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Archive original Arduino development files (part 2)

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  1. examples/01.Basics/AnalogReadSerial/AnalogReadSerial.txt +1 -0
  2. examples/01.Basics/AnalogReadSerial/layout.png +3 -0
  3. examples/01.Basics/AnalogReadSerial/schematic.png +3 -0
  4. examples/01.Basics/BareMinimum/BareMinimum.ino +9 -0
  5. examples/01.Basics/BareMinimum/BareMinimum.txt +1 -0
  6. examples/01.Basics/Blink/Blink.ino +37 -0
  7. examples/01.Basics/Blink/Blink.txt +1 -0
  8. examples/01.Basics/DigitalReadSerial/DigitalReadSerial.ino +29 -0
  9. examples/01.Basics/DigitalReadSerial/DigitalReadSerial.txt +1 -0
  10. examples/01.Basics/DigitalReadSerial/schematic.png +3 -0
  11. examples/01.Basics/Fade/Fade.ino +40 -0
  12. examples/01.Basics/Fade/Fade.txt +1 -0
  13. examples/01.Basics/Fade/layout.png +3 -0
  14. examples/01.Basics/Fade/schematic.png +3 -0
  15. examples/01.Basics/ReadAnalogVoltage/ReadAnalogVoltage.ino +27 -0
  16. examples/01.Basics/ReadAnalogVoltage/ReadAnalogVoltage.txt +1 -0
  17. examples/02.Digital/BlinkWithoutDelay/BlinkWithoutDelay.ino +71 -0
  18. examples/02.Digital/BlinkWithoutDelay/BlinkWithoutDelay.txt +1 -0
  19. examples/02.Digital/BlinkWithoutDelay/layout.png +3 -0
  20. examples/02.Digital/BlinkWithoutDelay/schematic.png +3 -0
  21. examples/02.Digital/Button/Button.ino +51 -0
  22. examples/02.Digital/Button/Button.txt +1 -0
  23. examples/02.Digital/Button/schematic.png +3 -0
  24. examples/02.Digital/Debounce/Debounce.ino +86 -0
  25. examples/02.Digital/Debounce/Debounce.txt +1 -0
  26. examples/02.Digital/Debounce/button.png +3 -0
  27. examples/02.Digital/DigitalInputPullup/DigitalInputPullup.ino +46 -0
  28. examples/02.Digital/DigitalInputPullup/DigitalInputPullup.txt +1 -0
  29. examples/02.Digital/DigitalInputPullup/layout.png +3 -0
  30. examples/02.Digital/DigitalInputPullup/schematic.png +3 -0
  31. examples/02.Digital/StateChangeDetection/StateChangeDetection.ino +79 -0
  32. examples/02.Digital/StateChangeDetection/StateChangeDetection.txt +1 -0
  33. examples/02.Digital/toneKeyboard/layout.png +3 -0
  34. examples/02.Digital/toneKeyboard/pitches.h +95 -0
  35. examples/02.Digital/toneKeyboard/schematic.png +3 -0
  36. examples/02.Digital/toneKeyboard/toneKeyboard.ino +44 -0
  37. examples/02.Digital/toneKeyboard/toneKeyboard.txt +1 -0
  38. examples/02.Digital/toneMelody/layout.png +3 -0
  39. examples/02.Digital/toneMelody/schematic.png +3 -0
  40. examples/02.Digital/toneMelody/toneMelody.ino +50 -0
  41. examples/02.Digital/toneMelody/toneMelody.txt +1 -0
  42. examples/02.Digital/toneMultiple/layout.png +3 -0
  43. examples/02.Digital/toneMultiple/schematic.png +3 -0
  44. examples/02.Digital/toneMultiple/toneMultiple.ino +40 -0
  45. examples/02.Digital/toneMultiple/toneMultiple.txt +1 -0
  46. examples/02.Digital/tonePitchFollower/layout.png +3 -0
  47. examples/02.Digital/tonePitchFollower/schematic.png +3 -0
  48. examples/02.Digital/tonePitchFollower/tonePitchFollower.ino +39 -0
  49. examples/02.Digital/tonePitchFollower/tonePitchFollower.txt +1 -0
  50. examples/03.Analog/AnalogInOutSerial/AnalogInOutSerial.ino +52 -0
examples/01.Basics/AnalogReadSerial/AnalogReadSerial.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Read a potentiometer, print its state out to the Arduino Serial Monitor.
examples/01.Basics/AnalogReadSerial/layout.png ADDED

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examples/01.Basics/AnalogReadSerial/schematic.png ADDED

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examples/01.Basics/BareMinimum/BareMinimum.ino ADDED
@@ -0,0 +1,9 @@
 
 
 
 
 
 
 
 
 
