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- ballance/414/segment_0020/meta.json +13 -0
- ballance/414/segment_0021/meta.json +13 -0
- ballance/414/segment_0022/meta.json +13 -0
- ballance/414/segment_0023/meta.json +13 -0
- ballance/414/segment_0024/meta.json +13 -0
- ballance/414/segment_0025/meta.json +13 -0
- ballance/414/segment_0026/meta.json +13 -0
- ballance/414/segment_0027/meta.json +13 -0
- ballance/414/segment_0028/meta.json +13 -0
- ballance/414/segment_0029/meta.json +13 -0
- ballance/414/segment_0030/meta.json +13 -0
- ballance/414/segment_0031/meta.json +13 -0
- ballance/414/segment_0032/meta.json +13 -0
- ballance/414/segment_0033/meta.json +13 -0
- ballance/414/segment_0034/meta.json +13 -0
- ballance/414/segment_0035/meta.json +13 -0
- ballance/414/segment_0036/meta.json +13 -0
- ballance/414/segment_0037/meta.json +13 -0
- ballance/414/segment_0038/meta.json +13 -0
- ballance/414/segment_0039/meta.json +13 -0
- ballance/414/segment_0040/meta.json +13 -0
- ballance/414/segment_0041/meta.json +13 -0
- ballance/414/segment_0042/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0000/meta.json +13 -0
- dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0001/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0057/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0058/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0059/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0060/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0061/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0062/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0063/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0064/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0065/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0066/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0067/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0068/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0069/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0070/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0071/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0072/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0073/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0074/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0075/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0076/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0077/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0078/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0079/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0080/meta.json +13 -0
- magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0081/meta.json +13 -0
ballance/414/segment_0020/meta.json
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{
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"video": "414.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0020",
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"frame_a_time": 598.364,
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"frame_b_time": 601.319,
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"frame_c_time": 605.574,
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"time_a_to_b": 2.955,
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"time_b_to_c": 4.256,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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ballance/414/segment_0021/meta.json
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{
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"video": "414.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0021",
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"frame_a_time": 392.709,
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"frame_b_time": 393.875,
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"frame_c_time": 394.949,
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"time_a_to_b": 1.166,
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"time_b_to_c": 1.074,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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ballance/414/segment_0022/meta.json
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{
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"video": "414.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0022",
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"frame_a_time": 217.234,
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"frame_b_time": 221.779,
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"frame_c_time": 225.862,
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"time_a_to_b": 4.545,
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"time_b_to_c": 4.083,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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ballance/414/segment_0023/meta.json
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{
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"video": "414.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0023",
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"frame_a_time": 570.706,
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"frame_b_time": 575.251,
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"frame_c_time": 576.697,
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"time_a_to_b": 4.545,
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"time_b_to_c": 1.445,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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ballance/414/segment_0024/meta.json
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{
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"video": "414.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0024",
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"frame_a_time": 179.657,
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"frame_b_time": 180.62,
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"frame_c_time": 184.631,
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"time_a_to_b": 0.963,
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"time_b_to_c": 4.011,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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ballance/414/segment_0025/meta.json
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{
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"video": "414.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0025",
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"frame_a_time": 585.699,
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"frame_b_time": 588.028,
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"frame_c_time": 591.321,
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| 9 |
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"time_a_to_b": 2.329,
