repo_name string | dataset string | owner string | lang string | func_name string | code string | docstring string | url string | sha string |
|---|---|---|---|---|---|---|---|---|
biomes-game | github_2023 | ill-inc | typescript | cleanSchema | async function cleanSchema() {
await scriptInit();
const firestore = getFirestoreInstance();
const storage = new Store(firestore);
const db = createBdb(storage);
const queue = new WorkQueue();
for (const collection of await firestore.listCollections()) {
await queue.add(handleCollection(firestore, qu... | // Delete anything in Firestore that doesn't conform to our schema. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/scripts/node/clean_schema.ts#L78-L91 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | go | async function go() {
await bootstrapGlobalSecrets("biomes-discord-bot-token");
bootstrapGlobalConfig();
const storage = await createStorageBackend("firestore");
const db = createBdb(storage);
const bot = await DiscordBotImpl.login(db);
console.log(await bot.checkForServerPresence("333974257979621379"));
} | // Discord bot: https://discord.com/developers/applications/1044657561107968061/information | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/scripts/node/discord_bot.ts#L9-L17 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | main | async function main(rawId?: string) {
await scriptInit();
const id = safeParseBiomesId(rawId) ?? (await determineEmployeeUserId());
log.info("Scanning chat content for user", { id });
const api = new RedisChatApi(
0 as unknown as WorldApi,
await connectToRedis("chat")
);
await api.healthy();
co... | // kubectl port-forward redis-other-0 9000:6379 | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/scripts/node/dump_chats.ts#L13-L48 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | backfillDb | async function backfillDb() {
await scriptInit();
const storage = await createStorageBackend("firestore");
const db = createBdb(storage);
const allUsers = (await db.collection("users").get()).docs;
await Promise.all(
allUsers.map((user) =>
user.ref.update({
disabled: false,
})
)
... | // This marks all users as enabled. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/scripts/node/enable_all_users.ts#L5-L19 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | applyShardFix | const applyShardFix = (
terrain: Terrain | ReadonlyTerrain,
shardId: ShardId
): boolean => {
let changes = false;
const shardOccupanies = shardToOccupancies.get(shardId);
const occupancyAt = (shardPos: Vec3) => {
const occupancy = shardOccupanies.find(([pos]) => isEqual(pos, shardPos));
... | // If ReadonlyTerrain is passed, returns boolean whether fix is required; otherwise, applies fix. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/scripts/node/fix_occupancy.ts#L84-L176 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | testAndMaybeFix | const testAndMaybeFix = (
shardPos: ReadonlyVec3,
currentOccupancy: BiomesId | undefined,
neededOccupancy: BiomesId | undefined,
info: { entityId: BiomesId | undefined; version: number | undefined }
) => {
if (!currentOccupancy && !!neededOccupancy) {
occupancyIsNoneButShouldBe... | // Test and maybe fix occupancy discrepancy. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/scripts/node/fix_occupancy.ts#L96-L136 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | main | async function main() {
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false,
});
const sourceMapCache = new SourceMapCache();
let outputQueue = Promise.resolve();
for await (const line of rl) {
const mappedLine = applySourceMapToLine(line, sourc... | // Use this script to deobfuscate a given stack trace. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/scripts/node/source_map.ts#L13-L33 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | getBiscuitForEntity | function getBiscuitForEntity(entity: PatchableEntity) {
if (entity.npcMetadata()) {
return anItem(entity.npcMetadata()!.type_id);
} else if (entity.placeableComponent()) {
return anItem(entity.placeableComponent()!.item_id);
}
return undefined;
} | // Syncs the ACL settings from Bikkie into the instantiated | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/scripts/node/sync_protection_params.ts#L11-L18 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | applyFix | function applyFix(voxeloo: VoxelooModule, entity: PatchableEntity): boolean {
if (!entity.shardDiff() || !entity.shardSeed() || !entity.shardPlacer()) {
return false;
}
const terrain = new Terrain(voxeloo, entity);
try {
return usingAll([new voxeloo.SparseBlock_U32()], (diff) => {