 
1
+ void setup() {
2
+ // put your setup code here, to run once:
3
+
4
+ }
5
+
6
+ void loop() {
7
+ // put your main code here, to run repeatedly:
8
+
9
+ }
examples/01.Basics/BareMinimum/BareMinimum.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ The bare minimum of code needed to start an Arduino sketch.
examples/01.Basics/Blink/Blink.ino ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Blink
3
+
4
+ Turns an LED on for one second, then off for one second, repeatedly.
5
+
6
+ Most Arduinos have an on-board LED you can control. On the UNO, MEGA and ZERO
7
+ it is attached to digital pin 13, on MKR1000 on pin 6. LED_BUILTIN is set to
8
+ the correct LED pin independent of which board is used.
9
+ If you want to know what pin the on-board LED is connected to on your Arduino
10
+ model, check the Technical Specs of your board at:
11
+ https://www.arduino.cc/en/Main/Products
12
+
13
+ modified 8 May 2014
14
+ by Scott Fitzgerald
15
+ modified 2 Sep 2016
16
+ by Arturo Guadalupi
17
+ modified 8 Sep 2016
18
+ by Colby Newman
19
+
20
+ This example code is in the public domain.
21
+
22
+ https://www.arduino.cc/en/Tutorial/BuiltInExamples/Blink
23
+ */
24
+
25
+ // the setup function runs once when you press reset or power the board
26
+ void setup() {
27
+ // initialize digital pin LED_BUILTIN as an output.
28
+ pinMode(LED_BUILTIN, OUTPUT);
29
+ }
30
+
31
+ // the loop function runs over and over again forever
32
+ void loop() {
33
+ digitalWrite(LED_BUILTIN, HIGH); // turn the LED on (HIGH is the voltage level)
34
+ delay(1000); // wait for a second
35
+ digitalWrite(LED_BUILTIN, LOW); // turn the LED off by making the voltage LOW
36
+ delay(1000); // wait for a second
37
+ }
examples/01.Basics/Blink/Blink.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Turn an LED on and off.
examples/01.Basics/DigitalReadSerial/DigitalReadSerial.ino ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ DigitalReadSerial
3
+
4
+ Reads a digital input on pin 2, prints the result to the Serial Monitor
5
+
6
+ This example code is in the public domain.
7
+
8
+ https://www.arduino.cc/en/Tutorial/BuiltInExamples/DigitalReadSerial
9
+ */
10
+
11
+ // digital pin 2 has a pushbutton attached to it. Give it a name:
12
+ int pushButton = 2;
13
+
14
+ // the setup routine runs once when you press reset:
15
+ void setup() {
16
+ // initialize serial communication at 9600 bits per second:
17
+ Serial.begin(9600);
18
+ // make the pushbutton's pin an input:
19
+ pinMode(pushButton, INPUT);
20
+ }
21
+
22
+ // the loop routine runs over and over again forever:
23
+ void loop() {
24
+ // read the input pin:
25
+ int buttonState = digitalRead(pushButton);
26
+ // print out the state of the button:
27
+ Serial.println(buttonState);
28
+ delay(1); // delay in between reads for stability
29
+ }
examples/01.Basics/DigitalReadSerial/DigitalReadSerial.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Read a switch, print the state out to the Arduino Serial Monitor.
examples/01.Basics/DigitalReadSerial/schematic.png ADDED

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examples/01.Basics/Fade/Fade.ino ADDED
@@ -0,0 +1,40 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Fade
3
+
4
+ This example shows how to fade an LED on pin 9 using the analogWrite()
5
+ function.
6
+
7
+ The analogWrite() function uses PWM, so if you want to change the pin you're
8
+ using, be sure to use another PWM capable pin. On most Arduino, the PWM pins
9
+ are identified with a "~" sign, like ~3, ~5, ~6, ~9, ~10 and ~11.
10
+
11
+ This example code is in the public domain.
12
+
13
+ https://www.arduino.cc/en/Tutorial/BuiltInExamples/Fade
14
+ */
15
+
16
+ int led = 9; // the PWM pin the LED is attached to
17
+ int brightness = 0; // how bright the LED is
18
+ int fadeAmount = 5; // how many points to fade the LED by
19
+
20
+ // the setup routine runs once when you press reset:
21
+ void setup() {
22
+ // declare pin 9 to be an output:
23
+ pinMode(led, OUTPUT);
24
+ }
25
+
26
+ // the loop routine runs over and over again forever:
27
+ void loop() {
28
+ // set the brightness of pin 9:
29
+ analogWrite(led, brightness);
30
+
31
+ // change the brightness for next time through the loop:
32
+ brightness = brightness + fadeAmount;
33
+
34
+ // reverse the direction of the fading at the ends of the fade:
35
+ if (brightness <= 0 || brightness >= 255) {
36
+ fadeAmount = -fadeAmount;
37
+ }
38
+ // wait for 30 milliseconds to see the dimming effect
39
+ delay(30);
40
+ }
examples/01.Basics/Fade/Fade.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Demonstrates the use of analogWrite() to fade an LED.
examples/01.Basics/Fade/layout.png ADDED

