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| license: other | |
| license_name: worldrover-research | |
| pretty_name: WorldRover — paris | |
| task_categories: | |
| - depth-estimation | |
| - robotics | |
| tags: | |
| - video | |
| - panoramic | |
| - equirectangular | |
| - depth | |
| - camera-pose | |
| - embodied-ai | |
| - world-model | |
| - synthetic | |
| size_categories: | |
| - 100B<n<1T | |
| # WorldRover — paris | |
| Parisian city blocks, outdoor. **23 clips per view, 30.7 min each of panoramic and first-person video**, | |
| 30 fps, with lossless per-frame depth, camera pose and action labels. | |
| `pano/<clip_id>` and `fp/<clip_id>` share the same camera path: the first-person clip was rendered | |
| from the panoramic clip's per-frame trajectory, so frame *k* of one is frame *k* of the other and | |
| the two pose files match exactly. | |
| | | | | |
| |---|---| | |
| | Clips | 23 per view (46 total) | | |
| | Duration | 30.7 min per view | | |
| | Panoramic | 4096x2048 equirectangular — 18 GB rgb + 134 GB depth | | |
| | First person | 1280x720 pinhole, hfov 65.5 deg — ~15 GB | | |
| ``` | |
| paris/ | |
| pano/<clip_id>/ rgb.mp4 depth/{depth.mkv,depth.meta.json} | |
| camera_trajectory.csv description.json | |
| gamepad_format/ trajectory.png | |
| fp/<clip_id>/ (same structure) | |
| ``` | |
| ## Tools | |
| ```bash | |
| git clone https://github.com/AlayaLab/WorldRover | |
| pip install -r WorldRover/tools/requirements.txt # numpy, opencv-python; ffmpeg/ffprobe on PATH | |
| cd WorldRover/tools # the package is not pip-installable yet | |
| ``` | |
| ```python | |
| from worldrover import Clip | |
| clip = Clip("/data/WorldRover-paris/venice/fp/venice_000003") | |
| rgb, depth_m = clip.rgb_frame(100), clip.depth_frame(100) # sRGB uint8; planar metres | |
| pts = clip.points_world(100) # world points, centimetres | |
| ``` | |
| Three conventions the tools handle for you, and that are easy to get wrong by hand: | |
| depth codes are **log-quantized** and store **radial** distance (convert before | |
| unprojecting); `camera_trajectory.csv` has `n_frames + 1` rows (the last is the closing | |
| keyframe, the authoritative count is `depth/depth.meta.json`); poses are Unreal-style — | |
| left-handed, centimetres, X-forward / Y-right / Z-up, camera looking down its own +X. | |
| ## Related | |
| * Collection (all parts in one place): https://huggingface.co/collections/AlayaLab/worldrover-6ab4ee625ea9252fbae26a66 | |
| * Preview release, lite subset (no depth, ~103 GB): https://huggingface.co/datasets/AlayaLab/WorldRover-preview | |
| * Full per-scene: [med_village](https://huggingface.co/datasets/AlayaLab/WorldRover-med_village) · [paris](https://huggingface.co/datasets/AlayaLab/WorldRover-paris) · [venice](https://huggingface.co/datasets/AlayaLab/WorldRover-venice) · [art_nouveau](https://huggingface.co/datasets/AlayaLab/WorldRover-art_nouveau) | |
| * Newer releases: [WorldRover-6scenes](https://huggingface.co/datasets/AlayaLab/WorldRover-6scenes) — six scenes, 600 paired clips per view, 7.6 TB · [WorldRover-styles](https://huggingface.co/datasets/AlayaLab/WorldRover-styles) — the same trajectories under six lighting/style treatments | |
| * Tools: https://github.com/AlayaLab/WorldRover | |
| ## License | |
| Rendered video, depth, camera pose and action labels are released for research use. The | |
| underlying 3D environments are third-party commercial assets, are **not** redistributed | |
| here, and each clip's `description.json` records its asset pack and license. Tools are MIT. | |