loadBlockWrappe... | // Iterates through all world voxels and checks to see if any diffs can be | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/scripts/node/shards/clean_terrain_diffs.ts#L17-L64 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | filenameSafeString | function filenameSafeString(s: string): string {
const INVALID_CHARACTERS_RE = /[^a-z0-9\-]/gi;
return s.replaceAll(INVALID_CHARACTERS_RE, "_").toLowerCase();
} | // Convert a string into a filename-safe string, by replacing invalid | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/benchmarks/root_hooks.ts#L7-L11 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | fullyQualifiedTestName | function fullyQualifiedTestName(test: Mocha.Test) {
const fullyQualifiedTitle: string[] = [test.title];
let currentAncestorSuite = test.parent;
while (currentAncestorSuite && !currentAncestorSuite.root) {
fullyQualifiedTitle.push(currentAncestorSuite.title);
currentAncestorSuite = currentAncestorSuite.pa... | // Follow the ancestor links up the test suites to fully qualify the test's | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/benchmarks/root_hooks.ts#L15-L25 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | loadModel | function loadModel(cursor: Cursor) {
const nodes: ReturnType<typeof loadNode>[] = [];
const nodeCount = cursor.popNumber();
for (let i = 0; i < nodeCount; i += 1) {
nodes.push(loadNode(cursor));
}
return { nodes };
} | // TODO: Replace the parsing code below with a zod-like schema. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/cayley/graphics/models.ts#L31-L38 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | getCamera | const getCamera = () => camera; | // Show bounding box for debugging | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/components/ThreeObjectPreview.tsx#L147-L147 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | treeToList | function treeToList<T>(
node: d3.HierarchyPointNode<T>
): d3.HierarchyPointNode<T>[] {
return [node, ...(node.children?.flatMap(treeToList) ?? [])];
} | // D3 hierarchy tree to list for react flow nodes | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/components/admin/quests/QuestGraph.tsx#L42-L46 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | ChallengeStinger | const ChallengeStinger: React.FunctionComponent<{
stinger: ChallengeStingerBundle;
onAnimationComplete: () => unknown;
}> = ({ stinger, onAnimationComplete }) => {
const [showStinger, setShowStinger] = useState(true);
const { audioManager } = useClientContext();
useEffect(() => {
document.body.classList... | /*
To test:
/admin test notify challenge_unlock
/admin test notify challenge_complete
*/ | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/components/challenges/ChallengeStingers.tsx#L18-L184 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | nameByDiff | const nameByDiff = (baseRecipe: Item, recipe: Item) => {
const inputs = getRecipeInput(baseRecipe);
const altInputs = getRecipeInput(recipe);
const missing =
altInputs && inputs
? [...altInputs.values()].filter((e) => !inputs.has(itemPk(e.item)))
: [];
return missing.length > 0
... | // Map into {name, recipe} by labeling with any inputs not found in this one | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/components/inventory/crafting/helpers.ts#L141-L151 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | fixVolume | function fixVolume(volume: number) {
const rounded = round(volume, 4);
return isFinite(rounded) ? rounded : 0;
} | // JS keeps compaining about non-finite numbers if we set volume... | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/context_managers/audio_manager.ts#L40-L43 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | ConsumableSyncBuffer.doLoadChanges | private async doLoadChanges(
mode: "bootstrap" | "sync" = "sync"
): Promise<Change[]> {
const ids = new Set<BiomesId>();
const changes: Change[] = [];
for (const syncChange of this.changes) {
if (typeof syncChange === "number") {
ids.add(syncChange);
} else {
changes.push(s... | // Handle any bootstrap changes | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/context_managers/client_io.ts#L163-L203 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | SyncBuffer.flush | flush(): ConsumableSyncBuffer {
const ret = new ConsumableSyncBuffer(
this.oobFetcher,
this.changes,
this.deliveries
);
this.changes = [];
this.deliveries = [];
return ret;
} | // Export a copy of this buffer. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/context_managers/client_io.ts#L235-L244 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | rebindListener | const rebindListener = () => {
