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- .gitattributes +2 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/annotations/representation.json +81 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/cameras/cameras.json +16 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/cameras/follow/camera.json +0 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/cameras/view-selection.json +30 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/logs/events.json +9 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/manifest.json +0 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/source/source-prompts.json +72 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/source/source.json +0 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/validation/recording-verification.json +30 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/validation/render-verification.json +122 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/colored-obb/ids/index.json +792 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/colored-obb/prompt.txt +38 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/colored-obb/render-profile.json +419 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/colored-obb/sample.json +79 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/colored-obb/verification.json +171 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0013.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0014.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0015.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0016.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0017.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0018.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0019.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0020.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0021.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0022.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0023.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0024.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0025.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0036.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0037.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0043.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0044.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0045.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0046.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0047.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0048.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0050.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0051.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0052.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0053.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0054.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0055.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0065.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0066.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0067.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0068.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0069.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0072.png +3 -0
- episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/mixed/ids/0073.png +3 -0
.gitattributes
CHANGED
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@@ -216,3 +216,5 @@ episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-turn-v1/scene/
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| 216 |
episodes/gunfight/cam-static_obj-enter-death-1/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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| 217 |
episodes/gunfight/cam-static_obj-dynamic-death-2/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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| 218 |
episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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| 216 |
episodes/gunfight/cam-static_obj-enter-death-1/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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| 217 |
episodes/gunfight/cam-static_obj-dynamic-death-2/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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| 218 |
episodes/gunfight/cam-dynamic_obj-dynamic-death-composite-forward-back-v1/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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| 219 |
+
episodes/gunfight/cam-dynamic_obj-static-death-3/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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| 220 |
+
episodes/gunfight/cam-static_obj-enter-death-3/scene/scene.glb filter=lfs diff=lfs merge=lfs -text
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episodes/gunfight/cam-dynamic_obj-dynamic-death-3/annotations/representation.json
ADDED
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@@ -0,0 +1,81 @@
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{
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"coloredObb": {
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| 3 |
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"boxSource": "per-frame corrected white display vertices; orientation follows role-facing body heading and recorded synthetic fall pitch",
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| 4 |
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"death": "display envelope follows the visible body and its fall pitch; imported source OBB remains separate",
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| 5 |
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"depthPolicy": "nearest closed display-box surface irrespective of RGB opacity",
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| 6 |
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"depthTest": true,
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| 7 |
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"edgePlacement": "inside ideal display OBB with the standard 0.004 m maximum clearance",
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| 8 |
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"fillOpacity": 0.5,
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| 9 |
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"front": "white translucent body-front face at local -Z; all twelve edges and other faces retain source instance color; no white direction edges",
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| 10 |
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"policy": "body-facing-display-obb-v2",
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| 11 |
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"sourceOrientationPreservedIn": "source.json and frames.jsonl.gz sourceEntity.quat; displayBoxes sourceBox retains imported center, dimensions, orientation and visibility",
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| 12 |
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"surfacePolicy": {
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| 13 |
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"annotationPolicy": "nearest closed display-box surface with opaque instance ID; RGB opacity does not change ID coverage",
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| 14 |
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"backFrontOpacity": 0.25,
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| 15 |
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"depthTest": true,
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| 16 |
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"depthWrite": false,
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| 17 |
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"edgeColor": "source instance color on all twelve edges; no white direction edges",
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| 18 |
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"edgeCompositing": "faces first, opaque-depth-tested instance-colored edges last",
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| 19 |
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"edgeOpacity": 1,
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| 20 |
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"faceCulling": "camera-facing faces; only the white body-front additionally renders from the back",
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| 21 |
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"fillOpacity": 0.5,
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| 22 |
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"frontColor": "#ffffff",
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| 23 |
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"frontLocal": [
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0,
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| 25 |
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0,
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-1
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],
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| 28 |
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"frontOpacity": 0.6,
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| 29 |
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"id": "body-facing-translucent-surfaces-v1",
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| 30 |
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"otherFaceColor": "source instance color"
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| 31 |
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}
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},
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"instanceIds": {
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| 34 |
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"agent-player": 4,
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| 35 |
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"background-apron": 100,
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| 36 |
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"background-cargo-0": 108,
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| 37 |
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"background-cargo-1": 109,
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| 38 |
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"background-cargo-2": 110,
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| 39 |
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"background-cargo-3": 111,
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| 40 |
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"background-cargo-4": 112,
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| 41 |
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"background-cargo-5": 113,
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| 42 |
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"background-cargo-6": 114,
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| 43 |
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"background-cargo-7": 115,
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| 44 |
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"background-hangar-0": 102,
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| 45 |
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"background-hangar-1": 103,
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| 46 |
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"background-hangar-2": 104,
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| 47 |
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"background-lamp-0": 116,
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| 48 |
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"background-lamp-1": 117,
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| 49 |
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"background-lamp-2": 118,
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| 50 |
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"background-lamp-3": 119,
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| 51 |
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"background-lamp-4": 120,
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| 52 |
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"background-lamp-5": 121,
