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7.46 kB
| // based on MSH reader from PyMesh | |
| // Copyright (c) 2015 Qingnan Zhou <qzhou@adobe.com> | |
| // Copyright (C) 2020 Vladimir Fonov <vladimir.fonov@gmail.com> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla | |
| // Public License v. 2.0. If a copy of the MPL was not distributed | |
| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | |
| namespace igl { | |
| // Class for loading information from .msh file | |
| // depends only on c++stl library | |
| class MshLoader { | |
| public: | |
| struct msh_struct { | |
| int tag,el_type; | |
| msh_struct(int _tag=0,int _type=0): | |
| tag(_tag),el_type(_type){} | |
| bool operator== (const msh_struct& a) const { | |
| return this->tag==a.tag && | |
| this->el_type==a.el_type; | |
| } | |
| bool operator< (const msh_struct& a) const { | |
| return (this->tag*100+this->el_type) < | |
| (a.tag*100+a.el_type); | |
| } | |
| }; | |
| typedef double Float; | |
| typedef std::vector<int> IndexVector; | |
| typedef std::vector<int> IntVector; | |
| typedef std::vector<Float> FloatVector; | |
| typedef std::vector<FloatVector> FloatField; | |
| typedef std::vector<IntVector> IntField; | |
| typedef std::vector<std::string> FieldNames; | |
| typedef std::multimap<msh_struct,int> StructIndex; | |
| typedef std::vector<msh_struct> StructVector; | |
| enum {ELEMENT_LINE=1, ELEMENT_TRI=2, ELEMENT_QUAD=3, | |
| ELEMENT_TET=4, ELEMENT_HEX=5, ELEMENT_PRISM=6, | |
| ELEMENT_PYRAMID=7, | |
| // 2nd order elements | |
| ELEMENT_LINE_2ND_ORDER=8, ELEMENT_TRI_2ND_ORDER=9, | |
| ELEMENT_QUAD_2ND_ORDER=10,ELEMENT_TET_2ND_ORDER=11, | |
| ELEMENT_HEX_2ND_ORDER=12, ELEMENT_PRISM_2ND_ORDER=13, | |
| ELEMENT_PYRAMID_2ND_ORDER=14, | |
| // other elements | |
| ELEMENT_POINT=15 }; | |
| public: | |
| MshLoader(const std::string &filename); | |
| public: | |
| // get nodes , x,y,z sequentially | |
| const FloatVector& get_nodes() const { return m_nodes; } | |
| // get elements , identifying nodes that create an element | |
| // variable length per element | |
| const IndexVector& get_elements() const { return m_elements; } | |
| // get element types | |
| const IntVector& get_elements_types() const { return m_elements_types; } | |
| // get element lengths | |
| const IntVector& get_elements_lengths() const { return m_elements_lengths; } | |
| // get element tags ( physical (0) and elementary (1) ) | |
| const IntField& get_elements_tags() const { return m_elements_tags; } | |
| // get element IDs | |
| const IntVector& get_elements_ids() const { return m_elements_ids; } | |
| // get reverse index from node to element | |
| const IndexVector& get_elements_nodes_idx() const { return m_elements_nodes_idx; } | |
| // get fields assigned per node, all fields and components sequentially | |
| const FloatField& get_node_fields() const { return m_node_fields;} | |
| // get node field names, | |
| const FieldNames& get_node_fields_names() const { return m_node_fields_names;} | |
| // get number of node field components | |
| const IntVector& get_node_fields_components() const {return m_node_fields_components;} | |
| int get_node_field_components(size_t c) const | |
| { | |
| return m_node_fields_components[c]; | |
| } | |
| // get fields assigned per element, all fields and components sequentially | |
| const FloatField& get_element_fields() const { return m_element_fields;} | |
| // get element field names | |
| const FieldNames& get_element_fields_names() const { return m_element_fields_names;} | |
| // get number of element field components | |
| const IntVector& get_element_fields_components() const {return m_element_fields_components;} | |
| int get_element_field_components(size_t c) const { | |
| return m_element_fields_components[c]; | |
| } | |
| // check if field is present at node level | |
| bool is_node_field(const std::string& fieldname) const { | |
| return (std::find(std::begin(m_node_fields_names), | |
| std::end(m_node_fields_names), | |
| fieldname) != std::end(m_node_fields_names) ); | |
| } | |
| // check if field is present at element level | |
| bool is_element_field(const std::string& fieldname) const { | |
| return (std::find(std::begin(m_element_fields_names), | |
| std::end(m_element_fields_names), | |
| fieldname) != std::end(m_node_fields_names) ); | |
| } | |
| // check if all elements have ids assigned sequentially | |
| bool is_element_map_identity() const ; | |
| // create tag index | |
| // tag_column: ( physical (0) or elementary (1) ) specifying which tag to use | |
| void index_structures(int tag_column); | |
| // get tag index, call index_structure_tags first | |
| const StructIndex& get_structure_index() const | |
| { | |
| return m_structure_index; | |
| } | |
| // get size of a structure identified by tag and element type | |
| const StructIndex& get_structure_length() const | |
| { | |
| return m_structure_length; | |
| } | |
| //! get list of structures | |
| const StructVector& get_structures() const | |
| { | |
| return m_structures; | |
| } | |
| public: | |
| // helper function, calculate number of nodes associated with an element | |
| static int num_nodes_per_elem_type(int elem_type); | |
| private: | |
| void parse_nodes(std::ifstream& fin); | |
| void parse_elements(std::ifstream& fin); | |
| void parse_node_field(std::ifstream& fin); | |
| void parse_element_field(std::ifstream& fin); | |
| void parse_unknown_field(std::ifstream& fin, | |
| const std::string& fieldname); | |
| private: | |
| bool m_binary; | |
| size_t m_data_size; | |
| FloatVector m_nodes; // len x 3 vector | |
| IndexVector m_elements; // linear array for nodes corresponding to each element | |
| IndexVector m_elements_nodes_idx; // element indexes | |
| IntVector m_elements_ids; // element id's | |
| IntVector m_elements_types; // Element types | |
| IntVector m_elements_lengths; // Element lengths | |
| IntField m_elements_tags; // Element tags, currently 2xtags per element | |
| FloatField m_node_fields; // Float field defined at each node | |
| IntVector m_node_fields_components; // Number of components for node field | |
| FieldNames m_node_fields_names; // Node field name | |
| FloatField m_element_fields; // Float field defined at each element | |
| IntVector m_element_fields_components; // Number of components for element field | |
| FieldNames m_element_fields_names; // Element field name | |
| StructIndex m_structure_index; // index tag ids | |
| StructVector m_structures; // unique structures | |
| StructIndex m_structure_length; // length of structures with consistent element type | |
| }; | |
| } //igl | |