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examples/01.Basics/Fade/schematic.png ADDED

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examples/01.Basics/ReadAnalogVoltage/ReadAnalogVoltage.ino ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ ReadAnalogVoltage
3
+
4
+ Reads an analog input on pin 0, converts it to voltage, and prints the result to the Serial Monitor.
5
+ Graphical representation is available using Serial Plotter (Tools > Serial Plotter menu).
6
+ Attach the center pin of a potentiometer to pin A0, and the outside pins to +5V and ground.
7
+
8
+ This example code is in the public domain.
9
+
10
+ https://www.arduino.cc/en/Tutorial/BuiltInExamples/ReadAnalogVoltage
11
+ */
12
+
13
+ // the setup routine runs once when you press reset:
14
+ void setup() {
15
+ // initialize serial communication at 9600 bits per second:
16
+ Serial.begin(9600);
17
+ }
18
+
19
+ // the loop routine runs over and over again forever:
20
+ void loop() {
21
+ // read the input on analog pin 0:
22
+ int sensorValue = analogRead(A0);
23
+ // Convert the analog reading (which goes from 0 - 1023) to a voltage (0 - 5V):
24
+ float voltage = sensorValue * (5.0 / 1023.0);
25
+ // print out the value you read:
26
+ Serial.println(voltage);
27
+ }
examples/01.Basics/ReadAnalogVoltage/ReadAnalogVoltage.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Reads an analog input and prints the voltage to the Serial Monitor.
examples/02.Digital/BlinkWithoutDelay/BlinkWithoutDelay.ino ADDED
@@ -0,0 +1,71 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Blink without Delay
3
+
4
+ Turns on and off a light emitting diode (LED) connected to a digital pin,
5
+ without using the delay() function. This means that other code can run at the
6
+ same time without being interrupted by the LED code.
7
+
8
+ The circuit:
9
+ - Use the onboard LED.
10
+ - Note: Most Arduinos have an on-board LED you can control. On the UNO, MEGA
11
+ and ZERO it is attached to digital pin 13, on MKR1000 on pin 6. LED_BUILTIN
12
+ is set to the correct LED pin independent of which board is used.
13
+ If you want to know what pin the on-board LED is connected to on your
14
+ Arduino model, check the Technical Specs of your board at:
15
+ https://www.arduino.cc/en/Main/Products
16
+
17
+ created 2005
18
+ by David A. Mellis
19
+ modified 8 Feb 2010
20
+ by Paul Stoffregen
21
+ modified 11 Nov 2013
22
+ by Scott Fitzgerald
23
+ modified 9 Jan 2017
24
+ by Arturo Guadalupi
25
+
26
+ This example code is in the public domain.
27
+
28
+ https://www.arduino.cc/en/Tutorial/BuiltInExamples/BlinkWithoutDelay
29
+ */
30
+
31
+ // constants won't change. Used here to set a pin number:
32
+ const int ledPin = LED_BUILTIN;// the number of the LED pin
33
+
34
+ // Variables will change:
35
+ int ledState = LOW; // ledState used to set the LED
36
+
37
+ // Generally, you should use "unsigned long" for variables that hold time
38
+ // The value will quickly become too large for an int to store
39
+ unsigned long previousMillis = 0; // will store last time LED was updated
40
+
41
+ // constants won't change:
42
+ const long interval = 1000; // interval at which to blink (milliseconds)
43
+
44
+ void setup() {
45
+ // set the digital pin as output:
46
+ pinMode(ledPin, OUTPUT);
47
+ }
48
+
49
+ void loop() {
50
+ // here is where you'd put code that needs to be running all the time.
51
+
52
+ // check to see if it's time to blink the LED; that is, if the difference
53
+ // between the current time and last time you blinked the LED is bigger than
54
+ // the interval at which you want to blink the LED.
55
+ unsigned long currentMillis = millis();
56
+
57
+ if (currentMillis - previousMillis >= interval) {
58
+ // save the last time you blinked the LED
59
+ previousMillis = currentMillis;
60
+
61
+ // if the LED is off turn it on and vice-versa:
62
+ if (ledState == LOW) {
63
+ ledState = HIGH;
64
+ } else {
65
+ ledState = LOW;
66
+ }
67
+
68
+ // set the LED with the ledState of the variable:
69
+ digitalWrite(ledPin, ledState);
70
+ }
71
+ }
examples/02.Digital/BlinkWithoutDelay/BlinkWithoutDelay.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Blinking an LED without using the delay() function.
examples/02.Digital/BlinkWithoutDelay/layout.png ADDED

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examples/02.Digital/BlinkWithoutDelay/schematic.png ADDED