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| 53 |
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"background-lamp-6": 122,
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| 54 |
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"background-lamp-7": 123,
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| 55 |
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"background-loading-gantry-0": 106,
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| 56 |
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"background-loading-gantry-1": 107,
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| 57 |
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"background-markings": 101,
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| 58 |
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"background-mountains": 124,
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| 59 |
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"background-tower": 105,
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| 60 |
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"enemy-01": 1,
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| 61 |
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"enemy-02": 2,
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| 62 |
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"enemy-03": 3
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| 63 |
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},
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| 64 |
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"mixed": {
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| 65 |
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"death": "whole-template 0.6 second rigid fall, no nonuniform source box collapse scaling",
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| 66 |
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"localShapeChanges": false,
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| 67 |
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"pose": "fixed-neutral-standing"
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| 68 |
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},
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| 69 |
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"representations": [
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| 70 |
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"white",
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| 71 |
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"mixed",
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| 72 |
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"colored-obb"
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| 73 |
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],
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| 74 |
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"white": {
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| 75 |
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"aim": "only explicit source shooting state; stationary unarmed poses keep relaxed arms",
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| 76 |
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"background": "new geometry from environment prompt",
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| 77 |
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"display": "neon-source-action-display-v1",
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| 78 |
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"pose": "synthesized 67-joint Coastal body",
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| 79 |
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"recordedJointsUnchanged": true
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| 80 |
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}
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| 81 |
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}
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episodes/gunfight/cam-dynamic_obj-dynamic-death-3/cameras/cameras.json
ADDED
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@@ -0,0 +1,16 @@
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{
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| 2 |
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"schemaVersion": "generative-camera-index.v1",
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| 3 |
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"pathBase": "camera index directory",
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| 4 |
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"metadata": {
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| 5 |
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"schemaVersion": "generative-cameras.v1",
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| 6 |
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"groupId": "ndm-08-cam-dynamic_obj-dynamic-death"
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| 7 |
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},
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| 8 |
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"hasPolicies": true,
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| 9 |
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"tracks": {
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| 10 |
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"follow": {
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| 11 |
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"path": "follow/camera.json",
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| 12 |
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"frameCount": 150,
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| 13 |
+
"sha256": "d587480be042dfd62f1fbd4451fca45f23938672c9e27374084fd8bc76d7ced3"
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| 14 |
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}
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| 15 |
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}
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| 16 |
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}
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episodes/gunfight/cam-dynamic_obj-dynamic-death-3/cameras/follow/camera.json
ADDED
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The diff for this file is too large to render.
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episodes/gunfight/cam-dynamic_obj-dynamic-death-3/cameras/view-selection.json
ADDED
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@@ -0,0 +1,30 @@
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{
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| 2 |
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"schemaVersion": "gallery-view-selection.v1",
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| 3 |
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"role": "used",
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| 4 |
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"group": "neon",
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| 5 |
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"episodeId": "ndm-08-cam-dynamic_obj-dynamic-death",
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| 6 |
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"views": [
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| 7 |
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"follow"
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| 8 |
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],
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| 9 |
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"tracks": {
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| 10 |
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"follow": {
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| 11 |
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"path": "follow/camera.json",
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| 12 |
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"frameCount": 150,
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| 13 |
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"sha256": "d587480be042dfd62f1fbd4451fca45f23938672c9e27374084fd8bc76d7ced3"
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| 14 |
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}
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| 15 |
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},
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| 16 |
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"completeOriginalEpisode": "../../../../../provenance/complete_episodes/neon/ndm-08-cam-dynamic_obj-dynamic-death",
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| 17 |
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"sharedSceneFiles": {
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| 18 |
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"cameras.json": "cameras.json",
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| 19 |
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"events.json": "../logs/events.json",
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| 20 |
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"frames.jsonl.gz": "../scene/frames.jsonl.gz",
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| 21 |
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"manifest.json": "../manifest.json",
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| 22 |
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"recording-verification.json": "../validation/recording-verification.json",
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| 23 |
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"render-verification.json": "../validation/render-verification.json",
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| 24 |
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"representation.json": "../annotations/representation.json",
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| 25 |
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"scene.glb": "../scene/scene.glb",
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| 26 |
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"source-prompts.json": "../source/source-prompts.json",
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| 27 |
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"source.json": "../source/source.json"
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| 28 |
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},
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| 29 |
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"note": "Read tracks here for this folder. views.json and views.html list only these local selected views. cameras.json and historical reports retain the complete original recording. completeOriginalEpisode is a provenance link to the original collection, not a required local asset."
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| 30 |
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}
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episodes/gunfight/cam-dynamic_obj-dynamic-death-3/logs/events.json
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[
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{
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"type": "source-death",
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| 4 |
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"actorId": "enemy-01",
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| 5 |
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"frame": 83,
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| 6 |
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"time": 2.7666666666666666,
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| 7 |
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"source": "recorded perception/status; not caption inference"
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}
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]
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episodes/gunfight/cam-dynamic_obj-dynamic-death-3/manifest.json
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The diff for this file is too large to render.
