KevinjJvc commited on
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a9eba45
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1 Parent(s): 18ca84a

Remove unrepresentative simulation previews

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README.md CHANGED
@@ -22,28 +22,20 @@ configs:
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  SimCode4D is the 15-scene **development benchmark** for [Code2Worlds-2](https://github.com/AIGeeksGroup/Code2Worlds-2). It spans indoor, industrial, natural outdoor, service, and urban worlds (three scenes per domain). The table in Data Studio is a searchable scene index, not a leaderboard or a set of model outputs.
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- This repository holds **benchmark data**: prompts, 15 portable MuJoCo scene models with required mesh assets, 12 archived Blender authoring projects, and 45 real scene previews. The benchmark evaluator, submission API, validators, and metric implementations live in the [Code2Worlds-2 GitHub repository](https://github.com/AIGeeksGroup/Code2Worlds-2/tree/main/benchmark/simcode4d_unified).
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  ## What is included
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  | Domain | Scenes | Preview gallery |
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  | --- | ---: | --- |
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- | Indoor | 3 | [Three views per scene](https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/main/previews/IND_contact_sheet.jpg) |
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- | Industrial | 3 | [Three views per scene](https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/main/previews/INS_contact_sheet.jpg) |
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- | Natural outdoor | 3 | [Three views per scene](https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/main/previews/NAT_contact_sheet.jpg) |
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- | Service | 3 | [Three views per scene](https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/main/previews/SER_contact_sheet.jpg) |
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- | Urban | 3 | [Three views per scene](https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/main/previews/URB_contact_sheet.jpg) |
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  ## Preview gallery
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- ### Indoor
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-
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- ![Indoor: three previews per scene](https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/main/previews/IND_contact_sheet.jpg)
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-
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- ### Industrial
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-
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- ![Industrial: three previews per scene](https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/main/previews/INS_contact_sheet.jpg)
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-
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  ### Natural outdoor
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  ![Natural outdoor: three previews per scene](https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/main/previews/NAT_contact_sheet.jpg)
@@ -52,18 +44,14 @@ This repository holds **benchmark data**: prompts, 15 portable MuJoCo scene mode
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  ![Service: three previews per scene](https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/main/previews/SER_contact_sheet.jpg)
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- ### Urban
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-
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- ![Urban: three previews per scene](https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/main/previews/URB_contact_sheet.jpg)
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-
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- Each scene has three images under `previews/<case_id>/`. The natural outdoor and service previews are three frames from existing Blender animations (start, middle, end). The indoor, industrial, and urban previews are three offscreen MuJoCo views of the registered runtime world. To expose the scene interior for inspection, the visualization hides roof geometry; the saved simulation model is unchanged. These images inspect appearance and layout; they are not evidence of task success.
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  | Path | Contents |
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  | --- | --- |
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  | `data/dev15.jsonl` | 15 prompts, domain and task labels, asset paths, and preview paths |
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  | `runtime/simcode4d_dev15_runtime.tar.gz` | Portable scene XML and required mesh assets for all 15 cases |
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  | `blender_sources/<case_id>/scene.blend` | 12 available authoring projects |
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- | `previews/<case_id>/` | Three rendered images per scene |
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  | `THIRD_PARTY_NOTICES.md` | Asset provenance and third-party notices |
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  The original `.blend` sources for **IND-01**, **IND-02**, and **IND-03** were not archived in the available benchmark handover. IND-01 and IND-02 point to the same missing pre-Module-1 source; IND-03 points to a separate missing source. Their compiled MuJoCo worlds are included. The index marks these three records as `not_archived`; a different Blender scene is not substituted for them.
 
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  SimCode4D is the 15-scene **development benchmark** for [Code2Worlds-2](https://github.com/AIGeeksGroup/Code2Worlds-2). It spans indoor, industrial, natural outdoor, service, and urban worlds (three scenes per domain). The table in Data Studio is a searchable scene index, not a leaderboard or a set of model outputs.
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+ This repository holds **benchmark data**: prompts, 15 portable MuJoCo scene models with required mesh assets, 12 archived Blender authoring projects, and 18 approved scene previews. The benchmark evaluator, submission API, validators, and metric implementations live in the [Code2Worlds-2 GitHub repository](https://github.com/AIGeeksGroup/Code2Worlds-2/tree/main/benchmark/simcode4d_unified).