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examples/02.Digital/Button/Button.ino ADDED
@@ -0,0 +1,51 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Button
3
+
4
+ Turns on and off a light emitting diode(LED) connected to digital pin 13,
5
+ when pressing a pushbutton attached to pin 2.
6
+
7
+ The circuit:
8
+ - LED attached from pin 13 to ground through 220 ohm resistor
9
+ - pushbutton attached to pin 2 from +5V
10
+ - 10K resistor attached to pin 2 from ground
11
+
12
+ - Note: on most Arduinos there is already an LED on the board
13
+ attached to pin 13.
14
+
15
+ created 2005
16
+ by DojoDave <http://www.0j0.org>
17
+ modified 30 Aug 2011
18
+ by Tom Igoe
19
+
20
+ This example code is in the public domain.
21
+
22
+ https://www.arduino.cc/en/Tutorial/BuiltInExamples/Button
23
+ */
24
+
25
+ // constants won't change. They're used here to set pin numbers:
26
+ const int buttonPin = 2; // the number of the pushbutton pin
27
+ const int ledPin = 13; // the number of the LED pin
28
+
29
+ // variables will change:
30
+ int buttonState = 0; // variable for reading the pushbutton status
31
+
32
+ void setup() {
33
+ // initialize the LED pin as an output:
34
+ pinMode(ledPin, OUTPUT);
35
+ // initialize the pushbutton pin as an input:
36
+ pinMode(buttonPin, INPUT);
37
+ }
38
+
39
+ void loop() {
40
+ // read the state of the pushbutton value:
41
+ buttonState = digitalRead(buttonPin);
42
+
43
+ // check if the pushbutton is pressed. If it is, the buttonState is HIGH:
44
+ if (buttonState == HIGH) {
45
+ // turn LED on:
46
+ digitalWrite(ledPin, HIGH);
47
+ } else {
48
+ // turn LED off:
49
+ digitalWrite(ledPin, LOW);
50
+ }
51
+ }
examples/02.Digital/Button/Button.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Use a pushbutton to control an LED.
examples/02.Digital/Button/schematic.png ADDED

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examples/02.Digital/Debounce/Debounce.ino ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Debounce
3
+
4
+ Each time the input pin goes from LOW to HIGH (e.g. because of a push-button
5
+ press), the output pin is toggled from LOW to HIGH or HIGH to LOW. There's a
6
+ minimum delay between toggles to debounce the circuit (i.e. to ignore noise).
7
+
8
+ The circuit:
9
+ - LED attached from pin 13 to ground through 220 ohm resistor
10
+ - pushbutton attached from pin 2 to +5V
11
+ - 10 kilohm resistor attached from pin 2 to ground
12
+
13
+ - Note: On most Arduino boards, there is already an LED on the board connected
14
+ to pin 13, so you don't need any extra components for this example.
15
+
16
+ created 21 Nov 2006
17
+ by David A. Mellis
18
+ modified 30 Aug 2011
19
+ by Limor Fried
20
+ modified 28 Dec 2012
21
+ by Mike Walters
22
+ modified 30 Aug 2016
23
+ by Arturo Guadalupi
24
+
25
+ This example code is in the public domain.
26
+
27
+ https://www.arduino.cc/en/Tutorial/BuiltInExamples/Debounce
28
+ */
29
+
30
+ // constants won't change. They're used here to set pin numbers:
31
+ const int buttonPin = 2; // the number of the pushbutton pin
32
+ const int ledPin = 13; // the number of the LED pin
33
+
34
+ // Variables will change:
35
+ int ledState = HIGH; // the current state of the output pin
36
+ int buttonState; // the current reading from the input pin
37
+ int lastButtonState = LOW; // the previous reading from the input pin
38
+
39
+ // the following variables are unsigned longs because the time, measured in
40
+ // milliseconds, will quickly become a bigger number than can be stored in an int.
41
+ unsigned long lastDebounceTime = 0; // the last time the output pin was toggled
42
+ unsigned long debounceDelay = 50; // the debounce time; increase if the output flickers
43
+
44
+ void setup() {
45
+ pinMode(buttonPin, INPUT);
46
+ pinMode(ledPin, OUTPUT);
47
+
48
+ // set initial LED state
49
+ digitalWrite(ledPin, ledState);
50
+ }
51
+
52
+ void loop() {
53
+ // read the state of the switch into a local variable:
54
+ int reading = digitalRead(buttonPin);
55
+
56
+ // check to see if you just pressed the button
57
+ // (i.e. the input went from LOW to HIGH), and you've waited long enough
58
+ // since the last press to ignore any noise:
59
+
60
+ // If the switch changed, due to noise or pressing:
61
+ if (reading != lastButtonState) {
62
+ // reset the debouncing timer
63
+ lastDebounceTime = millis();
64
+ }
65
+
66
+ if ((millis() - lastDebounceTime) > debounceDelay) {
67
+ // whatever the reading is at, it's been there for longer than the debounce
68
+ // delay, so take it as the actual current state:
69
+
70
+ // if the button state has changed:
71
+ if (reading != buttonState) {
72
+ buttonState = reading;
73
+
74
+ // only toggle the LED if the new button state is HIGH
75
+ if (buttonState == HIGH) {
76
+ ledState = !ledState;
77
+ }
78
+ }
79
+ }
80
+
81
+ // set the LED:
82
+ digitalWrite(ledPin, ledState);
83
+
84
+ // save the reading. Next time through the loop, it'll be the lastButtonState:
85
+ lastButtonState = reading;
86
+ }
examples/02.Digital/Debounce/Debounce.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Read a pushbutton, filtering noise.
examples/02.Digital/Debounce/button.png ADDED