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episodes/gunfight/cam-dynamic_obj-dynamic-death-3/source/source-prompts.json
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{
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| 2 |
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"name": "2026-06-09-08-22-10_cam-dynamic_obj-dynamic-death",
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| 3 |
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"image": "../../../../data_gen/neon-city-bboxpair/out/death_matrix_gtav10_5s/2026-06-09 08-22-10/first_frame.png",
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| 4 |
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"action_path": "bench_actions/2026-06-09-08-22-10_cam-dynamic_obj-dynamic-death",
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| 5 |
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"prompt": "A bald man in tactical gear aims a firearm at two other men in an open, foggy industrial area. One of the other men is falling to the ground while the other stands nearby. The scene appears to be a confrontation or shootout. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. Some people stroll about while others hold their position.",
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| 6 |
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"frame_num": 149,
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| 7 |
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"chunks": [
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| 8 |
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{
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| 9 |
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"chunk": 0,
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| 10 |
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"frame": 0,
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| 11 |
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"prompt": "A bald man in tactical gear aims a firearm at two other men in an open, foggy industrial area. One of the other men is falling to the ground while the other stands nearby. The scene appears to be a confrontation or shootout. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. Some people stroll about while others hold their position."
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| 12 |
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},
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| 13 |
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{
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"chunk": 1,
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| 15 |
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"frame": 16,
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| 16 |
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| 22 |
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| 23 |
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| 24 |
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| 25 |
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 30 |
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| 32 |
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| 33 |
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| 34 |
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| 35 |
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| 36 |
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"prompt": "A bald man in tactical gear aims a firearm at two other men in an open, foggy industrial area. One of the other men is falling to the ground while the other stands nearby. The scene appears to be a confrontation or shootout. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. Some people stroll about while others hold their position."
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| 37 |
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| 38 |
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| 39 |
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| 40 |
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"frame": 96,
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| 41 |
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"prompt": "A bald man in tactical gear aims a firearm at two other men in an open, foggy industrial area. One of the other men is falling to the ground while the other stands nearby. The scene appears to be a confrontation or shootout. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. The person on the left collapses to the ground and lies motionless."
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| 42 |
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| 43 |
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| 44 |
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| 45 |
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"frame": 112,
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| 46 |
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"prompt": "A bald man in tactical gear aims a firearm at two other men in an open, foggy industrial area. One of the other men is falling to the ground while the other stands nearby. The scene appears to be a confrontation or shootout. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. The person strolls about at a leisurely pace. A person lies motionless on the ground."
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| 47 |
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| 48 |
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| 49 |
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| 50 |
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| 51 |
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| 52 |
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| 53 |
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| 54 |
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"prompt_schedule": [
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| 55 |
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{
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| 56 |
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"frame": 96,
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| 57 |
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"prompt": "A bald man in tactical gear aims a firearm at two other men in an open, foggy industrial area. One of the other men is falling to the ground while the other stands nearby. The scene appears to be a confrontation or shootout. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. The person on the left collapses to the ground and lies motionless."
