Download scenes/ithor/FloorPlan22_physics/Payload/MaterialsLibrary.usda from Bench2Dex/Assets: direct link, hf CLI and curl.
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25.1 kB
| #usda 1.0 | |
| ( | |
| "Material library for house FloorPlan22_physics" | |
| customLayerData = { | |
| string creator = """AI2-THOR mjcf-usd scene converter | |
| time: 01-20-26 16:35:06 | |
| scene: FloorPlan22_physics | |
| usd-exchange-version: 2.2.0 | |
| """ | |
| } | |
| defaultPrim = "Materials" | |
| kilogramsPerUnit = 1 | |
| metersPerUnit = 1 | |
| upAxis = "Z" | |
| ) | |
| class Scope "Materials" | |
| { | |
| def Material "material_HammeredMetal_AlbedoTransparency" | |
| { | |
| token outputs:displacement.connect = </Materials/material_HammeredMetal_AlbedoTransparency/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_HammeredMetal_AlbedoTransparency/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_HammeredMetal_AlbedoTransparency/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (1, 1, 1, 1) | |
| asset inputs:file = @./Textures/HammeredMetal_MetallicSmoothness.png@ | |
| float4 inputs:scale = (1, 1, 1, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_HammeredMetal_AlbedoTransparency/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_WhitePlastic" | |
| { | |
| token outputs:displacement.connect = </Materials/material_WhitePlastic/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_WhitePlastic/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (1, 1, 1) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_StoveDarkMat" | |
| { | |
| token outputs:displacement.connect = </Materials/material_StoveDarkMat/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_StoveDarkMat/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (0.125, 0.125, 0.125) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_Glass_Green_Mat" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Glass_Green_Mat/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Glass_Green_Mat/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (0.170307, 0.257353, 0.178111) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_BlackPlasticMat" | |
| { | |
| token outputs:displacement.connect = </Materials/material_BlackPlasticMat/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_BlackPlasticMat/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (0.0727848, 0.0727848, 0.0727848) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_Metal" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Metal/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Metal/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (1, 1, 1) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_HammeredMetal_Dark" | |
| { | |
| token outputs:displacement.connect = </Materials/material_HammeredMetal_Dark/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_HammeredMetal_Dark/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_HammeredMetal_Dark/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (0.264706, 0.264706, 0.264706, 1) | |
| asset inputs:file = @./Textures/HammeredMetal_AlbedoTransparency.png@ | |
| float4 inputs:scale = (0.264706, 0.264706, 0.264706, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_HammeredMetal_Dark/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_OrangePlastic" | |
| { | |
| token outputs:displacement.connect = </Materials/material_OrangePlastic/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_OrangePlastic/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (1, 0.268966, 0) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_WhitePlasticScratched" | |
| { | |
| token outputs:displacement.connect = </Materials/material_WhitePlasticScratched/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_WhitePlasticScratched/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_WhitePlasticScratched/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (1, 1, 1, 1) | |
| asset inputs:file = @./Textures/HammeredMetal_AlbedoTransparency.png@ | |
| float4 inputs:scale = (1, 1, 1, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_WhitePlasticScratched/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_CabinetWoodMat" | |
| { | |
| token outputs:displacement.connect = </Materials/material_CabinetWoodMat/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_CabinetWoodMat/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (0.6, 0.6, 0.6) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_Brass" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Brass/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Brass/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (0.757353, 0.639065, 0.144788) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_Metal_chrome_mat" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Metal_chrome_mat/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Metal_chrome_mat/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (0.829, 0.829, 0.829) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_LightWoodCabinets" | |
| { | |
| token outputs:displacement.connect = </Materials/material_LightWoodCabinets/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_LightWoodCabinets/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_LightWoodCabinets/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (0.745283, 0.465802, 0.186321, 1) | |
| asset inputs:file = @./Textures/LightWoodCounters.png@ | |
| float4 inputs:scale = (0.745283, 0.465802, 0.186321, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_LightWoodCabinets/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_CeramicTiles3" | |
| { | |
| token outputs:displacement.connect = </Materials/material_CeramicTiles3/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_CeramicTiles3/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_CeramicTiles3/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (1, 0.901961, 0.852941, 1) | |