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"time_b_to_c": 3.293,
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| 11 |
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"min_gap": 0.5,
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| 12 |
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"max_gap": 5.0
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}
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ballance/414/segment_0026/meta.json
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{
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"video": "414.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0026",
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"frame_a_time": 118.888,
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"frame_b_time": 123.573,
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"frame_c_time": 127.964,
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"time_a_to_b": 4.684,
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"time_b_to_c": 4.391,
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"min_gap": 0.5,
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"max_gap": 5.0
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}
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ballance/414/segment_0027/meta.json
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{
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"video": "414.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0027",
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"frame_a_time": 644.609,
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"frame_b_time": 648.758,
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"frame_c_time": 653.224,
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| 9 |
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"time_a_to_b": 4.148,
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| 10 |
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"time_b_to_c": 4.466,
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| 11 |
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"min_gap": 0.5,
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| 12 |
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"max_gap": 5.0
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}
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ballance/414/segment_0028/meta.json
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{
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"video": "414.mp4",
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"game": "Ballance",
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"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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"segment_id": "0028",
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"frame_a_time": 35.859,
|
| 7 |
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"frame_b_time": 39.674,
|
| 8 |
+
"frame_c_time": 41.669,
|
| 9 |
+
"time_a_to_b": 3.815,
|
| 10 |
+
"time_b_to_c": 1.995,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/414/segment_0029/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "414.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0029",
|
| 6 |
+
"frame_a_time": 615.567,
|
| 7 |
+
"frame_b_time": 619.677,
|
| 8 |
+
"frame_c_time": 624.065,
|
| 9 |
+
"time_a_to_b": 4.11,
|
| 10 |
+
"time_b_to_c": 4.388,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/414/segment_0030/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "414.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0030",
|
| 6 |
+
"frame_a_time": 538.744,
|
| 7 |
+
"frame_b_time": 540.445,
|
| 8 |
+
"frame_c_time": 544.488,
|
| 9 |
+
"time_a_to_b": 1.701,
|
| 10 |
+
"time_b_to_c": 4.043,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/414/segment_0031/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "414.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0031",
|
| 6 |
+
"frame_a_time": 89.163,
|
| 7 |
+
"frame_b_time": 93.588,
|
| 8 |
+
"frame_c_time": 97.952,
|
| 9 |
+
"time_a_to_b": 4.425,
|
| 10 |
+
"time_b_to_c": 4.364,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/414/segment_0032/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "414.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0032",
|
| 6 |
+
"frame_a_time": 162.321,
|
| 7 |
+
"frame_b_time": 166.495,
|
| 8 |
+
"frame_c_time": 169.067,
|
| 9 |
+
"time_a_to_b": 4.175,
|
| 10 |
+
"time_b_to_c": 2.571,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/414/segment_0033/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "414.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0033",
|
| 6 |
+
"frame_a_time": 215.271,
|
| 7 |
+
"frame_b_time": 219.35,
|
| 8 |
+
"frame_c_time": 220.875,
|
| 9 |
+
"time_a_to_b": 4.079,
|
| 10 |
+
"time_b_to_c": 1.524,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/414/segment_0034/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "414.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0034",
|
| 6 |
+
"frame_a_time": 35.141,
|
| 7 |
+
"frame_b_time": 36.51,
|
| 8 |
+
"frame_c_time": 38.488,
|
| 9 |
+
"time_a_to_b": 1.369,
|
| 10 |
+
"time_b_to_c": 1.977,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/414/segment_0035/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "414.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0035",
|
| 6 |
+
"frame_a_time": 573.042,
|
| 7 |
+
"frame_b_time": 577.893,
|
| 8 |
+
"frame_c_time": 579.649,
|
| 9 |
+
"time_a_to_b": 4.851,
|
| 10 |
+
"time_b_to_c": 1.756,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/414/segment_0036/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "414.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0036",
|
| 6 |
+
"frame_a_time": 430.441,
|
| 7 |
+
"frame_b_time": 432.74,
|
| 8 |
+
"frame_c_time": 437.655,
|
| 9 |
+
"time_a_to_b": 2.299,
|
| 10 |
+
"time_b_to_c": 4.915,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/414/segment_0037/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "414.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0037",
|
| 6 |
+
"frame_a_time": 363.089,
|
| 7 |
+
"frame_b_time": 367.815,
|
| 8 |
+
"frame_c_time": 368.834,
|
| 9 |
+
"time_a_to_b": 4.727,
|
| 10 |
+
"time_b_to_c": 1.019,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/414/segment_0038/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "414.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0038",
|
| 6 |
+
"frame_a_time": 640.895,
|
| 7 |
+
"frame_b_time": 642.198,
|
| 8 |
+
"frame_c_time": 647.03,
|
| 9 |
+
"time_a_to_b": 1.304,
|
| 10 |
+
"time_b_to_c": 4.831,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/414/segment_0039/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "414.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0039",