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| 58 |
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| 59 |
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{
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| 60 |
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"frame": 112,
|
| 61 |
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"prompt": "A bald man in tactical gear aims a firearm at two other men in an open, foggy industrial area. One of the other men is falling to the ground while the other stands nearby. The scene appears to be a confrontation or shootout. Third-person view: a man stands in the foreground at the center of the frame, back to the camera. The person strolls about at a leisurely pace. A person lies motionless on the ground."
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| 62 |
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episodes/gunfight/cam-dynamic_obj-dynamic-death-3/source/source.json
ADDED
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The diff for this file is too large to render.
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|
episodes/gunfight/cam-dynamic_obj-dynamic-death-3/validation/recording-verification.json
ADDED
|
@@ -0,0 +1,30 @@
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| 1 |
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{
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| 2 |
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"status": "passed",
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| 3 |
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"episodeId": "ndm-08-cam-dynamic_obj-dynamic-death",
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| 4 |
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"enemy-01",
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| 8 |
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| 9 |
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"enemy-03",
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| 10 |
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"agent-player"
|
| 11 |
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| 12 |
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"jointCountPerPerson": 67,
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| 13 |
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| 21 |
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"policy": "initial-camera-role-facing-v2",
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| 22 |
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"referenceFrame": 0,
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| 23 |
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"protagonist": "away from first camera",
|
| 24 |
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"npc": "toward first camera",
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| 25 |
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"worldDirectionFixed": true,
|
| 26 |
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"cameraTracking": false,
|
| 27 |
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"sourceBoxUnchanged": true,
|
| 28 |
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"sourceOfCorrection": "user-specified role orientation; original skeletal orientation unavailable"
|
| 29 |
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}
|
| 30 |
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}
|
episodes/gunfight/cam-dynamic_obj-dynamic-death-3/validation/render-verification.json
ADDED
|
@@ -0,0 +1,122 @@
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| 1 |
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{
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| 2 |
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"id": "ndm-08-cam-dynamic_obj-dynamic-death",
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| 3 |
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| 4 |
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| 5 |
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},
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"samples": [
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| 28 |
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{
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| 30 |
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"sourceVideo": "2026-06-09 08-22-10",
|
| 31 |
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"scenario": "cam-dynamic_obj-dynamic-death",
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| 32 |
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|
| 33 |
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"representation": "white",
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| 34 |
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"pathBase": "dataset root",
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| 35 |
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"video": "episodes/ndm-08-cam-dynamic_obj-dynamic-death/follow/white/video.mp4",
|
| 36 |
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"scenario": "cam-dynamic_obj-dynamic-death",
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"pathBase": "dataset root",
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"video": "episodes/ndm-08-cam-dynamic_obj-dynamic-death/follow/mixed/video.mp4",
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"preview": "episodes/ndm-08-cam-dynamic_obj-dynamic-death/follow/mixed/preview.png",
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"states": "episodes/ndm-08-cam-dynamic_obj-dynamic-death/frames.jsonl.gz",
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| 78 |
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| 79 |
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| 80 |
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"pathBase": "dataset root",
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"video": "episodes/ndm-08-cam-dynamic_obj-dynamic-death/follow/colored-obb/video.mp4",
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"preview": "episodes/ndm-08-cam-dynamic_obj-dynamic-death/follow/colored-obb/preview.png",
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|
| 122 |