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examples/02.Digital/DigitalInputPullup/DigitalInputPullup.ino ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Input Pull-up Serial
3
+
4
+ This example demonstrates the use of pinMode(INPUT_PULLUP). It reads a digital
5
+ input on pin 2 and prints the results to the Serial Monitor.
6
+
7
+ The circuit:
8
+ - momentary switch attached from pin 2 to ground
9
+ - built-in LED on pin 13
10
+
11
+ Unlike pinMode(INPUT), there is no pull-down resistor necessary. An internal
12
+ 20K-ohm resistor is pulled to 5V. This configuration causes the input to read
13
+ HIGH when the switch is open, and LOW when it is closed.
14
+
15
+ created 14 Mar 2012
16
+ by Scott Fitzgerald
17
+
18
+ This example code is in the public domain.
19
+
20
+ https://www.arduino.cc/en/Tutorial/BuiltInExamples/InputPullupSerial
21
+ */
22
+
23
+ void setup() {
24
+ //start serial connection
25
+ Serial.begin(9600);
26
+ //configure pin 2 as an input and enable the internal pull-up resistor
27
+ pinMode(2, INPUT_PULLUP);
28
+ pinMode(13, OUTPUT);
29
+
30
+ }
31
+
32
+ void loop() {
33
+ //read the pushbutton value into a variable
34
+ int sensorVal = digitalRead(2);
35
+ //print out the value of the pushbutton
36
+ Serial.println(sensorVal);
37
+
38
+ // Keep in mind the pull-up means the pushbutton's logic is inverted. It goes
39
+ // HIGH when it's open, and LOW when it's pressed. Turn on pin 13 when the
40
+ // button's pressed, and off when it's not:
41
+ if (sensorVal == HIGH) {
42
+ digitalWrite(13, LOW);
43
+ } else {
44
+ digitalWrite(13, HIGH);
45
+ }
46
+ }
examples/02.Digital/DigitalInputPullup/DigitalInputPullup.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Demonstrates the use of INPUT_PULLUP with pinMode().
examples/02.Digital/DigitalInputPullup/layout.png ADDED

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examples/02.Digital/DigitalInputPullup/schematic.png ADDED

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examples/02.Digital/StateChangeDetection/StateChangeDetection.ino ADDED
@@ -0,0 +1,79 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ State change detection (edge detection)
3
+
4
+ Often, you don't need to know the state of a digital input all the time, but
5
+ you just need to know when the input changes from one state to another.
6
+ For example, you want to know when a button goes from OFF to ON. This is called
7
+ state change detection, or edge detection.
8
+
9
+ This example shows how to detect when a button or button changes from off to on
10
+ and on to off.
11
+
12
+ The circuit:
13
+ - pushbutton attached to pin 2 from +5V
14
+ - 10 kilohm resistor attached to pin 2 from ground
15
+ - LED attached from pin 13 to ground through 220 ohm resistor (or use the
16
+ built-in LED on most Arduino boards)
17
+
18
+ created 27 Sep 2005
19
+ modified 30 Aug 2011
20
+ by Tom Igoe
21
+
22
+ This example code is in the public domain.
23
+
24
+ https://www.arduino.cc/en/Tutorial/BuiltInExamples/StateChangeDetection
25
+ */
26
+
27
+ // this constant won't change:
28
+ const int buttonPin = 2; // the pin that the pushbutton is attached to
29
+ const int ledPin = 13; // the pin that the LED is attached to
30
+
31
+ // Variables will change:
32
+ int buttonPushCounter = 0; // counter for the number of button presses
33
+ int buttonState = 0; // current state of the button
34
+ int lastButtonState = 0; // previous state of the button
35
+
36
+ void setup() {
37
+ // initialize the button pin as a input:
38
+ pinMode(buttonPin, INPUT);
39
+ // initialize the LED as an output:
40
+ pinMode(ledPin, OUTPUT);
41
+ // initialize serial communication:
42
+ Serial.begin(9600);
43
+ }
44
+
45
+
46
+ void loop() {
47
+ // read the pushbutton input pin:
48
+ buttonState = digitalRead(buttonPin);
49
+
50
+ // compare the buttonState to its previous state
51
+ if (buttonState != lastButtonState) {
52
+ // if the state has changed, increment the counter
53
+ if (buttonState == HIGH) {
54
+ // if the current state is HIGH then the button went from off to on:
55
+ buttonPushCounter++;
56
+ Serial.println("on");
57
+ Serial.print("number of button pushes: ");
58
+ Serial.println(buttonPushCounter);
59
+ } else {
60
+ // if the current state is LOW then the button went from on to off:
61
+ Serial.println("off");
62
+ }
63
+ // Delay a little bit to avoid bouncing
64
+ delay(50);
65
+ }
66
+ // save the current state as the last state, for next time through the loop
67
+ lastButtonState = buttonState;
68
+
69
+
70
+ // turns on the LED every four button pushes by checking the modulo of the
71
+ // button push counter. the modulo function gives you the remainder of the
72
+ // division of two numbers:
73
+ if (buttonPushCounter % 4 == 0) {
74
+ digitalWrite(ledPin, HIGH);
75
+ } else {
76
+ digitalWrite(ledPin, LOW);
77
+ }
78
+
79
+ }
examples/02.Digital/StateChangeDetection/StateChangeDetection.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Counting the number of button pushes.
examples/02.Digital/toneKeyboard/layout.png ADDED

