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  1. ballance/414/segment_0020/meta.json +13 -0
  2. ballance/414/segment_0021/meta.json +13 -0
  3. ballance/414/segment_0022/meta.json +13 -0
  4. ballance/414/segment_0023/meta.json +13 -0
  5. ballance/414/segment_0024/meta.json +13 -0
  6. ballance/414/segment_0025/meta.json +13 -0
  7. ballance/414/segment_0026/meta.json +13 -0
  8. ballance/414/segment_0027/meta.json +13 -0
  9. ballance/414/segment_0028/meta.json +13 -0
  10. ballance/414/segment_0029/meta.json +13 -0
  11. ballance/414/segment_0030/meta.json +13 -0
  12. ballance/414/segment_0031/meta.json +13 -0
  13. ballance/414/segment_0032/meta.json +13 -0
  14. ballance/414/segment_0033/meta.json +13 -0
  15. ballance/414/segment_0034/meta.json +13 -0
  16. ballance/414/segment_0035/meta.json +13 -0
  17. ballance/414/segment_0036/meta.json +13 -0
  18. ballance/414/segment_0037/meta.json +13 -0
  19. ballance/414/segment_0038/meta.json +13 -0
  20. ballance/414/segment_0039/meta.json +13 -0
  21. ballance/414/segment_0040/meta.json +13 -0
  22. ballance/414/segment_0041/meta.json +13 -0
  23. ballance/414/segment_0042/meta.json +13 -0
  24. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0000/meta.json +13 -0
  25. dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0001/meta.json +13 -0
  26. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0057/meta.json +13 -0
  27. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0058/meta.json +13 -0
  28. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0059/meta.json +13 -0
  29. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0060/meta.json +13 -0
  30. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0061/meta.json +13 -0
  31. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0062/meta.json +13 -0
  32. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0063/meta.json +13 -0
  33. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0064/meta.json +13 -0
  34. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0065/meta.json +13 -0
  35. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0066/meta.json +13 -0
  36. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0067/meta.json +13 -0
  37. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0068/meta.json +13 -0
  38. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0069/meta.json +13 -0
  39. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0070/meta.json +13 -0
  40. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0071/meta.json +13 -0
  41. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0072/meta.json +13 -0
  42. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0073/meta.json +13 -0
  43. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0074/meta.json +13 -0
  44. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0075/meta.json +13 -0
  45. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0076/meta.json +13 -0
  46. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0077/meta.json +13 -0
  47. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0078/meta.json +13 -0
  48. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0079/meta.json +13 -0
  49. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0080/meta.json +13 -0
  50. magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0081/meta.json +13 -0
ballance/414/segment_0020/meta.json ADDED
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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ballance/414/segment_0023/meta.json ADDED
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+ "video": "414.mp4",
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+ "video": "414.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ {
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+ "video": "414.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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ballance/414/segment_0027/meta.json ADDED
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+ {
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+ "video": "414.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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ballance/414/segment_0028/meta.json ADDED
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+ {
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+ "video": "414.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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ballance/414/segment_0029/meta.json ADDED
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+ {
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+ "video": "414.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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ballance/414/segment_0030/meta.json ADDED
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+ {
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+ "video": "414.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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ballance/414/segment_0031/meta.json ADDED
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+ {
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+ "video": "414.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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ballance/414/segment_0032/meta.json ADDED
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+ {
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+ "video": "414.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ }
ballance/414/segment_0033/meta.json ADDED
