Add NFRU dataset
#2
by jamwar01 - opened
- README.md +146 -29
- nfru/test/0000.safetensors +3 -0
- nfru/train/0000.safetensors +3 -0
- nfru/train/0001.safetensors +3 -0
- nfru/train/0002.safetensors +3 -0
- nfru/val/0000.safetensors +3 -0
- {test → nss/test}/test_full_resolution_sample.safetensors +0 -0
- {train → nss/train}/bistro/0002/0080/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0081/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0082/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0083/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0084/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0085/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0086/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0087/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0088/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0089/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0091/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0092/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0093/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0094/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0095/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0096/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0097/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0098/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0099/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0100/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0101/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0102/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0103/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0104/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0105/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0106/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0108/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0109/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0110/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0111/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0112/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0113/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0114/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0115/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0116/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0117/0002.safetensors +0 -0
- {train → nss/train}/bistro/0002/0118/0002.safetensors +0 -0
- {val → nss/val}/bistro/0002/0090/0002.safetensors +0 -0
- {val → nss/val}/bistro/0002/0107/0002.safetensors +0 -0
- {val → nss/val}/bistro/0002/0119/0002.safetensors +0 -0
README.md
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- neural-graphics
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- gaming
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- graphics
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language:
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- en
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size_categories:
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A collection of reference
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### Dataset Description
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The current
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- **License:** [Arm_AI_Model_Community_License](https://huggingface.co/datasets/Arm/neural-graphics-dataset/blob/main/Arm_AI_Model_Community_License_v1_0_PRE-1154.pdf)
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### Dataset Sources
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The dataset was captured from [Amazon Lumberyard Bistro](http://developer.nvidia.com/orca/amazon-lumberyard-bistro) scene implemented in [Unreal
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- **Original asset location:** [Morgan McGuire, Computer Graphics Archive, July 2017](https://casual-effects.com/g3d/data10/research/model/bistro/Exterior.zip)
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## Dataset Structure
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The dataset
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```
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neural-graphics-dataset
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├──
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```
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-
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- `ground_truth_linear` - high resolution color data in linear format
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- `depth` - per-pixel depth data
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- `depth_params` - additional depth parameters
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- `motion_lr` - low resolution motion vectors
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- `motion` - high resolution motion vectors
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- `exposure` - exposure values
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- `jitter` - jitter vector
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- `render_size` - low resolution image shape
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- `zNear` - camera near plane values
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- `zFar` - camera far plane values
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## Bias, Risks, and Limitations
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The training set contains a limited number of frames to be used as training data. It is intended for use with [NSS tutorials](https://github.com/arm/neural-graphics-model-gym-examples) and experimentation with the [NSS algorithm](https://github.com/arm/neural-graphics-model-gym).
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##
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## License
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## Trademark notice
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Arm® is a registered
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Unreal
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- neural-graphics
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- gaming
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- graphics
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- datasets
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language:
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- en
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size_categories:
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A compact collection of reference image sequences with accompanying motion, depth, and related rendering data, designed for training, validation, and evaluation of neural graphics models.
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It is intended for use with models in the [Neural Graphics Model Gym](https://github.com/arm/neural-graphics-model-gym), including:
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- [Neural Super Sampling (NSS)](https://huggingface.co/Arm/neural-super-sampling)
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- [Neural Frame Rate Upscaling (NFRU)](https://huggingface.co/Arm/neural-frame-rate-upscaling)
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The dataset is intended as a small, practical example dataset for tutorials and experimentation. For best performance in production-level training, we recommend collecting a substantially larger dataset using a wide variety of scenes that reflect the types of content the models will be expected to handle.
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The model-specific sections below provide the minimum dataset sizes used to train each model.
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<table>
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<tr><td><strong>Curated By</strong></td><td>Arm Limited</td></tr>
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<tr><td><strong>License</strong></td><td><a href="https://huggingface.co/datasets/Arm/neural-graphics-dataset/blob/main/Arm_AI_Model_Community_License_v1_0_PRE-1154.pdf">Arm AI Model Community License</a></td></tr>
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</table>
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---
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## Neural Super Sampling (NSS)
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### Dataset Description
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The current dataset includes a compact collection of data for [NSS](https://huggingface.co/Arm/neural-super-sampling). Its primary purpose is to demonstrate the NSS model development workflow in the [Neural Graphics Model Gym](https://github.com/arm/neural-graphics-model-gym). To train NSS, we use a dataset containing more than 50,000 frames. In general, larger datasets improve machine learning model performance.
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A [plugin](https://github.com/arm/neural-graphics-data-capture-for-unreal) for capturing data in Unreal® Engine is available to capture your own content for use in (re)training or evaluation in the Neural Graphics Model Gym.
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### Dataset Sources
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The NSS dataset was captured from the [Amazon Lumberyard Bistro](http://developer.nvidia.com/orca/amazon-lumberyard-bistro) scene implemented in [Unreal Engine](https://www.unrealengine.com/).