this.bind(bindingsForStorage());
}; | // Rebind every time local storage values change | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/context_managers/input.ts#L495-L497 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | AllocationSnapshot.adjustAllocation | adjustAllocation(
ptr: number,
sizeDelta: number,
stackTrace: string | undefined
) {
if (!ptr) {
return;
}
const alloc = this.allocationsByPtr.get(ptr);
if (!alloc) {
this.addAllocation(ptr, sizeDelta, stackTrace);
return;
}
this.removeAllocation(ptr);
allo... | // size delta. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/context_managers/wasm_memory_tracing.ts#L123-L145 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | onMalloc | const onMalloc = (ptr: number, size: number) => {
this.currentState.addAllocation(ptr, size, getStackTrace());
}; | // Install our allocation hooks. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/context_managers/wasm_memory_tracing.ts#L218-L220 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | MarchHelper.terrainCastCameraEnvironmentRay | terrainCastCameraEnvironmentRay(
deps: ShardDeps,
maxDistance: number,
fn: CastFn
) {
const ray = MarchHelper.getCameraRayParams(deps, maxDistance);
terrainMarch(
this.voxeloo,
deps,
ray.cameraPos,
ray.dir,
ray.castDist,
(hit) => {
if (ray.validHitPos(hi... | // Intersects with only the terrain. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/helpers/march.ts#L84-L102 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | Ray.hitWithinRange | hitWithinRange(position: THREE.Vector3): boolean {
if (this.maxTravelDistance === undefined) {
return true;
}
const distance = this.source.distanceTo(position);
return distance <= this.maxTravelDistance;
} | // Check if a position is close enough to be a valid hit. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/helpers/ray.ts#L13-L20 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | Ray.fromPoints | static fromPoints(from: THREE.Vector3, to: THREE.Vector3): Ray {
const direction = to.clone().sub(from).normalize();
return new Ray(from, direction);
} | // Ray traveling from {from} to {to}. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/helpers/ray.ts#L23-L26 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | centeredOnBlock | function centeredOnBlock(
center: ReadonlyVec3,
blockPos: ReadonlyVec3
): boolean {
if (blockPos === undefined || center === undefined) {
return false;
}
return equals(floor(center), blockPos);
} | /// Checks if {center} is within the bounds of a voxel at {blockPos}. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/interact/helpers.ts#L1141-L1150 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | AttackDestroyDelegateItemSpec.handleDestroyInfoChangeInteraction | private handleDestroyInfoChangeInteraction(
destroyInfo: DestroyInfo | undefined
) {
const localPlayer = this.deps.resources.get("/scene/local_player");
localPlayer.destroyInfo = destroyInfo;
const secondsSinceEpoch = this.deps.resources.get("/clock").time;
if ((!destroyInfo || destroyInfo.finish... | /*
* For interaction with fallback item script helpers
*/ | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/interact/item_types/attack_destroy_delegate_item_spec.ts#L417-L498 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | DestroyerItemSpec.constructor | constructor(
readonly deps: AttackDestroyDelegateDeps,
readonly primarySpec?: AttackDestroyDelegateSpec
) {
super(deps, {
onPrimaryDown: (itemInfo: ClickableItemInfo) => {
if (!primarySpec?.onPrimaryDown?.(itemInfo)) {
this.onSecondaryDown(itemInfo);
}
return true;
... | // which has the side effect of making destroy actions primary | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/interact/items/destroyer.ts#L12-L36 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | ShapeItemSpec.performShape | private performShape(shapeRequest: ShapeRequest): boolean {
if (
shapeTerrain(
this.deps,
shapeRequest.pos,
shapeRequest.shape,
shapeRequest.itemRef
)
) {
const player = this.deps.resources.get("/scene/local_player").player;
player.eagerEmote(this.deps.eve... | // Carry of the shape request. Returns true if successful and false otherwise. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/interact/items/shape.ts#L82-L96 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | ShaperItemSpec.performShape | private performShape({
pos,
isomorphism,
player,
itemRef,
}: ShapeRequest): boolean {
if (this.deps.actionThrottler.shouldThrottle("shape")) {
return false;
}
// Lookup the shard entity information.