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  ## What is included
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  | Domain | Scenes | Preview gallery |
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  | --- | ---: | --- |
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+ | Indoor | 3 | Not published |
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+ | Industrial | 3 | Not published |
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+ | Natural outdoor | 3 | [Three frames per scene](https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/main/previews/NAT_contact_sheet.jpg) |
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+ | Service | 3 | [Three frames per scene](https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/main/previews/SER_contact_sheet.jpg) |
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+ | Urban | 3 | Not published |
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  ## Preview gallery
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  ### Natural outdoor
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  ![Natural outdoor: three previews per scene](https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/main/previews/NAT_contact_sheet.jpg)
 
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  ![Service: three previews per scene](https://huggingface.co/datasets/AIGeeksGroup/SimCode4D/resolve/main/previews/SER_contact_sheet.jpg)
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+ Only the natural outdoor and service scenes have published preview images. Each has three frames from an existing Blender animation (start, middle, end). We reviewed offscreen MuJoCo screenshots for the indoor, industrial, and urban scenes and omitted them because the simplified simulation geometry and temporary roof hiding did not represent the appearance of the authored worlds well. Their benchmark data remains available. A missing preview is represented as `null` in the index; it is not evidence that the case is absent. The available images are for visual inspection, not evidence of task success.
 
 
 
 
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  | Path | Contents |
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  | --- | --- |
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  | `data/dev15.jsonl` | 15 prompts, domain and task labels, asset paths, and preview paths |
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  | `runtime/simcode4d_dev15_runtime.tar.gz` | Portable scene XML and required mesh assets for all 15 cases |
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  | `blender_sources/<case_id>/scene.blend` | 12 available authoring projects |
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+ | `previews/<case_id>/` | Three approved Blender animation frames for six natural outdoor and service scenes |
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  | `THIRD_PARTY_NOTICES.md` | Asset provenance and third-party notices |
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  The original `.blend` sources for **IND-01**, **IND-02**, and **IND-03** were not archived in the available benchmark handover. IND-01 and IND-02 point to the same missing pre-Module-1 source; IND-03 points to a separate missing source. Their compiled MuJoCo worlds are included. The index marks these three records as `not_archived`; a different Blender scene is not substituted for them.
data/dev15.jsonl CHANGED
@@ -1,15 +1,15 @@
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- {"case_id": "IND-01-vacuum-living-room", "domain": "Indoor", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Drive the vacuum east through the living-room corridor, enter the frozen goal, and remain stopped for 0.5 seconds.", "runtime_model": "benchmark/simcode4d_unified/artifacts/IND-01-vacuum-living-room/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": null, "source_status": "not_archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/IND-01-vacuum-living-room/01_overview.png", "preview_2": "previews/IND-01-vacuum-living-room/02_agent.png", "preview_3": "previews/IND-01-vacuum-living-room/03_task.png"}
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- {"case_id": "IND-02-go2-living-room", "domain": "Indoor", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Traverse the living room east with the Go2, stay in the frozen corridor, enter the goal, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/IND-02-go2-living-room/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": null, "source_status": "not_archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/IND-02-go2-living-room/01_overview.png", "preview_2": "previews/IND-02-go2-living-room/02_agent.png", "preview_3": "previews/IND-02-go2-living-room/03_task.png"}
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- {"case_id": "IND-03-vacuum-west", "domain": "Indoor", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Drive the vacuum west through the indoor corridor, enter the frozen goal, and remain stopped for 0.5 seconds.", "runtime_model": "benchmark/simcode4d_unified/artifacts/IND-03-vacuum-west/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": null, "source_status": "not_archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/IND-03-vacuum-west/01_overview.png", "preview_2": "previews/IND-03-vacuum-west/02_agent.png", "preview_3": "previews/IND-03-vacuum-west/03_task.png"}