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- **Original asset location:** [Morgan McGuire, Computer Graphics Archive, July 2017](https://casual-effects.com/g3d/data10/research/model/bistro/Exterior.zip)
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### Dataset Structure
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The NSS dataset uses sequence-level [Safetensors](https://huggingface.co/docs/safetensors/en/index) files for training, validation, and testing. Each file stores one full captured sequence rather than one single frame.
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```
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neural-graphics-dataset/
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└── nss/
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├── test/ # test set
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├── train/ # training set
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└── val/ # validation set
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```
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### Safetensors Contents
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Each NSS Safetensors file contains the following data:
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| Tensor | Description |
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|-----------------------|---------------------------------------------|
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| `colour_linear` | Low-resolution color data in linear format |
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| `ground_truth_linear` | High-resolution color data in linear format |
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| `depth` | Per-pixel depth data |
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| `depth_params` | Additional depth parameters |
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| `motion_lr` | Low-resolution motion vectors |
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| `motion` | High-resolution motion vectors |
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| `exposure` | Exposure values |
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| `jitter` | Jitter vector |
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| `render_size` | Low-resolution image shape |
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| `zNear` | Camera near plane values |
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| `zFar` | Camera far plane values |
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The training and validation sets use cropped, reduced-resolution data, while the test set is provided at the original capture resolution.
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### Bias, Risks, and Limitations
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The training set contains a limited number of frames to be used as training data. It is intended for use with [NSS tutorials](https://github.com/arm/neural-graphics-model-gym-examples) and experimentation with the [NSS algorithm](https://github.com/arm/neural-graphics-model-gym).
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### Related Resources
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A pre-trained Neural Super Sampling model can be accessed from the [NSS model card](https://huggingface.co/Arm/neural-super-sampling).
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---
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## Neural Frame Rate Upscaling (NFRU)
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### Dataset Description
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The current dataset includes a compact collection of data for [NFRU](https://huggingface.co/Arm/neural-frame-rate-upscaling). Its primary purpose is to demonstrate the NFRU model development workflow in the [Neural Graphics Model Gym](https://github.com/arm/neural-graphics-model-gym). To train NFRU, we use a dataset containing more than 16,000 frames. In general, larger datasets improve machine learning model performance.
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Future releases of the Neural Graphics Model Gym will provide tools to capture and convert content for use in model training and retraining.
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### Dataset Sources
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The NFRU dataset was captured from the [Amazon Lumberyard Bistro](http://developer.nvidia.com/orca/amazon-lumberyard-bistro) scene implemented in [Unreal Engine](https://www.unrealengine.com/).
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- **Original asset location:** [Morgan McGuire, Computer Graphics Archive, July 2017](https://casual-effects.com/g3d/data10/research/model/bistro/Exterior.zip)
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### Dataset Structure
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The NFRU dataset uses sequence-level [Safetensors](https://huggingface.co/docs/safetensors/en/index) files for training, validation, and testing. Each file stores one full captured sequence rather than one single frame.
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```text
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neural-graphics-dataset/
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└── nfru/
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├── test/ # test set
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├── train/ # training set
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└── val/ # validation set
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```
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### Safetensors Contents
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Each NFRU Safetensors file contains the following data:
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| Tensor | Description |
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|--------------------------------|----------------------------------------------------------------------------|
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| `rgb_linear` | High-resolution linear RGB frames |
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| `rgb_reinhard` | High-resolution Reinhard-tonemapped RGB frames |
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| `depth` | Low-resolution depth buffer |
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| `DepthParams` | Depth reprojection parameters |
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| `NearPlane` | Camera near plane values |
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| `FarPlane` | Camera far plane values |
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| `infinite_zFar` | Flag indicating the original capture used an infinite far plane |
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| `FovX` | Horizontal camera field of view in radians |
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| `FovY` | Vertical camera field of view in radians |
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| `ViewProj` | 4x4 view-projection matrix |
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| `InverseY` | Flag indicating whether Y inversion should be applied to camera transforms |
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| `exposure` | Exposure values |
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| `jitter` | Jitter offsets |
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| `render_size` | Render resolution |
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| `img_id` | Frame index within the sequence |
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| `seq_id` | Sequence identifier |
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| `mv_{}_f30_m1` | Motion vectors to the previous 30 FPS capture |
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| `mv_{}_f60_m1` | Motion vectors to the previous 60 FPS frame |
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| `sy_{}_f30_m1` | Synthetic motion vectors to the previous 30 FPS capture |
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| `sy_{}_f30_p1` | Synthetic motion vectors to the next 30 FPS capture |
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| `sy_{}_f60_m1` | Synthetic motion vectors to the previous 60 FPS frame |
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| `sy_{}_f60_p1` | Synthetic motion vectors to the next 60 FPS frame |
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| `dilated_sy_{}_f30_m1` | Dilated synthetic motion vectors to the previous 30 FPS capture |
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| `dilated_sy_{}_f30_p1` | Dilated synthetic motion vectors to the next 30 FPS capture |
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#### Tensor Naming Convention
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NFRU frame indices are measured on a 60 FPS timeline and use an interpolation triplet:
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- `m1`: previous input frame
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- `t`: frame to be predicted
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- `p1`: next input frame
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For example, if `t` is frame `0004`, then:
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- `m1` is frame `0003`
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- `p1` is frame `0005`
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Motion-like tensors (`mv_*`, `sy_*`) also include an `f60` or `f30` tag:
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- `f60`: motion between adjacent 60 FPS frames
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- `f30`: motion between adjacent 30 FPS captures
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| 60 FPS frame index | `0000` | `0001` | `0002` | `0003` | `0004` | `0005` | `0006` |
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|--------------------|--------|--------|--------|--------|--------|--------|--------|
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| 60 FPS capture | x | x | x | x | x | x | x |
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| 30 FPS capture | x | | x | | x | | x |
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In the stored Safetensors files, `{}` represents the source frame index. For example, if the source frame is `0004`, then `sy_{}_f30_m1` refers to motion associated with frame `0002`, while `sy_{}_f30_p1` refers to motion associated with frame `0006`.
