Files changed (47) hide show
  1. README.md +146 -29
  2. nfru/test/0000.safetensors +3 -0
  3. nfru/train/0000.safetensors +3 -0
  4. nfru/train/0001.safetensors +3 -0
  5. nfru/train/0002.safetensors +3 -0
  6. nfru/val/0000.safetensors +3 -0
  7. {test → nss/test}/test_full_resolution_sample.safetensors +0 -0
  8. {train → nss/train}/bistro/0002/0080/0002.safetensors +0 -0
  9. {train → nss/train}/bistro/0002/0081/0002.safetensors +0 -0
  10. {train → nss/train}/bistro/0002/0082/0002.safetensors +0 -0
  11. {train → nss/train}/bistro/0002/0083/0002.safetensors +0 -0
  12. {train → nss/train}/bistro/0002/0084/0002.safetensors +0 -0
  13. {train → nss/train}/bistro/0002/0085/0002.safetensors +0 -0
  14. {train → nss/train}/bistro/0002/0086/0002.safetensors +0 -0
  15. {train → nss/train}/bistro/0002/0087/0002.safetensors +0 -0
  16. {train → nss/train}/bistro/0002/0088/0002.safetensors +0 -0
  17. {train → nss/train}/bistro/0002/0089/0002.safetensors +0 -0
  18. {train → nss/train}/bistro/0002/0091/0002.safetensors +0 -0
  19. {train → nss/train}/bistro/0002/0092/0002.safetensors +0 -0
  20. {train → nss/train}/bistro/0002/0093/0002.safetensors +0 -0
  21. {train → nss/train}/bistro/0002/0094/0002.safetensors +0 -0
  22. {train → nss/train}/bistro/0002/0095/0002.safetensors +0 -0
  23. {train → nss/train}/bistro/0002/0096/0002.safetensors +0 -0
  24. {train → nss/train}/bistro/0002/0097/0002.safetensors +0 -0
  25. {train → nss/train}/bistro/0002/0098/0002.safetensors +0 -0
  26. {train → nss/train}/bistro/0002/0099/0002.safetensors +0 -0
  27. {train → nss/train}/bistro/0002/0100/0002.safetensors +0 -0
  28. {train → nss/train}/bistro/0002/0101/0002.safetensors +0 -0
  29. {train → nss/train}/bistro/0002/0102/0002.safetensors +0 -0
  30. {train → nss/train}/bistro/0002/0103/0002.safetensors +0 -0
  31. {train → nss/train}/bistro/0002/0104/0002.safetensors +0 -0
  32. {train → nss/train}/bistro/0002/0105/0002.safetensors +0 -0
  33. {train → nss/train}/bistro/0002/0106/0002.safetensors +0 -0
  34. {train → nss/train}/bistro/0002/0108/0002.safetensors +0 -0
  35. {train → nss/train}/bistro/0002/0109/0002.safetensors +0 -0
  36. {train → nss/train}/bistro/0002/0110/0002.safetensors +0 -0
  37. {train → nss/train}/bistro/0002/0111/0002.safetensors +0 -0
  38. {train → nss/train}/bistro/0002/0112/0002.safetensors +0 -0
  39. {train → nss/train}/bistro/0002/0113/0002.safetensors +0 -0
  40. {train → nss/train}/bistro/0002/0114/0002.safetensors +0 -0
  41. {train → nss/train}/bistro/0002/0115/0002.safetensors +0 -0
  42. {train → nss/train}/bistro/0002/0116/0002.safetensors +0 -0
  43. {train → nss/train}/bistro/0002/0117/0002.safetensors +0 -0
  44. {train → nss/train}/bistro/0002/0118/0002.safetensors +0 -0
  45. {val → nss/val}/bistro/0002/0090/0002.safetensors +0 -0
  46. {val → nss/val}/bistro/0002/0107/0002.safetensors +0 -0
  47. {val → nss/val}/bistro/0002/0119/0002.safetensors +0 -0
README.md CHANGED
@@ -5,6 +5,7 @@ tags:
5
  - neural-graphics
6
  - gaming
7
  - graphics
 
