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| pretty_name: EditHero | |
| license: other | |
| license_name: mixed-cc | |
| license_link: https://huggingface.co/datasets/AlayaLab/EditHero/blob/main/LICENSE-DATA.md | |
| task_categories: | |
| - image-to-3d | |
| - text-to-3d | |
| - image-to-image | |
| - image-text-to-text | |
| language: | |
| - en | |
| tags: | |
| - 3d | |
| - 3d-editing | |
| - 3d-generation | |
| - part-level | |
| - benchmark | |
| - multi-turn | |
| - long-horizon | |
| - llm | |
| - vlm | |
| - agent | |
| - code-generation | |
| - vibe-modeling | |
| - glb | |
| size_categories: | |
| - 1K<n<10K | |
| configs: | |
| - config_name: edits | |
| data_files: | |
| - split: test | |
| path: preview/*.parquet | |
| # EditHero data | |
| EditHero is a benchmark for long-horizon, part-level 3D editing. Each chain starts from a textured, part-segmented host object and | |
| applies a sequence of edits (add, remove, replace, retexture), each with a natural-language instruction and an exact target state. | |
| 457 chains, 2,755 edits, 3,212 states, 252 host objects. | |
| Paper and project page: https://alaya-lab.github.io/EditHero/. Code (data engine, rebuild, render script): | |
| https://github.com/AlayaLab/EditHero. | |
| ## Browse | |
| The dataset viewer above shows every edit (2,755 rows): chain, turn, operation, the cond view of the state before and after the | |
| edit, the mask of the edited parts in that view, and the instruction. The same table is in `preview/*.parquet`: | |
| ```python | |
| from datasets import load_dataset | |
| edits = load_dataset("AlayaLab/EditHero", "edits", split="test") | |
| ``` | |
| `sample/` holds one complete chain (A/1a3267df_s0) unpacked, with its instructions (`sample/chain.json`, `sample/README.md`). | |
| ## Download | |
| Everything except the index files comes as uncompressed tars, one per chain family (A, G, M, P, R, X) and per part source. | |
| Download what you need and extract it in the same folder; the tars recreate the `data/` layout below. | |
| ```bash | |
| huggingface-cli download AlayaLab/EditHero --repo-type dataset --local-dir EditHero | |
| cd EditHero && for t in data/*/*.tar; do tar -xf "$t" && rm "$t"; done | |
| # only some of it, e.g. the renders and part masks: | |
| huggingface-cli download AlayaLab/EditHero --repo-type dataset --local-dir EditHero --include "data/renders/*" "data/part_masks/*" "data/*.json" | |
| ``` | |
| ## Layout | |
| | Path | Contents | | |
| |---|---| | |
| | `data/chains.json` | Index of the chains: host object, operations, instructions, licenses of the source objects the chain uses | | |
| | `data/cameras.json` | Fixed four-view camera rig per chain. View 0 is the conditioning view (`cond`), views 1-3 are held out (`heldout`) | | |
| | `data/states/<chain>/turnNN.glb` | The correct state after every turn (turn00 is the initial object) | | |
| | `data/renders/<chain>/turnNN/view{0..3}_{cond,heldout}.png` | Every state rendered with the chain's rig (420 x 420, RGBA) | | |
| | `data/part_masks/<chain>/turnNN/{source,target,edit}_view{0..3}_{cond,heldout}.png` | Pixels of the parts edited in turn NN, in the same four views: `source` = those parts in the previous state, `target` = in the new state, `edit` = union. `masks.json` per chain lists the edited nodes and pixel counts | | |
| | `data/recipes/<chain>/` | The recipe of each chain (`place_report.json`, `turn00_manifest.json`, `checks.json`, `provenance.json`) and the derived files it uses (retexture bakes, part copies repaired during review) | | |
| | `data/parts/` | Every part the recipes use: `partverse_xl/<object>/<part>.glb` from PartVerse-XL, `hy3d/<object>/<part>.glb` from HY3D-Bench (textured by us) | | |
| | `ATTRIBUTION.csv` | Every source object: uid, source, title, author, URL, license, chains that use it | | |
| An editing method gets the instruction and, if it takes an image, the `cond` view of the target state. The `heldout` views are for | |
| checking the result from angles the method never saw. | |
| ## Rebuild and render | |
| The states and renders are included, so nothing has to be rebuilt to use the data. To regenerate a chain from its recipe and verify | |
| it with the code repository: | |
| ```bash | |
| python part_assembly/tools/assemble.py --pv-root data/parts/partverse_xl --hy3d-root data/parts/hy3d \ | |
| --chain data/recipes/A/1a3267df_s0 --out out/A_1a3267df_s0 | |
| # PASS A/1a3267df_s0 (verified vs checks.json) | |
| ``` | |
| Every state is verified node by node (vertex count, sum of |v|, texture hashes) against `checks.json`. All renders were made with | |
| [blender_kit](https://github.com/AuroraRyan0301/Blender-Visualization-Skill) (Blender 4.2, Cycles); `scripts/render_state.py` in | |
| the code repository renders any state, or your own edited GLB, with a chain's rig. If blender_kit saves you an afternoon of arguing | |
| with Blender, a ⭐ on it would make its author's day. | |
| ## Licenses | |
| See `LICENSE-DATA.md`. | |