype": "articulated", "prompt": "Navigate the hotel robot to the terminal region, stop, open its payload drawer, and keep the meal parcel supported for 0.5 seconds.", "runtime_model": "benchmark/simcode4d_unified/artifacts/SER-03-hotel-drawer/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/SER-03-hotel-drawer/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/SER-03-hotel-drawer/01_start.png", "preview_2": "previews/SER-03-hotel-drawer/02_middle.png", "preview_3": "previews/SER-03-hotel-drawer/03_end.png"} | |
| {"case_id": "URB-01-agv-city", "domain": "Urban", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Drive the AGV east along the city pavement, stay in the frozen corridor, enter the goal, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/URB-01-agv-city/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/URB-01-agv-city/scene.blend", "source_status": "archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/URB-01-agv-city/01_overview.png", "preview_2": "previews/URB-01-agv-city/02_agent.png", "preview_3": "previews/URB-01-agv-city/03_task.png"} | |
| {"case_id": "URB-02-intersection", "domain": "Urban", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Start on the west sidewalk, cross the road east through the frozen corridor, reach the east sidewalk, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/URB-02-intersection/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/URB-02-intersection/scene.blend", "source_status": "archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/URB-02-intersection/01_overview.png", "preview_2": "previews/URB-02-intersection/02_agent.png", "preview_3": "previews/URB-02-intersection/03_task.png"} | |
| {"case_id": "URB-03-pole-blocking", "domain": "Urban", "task_family": "dynamic_interaction", "dynamic_subtype": "contact_dynamic", "prompt": "Approach the frozen target pole with the Go2, make physical contact, remain blocked without passing through it, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/URB-03-pole-blocking/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/URB-03-pole-blocking/scene.blend", "source_status": "archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/URB-03-pole-blocking/01_overview.png", "preview_2": "previews/URB-03-pole-blocking/02_agent.png", "preview_3": "previews/URB-03-pole-blocking/03_task.png"} | |