8
  language:
9
  - en
10
  size_categories:
@@ -15,55 +16,171 @@ size_categories:
15
 
16
  ![](https://huggingface.co/datasets/Arm/neural-graphics-dataset/resolve/main/bistro-output-colour-gamma.jpg)
17
 
18
- A collection of reference images and image sequences along with the corresponding motion, depth and other data required to train, validate and test neural super sampling algorithms.
19
 
20
- ## Dataset Details
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
21
 
22
  ### Dataset Description
23
 
24
- The current version of the dataset includes a limited set of data for Neural Super Sampling (see [NSS model](https://huggingface.co/Arm/neural-super-sampling) for more detail). The main purpose is to demonstrate how the [NSS model development flow](https://github.com/arm/neural-graphics-model-gym) works. It is not designed to provide a comprehensive dataset for complete model (re)training. Future releases of the [Neural Graphics Model Gym](https://github.com/arm/neural-graphics-model-gym) will provide tools to capture and convert content for use in model training and retraining.
25
 
26
- - **Curated by:** Arm Limited
27
- - **License:** [Arm_AI_Model_Community_License](https://huggingface.co/datasets/Arm/neural-graphics-dataset/blob/main/Arm_AI_Model_Community_License_v1_0_PRE-1154.pdf)
28
 
29
  ### Dataset Sources
30
 
31
- The dataset was captured from [Amazon Lumberyard Bistro](http://developer.nvidia.com/orca/amazon-lumberyard-bistro) scene implemented in [Unreal® Engine](https://www.unrealengine.com/)
32
  - **Original asset location:** [Morgan McGuire, Computer Graphics Archive, July 2017](https://casual-effects.com/g3d/data10/research/model/bistro/Exterior.zip)
33
 
34
- ## Dataset Structure
35
 
36
- The dataset is in a shape of [Safetensors](https://huggingface.co/docs/safetensors/en/index) files for training, validataion and testing:
37
 
38
  ```
39
- neural-graphics-dataset /
40
- ├── test/ # test set
41
- ├── train/ # training set
42
- └── val/ # validation set
 
43
  ```
44
 
45
- Each Safetensor file contains the following data for training Neural Super Sampling:
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
46
 
47
- - `colour_linear` - low resolution color data in linear format
48
- - `ground_truth_linear` - high resolution color data in linear format
49
- - `depth` - per-pixel depth data
50
- - `depth_params` - additional depth parameters
51
- - `motion_lr` - low resolution motion vectors
52
- - `motion` - high resolution motion vectors
53
- - `exposure` - exposure values
54
- - `jitter` - jitter vector
55
- - `render_size` - low resolution image shape
56
- - `zNear` - camera near plane values
57
- - `zFar` - camera far plane values
58
 
59
- ## Bias, Risks, and Limitations
60
 
61
  The training set contains a limited number of frames to be used as training data. It is intended for use with [NSS tutorials](https://github.com/arm/neural-graphics-model-gym-examples) and experimentation with the [NSS algorithm](https://github.com/arm/neural-graphics-model-gym).
62
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
63
 
64
- ## More Information
65
 
66
- A pre-trained Neural Super Sampling model can be accessed from the [NSS model card](https://huggingface.co/Arm/neural-super-sampling)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
67
 
68
  ## License
69
 
@@ -71,6 +188,6 @@ The Neural Graphics Dataset is released under [Arm AI Model Community License](h
71
 
72
  ## Trademark notice
73
 
74
- Arm® is a registered trademarks of Arm Limited (or its subsidiaries) in the US and/or elsewhere.
75
 
76
- Unreal, Unreal Engine, and the Unreal Engine logo are trademarks or registered trademarks of Epic Games, Inc. in the USA and elsewhere.
 