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examples/02.Digital/toneKeyboard/pitches.h ADDED
@@ -0,0 +1,95 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*************************************************
2
+ Public Constants
3
+ *************************************************/
4
+
5
+ #define NOTE_B0 31
6
+ #define NOTE_C1 33
7
+ #define NOTE_CS1 35
8
+ #define NOTE_D1 37
9
+ #define NOTE_DS1 39
10
+ #define NOTE_E1 41
11
+ #define NOTE_F1 44
12
+ #define NOTE_FS1 46
13
+ #define NOTE_G1 49
14
+ #define NOTE_GS1 52
15
+ #define NOTE_A1 55
16
+ #define NOTE_AS1 58
17
+ #define NOTE_B1 62
18
+ #define NOTE_C2 65
19
+ #define NOTE_CS2 69
20
+ #define NOTE_D2 73
21
+ #define NOTE_DS2 78
22
+ #define NOTE_E2 82
23
+ #define NOTE_F2 87
24
+ #define NOTE_FS2 93
25
+ #define NOTE_G2 98
26
+ #define NOTE_GS2 104
27
+ #define NOTE_A2 110
28
+ #define NOTE_AS2 117
29
+ #define NOTE_B2 123
30
+ #define NOTE_C3 131
31
+ #define NOTE_CS3 139
32
+ #define NOTE_D3 147
33
+ #define NOTE_DS3 156
34
+ #define NOTE_E3 165
35
+ #define NOTE_F3 175
36
+ #define NOTE_FS3 185
37
+ #define NOTE_G3 196
38
+ #define NOTE_GS3 208
39
+ #define NOTE_A3 220
40
+ #define NOTE_AS3 233
41
+ #define NOTE_B3 247
42
+ #define NOTE_C4 262
43
+ #define NOTE_CS4 277
44
+ #define NOTE_D4 294
45
+ #define NOTE_DS4 311
46
+ #define NOTE_E4 330
47
+ #define NOTE_F4 349
48
+ #define NOTE_FS4 370
49
+ #define NOTE_G4 392
50
+ #define NOTE_GS4 415
51
+ #define NOTE_A4 440
52
+ #define NOTE_AS4 466
53
+ #define NOTE_B4 494
54
+ #define NOTE_C5 523
55
+ #define NOTE_CS5 554
56
+ #define NOTE_D5 587
57
+ #define NOTE_DS5 622
58
+ #define NOTE_E5 659
59
+ #define NOTE_F5 698
60
+ #define NOTE_FS5 740
61
+ #define NOTE_G5 784
62
+ #define NOTE_GS5 831
63
+ #define NOTE_A5 880
64
+ #define NOTE_AS5 932
65
+ #define NOTE_B5 988
66
+ #define NOTE_C6 1047
67
+ #define NOTE_CS6 1109
68
+ #define NOTE_D6 1175
69
+ #define NOTE_DS6 1245
70
+ #define NOTE_E6 1319
71
+ #define NOTE_F6 1397
72
+ #define NOTE_FS6 1480
73
+ #define NOTE_G6 1568
74
+ #define NOTE_GS6 1661
75
+ #define NOTE_A6 1760
76
+ #define NOTE_AS6 1865
77
+ #define NOTE_B6 1976
78
+ #define NOTE_C7 2093
79
+ #define NOTE_CS7 2217
80
+ #define NOTE_D7 2349
81
+ #define NOTE_DS7 2489
82
+ #define NOTE_E7 2637
83
+ #define NOTE_F7 2794
84
+ #define NOTE_FS7 2960
85
+ #define NOTE_G7 3136
86
+ #define NOTE_GS7 3322
87
+ #define NOTE_A7 3520
88
+ #define NOTE_AS7 3729
89
+ #define NOTE_B7 3951
90
+ #define NOTE_C8 4186
91
+ #define NOTE_CS8 4435
92
+ #define NOTE_D8 4699
93
+ #define NOTE_DS8 4978
94
+
95
+
examples/02.Digital/toneKeyboard/schematic.png ADDED