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- {"case_id": "INS-01-agv-aisle", "domain": "Industrial", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Drive the four-wheel AGV east along the industrial aisle, hold the lane, enter the goal, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/INS-01-agv-aisle/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/INS-01-agv-aisle/scene.blend", "source_status": "archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/INS-01-agv-aisle/01_overview.png", "preview_2": "previews/INS-01-agv-aisle/02_agent.png", "preview_3": "previews/INS-01-agv-aisle/03_task.png"}
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- {"case_id": "INS-02-agv-cargo", "domain": "Industrial", "task_family": "dynamic_interaction", "dynamic_subtype": "contact_dynamic", "prompt": "Transport the physically modeled cargo east with the AGV, retain the declared weld attachment, enter the cargo goal, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/INS-02-agv-cargo/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/INS-02-agv-cargo/scene.blend", "source_status": "archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/INS-02-agv-cargo/01_overview.png", "preview_2": "previews/INS-02-agv-cargo/02_agent.png", "preview_3": "previews/INS-02-agv-cargo/03_task.png"}
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- {"case_id": "INS-03-weld", "domain": "Industrial", "task_family": "dynamic_interaction", "dynamic_subtype": "articulated", "prompt": "Trace the frozen weld seam continuously with the UR5e tool tip and finish at rest.", "runtime_model": "benchmark/simcode4d_unified/artifacts/INS-03-weld/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/INS-03-weld/scene.blend", "source_status": "archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/INS-03-weld/01_overview.png", "preview_2": "previews/INS-03-weld/02_agent.png", "preview_3": "previews/INS-03-weld/03_task.png"}
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  {"case_id": "NAT-01-rock-kick", "domain": "Natural outdoor", "task_family": "dynamic_interaction", "dynamic_subtype": "contact_dynamic", "prompt": "Use the Go2 feet to make the source-bound rock move physically in the uneven canyon, then let it settle.", "runtime_model": "benchmark/simcode4d_unified/artifacts/NAT-01-rock-kick/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/NAT-01-rock-kick/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/NAT-01-rock-kick/01_start.png", "preview_2": "previews/NAT-01-rock-kick/02_middle.png", "preview_3": "previews/NAT-01-rock-kick/03_end.png"}
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  {"case_id": "NAT-02-hills-turn-stop", "domain": "Natural outdoor", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Drive the Jackal across the authored hills, complete the authored left turn, enter the goal region, and remain stopped for 0.5 seconds.", "runtime_model": "benchmark/simcode4d_unified/artifacts/NAT-02-hills-turn-stop/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/NAT-02-hills-turn-stop/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/NAT-02-hills-turn-stop/01_start.png", "preview_2": "previews/NAT-02-hills-turn-stop/02_middle.png", "preview_3": "previews/NAT-02-hills-turn-stop/03_end.png"}
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  {"case_id": "NAT-03-water-land", "domain": "Natural outdoor", "task_family": "dynamic_interaction", "dynamic_subtype": "cross_medium", "prompt": "Move the amphibious rover from the declared static water field, contact the bank, reach dry land, and stop in the land goal.", "runtime_model": "benchmark/simcode4d_unified/artifacts/NAT-03-water-land/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/NAT-03-water-land/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/NAT-03-water-land/01_start.png", "preview_2": "previews/NAT-03-water-land/02_middle.png", "preview_3": "previews/NAT-03-water-land/03_end.png"}
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  {"case_id": "SER-01-medicine", "domain": "Service", "task_family": "pick_and_place", "dynamic_subtype": null, "prompt": "Approach, legally grasp, and deliver the medicine pouch to the authored delivery region while retaining a stable grasp.", "runtime_model": "benchmark/simcode4d_unified/artifacts/SER-01-medicine/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/SER-01-medicine/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/SER-01-medicine/01_start.png", "preview_2": "previews/SER-01-medicine/02_middle.png", "preview_3": "previews/SER-01-medicine/03_end.png"}
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  {"case_id": "SER-02-airport-luggage", "domain": "Service", "task_family": "pick_and_place", "dynamic_subtype": null, "prompt": "Approach the blue luggage assembly, legally grasp and lift it, then deliver it to the authored airport goal while retaining a stable grasp.", "runtime_model": "benchmark/simcode4d_unified/artifacts/SER-02-airport-luggage/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/SER-02-airport-luggage/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/SER-02-airport-luggage/01_start.png", "preview_2": "previews/SER-02-airport-luggage/02_middle.png", "preview_3": "previews/SER-02-airport-luggage/03_end.png"}
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  {"case_id": "SER-03-hotel-drawer", "domain": "Service", "task_family": "dynamic_interaction", "dynamic_subtype": "articulated", "prompt": "Navigate the hotel robot to the terminal region, stop, open its payload drawer, and keep the meal parcel supported for 0.5 seconds.", "runtime_model": "benchmark/simcode4d_unified/artifacts/SER-03-hotel-drawer/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/SER-03-hotel-drawer/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/SER-03-hotel-drawer/01_start.png", "preview_2": "previews/SER-03-hotel-drawer/02_middle.png", "preview_3": "previews/SER-03-hotel-drawer/03_end.png"}
