Download scenes/ithor/FloorPlan227_physics/Payload/MaterialsLibrary.usda from Bench2Dex/Assets: direct link, hf CLI and curl.
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19 kB
| #usda 1.0 | |
| ( | |
| "Material library for house FloorPlan227_physics" | |
| customLayerData = { | |
| string creator = """AI2-THOR mjcf-usd scene converter | |
| time: 01-20-26 16:35:11 | |
| scene: FloorPlan227_physics | |
| usd-exchange-version: 2.2.0 | |
| """ | |
| } | |
| defaultPrim = "Materials" | |
| kilogramsPerUnit = 1 | |
| metersPerUnit = 1 | |
| upAxis = "Z" | |
| ) | |
| class Scope "Materials" | |
| { | |
| def Material "material_MediumWoodSmooth" | |
| { | |
| token outputs:displacement.connect = </Materials/material_MediumWoodSmooth/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_MediumWoodSmooth/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_MediumWoodSmooth/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (0.396226, 0.230368, 0.151388, 1) | |
| asset inputs:file = @./Textures/WoodGrains1.png@ | |
| float4 inputs:scale = (0.396226, 0.230368, 0.151388, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_MediumWoodSmooth/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_Cream_wood" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Cream_wood/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Cream_wood/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (1, 0.977941, 0.977941) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_HammeredMetal_AlbedoTransparency_2" | |
| { | |
| token outputs:displacement.connect = </Materials/material_HammeredMetal_AlbedoTransparency_2/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_HammeredMetal_AlbedoTransparency_2/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_HammeredMetal_AlbedoTransparency_2/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (1, 0.934077, 0.816176, 1) | |
| asset inputs:file = @./Textures/HammeredMetal_AlbedoTransparency.png@ | |
| float4 inputs:scale = (1, 0.934077, 0.816176, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_HammeredMetal_AlbedoTransparency_2/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_TexturesCom_WoodFine0038_1_seamless_S" | |
| { | |
| token outputs:displacement.connect = </Materials/material_TexturesCom_WoodFine0038_1_seamless_S/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_TexturesCom_WoodFine0038_1_seamless_S/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_TexturesCom_WoodFine0038_1_seamless_S/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (1, 1, 1, 1) | |
| asset inputs:file = @./Textures/TexturesCom_WoodFine0038_1_seamless_albedo_S.png@ | |
| float4 inputs:scale = (1, 1, 1, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_TexturesCom_WoodFine0038_1_seamless_S/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_ConcreteBoards1" | |
| { | |
| token outputs:displacement.connect = </Materials/material_ConcreteBoards1/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_ConcreteBoards1/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_ConcreteBoards1/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (1, 0.939496, 0.863208, 1) | |
| asset inputs:file = @./Textures/ConcreteBoards1.png@ | |
| float4 inputs:scale = (1, 0.939496, 0.863208, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_ConcreteBoards1/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_Glass_Detailed_Lit_High_Mat" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Glass_Detailed_Lit_High_Mat/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Glass_Detailed_Lit_High_Mat/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (1, 1, 1) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_Black" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Black/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Black/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (0, 0, 0) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "tn__material_blackandwhiteabstractbackground1435789351b76_vk1IOX0i0" | |
| { | |
| token outputs:displacement.connect = </Materials/tn__material_blackandwhiteabstractbackground1435789351b76_vk1IOX0i0/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/tn__material_blackandwhiteabstractbackground1435789351b76_vk1IOX0i0/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/tn__material_blackandwhiteabstractbackground1435789351b76_vk1IOX0i0/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (1, 1, 1, 1) | |
| asset inputs:file = @./Textures/black-and-white-abstract-background-1435789351b76.png@ | |
| float4 inputs:scale = (1, 1, 1, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/tn__material_blackandwhiteabstractbackground1435789351b76_vk1IOX0i0/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_BlackWood" | |
| { | |
| token outputs:displacement.connect = </Materials/material_BlackWood/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_BlackWood/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (0.147059, 0.147059, 0.147059) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_ScreenDecalStencil" | |
| { | |
| token outputs:displacement.connect = </Materials/material_ScreenDecalStencil/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_ScreenDecalStencil/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (1, 1, 1) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_Television_Speakers_Mat" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Television_Speakers_Mat/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Television_Speakers_Mat/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (0.566176, 0.566176, 0.566176) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_Television_Screen_Off_Mat" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Television_Screen_Off_Mat/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Television_Screen_Off_Mat/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (0, 0, 0) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_Television_Secondary2_Mat" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Television_Secondary2_Mat/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Television_Secondary2_Mat/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_Television_Secondary2_Mat/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (0.529412, 0.529412, 0.529412, 1) | |
| asset inputs:file = @./Textures/MetalBumpy_AlbedoTransparency.png@ | |
| float4 inputs:scale = (0.529412, 0.529412, 0.529412, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_Television_Secondary2_Mat/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_Television_Primary2_Mat" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Television_Primary2_Mat/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Television_Primary2_Mat/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (0.570934, 0.612409, 0.647059) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_Drywall3" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Drywall3/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Drywall3/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_Drywall3/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (1, 1, 1, 1) | |
| asset inputs:file = @./Textures/WallDrywallWhite.png@ | |
| float4 inputs:scale = (1, 1, 1, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_Drywall3/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_WhiteLight" | |
| { | |
| token outputs:displacement.connect = </Materials/material_WhiteLight/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_WhiteLight/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (1, 1, 1) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_WhiteMetal" | |
| { | |
| token outputs:displacement.connect = </Materials/material_WhiteMetal/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_WhiteMetal/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (1, 1, 1) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "tn__material_Light1TEXobj_Untitled002_AlbedoTransparency_ol1" | |
| { | |
| token outputs:displacement.connect = </Materials/tn__material_Light1TEXobj_Untitled002_AlbedoTransparency_ol1/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/tn__material_Light1TEXobj_Untitled002_AlbedoTransparency_ol1/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (1, 0.85355, 0.720588) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_No" | |
| { | |
| token outputs:displacement.connect = </Materials/material_No/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_No/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (1, 1, 1) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| } | |