5
  - neural-graphics
6
  - gaming
7
  - graphics
8
+ - datasets
9
  language:
10
  - en
11
  size_categories:
 
16
 
17
  ![](https://huggingface.co/datasets/Arm/neural-graphics-dataset/resolve/main/bistro-output-colour-gamma.jpg)
18
 
19
+ A compact collection of reference image sequences with accompanying motion, depth, and related rendering data, designed for training, validation, and evaluation of neural graphics models.
20
 
21
+ It is intended for use with models in the [Neural Graphics Model Gym](https://github.com/arm/neural-graphics-model-gym), including:
22
+
23
+ - [Neural Super Sampling (NSS)](https://huggingface.co/Arm/neural-super-sampling)
24
+ - [Neural Frame Rate Upscaling (NFRU)](https://huggingface.co/Arm/neural-frame-rate-upscaling)
25
+
26
+ The dataset is intended as a small, practical example dataset for tutorials and experimentation. For best performance in production-level training, we recommend collecting a substantially larger dataset using a wide variety of scenes that reflect the types of content the models will be expected to handle.
27
+
28
+ The model-specific sections below provide the minimum dataset sizes used to train each model.
29
+
30
+ <table>
31
+ <tr><td><strong>Curated By</strong></td><td>Arm Limited</td></tr>
32
+ <tr><td><strong>License</strong></td><td><a href="https://huggingface.co/datasets/Arm/neural-graphics-dataset/blob/main/Arm_AI_Model_Community_License_v1_0_PRE-1154.pdf">Arm AI Model Community License</a></td></tr>
33
+ </table>
34
+
35
+ ---
36
+
37
+ ## Neural Super Sampling (NSS)
38
 
39
  ### Dataset Description
40
 
41
+ The current dataset includes a compact collection of data for [NSS](https://huggingface.co/Arm/neural-super-sampling). Its primary purpose is to demonstrate the NSS model development workflow in the [Neural Graphics Model Gym](https://github.com/arm/neural-graphics-model-gym). To train NSS, we use a dataset containing more than 50,000 frames. In general, larger datasets improve machine learning model performance.
42
 
43
+ A [plugin](https://github.com/arm/neural-graphics-data-capture-for-unreal) for capturing data in Unreal® Engine is available to capture your own content for use in (re)training or evaluation in the Neural Graphics Model Gym.
 
44
 
45
  ### Dataset Sources
46
 
47
+ The NSS dataset was captured from the [Amazon Lumberyard Bistro](http://developer.nvidia.com/orca/amazon-lumberyard-bistro) scene implemented in [Unreal Engine](https://www.unrealengine.com/).
48
  - **Original asset location:** [Morgan McGuire, Computer Graphics Archive, July 2017](https://casual-effects.com/g3d/data10/research/model/bistro/Exterior.zip)
49
 
50
+ ### Dataset Structure
51
 
52
+ The NSS dataset uses sequence-level [Safetensors](https://huggingface.co/docs/safetensors/en/index) files for training, validation, and testing. Each file stores one full captured sequence rather than one single frame.
53
 
54
  ```
55
+ neural-graphics-dataset/
56
+ └── nss/
57
+ ├── test/ # test set
58
+ ├── train/ # training set
59
+ └── val/ # validation set
60
  ```
61
 
62
+ ### Safetensors Contents
63
+
64
+ Each NSS Safetensors file contains the following data:
65
+
66
+ | Tensor | Description |
67
+ |-----------------------|---------------------------------------------|
68
+ | `colour_linear` | Low-resolution color data in linear format |
69
+ | `ground_truth_linear` | High-resolution color data in linear format |
70
+ | `depth` | Per-pixel depth data |
71
+ | `depth_params` | Additional depth parameters |
72
+ | `motion_lr` | Low-resolution motion vectors |
73
+ | `motion` | High-resolution motion vectors |
74
+ | `exposure` | Exposure values |
75
+ | `jitter` | Jitter vector |
76
+ | `render_size` | Low-resolution image shape |
77
+ | `zNear` | Camera near plane values |
78
+ | `zFar` | Camera far plane values |
79
 
80
+ The training and validation sets use cropped, reduced-resolution data, while the test set is provided at the original capture resolution.
 