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- {"case_id": "URB-01-agv-city", "domain": "Urban", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Drive the AGV east along the city pavement, stay in the frozen corridor, enter the goal, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/URB-01-agv-city/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/URB-01-agv-city/scene.blend", "source_status": "archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/URB-01-agv-city/01_overview.png", "preview_2": "previews/URB-01-agv-city/02_agent.png", "preview_3": "previews/URB-01-agv-city/03_task.png"}
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- {"case_id": "URB-02-intersection", "domain": "Urban", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Start on the west sidewalk, cross the road east through the frozen corridor, reach the east sidewalk, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/URB-02-intersection/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/URB-02-intersection/scene.blend", "source_status": "archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/URB-02-intersection/01_overview.png", "preview_2": "previews/URB-02-intersection/02_agent.png", "preview_3": "previews/URB-02-intersection/03_task.png"}
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- {"case_id": "URB-03-pole-blocking", "domain": "Urban", "task_family": "dynamic_interaction", "dynamic_subtype": "contact_dynamic", "prompt": "Approach the frozen target pole with the Go2, make physical contact, remain blocked without passing through it, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/URB-03-pole-blocking/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/URB-03-pole-blocking/scene.blend", "source_status": "archived", "preview_kind": "MuJoCo scene views", "preview_1": "previews/URB-03-pole-blocking/01_overview.png", "preview_2": "previews/URB-03-pole-blocking/02_agent.png", "preview_3": "previews/URB-03-pole-blocking/03_task.png"}
 
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+ {"case_id": "IND-01-vacuum-living-room", "domain": "Indoor", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Drive the vacuum east through the living-room corridor, enter the frozen goal, and remain stopped for 0.5 seconds.", "runtime_model": "benchmark/simcode4d_unified/artifacts/IND-01-vacuum-living-room/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": null, "source_status": "not_archived", "preview_kind": null, "preview_1": null, "preview_2": null, "preview_3": null}
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+ {"case_id": "IND-02-go2-living-room", "domain": "Indoor", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Traverse the living room east with the Go2, stay in the frozen corridor, enter the goal, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/IND-02-go2-living-room/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": null, "source_status": "not_archived", "preview_kind": null, "preview_1": null, "preview_2": null, "preview_3": null}
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+ {"case_id": "IND-03-vacuum-west", "domain": "Indoor", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Drive the vacuum west through the indoor corridor, enter the frozen goal, and remain stopped for 0.5 seconds.", "runtime_model": "benchmark/simcode4d_unified/artifacts/IND-03-vacuum-west/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": null, "source_status": "not_archived", "preview_kind": null, "preview_1": null, "preview_2": null, "preview_3": null}
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+ {"case_id": "INS-01-agv-aisle", "domain": "Industrial", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Drive the four-wheel AGV east along the industrial aisle, hold the lane, enter the goal, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/INS-01-agv-aisle/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/INS-01-agv-aisle/scene.blend", "source_status": "archived", "preview_kind": null, "preview_1": null, "preview_2": null, "preview_3": null}
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+ {"case_id": "INS-02-agv-cargo", "domain": "Industrial", "task_family": "dynamic_interaction", "dynamic_subtype": "contact_dynamic", "prompt": "Transport the physically modeled cargo east with the AGV, retain the declared weld attachment, enter the cargo goal, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/INS-02-agv-cargo/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/INS-02-agv-cargo/scene.blend", "source_status": "archived", "preview_kind": null, "preview_1": null, "preview_2": null, "preview_3": null}
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+ {"case_id": "INS-03-weld", "domain": "Industrial", "task_family": "dynamic_interaction", "dynamic_subtype": "articulated", "prompt": "Trace the frozen weld seam continuously with the UR5e tool tip and finish at rest.", "runtime_model": "benchmark/simcode4d_unified/artifacts/INS-03-weld/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/INS-03-weld/scene.blend", "source_status": "archived", "preview_kind": null, "preview_1": null, "preview_2": null, "preview_3": null}
