Updated PlayerMovement to support ClimbHandController with wall hit point s.
Introduced climb-related events to notify external systems of climb state changes, Added properties for normalized stick time and wall-sticking state.
manage the FPS climb hand visibility, position, and animations. The hand responds to climb events, transitioning smoothly between states and playing animations for wall-sticking. Added safeguards for event subscriptions and coroutine management.
Enhanced climb prompt handling to trigger events when visibility changes. Added metadata for the new `ClimbHandController.cs` script.
Introduced a new interaction system to standardize and manage object interactions.
Overhauled the `PlayerMovement.cs` script to introduce smoother acceleration, braking, and deceleration mechanics, improving movement realism on different surfaces. Added UI integration to display player velocity using TextMesh Pro.
- Added new materials: "Ice", "templategrid", and "templategrid2".
- Adjusted "Red.mat" properties for glossiness, metallic, and color.
- Added a new prefab "Ice" with a BoxCollider and Ice material.
- Refactored PlayerMovement.cs to handle surface-specific movement:
- Introduced `currentMoveSpeed` and drag variables for dynamic control.
- Added logic for surface-based friction and speed adjustments.
- Updated SampleScene.unity:
- Replaced redundant GameObjects with prefab instances.
- Adjusted transforms, colliders, and material assignments.
- Added `.meta` files for new assets and updated NavMesh settings.
- Miscellaneous changes to improve gameplay dynamics:
- Increased `jumpForce` and `jumpCoolDown`.
- Added `gravityMultiplier` for enhanced gravity effects.