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|
episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/colored-obb/ids/index.json
ADDED
|
@@ -0,0 +1,792 @@
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|
| 1 |
+
{
|
| 2 |
+
"schemaVersion": "instance-id-sequence.v1",
|
| 3 |
+
"camera": "follow",
|
| 4 |
+
"representation": "colored-obb",
|
| 5 |
+
"width": 832,
|
| 6 |
+
"height": 480,
|
| 7 |
+
"frameCount": 150,
|
| 8 |
+
"encoding": "24-bit instance ID: R + 256*G + 65536*B",
|
| 9 |
+
"labels": {
|
| 10 |
+
"enemy-01": 1,
|
| 11 |
+
"enemy-02": 2,
|
| 12 |
+
"enemy-03": 3,
|
| 13 |
+
"agent-player": 4,
|
| 14 |
+
"background-apron": 100,
|
| 15 |
+
"background-markings": 101,
|
| 16 |
+
"background-hangar-0": 102,
|
| 17 |
+
"background-hangar-1": 103,
|
| 18 |
+
"background-hangar-2": 104,
|
| 19 |
+
"background-tower": 105,
|
| 20 |
+
"background-loading-gantry-0": 106,
|
| 21 |
+
"background-loading-gantry-1": 107,
|
| 22 |
+
"background-cargo-0": 108,
|
| 23 |
+
"background-cargo-1": 109,
|
| 24 |
+
"background-cargo-2": 110,
|
| 25 |
+
"background-cargo-3": 111,
|
| 26 |
+
"background-cargo-4": 112,
|
| 27 |
+
"background-cargo-5": 113,
|
| 28 |
+
"background-cargo-6": 114,
|
| 29 |
+
"background-cargo-7": 115,
|
| 30 |
+
"background-lamp-0": 116,
|
| 31 |
+
"background-lamp-1": 117,
|
| 32 |
+
"background-lamp-2": 118,
|
| 33 |
+
"background-lamp-3": 119,
|
| 34 |
+
"background-lamp-4": 120,
|
| 35 |
+
"background-lamp-5": 121,
|
| 36 |
+
"background-lamp-6": 122,
|
| 37 |
+
"background-lamp-7": 123,
|
| 38 |
+
"background-mountains": 124
|
| 39 |
+
},
|
| 40 |
+
"frames": [
|
| 41 |
+
{
|
| 42 |
+
"frame": 0,
|
| 43 |
+
"path": "0000.png",
|
| 44 |
+
"sha256": "05795580f2211e1643549c9b0dce09ebaf66a2cad0dee8d2fd07d57b444a1d15"
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"frame": 1,
|
| 48 |
+
"path": "0001.png",
|
| 49 |
+
"sha256": "4f007a6234e3250bbc75361db231f7bda9e0424d3454bd4e085df8d699a034e7"
|
| 50 |
+
},
|
| 51 |
+
{
|
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| 702 |
+
"frame": 132,
|
| 703 |
+
"path": "0132.png",
|
| 704 |
+
"sha256": "848e1a3f7eb5e6f42560e61c6dd1c96a51fef76fb9d8d0d8bf2947db7b5ff206"
|
| 705 |
+
},
|
| 706 |
+
{
|
| 707 |
+
"frame": 133,
|
| 708 |
+
"path": "0133.png",
|
| 709 |
+
"sha256": "1c4b53737a78a52f64e4520bf3eed9a05c7a69a2ff65ec17658df73ac0397df8"
|
| 710 |
+
},
|
| 711 |
+
{
|
| 712 |
+
"frame": 134,
|
| 713 |
+
"path": "0134.png",
|
| 714 |
+
"sha256": "4332034bc9fd4520219419898405e061e2e12edec2190ef62baca369160491e0"
|
| 715 |
+
},
|
| 716 |
+
{
|
| 717 |
+
"frame": 135,
|
| 718 |
+
"path": "0135.png",
|
| 719 |
+
"sha256": "42da5ca7405383a50f2d6b764d91c2988dadcb936272d5c3caf1dfe503f42f35"
|
| 720 |
+
},
|
| 721 |
+
{
|
| 722 |
+
"frame": 136,
|
| 723 |
+
"path": "0136.png",
|
| 724 |
+
"sha256": "fa759e335d65c7000c41b6e757a061ce4bd5545d4a13edfb4c8ddd16b9853d34"
|
| 725 |
+
},
|
| 726 |
+
{
|
| 727 |
+
"frame": 137,
|
| 728 |
+
"path": "0137.png",
|
| 729 |
+
"sha256": "6e1a6190c18f3e804d9636f6ef8c46154bd411001f7ab33628bde5273db2bdb8"
|
| 730 |
+
},
|
| 731 |
+
{
|
| 732 |
+
"frame": 138,
|
| 733 |
+
"path": "0138.png",
|
| 734 |
+
"sha256": "9ca29f858a09c68a928ba4c96bda79daefd9dd0134dcae99636e33b3bba2900c"
|
| 735 |
+
},
|
| 736 |
+
{
|
| 737 |
+
"frame": 139,
|
| 738 |
+
"path": "0139.png",
|
| 739 |
+
"sha256": "d27e05e5fd224d4eaf4dab0e6eeb00160cbdea83e4dc23249eefb38f57987252"
|
| 740 |
+
},
|
| 741 |
+
{
|
| 742 |
+
"frame": 140,
|
| 743 |
+
"path": "0140.png",
|
| 744 |
+
"sha256": "139bf106634fd9fb522395bb17b806a407b6c5f369131e399b9e9111e2c53cb3"
|
| 745 |
+
},
|
| 746 |
+
{
|
| 747 |
+
"frame": 141,
|
| 748 |
+
"path": "0141.png",
|
| 749 |
+
"sha256": "e7c00c0e2dbd0d73669d87a0698e719657d546376c165e3a47f4ead825490764"
|
| 750 |
+
},
|
| 751 |
+
{
|
| 752 |
+
"frame": 142,
|
| 753 |
+
"path": "0142.png",
|
| 754 |
+
"sha256": "0a785fbd0fd5dad77bed978fbfa91d584d7416e71500b1b3af61ca6f556811a4"
|
| 755 |
+
},
|
| 756 |
+
{
|
| 757 |
+
"frame": 143,
|
| 758 |
+
"path": "0143.png",
|
| 759 |
+
"sha256": "5e2235dcada283dd151b4c8cfa5c72accbd021e9017d57d89384fafccce704f1"
|
| 760 |
+
},
|
| 761 |
+
{
|
| 762 |
+
"frame": 144,
|
| 763 |
+
"path": "0144.png",
|
| 764 |
+
"sha256": "14cbab3f0ab0f8ec53e2787348f3b5831274b8992f5ccdd218f981da8143105a"
|
| 765 |
+
},
|
| 766 |
+
{
|
| 767 |
+
"frame": 145,
|
| 768 |
+
"path": "0145.png",
|
| 769 |
+
"sha256": "1e262ee83bbf6dd98d3e81e9730887fa34200bc161763b592e187b2404d01f29"
|
| 770 |
+
},
|
| 771 |
+
{
|
| 772 |
+
"frame": 146,
|
| 773 |
+
"path": "0146.png",
|
| 774 |
+
"sha256": "837a8d0401a2c6a8fc043a8f9c4aeda752f59c1d3e5c4b3d82b337b7531227dc"
|
| 775 |
+
},
|
| 776 |
+
{
|
| 777 |
+
"frame": 147,
|
| 778 |
+
"path": "0147.png",
|
| 779 |
+
"sha256": "85b1710352e150ace0d10d0c2958e6346e20008333dcc5c41179b00918f1d1f3"
|
| 780 |
+
},
|
| 781 |
+
{
|
| 782 |
+
"frame": 148,
|
| 783 |
+
"path": "0148.png",
|
| 784 |
+
"sha256": "1ee7215e1f9566e0dbf75d48313d221e65328ccbc3197b29162829edd656c823"
|
| 785 |
+
},
|
| 786 |
+
{
|
| 787 |
+
"frame": 149,
|
| 788 |
+
"path": "0149.png",
|
| 789 |
+
"sha256": "5b7233d62b0af1c2341009e206cab812910ca8b011c156c34740a65ee2ba06e4"
|
| 790 |
+
}
|
| 791 |
+
]
|
| 792 |
+
}
|
episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/colored-obb/prompt.txt
ADDED
|
@@ -0,0 +1,38 @@
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
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|
|
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|
|
|
|
|
|
| 1 |
+
AWM_PROXY_CONTROL. Two visual references accompany this text. <Video 1> is the conditioning proxy video: treat it as the exact spatiotemporal reference for where every subject is, how large it is and how it moves, but never as an appearance template or literal target geometry. <Picture 1> is the global RGB anchor image: it defines identity and appearance, never motion. <Picture 1> is the ABSOLUTE standard for the worldview, art direction and overall style of the entire take, and on worldview, art direction and style it outranks even the description below. It provides NOTHING about any later frame's camera, composition, motion or interactions. Each subject's position and motion come from <Video 1>. A subject's appearance follows <Picture 1> when that subject is visible in it; subjects not visible in <Picture 1> take their appearance from the text, rendered consistently in <Picture 1>'s worldview and art direction.