|
| 6 |
+
"frame_a_time": 189.854,
|
| 7 |
+
"frame_b_time": 190.842,
|
| 8 |
+
"frame_c_time": 193.298,
|
| 9 |
+
"time_a_to_b": 0.988,
|
| 10 |
+
"time_b_to_c": 2.456,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/414/segment_0040/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "414.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0040",
|
| 6 |
+
"frame_a_time": 486.147,
|
| 7 |
+
"frame_b_time": 488.059,
|
| 8 |
+
"frame_c_time": 491.287,
|
| 9 |
+
"time_a_to_b": 1.912,
|
| 10 |
+
"time_b_to_c": 3.228,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/414/segment_0041/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "414.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0041",
|
| 6 |
+
"frame_a_time": 347.226,
|
| 7 |
+
"frame_b_time": 349.459,
|
| 8 |
+
"frame_c_time": 352.554,
|
| 9 |
+
"time_a_to_b": 2.233,
|
| 10 |
+
"time_b_to_c": 3.095,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
ballance/414/segment_0042/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "414.mp4",
|
| 3 |
+
"game": "Ballance",
|
| 4 |
+
"game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
|
| 5 |
+
"segment_id": "0042",
|
| 6 |
+
"frame_a_time": 182.98,
|
| 7 |
+
"frame_b_time": 186.669,
|
| 8 |
+
"frame_c_time": 187.177,
|
| 9 |
+
"time_a_to_b": 3.69,
|
| 10 |
+
"time_b_to_c": 0.508,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0000/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0000",
|
| 6 |
+
"frame_a_time": 1675.544,
|
| 7 |
+
"frame_b_time": 1678.467,
|
| 8 |
+
"frame_c_time": 1682.204,
|
| 9 |
+
"time_a_to_b": 2.923,
|
| 10 |
+
"time_b_to_c": 3.737,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0001/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
|
| 3 |
+
"game": "Dave the Diver",
|
| 4 |
+
"game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
|
| 5 |
+
"segment_id": "0001",
|
| 6 |
+
"frame_a_time": 1347.1,
|
| 7 |
+
"frame_b_time": 1350.618,
|
| 8 |
+
"frame_c_time": 1352.757,
|
| 9 |
+
"time_a_to_b": 3.518,
|
| 10 |
+
"time_b_to_c": 2.139,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0057/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0057",
|
| 6 |
+
"frame_a_time": 809.467,
|
| 7 |
+
"frame_b_time": 812.541,
|
| 8 |
+
"frame_c_time": 815.627,
|
| 9 |
+
"time_a_to_b": 3.074,
|
| 10 |
+
"time_b_to_c": 3.087,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0058/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0058",
|
| 6 |
+
"frame_a_time": 3323.874,
|
| 7 |
+
"frame_b_time": 3325.702,
|
| 8 |
+
"frame_c_time": 3330.603,
|
| 9 |
+
"time_a_to_b": 1.829,
|
| 10 |
+
"time_b_to_c": 4.901,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0059/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0059",
|
| 6 |
+
"frame_a_time": 2210.718,
|
| 7 |
+
"frame_b_time": 2212.453,
|
| 8 |
+
"frame_c_time": 2215.5,
|
| 9 |
+
"time_a_to_b": 1.735,
|
| 10 |
+
"time_b_to_c": 3.047,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0060/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0060",
|
| 6 |
+
"frame_a_time": 2302.475,
|
| 7 |
+
"frame_b_time": 2306.326,
|
| 8 |
+
"frame_c_time": 2307.047,
|
| 9 |
+
"time_a_to_b": 3.851,
|
| 10 |
+
"time_b_to_c": 0.721,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0061/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
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"segment_id": "0061",
|
| 6 |
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"frame_a_time": 2038.24,
|
| 7 |
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|
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|
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|
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|
| 11 |
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| 12 |
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"max_gap": 5.0
|
| 13 |
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}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0062/meta.json
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0062",
|
| 6 |
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"frame_a_time": 972.51,
|
| 7 |
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"frame_b_time": 976.605,
|
| 8 |
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"frame_c_time": 979.837,
|
| 9 |
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"time_a_to_b": 4.095,
|
| 10 |
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"time_b_to_c": 3.232,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0063/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0063",
|
| 6 |
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"frame_a_time": 1192.593,
|
| 7 |
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"frame_b_time": 1195.958,
|
| 8 |
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"frame_c_time": 1199.252,
|
| 9 |
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"time_a_to_b": 3.365,
|
| 10 |
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"time_b_to_c": 3.294,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0064/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0064",
|
| 6 |
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"frame_a_time": 2275.733,
|
| 7 |
+
"frame_b_time": 2279.477,
|
| 8 |
+
"frame_c_time": 2282.944,
|
| 9 |
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"time_a_to_b": 3.744,
|
| 10 |
+
"time_b_to_c": 3.466,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0065/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0065",
|
| 6 |
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"frame_a_time": 2810.15,
|
| 7 |
+
"frame_b_time": 2813.478,
|
| 8 |
+
"frame_c_time": 2818.043,
|
| 9 |
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"time_a_to_b": 3.327,
|
| 10 |
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"time_b_to_c": 4.565,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0066/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0066",
|
| 6 |
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"frame_a_time": 2171.148,
|
| 7 |
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"frame_b_time": 2173.039,
|
| 8 |
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"frame_c_time": 2175.522,
|
| 9 |
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"time_a_to_b": 1.89,
|
| 10 |
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"time_b_to_c": 2.484,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0067/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0067",
|
| 6 |
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"frame_a_time": 1948.935,
|
| 7 |
+
"frame_b_time": 1952.731,
|
| 8 |
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"frame_c_time": 1953.637,
|
| 9 |
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"time_a_to_b": 3.796,
|
| 10 |