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+ "video": "414.mp4",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ "max_gap": 5.0
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+ }
ballance/414/segment_0034/meta.json ADDED
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+ {
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+ "video": "414.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ "min_gap": 0.5,
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+ "max_gap": 5.0
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+ }
ballance/414/segment_0035/meta.json ADDED
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+ {
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+ "video": "414.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ "min_gap": 0.5,
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+ "max_gap": 5.0
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+ }
ballance/414/segment_0036/meta.json ADDED
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+ {
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+ "video": "414.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ "min_gap": 0.5,
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+ "max_gap": 5.0
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+ }
ballance/414/segment_0037/meta.json ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "video": "414.mp4",
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+ "game": "Ballance",
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+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ "min_gap": 0.5,
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+ "max_gap": 5.0
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+ }
ballance/414/segment_0038/meta.json ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "video": "414.mp4",
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+ "game": "Ballance",
4
+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ "min_gap": 0.5,
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+ "max_gap": 5.0
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+ }
ballance/414/segment_0039/meta.json ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "video": "414.mp4",
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+ "game": "Ballance",
4
+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ "min_gap": 0.5,
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+ "max_gap": 5.0
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+ }
ballance/414/segment_0040/meta.json ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
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+ "video": "414.mp4",
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+ "game": "Ballance",
4
+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ "min_gap": 0.5,
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+ "max_gap": 5.0
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+ }
ballance/414/segment_0041/meta.json ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
2
+ "video": "414.mp4",
3
+ "game": "Ballance",
4
+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
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+ "time_b_to_c": 3.095,
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+ "min_gap": 0.5,
12
+ "max_gap": 5.0
13
+ }
ballance/414/segment_0042/meta.json ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "video": "414.mp4",
3
+ "game": "Ballance",
4
+ "game_description": "Ballance is a 3D puzzle-platformer where the player guides a ball through suspended obstacle courses high above the clouds. The goal is to navigate each level by rolling, balancing, and transforming the ball to reach the finish point.\n\nKey visual elements:\n- The camera follows a ball from a third-person overhead/behind perspective as it rolls along elevated tracks and platforms.\n- Levels are built from wooden planks, stone blocks, metal rails, and mechanical contraptions floating in the sky.\n- The background is a bright sky with clouds far below, giving a sense of extreme height.\n- The ball changes material throughout levels: wooden (light, floats), stone (heavy, breaks things), and paper (very light, blown by fans).\n- Rails, bridges, seesaws, pendulums, fans, and rotating platforms are common level elements.\n- Checkpoints are marked by glowing flags or markers along the path.\n- Transformation points (ball changers) are distinct machines where the ball's material switches.\n\nGameplay actions visible on screen:\n- The ball rolling along narrow paths, railings, and bridges.\n- Balancing on seesaws and tilting platforms that react to the ball's weight.\n- Transforming between wood, stone, and paper balls to solve physics puzzles.\n- The ball falling off edges into the void below upon failure.\n- Pushing objects, activating switches, and triggering mechanical contraptions.\n- Navigating through fans, rotating obstacles, and timed moving platforms.\n",
5
+ "segment_id": "0042",
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+ "frame_a_time": 182.98,
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+ "frame_b_time": 186.669,
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+ "frame_c_time": 187.177,
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+ "time_a_to_b": 3.69,
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+ "time_b_to_c": 0.508,
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+ "min_gap": 0.5,
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+ "max_gap": 5.0
13
+ }