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### Bias, Risks, and Limitations
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The training set contains a limited number of frames to be used as training data. It is intended for use with [NFRU tutorials](https://github.com/arm/neural-graphics-model-gym-examples) and experimentation with the [NFRU algorithm](https://github.com/arm/neural-graphics-model-gym).
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### Related Resources
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A pre-trained Neural Frame Rate Upscaling model can be accessed from the [NFRU model card](https://huggingface.co/Arm/neural-frame-rate-upscaling).
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---
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## License
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## Trademark notice
|
| 190 |
|
| 191 |
+
Arm® is a registered trademark of Arm Limited (or its subsidiaries) in the US and/or elsewhere.
|
| 192 |
|
| 193 |
+
Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
|
nfru/test/0000.safetensors
ADDED
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nfru/train/0000.safetensors
ADDED
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nfru/train/0001.safetensors
ADDED
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nfru/train/0002.safetensors
ADDED
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version https://git-lfs.github.com/spec/v1
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|
nfru/val/0000.safetensors
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
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|
{test → nss/test}/test_full_resolution_sample.safetensors
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{train → nss/train}/bistro/0002/0080/0002.safetensors
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{train → nss/train}/bistro/0002/0081/0002.safetensors
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{train → nss/train}/bistro/0002/0082/0002.safetensors
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{train → nss/train}/bistro/0002/0083/0002.safetensors
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{train → nss/train}/bistro/0002/0084/0002.safetensors
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{train → nss/train}/bistro/0002/0085/0002.safetensors
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{train → nss/train}/bistro/0002/0086/0002.safetensors
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{train → nss/train}/bistro/0002/0087/0002.safetensors
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{train → nss/train}/bistro/0002/0088/0002.safetensors
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{train → nss/train}/bistro/0002/0089/0002.safetensors
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{train → nss/train}/bistro/0002/0091/0002.safetensors
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{train → nss/train}/bistro/0002/0092/0002.safetensors
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{train → nss/train}/bistro/0002/0093/0002.safetensors
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{train → nss/train}/bistro/0002/0095/0002.safetensors
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{train → nss/train}/bistro/0002/0096/0002.safetensors
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{train → nss/train}/bistro/0002/0097/0002.safetensors
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{train → nss/train}/bistro/0002/0098/0002.safetensors
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{train → nss/train}/bistro/0002/0099/0002.safetensors
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{train → nss/train}/bistro/0002/0100/0002.safetensors
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{train → nss/train}/bistro/0002/0101/0002.safetensors
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{train → nss/train}/bistro/0002/0102/0002.safetensors
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{train → nss/train}/bistro/0002/0103/0002.safetensors
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{train → nss/train}/bistro/0002/0104/0002.safetensors
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{train → nss/train}/bistro/0002/0105/0002.safetensors
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{train → nss/train}/bistro/0002/0106/0002.safetensors
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{train → nss/train}/bistro/0002/0108/0002.safetensors
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{train → nss/train}/bistro/0002/0109/0002.safetensors
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{train → nss/train}/bistro/0002/0110/0002.safetensors
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{train → nss/train}/bistro/0002/0111/0002.safetensors
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{train → nss/train}/bistro/0002/0112/0002.safetensors
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{train → nss/train}/bistro/0002/0113/0002.safetensors
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{train → nss/train}/bistro/0002/0114/0002.safetensors
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|
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{train → nss/train}/bistro/0002/0115/0002.safetensors
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{train → nss/train}/bistro/0002/0116/0002.safetensors
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{train → nss/train}/bistro/0002/0117/0002.safetensors
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{train → nss/train}/bistro/0002/0118/0002.safetensors
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|
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{val → nss/val}/bistro/0002/0090/0002.safetensors
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|
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{val → nss/val}/bistro/0002/0107/0002.safetensors
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|
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{val → nss/val}/bistro/0002/0119/0002.safetensors
RENAMED
|
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