|
| 2 |
+
|
| 3 |
+
Human proxies in <Video 1> provide only framewise root position, occupied scale (in this representation the box is the entity's exact extent), and whole-body root orientation, which are exact and must be followed precisely. They carry no information about character appearance and do not represent identity, face, hairstyle, clothing, materials, colors, visual effects, anatomy, bones, joints, limb articulation, detailed posture, torso or head pose, hand pose, action phase, or physical contact. Reconstruct each character's appearance from <Picture 1> and the text, and reconstruct articulated motion from the timestamped text. Never reproduce a human proxy as a skeleton, stick figure, mannequin, node-connected body, or exposed rig. Left and right refer to each person's own body unless explicitly stated as screen direction. On every human, vehicle and animal proxy in <Video 1> the white face is the front of that entity's body: white there is a direction code, never an object, a material or a light, and it must not be painted. The hex colour tags used below only say which proxy stands for which subject: they are identity codes, never colours or materials of the result. Wherever <Video 1> shows a subject only as a flat single-colour shape, that shape is likewise only a placeholder for position, size and motion: draw the complete real person, animal or object the text names in its place.
|
| 4 |
+
|
| 5 |
+
Roads, terrain, buildings, relative depth, rough scale, and layout in <Video 1> provide denser but still approximate structural cues. Conditioning colors, proxy geometry, node markers, rigging structures, and other visualization artifacts must never appear in the final video.
|
| 6 |
+
|
| 7 |
+
When sources conflict, resolve in this order: (1) geometry, camera, position and motion follow <Video 1>; (2) the worldview, art direction and overall style follow <Picture 1> absolutely - above the description below; identity, appearance and materials follow <Picture 1> for subjects visible in it, and follow the text for subjects not visible in it; (3) the timestamped text defines the concrete events, actions and rewrite targets within those constraints.
|
| 8 |
+
|
| 9 |
+
Clip contract: this clip is the very beginning of the take - nothing precedes it. <Picture 1> is the global appearance anchor for the whole take, and the first frame of the target is locked to this exact image: the clip begins at precisely this visual state - identities, appearance, materials, art direction, lighting, camera framing and layout - and continues directly from it while performing the timestamped actions. Do not restart, redesign or re-interpret any identity.
|
| 10 |
+
|
| 11 |
+
subject_definitions:
|
| 12 |
+
<Picture 1> is the first frame of [Shot 1]: the photoreal opening frame of the target video, showing a standoff in a paved industrial yard where a central protagonist in tactical gear faces two armed men near warehouses and cargo containers, exactly as they must appear at 00:00.000.
|
| 13 |
+
<Video 1> is the conditioning proxy video of the same 5-second shot (its role is fixed by the control block above). The clip contains exactly 3 human proxies standing for <Subject 1> (the protagonist), <Subject 3> (armed person 1), <Subject 4> (armed person 2); nothing else in <Video 1> is a person or an interaction object. The proxy tagged #cdf47b (person) never enters the frame of this shot: no figure or object appears for it and none must be added.
|
| 14 |
+
<Subject 1> is the protagonist: in <Picture 1> a bald adult male seen from behind, wearing a grey tactical bulletproof vest over a black long-sleeved shirt, camouflage cargo trousers, and black combat boots. He is holding a handgun with both hands, aiming forward; in <Video 1> the human proxy tagged #f47be9, whose white face is its front.
|
| 15 |
+
<Subject 2> is the environment and its fixed spatial arrangement: in <Picture 1> a vast paved asphalt lot marked with mustard painted lines and cross-hatching. The background features large industrial warehouses with corrugated metal siding and roll-up doors. A central loading gantry structure stands between buildings. To the right, stacked shipping containers in forest green and rust red are visible. Distant mountain ridges fade into a hazy, overcast sky; in <Video 1> the same environment layout is represented by flat semantic-colour proxy geometry: approximate structural cues for layout, relative depth and rough scale, never target materials or conditioning colours.
|
| 16 |
+
<Subject 3> is armed person 1: in <Picture 1> a man with short brown hair, wearing a brown leather jacket, khaki trousers, and dark shoes. He is holding a handgun with both hands, aiming towards the protagonist; in <Video 1> the human proxy tagged #f47b7b that starts on the left of the frame, whose white face is its front.
|
| 17 |
+
<Subject 4> is armed person 2: in <Picture 1> a man with dark hair, wearing a navy blazer over a dark shirt, black trousers, and black sneakers. He is holding a handgun with both hands, aiming towards the protagonist; in <Video 1> the human proxy tagged #7baaf4, whose white face is its front.
|
| 18 |
+
|
| 19 |
+
summary:
|
| 20 |
+
[keyframe completion + reference generation] Starting exactly from <Picture 1> as the first frame of [Shot 1], generate a 5.00-second continuous shot in <Subject 2> of <Subject 1> shooting armed person 1 down while armed people on the move fire back, involving <Subject 3> and <Subject 4>. Use <Video 1> for layout, root motion, object trajectories, action timing and the camera path, and keep the appearance, materials and lighting established in <Picture 1>.
|
| 21 |
+
|
| 22 |
+
retention_analysis:
|
| 23 |
+
<Picture 1> ([Shot 1] first frame): fully_preserved - the first frame of the target video reproduces this image exactly, including every person's appearance, the objects, the scene layout, materials, lighting and framing; later frames evolve continuously from it.
|
| 24 |
+
<Video 1> (whole-shot spatial and temporal structure): fully_preserved - geometry, camera, placement, root motion and object trajectories follow <Video 1> as a coarse spatiotemporal reference; appearance, limb articulation, detailed posture and physical contact are not encoded in the proxy.
|
| 25 |
+
<Subject 1> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation (the white face of the box is the front of the body), identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
|
| 26 |
+
<Subject 2> (appears in [Shot 1]): partially_preserved - retain terrain, object layout and architectural forms from <Video 1>; surfaces, materials and lighting come from <Picture 1>.