 
 
 
 
 
 
 
 
 
81
 
82
+ ### Bias, Risks, and Limitations
83
 
84
  The training set contains a limited number of frames to be used as training data. It is intended for use with [NSS tutorials](https://github.com/arm/neural-graphics-model-gym-examples) and experimentation with the [NSS algorithm](https://github.com/arm/neural-graphics-model-gym).
85
 
86
+ ### Related Resources
87
+
88
+ A pre-trained Neural Super Sampling model can be accessed from the [NSS model card](https://huggingface.co/Arm/neural-super-sampling).
89
+
90
+ ---
91
+
92
+ ## Neural Frame Rate Upscaling (NFRU)
93
+
94
+ ### Dataset Description
95
+
96
+ The current dataset includes a compact collection of data for [NFRU](https://huggingface.co/Arm/neural-frame-rate-upscaling). Its primary purpose is to demonstrate the NFRU model development workflow in the [Neural Graphics Model Gym](https://github.com/arm/neural-graphics-model-gym). To train NFRU, we use a dataset containing more than 16,000 frames. In general, larger datasets improve machine learning model performance.
97
+
98
+ Future releases of the Neural Graphics Model Gym will provide tools to capture and convert content for use in model training and retraining.
99
+
100
+ ### Dataset Sources
101
+
102
+ The NFRU dataset was captured from the [Amazon Lumberyard Bistro](http://developer.nvidia.com/orca/amazon-lumberyard-bistro) scene implemented in [Unreal Engine](https://www.unrealengine.com/).
103
+ - **Original asset location:** [Morgan McGuire, Computer Graphics Archive, July 2017](https://casual-effects.com/g3d/data10/research/model/bistro/Exterior.zip)
104
+
105
 
106
+ ### Dataset Structure
107
 
108
+ The NFRU dataset uses sequence-level [Safetensors](https://huggingface.co/docs/safetensors/en/index) files for training, validation, and testing. Each file stores one full captured sequence rather than one single frame.
109
+
110
+ ```text
111
+ neural-graphics-dataset/
112
+ └── nfru/
113
+ ├── test/ # test set
114
+ ├── train/ # training set
115
+ └── val/ # validation set
116
+ ```
117
+
118
+ ### Safetensors Contents
119
+
120
+ Each NFRU Safetensors file contains the following data:
121
+
122
+ | Tensor | Description |
123
+ |--------------------------------|----------------------------------------------------------------------------|
124
+ | `rgb_linear` | High-resolution linear RGB frames |
125
+ | `rgb_reinhard` | High-resolution Reinhard-tonemapped RGB frames |
126
+ | `depth` | Low-resolution depth buffer |
127
+ | `DepthParams` | Depth reprojection parameters |
128
+ | `NearPlane` | Camera near plane values |
129
+ | `FarPlane` | Camera far plane values |
130
+ | `infinite_zFar` | Flag indicating the original capture used an infinite far plane |
131
+ | `FovX` | Horizontal camera field of view in radians |
132
+ | `FovY` | Vertical camera field of view in radians |
133
+ | `ViewProj` | 4x4 view-projection matrix |
134
+ | `InverseY` | Flag indicating whether Y inversion should be applied to camera transforms |
135
+ | `exposure` | Exposure values |
136
+ | `jitter` | Jitter offsets |
137
+ | `render_size` | Render resolution |
138
+ | `img_id` | Frame index within the sequence |
139
+ | `seq_id` | Sequence identifier |
140
+ | `mv_{}_f30_m1` | Motion vectors to the previous 30 FPS capture |
141
+ | `mv_{}_f60_m1` | Motion vectors to the previous 60 FPS frame |
142
+ | `sy_{}_f30_m1` | Synthetic motion vectors to the previous 30 FPS capture |
143
+ | `sy_{}_f30_p1` | Synthetic motion vectors to the next 30 FPS capture |
144
+ | `sy_{}_f60_m1` | Synthetic motion vectors to the previous 60 FPS frame |
145
+ | `sy_{}_f60_p1` | Synthetic motion vectors to the next 60 FPS frame |
146
+ | `dilated_sy_{}_f30_m1` | Dilated synthetic motion vectors to the previous 30 FPS capture |
147
+ | `dilated_sy_{}_f30_p1` | Dilated synthetic motion vectors to the next 30 FPS capture |
148
+
149
+ #### Tensor Naming Convention
150
+
151
+ NFRU frame indices are measured on a 60 FPS timeline and use an interpolation triplet:
152
+
153
+ - `m1`: previous input frame
154
+ - `t`: frame to be predicted
155
+ - `p1`: next input frame
156
+
157
+ For example, if `t` is frame `0004`, then:
158
+
159
+ - `m1` is frame `0003`
160
+ - `p1` is frame `0005`
161
+
162
+ Motion-like tensors (`mv_*`, `sy_*`) also include an `f60` or `f30` tag:
163
+
164
+ - `f60`: motion between adjacent 60 FPS frames
165
+ - `f30`: motion between adjacent 30 FPS captures
166
+
167
+
168
+ | 60 FPS frame index | `0000` | `0001` | `0002` | `0003` | `0004` | `0005` | `0006` |
169
+ |--------------------|--------|--------|--------|--------|--------|--------|--------|
170
+ | 60 FPS capture | x | x | x | x | x | x | x |
171
+ | 30 FPS capture | x | | x | | x | | x |
172
+
173
+ In the stored Safetensors files, `{}` represents the source frame index. For example, if the source frame is `0004`, then `sy_{}_f30_m1` refers to motion associated with frame `0002`, while `sy_{}_f30_p1` refers to motion associated with frame `0006`.
174
+
175
+ ### Bias, Risks, and Limitations
176
+
177
+ The training set contains a limited number of frames to be used as training data. It is intended for use with [NFRU tutorials](https://github.com/arm/neural-graphics-model-gym-examples) and experimentation with the [NFRU algorithm](https://github.com/arm/neural-graphics-model-gym).
178
+
179
+ ### Related Resources
180
+
181
+ A pre-trained Neural Frame Rate Upscaling model can be accessed from the [NFRU model card](https://huggingface.co/Arm/neural-frame-rate-upscaling).
182
+
183
+ ---
184
 