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examples/02.Digital/toneKeyboard/toneKeyboard.ino ADDED
@@ -0,0 +1,44 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Keyboard
3
+
4
+ Plays a pitch that changes based on a changing analog input
5
+
6
+ circuit:
7
+ - three force-sensing resistors from +5V to analog in 0 through 5
8
+ - three 10 kilohm resistors from analog in 0 through 5 to ground
9
+ - 8 ohm speaker on digital pin 8
10
+
11
+ created 21 Jan 2010
12
+ modified 9 Apr 2012
13
+ by Tom Igoe
14
+
15
+ This example code is in the public domain.
16
+
17
+ https://www.arduino.cc/en/Tutorial/BuiltInExamples/toneKeyboard
18
+ */
19
+
20
+ #include "pitches.h"
21
+
22
+ const int threshold = 10; // minimum reading of the sensors that generates a note
23
+
24
+ // notes to play, corresponding to the 3 sensors:
25
+ int notes[] = {
26
+ NOTE_A4, NOTE_B4, NOTE_C3
27
+ };
28
+
29
+ void setup() {
30
+
31
+ }
32
+
33
+ void loop() {
34
+ for (int thisSensor = 0; thisSensor < 3; thisSensor++) {
35
+ // get a sensor reading:
36
+ int sensorReading = analogRead(thisSensor);
37
+
38
+ // if the sensor is pressed hard enough:
39
+ if (sensorReading > threshold) {
40
+ // play the note corresponding to this sensor:
41
+ tone(8, notes[thisSensor], 20);
42
+ }
43
+ }
44
+ }
examples/02.Digital/toneKeyboard/toneKeyboard.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ A three-key musical keyboard using force sensors and a piezo speaker.
examples/02.Digital/toneMelody/layout.png ADDED

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examples/02.Digital/toneMelody/schematic.png ADDED

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examples/02.Digital/toneMelody/toneMelody.ino ADDED
@@ -0,0 +1,50 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Melody
3
+
4
+ Plays a melody
5
+
6
+ circuit:
7
+ - 8 ohm speaker on digital pin 8
8
+
9
+ created 21 Jan 2010
10
+ modified 30 Aug 2011
11
+ by Tom Igoe
12
+
13
+ This example code is in the public domain.
14
+
15
+ https://www.arduino.cc/en/Tutorial/BuiltInExamples/toneMelody
16
+ */
17
+
18
+ #include "pitches.h"
19
+
20
+ // notes in the melody:
21
+ int melody[] = {
22
+ NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4
23
+ };
24
+
25
+ // note durations: 4 = quarter note, 8 = eighth note, etc.:
26
+ int noteDurations[] = {
27
+ 4, 8, 8, 4, 4, 4, 4, 4
28
+ };
29
+
30
+ void setup() {
31
+ // iterate over the notes of the melody:
32
+ for (int thisNote = 0; thisNote < 8; thisNote++) {
33
+
34
+ // to calculate the note duration, take one second divided by the note type.
35
+ //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
36
+ int noteDuration = 1000 / noteDurations[thisNote];
37
+ tone(8, melody[thisNote], noteDuration);
38
+
39
+ // to distinguish the notes, set a minimum time between them.
40
+ // the note's duration + 30% seems to work well:
41
+ int pauseBetweenNotes = noteDuration * 1.30;
42
+ delay(pauseBetweenNotes);
43
+ // stop the tone playing:
44
+ noTone(8);
45
+ }
46
+ }
47
+
48
+ void loop() {
49
+ // no need to repeat the melody.
50
+ }
examples/02.Digital/toneMelody/toneMelody.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Play a melody with a Piezo speaker.
examples/02.Digital/toneMultiple/layout.png ADDED

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examples/02.Digital/toneMultiple/schematic.png ADDED