|
| 27 |
+
<Subject 3> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation (the white face of the box is the front of the body), identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
|
| 28 |
+
<Subject 4> (appears in [Shot 1]): partially_preserved - retain the proxy's framewise root position, occupied scale, root orientation (the white face of the box is the front of the body), identity continuity and interaction timing from <Video 1>; reconstruct its appearance from <Picture 1> and its articulated motion from the timeline below.
|
| 29 |
+
|
| 30 |
+
detailed_description:
|
| 31 |
+
Photorealistic natural lighting, physically plausible scale, detailed real-world materials and natural human anatomy; no proxy colours, wireframes, block figures or game UI.
|
| 32 |
+
[Shot 1] The shot opens exactly on <Picture 1> and evolves continuously from that frame. <Subject 2>, the setting, is a vast paved asphalt lot marked with mustard painted lines and cross-hatching. The background features large industrial warehouses with corrugated metal siding and roll-up doors. A central loading gantry structure stands between buildings. To the right, stacked shipping containers in forest green and rust red are visible. Distant mountain ridges fade into a hazy, overcast sky, keeping the spacing and sizes of <Video 1>. <Subject 1>, the protagonist, is a bald adult male seen from behind, wearing a grey tactical bulletproof vest over a black long-sleeved shirt, camouflage cargo trousers, and black combat boots. He is holding a handgun with both hands, aiming forward, as seen in <Picture 1>. <Subject 3>, armed person 1, is a man with short brown hair, wearing a brown leather jacket, khaki trousers, and dark shoes. He is holding a handgun with both hands, aiming towards the protagonist, as seen in <Picture 1>. <Subject 4>, armed person 2, is a man with dark hair, wearing a navy blazer over a dark shirt, black trousers, and black sneakers. He is holding a handgun with both hands, aiming towards the protagonist, as seen in <Picture 1>. All people keep the same face, build and clothing throughout, with clothing folds responding naturally to movement. The action follows <Video 1> according to this timeline: From 00:00.000 to 00:02.767, the protagonist keeps a handgun raised in both hands, aimed at the armed people in front of them, and fires at them; some of them move slowly across the open ground and fire back; armed person 2 moves about 2 metres along its route; the protagonist moves about 4 metres along its route. From 00:02.767 to 00:05.000, the protagonist shoots armed person 1, who collapses to the ground within about half a second, then lies motionless for the rest of the shot; everyone else stays on their feet, the protagonist keeps the handgun raised and the other armed people keep firing back; armed person 1 drops about half a metre; armed person 2 moves about 2 metres along its route; the protagonist moves about 4 metres along its route. Keep the reference's fixed 50.984-degree vertical field of view. Preserve the single take and its pacing, without cuts or a new camera path. Keep world geometry, object identities and materials stable throughout the camera movement; reveal newly visible surfaces with the same layout and appearance; introduce no extra people or foreground obstacles. No interface overlays, captions, watermarks, dialogue or music.
|
| 33 |
+
|
| 34 |
+
overall_soundscape:
|
| 35 |
+
The ambient hum of wind across the open yard and distant traffic, punctuated by the sharp metallic click of a pistol slide being racked.
|
| 36 |
+
|
| 37 |
+
non_diegetic_music:
|
| 38 |
+
N/A
|
episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/colored-obb/render-profile.json
ADDED
|
@@ -0,0 +1,419 @@
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| 1 |
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| 2 |
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| 3 |
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|
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|
| 319 |
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|
| 320 |
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|
| 321 |
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|
| 322 |
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|
| 323 |
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|
| 324 |
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|
| 325 |
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|
| 327 |
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|
| 328 |
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|
| 329 |
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|
| 330 |
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-1
|
| 331 |
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|
| 332 |
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|
| 333 |
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|
| 334 |
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|
| 335 |
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|
| 336 |
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|
| 337 |
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|
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|
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| 361 |
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| 362 |
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|
| 363 |
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|
| 364 |
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|
| 365 |
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|
| 366 |
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|
| 367 |
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|
| 368 |
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|
| 369 |
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|
| 370 |
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|
| 371 |
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|
| 372 |
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|
| 373 |
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|
| 374 |
+
"white",
|
| 375 |
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"mixed",
|
| 376 |
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"colored-obb"
|
| 377 |
+
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|
| 378 |
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|
| 379 |
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|
| 380 |
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|
| 381 |
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|
| 382 |
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"pose": "synthesized 67-joint Coastal body",
|
| 383 |
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"recordedJointsUnchanged": true
|
| 384 |
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|
| 385 |
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| 386 |
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| 413 |
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|
| 418 |
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"wallMs": 7059.287200999999
|
| 419 |
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}
|
episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/colored-obb/sample.json
ADDED
|
@@ -0,0 +1,79 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"assets": "../../../scene/scene.glb",
|
| 3 |
+
"camera": "follow",
|
| 4 |
+
"cameraData": "../../../cameras/follow/camera.json",
|
| 5 |
+
"cameraIndex": "../../../cameras/cameras.json",
|
| 6 |
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|
| 7 |
+
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|
| 8 |
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"cameras/cameras.json": "b22d9af06f541ebe86e558945e19453829015164e692a04347d91df0a8617fc7",
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| 9 |
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|
| 10 |
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"manifest.json": "5bfbd150458616160d763236559463f06b5571fb03e24c4627e390edba5059d4",
|
| 11 |
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"scene/frames.jsonl.gz": "7642154c6bfa28e7bfba449ad50efad2d874bad579cc1ba6b68cae04a344a802",
|
| 12 |
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|
| 13 |
+
},
|
| 14 |
+
"currentSourceHashesScope": "Current installed episode-relative recording bytes, after visual repair.",
|
| 15 |
+
"depth": null,
|
| 16 |
+
"depthAvailable": false,
|
| 17 |
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"displayBoxes": "obb-frames.jsonl.gz",
|
| 18 |
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"displayBoxesSha256": "540cc28d6f5a4317a945c4ada079fae6eacd9ab6597e82fcbf59ef73ee2ade7e",
|
| 19 |
+
"durationSeconds": 5,
|
| 20 |
+
"episodeId": "ndm-08-cam-dynamic_obj-dynamic-death",
|
| 21 |
+
"firstFrame": "../prompt-context/first_frame.png",
|
| 22 |
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"firstFrameKind": "benchmark-generated-anchor",
|
| 23 |
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"firstFrameSha256": "a6cfe2a1cd1c779febe81dee610abc10b36bef1197501f3f40af419fc3a0bdee",
|
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"fps": 30,
|
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"frameCount": 150,
|
| 26 |
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"height": 480,
|
| 27 |
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"ids": "ids/index.json",
|
| 28 |
+
"manifest": "../../../manifest.json",
|
| 29 |
+
"matchesOriginalGalleryVideo": false,
|
| 30 |
+
"metadata": "sample.json",
|
| 31 |
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"obbFrames": "obb-frames.jsonl.gz",
|
| 32 |
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"obbFramesSha256": "540cc28d6f5a4317a945c4ada079fae6eacd9ab6597e82fcbf59ef73ee2ade7e",
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|
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|
| 36 |
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"preview": "preview.png",
|
| 37 |
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"prompt": "prompt.txt",
|
| 38 |
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"promptBinding": {
|
| 39 |
+
"promptReuse": "Prompt bytes and RGB conditioning retained; visual proxy repair preserves recorded motion and cameras.",
|
| 40 |
+
"revision": "../../../../../../provenance/probench-prompt-sync.json",
|
| 41 |
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|
| 42 |
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|
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| 46 |
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"visualRevision": "../../../../../../provenance/neon-opacity-fix-20261008/revision.json"
|
| 47 |
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},
|
| 48 |
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"promptContext": {
|
| 49 |
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"appearance": "../prompt-context/appearance.json",
|
| 50 |
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"engineContext": "../prompt-context/engine.context.json",
|
| 51 |
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"engineDescription": "../prompt-context/engine.description.txt",
|
| 52 |
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"firstFrameMetadata": "../prompt-context/first_frame.json",
|
| 53 |
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"sceneContext": "../prompt-context/scene-context.json",
|
| 54 |
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"style": "../prompt-context/style.json"
|
| 55 |
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},
|
| 56 |
+
"promptFiles": [
|
| 57 |
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{
|
| 58 |
+
"bytes": 11196,
|
| 59 |
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"path": "prompt.txt",
|
| 60 |
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"sha256": "dd440f31113c13e95ddb66608bf147b1677c9c370d2fbd9bb1952a682a9f5210"
|
| 61 |
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}
|
| 62 |
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],
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"referenceVideoSha256": "d688050a906f4c0e341729ef205744a83b03f76cb8cbdd84cd1527b82bcf0041",
|
| 64 |
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"renderProfile": "render-profile.json",
|
| 65 |
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"representation": "colored-obb",
|
| 66 |
+
"scenario": "cam-dynamic_obj-dynamic-death",
|
| 67 |
+
"selectionReason": "Restore translucent colored OBB faces: instance-color alpha 0.5, white body-front alpha 0.6 and back-facing white alpha 0.25; preserve body-facing display bounds, recorded states and cameras.",
|
| 68 |
+
"source": "../../../source/source.json",
|
| 69 |
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"sourceHashBase": "../../..",
|
| 70 |
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"sourceHashesScope": "original-recording",
|
| 71 |
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"sourceSha256": "6c2ee1311547b5aa4b04f97135f4950512d8c2840b5ae89458e36b1dc8d86135",
|
| 72 |
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"sourceVideo": "2026-06-09 08-22-10",
|
| 73 |
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"states": "../../../scene/frames.jsonl.gz",
|
| 74 |
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"verification": "verification.json",
|
| 75 |
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"video": "video.mp4",
|
| 76 |
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"videoSha256": "d688050a906f4c0e341729ef205744a83b03f76cb8cbdd84cd1527b82bcf0041",
|
| 77 |
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"visualRevision": "../../../../../../provenance/neon-opacity-fix-20261008/revision.json",
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"width": 832
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}
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episodes/gunfight/cam-dynamic_obj-dynamic-death-3/views/follow/colored-obb/verification.json
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"previewOnly": false,
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"scope": "Replay state, camera, depth and decode checks; no assertion of historical pixel equality.",
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"status": "passed",
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