185
  ## License
186
 
 
188
 
189
  ## Trademark notice
190
 
191
+ Arm® is a registered trademark of Arm Limited (or its subsidiaries) in the US and/or elsewhere.
192
 
193
+ Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
nfru/test/0000.safetensors ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:eb90b32f707f204f8d76b327f70b654dc9f0613af7d7f00772037422cb6f1504
3
+ size 2903049736
nfru/train/0000.safetensors ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:8a1ea29a55b43a030b8cfd38a86ec28d04a2dc35833fb5711007019a86198268
3
+ size 11301152619
nfru/train/0001.safetensors ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:0aa862362e9c1544bf6ea32aab6c115db5c39c1c29cca1b6e774879204513ba4
3
+ size 7050261044
nfru/train/0002.safetensors ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:4d267b18b3a9b58b0a0b1a32a90a636d391d6997384edb28402e5cd76d36f3d9
3
+ size 4872975098
nfru/val/0000.safetensors ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:6d82075cbf50383906af70bf3c8cab6ec8eab3b09dda0dfecd90d99ecf2bcbea
3
+ size 2903049736
{test → nss/test}/test_full_resolution_sample.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0080/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0081/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0082/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0083/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0084/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0085/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0086/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0087/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0088/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0089/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0091/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0092/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0093/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0094/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0095/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0096/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0097/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0098/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0099/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0100/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0101/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0102/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0103/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0104/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0105/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0106/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0108/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0109/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0110/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0111/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0112/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0113/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0114/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0115/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0116/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0117/0002.safetensors RENAMED
File without changes
{train → nss/train}/bistro/0002/0118/0002.safetensors RENAMED
File without changes
{val → nss/val}/bistro/0002/0090/0002.safetensors RENAMED
File without changes
{val → nss/val}/bistro/0002/0107/0002.safetensors RENAMED
File without changes
{val → nss/val}/bistro/0002/0119/0002.safetensors RENAMED
File without changes