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examples/02.Digital/toneMultiple/toneMultiple.ino ADDED
@@ -0,0 +1,40 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Multiple tone player
3
+
4
+ Plays multiple tones on multiple pins in sequence
5
+
6
+ circuit:
7
+ - three 8 ohm speakers on digital pins 6, 7, and 8
8
+
9
+ created 8 Mar 2010
10
+ by Tom Igoe
11
+ based on a snippet from Greg Borenstein
12
+
13
+ This example code is in the public domain.
14
+
15
+ https://www.arduino.cc/en/Tutorial/BuiltInExamples/toneMultiple
16
+ */
17
+
18
+ void setup() {
19
+
20
+ }
21
+
22
+ void loop() {
23
+ // turn off tone function for pin 8:
24
+ noTone(8);
25
+ // play a note on pin 6 for 200 ms:
26
+ tone(6, 440, 200);
27
+ delay(200);
28
+
29
+ // turn off tone function for pin 6:
30
+ noTone(6);
31
+ // play a note on pin 7 for 500 ms:
32
+ tone(7, 494, 500);
33
+ delay(500);
34
+
35
+ // turn off tone function for pin 7:
36
+ noTone(7);
37
+ // play a note on pin 8 for 300 ms:
38
+ tone(8, 523, 300);
39
+ delay(300);
40
+ }
examples/02.Digital/toneMultiple/toneMultiple.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Play tones on multiple speakers sequentially using the tone() command.
examples/02.Digital/tonePitchFollower/layout.png ADDED

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examples/02.Digital/tonePitchFollower/schematic.png ADDED

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examples/02.Digital/tonePitchFollower/tonePitchFollower.ino ADDED
@@ -0,0 +1,39 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Pitch follower
3
+
4
+ Plays a pitch that changes based on a changing analog input
5
+
6
+ circuit:
7
+ - 8 ohm speaker on digital pin 9
8
+ - photoresistor on analog 0 to 5V
9
+ - 4.7 kilohm resistor on analog 0 to ground
10
+
11
+ created 21 Jan 2010
12
+ modified 31 May 2012
13
+ by Tom Igoe, with suggestion from Michael Flynn
14
+
15
+ This example code is in the public domain.
16
+
17
+ https://www.arduino.cc/en/Tutorial/BuiltInExamples/tonePitchFollower
18
+ */
19
+
20
+ void setup() {
21
+ // initialize serial communications (for debugging only):
22
+ Serial.begin(9600);
23
+ }
24
+
25
+ void loop() {
26
+ // read the sensor:
27
+ int sensorReading = analogRead(A0);
28
+ // print the sensor reading so you know its range
29
+ Serial.println(sensorReading);
30
+ // map the analog input range (in this case, 400 - 1000 from the photoresistor)
31
+ // to the output pitch range (120 - 1500Hz)
32
+ // change the minimum and maximum input numbers below depending on the range
33
+ // your sensor's giving:
34
+ int thisPitch = map(sensorReading, 400, 1000, 120, 1500);
35
+
36
+ // play the pitch:
37
+ tone(9, thisPitch, 10);
38
+ delay(1); // delay in between reads for stability
39
+ }
examples/02.Digital/tonePitchFollower/tonePitchFollower.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ Play a pitch on a piezo speaker depending on an analog input.
examples/03.Analog/AnalogInOutSerial/AnalogInOutSerial.ino ADDED
@@ -0,0 +1,52 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Analog input, analog output, serial output
3
+
4
+ Reads an analog input pin, maps the result to a range from 0 to 255 and uses
5
+ the result to set the pulse width modulation (PWM) of an output pin.
6
+ Also prints the results to the Serial Monitor.
7
+
8
+ The circuit:
9
+ - potentiometer connected to analog pin 0.
10
+ Center pin of the potentiometer goes to the analog pin.
11
+ side pins of the potentiometer go to +5V and ground
12
+ - LED connected from digital pin 9 to ground through 220 ohm resistor
13
+
14
+ created 29 Dec. 2008
15
+ modified 9 Apr 2012
16
+ by Tom Igoe
17
+
18
+ This example code is in the public domain.
19
+
20
+ https://www.arduino.cc/en/Tutorial/BuiltInExamples/AnalogInOutSerial
21
+ */
22
+
23
+ // These constants won't change. They're used to give names to the pins used:
24
+ const int analogInPin = A0; // Analog input pin that the potentiometer is attached to
25
+ const int analogOutPin = 9; // Analog output pin that the LED is attached to
26
+
27
+ int sensorValue = 0; // value read from the pot
28
+ int outputValue = 0; // value output to the PWM (analog out)
29
+
30
+ void setup() {
31
+ // initialize serial communications at 9600 bps:
32
+ Serial.begin(9600);
33
+ }
34
+
35
+ void loop() {
36
+ // read the analog in value:
37
+ sensorValue = analogRead(analogInPin);
38
+ // map it to the range of the analog out:
39
+ outputValue = map(sensorValue, 0, 1023, 0, 255);
40
+ // change the analog out value:
41
+ analogWrite(analogOutPin, outputValue);
42
+
43
+ // print the results to the Serial Monitor:
44
+ Serial.print("sensor = ");
45
+ Serial.print(sensorValue);
46
+ Serial.print("\t output = ");
47
+ Serial.println(outputValue);
48
+
49
+ // wait 2 milliseconds before the next loop for the analog-to-digital
50
+ // converter to settle after the last reading:
51
+ delay(2);
52
+ }