| asset inputs:file = @./Textures/bathroomTilesTanSMALLPATTERN.png@ | |
| float4 inputs:scale = (1, 0.901961, 0.852941, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_CeramicTiles3/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_WhiteWoodClean" | |
| { | |
| token outputs:displacement.connect = </Materials/material_WhiteWoodClean/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_WhiteWoodClean/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (1, 1, 1) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_Glass_Detailed_Lit_High_Mat" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Glass_Detailed_Lit_High_Mat/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Glass_Detailed_Lit_High_Mat/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (1, 1, 1) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_BrushedAluminum_AlbedoTransparency" | |
| { | |
| token outputs:displacement.connect = </Materials/material_BrushedAluminum_AlbedoTransparency/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_BrushedAluminum_AlbedoTransparency/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_BrushedAluminum_AlbedoTransparency/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (1, 1, 1, 1) | |
| asset inputs:file = @./Textures/BrushedAluminum_AlbedoTransparency.png@ | |
| float4 inputs:scale = (1, 1, 1, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_BrushedAluminum_AlbedoTransparency/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_LightWoodCounters2" | |
| { | |
| token outputs:displacement.connect = </Materials/material_LightWoodCounters2/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_LightWoodCounters2/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_LightWoodCounters2/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (0.764151, 0.517355, 0.299172, 1) | |
| asset inputs:file = @./Textures/LightWoodCounters.png@ | |
| float4 inputs:scale = (0.764151, 0.517355, 0.299172, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_LightWoodCounters2/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_DrywallEggshellTiled" | |
| { | |
| token outputs:displacement.connect = </Materials/material_DrywallEggshellTiled/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_DrywallEggshellTiled/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_DrywallEggshellTiled/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (0.92549, 0.878431, 0.776471, 1) | |
| asset inputs:file = @./Textures/WallDrywallWhite.png@ | |
| float4 inputs:scale = (0.92549, 0.878431, 0.776471, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_DrywallEggshellTiled/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_Brass_Mat" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Brass_Mat/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Brass_Mat/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (0.757353, 0.639065, 0.144788) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_GreyFloor" | |
| { | |
| token outputs:displacement.connect = </Materials/material_GreyFloor/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_GreyFloor/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (0.577358, 0.580882, 0.49973) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_LightWoodCounters" | |
| { | |
| token outputs:displacement.connect = </Materials/material_LightWoodCounters/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_LightWoodCounters/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_LightWoodCounters/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (0.915094, 0.691002, 0.384167, 1) | |
| asset inputs:file = @./Textures/LightWoodCounters.png@ | |
| float4 inputs:scale = (0.915094, 0.691002, 0.384167, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_LightWoodCounters/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| def Material "material_Drywall" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Drywall/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Drywall/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (0.8, 0.8, 0.8) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_Light2" | |
| { | |
| token outputs:displacement.connect = </Materials/material_Light2/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_Light2/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor = (1, 0.944118, 0.860294) | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| } | |
| def Material "material_MicrowaveMetalMat" | |
| { | |
| token outputs:displacement.connect = </Materials/material_MicrowaveMetalMat/PreviewSurface.outputs:displacement> | |
| token outputs:surface.connect = </Materials/material_MicrowaveMetalMat/PreviewSurface.outputs:surface> | |
| def Shader "PreviewSurface" | |
| { | |
| uniform token info:id = "UsdPreviewSurface" | |
| color3f inputs:diffuseColor.connect = </Materials/material_MicrowaveMetalMat/DiffuseTexture.outputs:rgb> | |
| float inputs:metallic = 0 | |
| float inputs:opacity = 1 | |
| float inputs:roughness = 0.5 | |
| token outputs:displacement | |
| token outputs:surface | |
| } | |
| def Shader "DiffuseTexture" | |
| { | |
| uniform token info:id = "UsdUVTexture" | |
| float4 inputs:fallback = (1, 1, 1, 1) | |
| asset inputs:file = @./Textures/BrushedIron_AlbedoTransparency.png@ | |
| float4 inputs:scale = (1, 1, 1, 1) | |
| token inputs:sourceColorSpace = "auto" | |
| float2 inputs:st.connect = </Materials/material_MicrowaveMetalMat/Primvar_st_float2.outputs:result> | |
| token inputs:wrapS = "repeat" | |
| token inputs:wrapT = "repeat" | |
| float3 outputs:rgb | |
| } | |
| def Shader "Primvar_st_float2" | |
| { | |
| uniform token info:id = "UsdPrimvarReader_float2" | |
| string inputs:varname = "st" | |
| float2 outputs:result | |
| } | |
| } | |
| } | |