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0000/meta.json ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
3
+ "game": "Dave the Diver",
4
+ "game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
5
+ "segment_id": "0000",
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+ "frame_a_time": 1675.544,
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+ "frame_b_time": 1678.467,
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+ "frame_c_time": 1682.204,
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+ "time_a_to_b": 2.923,
10
+ "time_b_to_c": 3.737,
11
+ "min_gap": 0.5,
12
+ "max_gap": 5.0
13
+ }
dave_the_diver/DAVE THE DIVER 2026-04-14 16-58-31/segment_0001/meta.json ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "video": "DAVE THE DIVER 2026-04-14 16-58-31.mp4",
3
+ "game": "Dave the Diver",
4
+ "game_description": "Dave the Diver is a hybrid adventure game that alternates between underwater diving exploration and running a sushi restaurant. The player controls Dave, a chubby diver, who dives into the Blue Hole to catch fish and gather resources during the day, then serves sushi at night.\n\nKey visual elements:\n- Underwater scenes: a 2D side-scrolling ocean environment with pixel-art style, showing coral reefs, kelp forests, deep-sea caves, and marine life.\n- Dave is a round character wearing diving gear, swimming through layered ocean depths that get progressively darker and more dangerous.\n- Various fish, sharks, jellyfish, squid, and sea creatures swim around in the water, each with distinct sprite designs.\n- The dive HUD shows an oxygen meter, depth indicator, weight capacity, and equipped weapons/tools.\n- Harpoons, nets, tranquilizer guns, and other catching tools are visible when Dave attacks or captures fish.\n- Restaurant scenes: a top-down or side-view sushi bar where customers sit at a counter and Dave serves dishes.\n- Menu items, ingredient lists, and customer satisfaction indicators appear during the restaurant phase.\n- Boss encounters feature large sea creatures in underwater arenas.\n\nGameplay actions visible on screen:\n- Dave swimming through underwater environments, dodging hazards and aggressive sea creatures.\n- Harpooning, netting, or tranquilizing fish to collect them as ingredients.\n- Exploring shipwrecks, underwater ruins, and hidden caves for treasures.\n- Battling large boss creatures with harpoon combos and dodge maneuvers.\n- Serving sushi to customers in the restaurant, managing orders and timing.\n- Upgrading equipment and weapons at shops between dives.\n",
5
+ "segment_id": "0001",
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+ "frame_a_time": 1347.1,
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+ "frame_b_time": 1350.618,
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+ "frame_c_time": 1352.757,
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+ "time_a_to_b": 3.518,
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+ "time_b_to_c": 2.139,
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+ "min_gap": 0.5,
12
+ "max_gap": 5.0
13
+ }
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0057/meta.json ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
3
+ "game": "Magicka 2",
4
+ "game_description": "Magicka 2 is a top-down action-adventure game with comedic fantasy themes. Players control wizards who combine elemental magicks to cast a huge variety of spells, either cooperatively or chaotically with friendly fire always on.\n\nKey visual elements:\n- The camera is a fixed isometric/top-down view showing the wizard characters and the surrounding fantasy environment.\n- Player wizards are small robed figures with staffs, each wearing distinctly colored robes.\n- The element bar at the bottom of the screen shows queued elements: Water, Fire, Lightning, Earth, Cold, Arcane, Life, Shield — each with a unique color and icon.\n- Spell effects are dramatic and screen-filling: lightning bolts, fire walls, ice beams, rock projectiles, healing circles, and explosive combinations.\n- Environments include forests, villages, caves, castles, mountains, and fantastical realms, rendered in a colorful stylized 3D art style.\n- Enemies range from goblins and orcs to demons and undead, often appearing in large groups.\n- Friendly fire damage is a constant visual: wizards can burn, freeze, electrocute, and launch each other.\n\nGameplay actions visible on screen:\n- Wizards queuing elements and casting combined spells in four modes: area, projectile, self-cast, and weapon enchant.\n- Beams, explosions, and elemental storms covering large areas of the battlefield.\n- Players accidentally (or intentionally) hitting each other with spells, causing ragdoll knockbacks.\n- Reviving fallen teammates by casting Life spells on their corpses.\n- Crossing wet, electrified, or burning terrain that interacts with elements dynamically.\n- Boss fights against giant creatures requiring specific elemental counters.\n",
5
+ "segment_id": "0057",
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+ "frame_a_time": 809.467,
7
+ "frame_b_time": 812.541,
8
+ "frame_c_time": 815.627,
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+ "time_a_to_b": 3.074,
10
+ "time_b_to_c": 3.087,
11
+ "min_gap": 0.5,
12
+ "max_gap": 5.0
13
+ }
magicka_2/MAGICKA® 2 2025-05-25 19-44-40/segment_0058/meta.json ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
2
+ "video": "MAGICKA® 2 2025-05-25 19-44-40.mp4",
3
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