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  {"case_id": "NAT-01-rock-kick", "domain": "Natural outdoor", "task_family": "dynamic_interaction", "dynamic_subtype": "contact_dynamic", "prompt": "Use the Go2 feet to make the source-bound rock move physically in the uneven canyon, then let it settle.", "runtime_model": "benchmark/simcode4d_unified/artifacts/NAT-01-rock-kick/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/NAT-01-rock-kick/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/NAT-01-rock-kick/01_start.png", "preview_2": "previews/NAT-01-rock-kick/02_middle.png", "preview_3": "previews/NAT-01-rock-kick/03_end.png"}
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  {"case_id": "NAT-02-hills-turn-stop", "domain": "Natural outdoor", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Drive the Jackal across the authored hills, complete the authored left turn, enter the goal region, and remain stopped for 0.5 seconds.", "runtime_model": "benchmark/simcode4d_unified/artifacts/NAT-02-hills-turn-stop/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/NAT-02-hills-turn-stop/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/NAT-02-hills-turn-stop/01_start.png", "preview_2": "previews/NAT-02-hills-turn-stop/02_middle.png", "preview_3": "previews/NAT-02-hills-turn-stop/03_end.png"}
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  {"case_id": "NAT-03-water-land", "domain": "Natural outdoor", "task_family": "dynamic_interaction", "dynamic_subtype": "cross_medium", "prompt": "Move the amphibious rover from the declared static water field, contact the bank, reach dry land, and stop in the land goal.", "runtime_model": "benchmark/simcode4d_unified/artifacts/NAT-03-water-land/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/NAT-03-water-land/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/NAT-03-water-land/01_start.png", "preview_2": "previews/NAT-03-water-land/02_middle.png", "preview_3": "previews/NAT-03-water-land/03_end.png"}
10
  {"case_id": "SER-01-medicine", "domain": "Service", "task_family": "pick_and_place", "dynamic_subtype": null, "prompt": "Approach, legally grasp, and deliver the medicine pouch to the authored delivery region while retaining a stable grasp.", "runtime_model": "benchmark/simcode4d_unified/artifacts/SER-01-medicine/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/SER-01-medicine/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/SER-01-medicine/01_start.png", "preview_2": "previews/SER-01-medicine/02_middle.png", "preview_3": "previews/SER-01-medicine/03_end.png"}
11
  {"case_id": "SER-02-airport-luggage", "domain": "Service", "task_family": "pick_and_place", "dynamic_subtype": null, "prompt": "Approach the blue luggage assembly, legally grasp and lift it, then deliver it to the authored airport goal while retaining a stable grasp.", "runtime_model": "benchmark/simcode4d_unified/artifacts/SER-02-airport-luggage/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/SER-02-airport-luggage/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/SER-02-airport-luggage/01_start.png", "preview_2": "previews/SER-02-airport-luggage/02_middle.png", "preview_3": "previews/SER-02-airport-luggage/03_end.png"}
12
  {"case_id": "SER-03-hotel-drawer", "domain": "Service", "task_family": "dynamic_interaction", "dynamic_subtype": "articulated", "prompt": "Navigate the hotel robot to the terminal region, stop, open its payload drawer, and keep the meal parcel supported for 0.5 seconds.", "runtime_model": "benchmark/simcode4d_unified/artifacts/SER-03-hotel-drawer/m1_world.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/SER-03-hotel-drawer/scene.blend", "source_status": "archived", "preview_kind": "Blender animation frames", "preview_1": "previews/SER-03-hotel-drawer/01_start.png", "preview_2": "previews/SER-03-hotel-drawer/02_middle.png", "preview_3": "previews/SER-03-hotel-drawer/03_end.png"}
13
+ {"case_id": "URB-01-agv-city", "domain": "Urban", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Drive the AGV east along the city pavement, stay in the frozen corridor, enter the goal, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/URB-01-agv-city/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/URB-01-agv-city/scene.blend", "source_status": "archived", "preview_kind": null, "preview_1": null, "preview_2": null, "preview_3": null}
14
+ {"case_id": "URB-02-intersection", "domain": "Urban", "task_family": "obstacle_navigation", "dynamic_subtype": null, "prompt": "Start on the west sidewalk, cross the road east through the frozen corridor, reach the east sidewalk, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/URB-02-intersection/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/URB-02-intersection/scene.blend", "source_status": "archived", "preview_kind": null, "preview_1": null, "preview_2": null, "preview_3": null}
15
+ {"case_id": "URB-03-pole-blocking", "domain": "Urban", "task_family": "dynamic_interaction", "dynamic_subtype": "contact_dynamic", "prompt": "Approach the frozen target pole with the Go2, make physical contact, remain blocked without passing through it, and stop.", "runtime_model": "benchmark/simcode4d_unified/artifacts/URB-03-pole-blocking/runtime_model.xml", "runtime_archive": "runtime/simcode4d_dev15_runtime.tar.gz", "blend_file": "blender_sources/URB-03-pole-blocking/scene.blend", "source_status": "archived", "preview_kind": null, "preview_1": null, "preview_2": null, "preview_3": null}
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