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"time_b_to_c": 0.906,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0068/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0068",
|
| 6 |
+
"frame_a_time": 1002.185,
|
| 7 |
+
"frame_b_time": 1006.049,
|
| 8 |
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"frame_c_time": 1007.34,
|
| 9 |
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"time_a_to_b": 3.864,
|
| 10 |
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"time_b_to_c": 1.29,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0069/meta.json
ADDED
|
@@ -0,0 +1,13 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0069",
|
| 6 |
+
"frame_a_time": 459.854,
|
| 7 |
+
"frame_b_time": 462.781,
|
| 8 |
+
"frame_c_time": 467.653,
|
| 9 |
+
"time_a_to_b": 2.927,
|
| 10 |
+
"time_b_to_c": 4.872,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0070/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0070",
|
| 6 |
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"frame_a_time": 1786.781,
|
| 7 |
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"frame_b_time": 1791.392,
|
| 8 |
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|
| 9 |
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|
| 10 |
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"time_b_to_c": 4.237,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
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}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0071/meta.json
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0071",
|
| 6 |
+
"frame_a_time": 875.247,
|
| 7 |
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"frame_b_time": 879.458,
|
| 8 |
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"frame_c_time": 882.126,
|
| 9 |
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"time_a_to_b": 4.211,
|
| 10 |
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"time_b_to_c": 2.668,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0072/meta.json
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
+
{
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| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0072",
|
| 6 |
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"frame_a_time": 2704.152,
|
| 7 |
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"frame_b_time": 2708.011,
|
| 8 |
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"frame_c_time": 2710.036,
|
| 9 |
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"time_a_to_b": 3.86,
|
| 10 |
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"time_b_to_c": 2.024,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0073/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0073",
|
| 6 |
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"frame_a_time": 403.307,
|
| 7 |
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"frame_b_time": 408.14,
|
| 8 |
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"frame_c_time": 409.274,
|
| 9 |
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"time_a_to_b": 4.833,
|
| 10 |
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"time_b_to_c": 1.133,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0074/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0074",
|
| 6 |
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"frame_a_time": 3236.702,
|
| 7 |
+
"frame_b_time": 3241.073,
|
| 8 |
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"frame_c_time": 3244.832,
|
| 9 |
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"time_a_to_b": 4.371,
|
| 10 |
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"time_b_to_c": 3.759,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
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"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0075/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0075",
|
| 6 |
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"frame_a_time": 3281.44,
|
| 7 |
+
"frame_b_time": 3286.293,
|
| 8 |
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"frame_c_time": 3290.413,
|
| 9 |
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"time_a_to_b": 4.853,
|
| 10 |
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"time_b_to_c": 4.121,
|
| 11 |
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"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0076/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0076",
|
| 6 |
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"frame_a_time": 1237.371,
|
| 7 |
+
"frame_b_time": 1241.429,
|
| 8 |
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"frame_c_time": 1241.992,
|
| 9 |
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"time_a_to_b": 4.058,
|
| 10 |
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"time_b_to_c": 0.563,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0077/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0077",
|
| 6 |
+
"frame_a_time": 1805.818,
|
| 7 |
+
"frame_b_time": 1808.364,
|
| 8 |
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"frame_c_time": 1811.892,
|
| 9 |
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"time_a_to_b": 2.547,
|
| 10 |
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"time_b_to_c": 3.528,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0078/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0078",
|
| 6 |
+
"frame_a_time": 2257.682,
|
| 7 |
+
"frame_b_time": 2260.813,
|
| 8 |
+
"frame_c_time": 2265.014,
|
| 9 |
+
"time_a_to_b": 3.131,
|
| 10 |
+
"time_b_to_c": 4.201,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0079/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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|
| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0079",
|
| 6 |
+
"frame_a_time": 3149.476,
|
| 7 |
+
"frame_b_time": 3150.463,
|
| 8 |
+
"frame_c_time": 3152.016,
|
| 9 |
+
"time_a_to_b": 0.988,
|
| 10 |
+
"time_b_to_c": 1.552,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0080/meta.json
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0080",
|
| 6 |
+
"frame_a_time": 103.287,
|
| 7 |
+
"frame_b_time": 107.766,
|
| 8 |
+
"frame_c_time": 110.792,
|
| 9 |
+
"time_a_to_b": 4.479,
|
| 10 |
+
"time_b_to_c": 3.026,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0081/meta.json
ADDED
|
@@ -0,0 +1,13 @@
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| 1 |
+
{
|
| 2 |
+
"video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
|
| 3 |
+
"game": "Magicka 2",
|
| 4 |
+
"game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
|
| 5 |
+
"segment_id": "0081",
|
| 6 |
+
"frame_a_time": 3066.151,
|
| 7 |
+
"frame_b_time": 3067.647,
|
| 8 |
+
"frame_c_time": 3068.432,
|
| 9 |
+
"time_a_to_b": 1.496,
|
| 10 |
+
"time_b_to_c": 0.784,
|
| 11 |
+
"min_gap": 0.5,
|
| 12 |
+
"max_gap": 5.0
|
| 13 |
+
}
|