my-unity-assets / Assets /Scripts /PlayerMovement.cs

Commit History

  1. Add mirrored left-hand prefab and improve wall-sticking

    0d8e3e4

  1. Enhanced ClimbHandController functionality with improved and robust animation handling.⁠

    adfc8fc
  2. Introduced climb-related events to notify external systems of climb state changes, Added properties for normalized stick time and wall-sticking state.⁠

    60b1f3d

  1. Introduced a new interaction system to standardize and manage object interactions.

    dfdb6c1
  2. Improve jump buffering and add new material

    6e5e518
  3. Refactor wall detection to use chest-level origin

    ffe1596
  4. Improve wall detection, climbing, and input buffering

    60eed86
  5. Add a wall stick mecanism with UI with smooth lerp and auto-stick

    aa3961d

  1. Enhance player movement and add UI for wall climbing

    e1cb763
  2. Refactor wall mechanics and improve movement handling⁠

    8ad6fca

  1. Add wall climbing and wall sticking mechanics

    e516659
  2. Enhance stamina UI with color feedback and smooth transitions

    792f92b
  3. Add stamina system with UI and sprinting constraints

    41be7b6
  4. Add sprinting mechanics and improve movement handling

    e150f6a
  5. Overhauled the `PlayerMovement.cs` script to introduce smoother acceleration, braking, and deceleration mechanics, improving movement realism on different surfaces. Added UI integration to display player velocity using TextMesh Pro.

    d8504ac
  6. Add new materials, prefabs, and refactor PlayerMovement⁠

    ba3c4f4

  1. Improve ground detection and add new assets

    013a543
  2. Adjust player movement and implement custom gravity system

    3cbae3a
  3. Refactor Player Jump V2

    92a1fc0
  4. Add jump mechanics V1

    04b1a9b
  5. Add camera rotation caching and player movement script⁠

    12fea46