const shardId = voxelShard(...pos);
const entity = this.deps.resources.get("... | // Carry of the shape request. Returns true if successful and false otherwise. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/interact/items/shaper.ts#L112-L155 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | SampleWindow.min | min() {
return Math.min(...this.windowSamples.slice(0, this.#count));
} | // Returns the low-water-mark in the window. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/renderers/performance_profiler.ts#L63-L65 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | PlayersRenderer.updatePlayerThree | updatePlayerThree(
player: Player,
mesh: LoadedPlayerMesh,
dt: number,
camera: Camera,
localPlayer?: LocalPlayer
) {
// Animations
const { three, animationSystemState } = mesh;
const clock = this.resources.get("/clock");
three.scale.setScalar(player.scale);
const scenePlayer = ... | // localPlayer is only defined if this player is the local player. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/renderers/players.ts#L88-L205 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | RenderPass.checkConnections | checkConnections(toScreen: boolean = false) {
// Check if we have all inputs wired up correctly
if (!this.hasRequiredInputs()) {
return false;
}
if (!toScreen)
for (const output of this.outputChannels()) {
if (!this.outputs.has(output)) {
return false;
}
}
... | // Checks | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/renderers/passes/pass.ts#L76-L88 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | RenderPass.generateBuffers | generateBuffers(_renderToScreen: boolean) {} | // TODO: generateBuffers can re-use textures from previous passes of a channel | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/renderers/passes/pass.ts#L91-L91 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | CSS3DRenderer.constructor | constructor(
private containerElement: HTMLElement,
private cameraElement: HTMLElement
) {
this.#cache = {
camera: { fov: 0, style: "" },
objects: new WeakMap(),
};
this.containerElement.style.overflow = "hidden";
this.cameraElement.style.transformStyle = "preserve-3d";
this.... | // ... | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/renderers/three_ext/css3d.ts#L105-L118 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | buildGhostMesh | const buildGhostMesh = (
data: GroupSubMesh,
baseOpacity: number,
highLightedOpacity: number
) => {
const bufferGeo = groupGeometryToBufferGeometry(data);
const translucentMaterial = makeHighlightedTranslucentMaterial({
useMap: true,
map: makeColorMap(data.textureData(), ...data.textur... | // Need these to use custom shaders that change opacity based on where we are looking. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/resources/blueprints.ts#L155-L170 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | addFaces | const addFaces = (
faces: [Vec3, number][],
color: number,
opacity: number
) => {
for (const [pos, isomorphism] of faces) {
const transformId = isomorphism & 0x3f;
const [permute, reflect] = getPermuteReflect(transformId);
let faceBoxGeometry: THREE.BoxGeometry | undefined;
con... | // Create meshes for the highlighted faces | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/resources/blueprints.ts#L280-L322 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | getPerformanceTargets | function getPerformanceTargets(
direction: "increase" | "reduce",
renderIntervalMs: number
): PerformanceTargets {
const fps = 1000 / renderIntervalMs;
for (const constraints of PERFORMANCE_TARGETS) {
const biasedTargets = biasTargets(direction, constraints);
if (fps < biasedTargets.ceilingFps) {
... | // Based on our current framerate, find out what quality settings we'll aim | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/resources/dynamic_settings_updater.ts#L62-L74 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | biasTargets | function biasTargets(
direction: "increase" | "reduce",
constraints: (typeof PERFORMANCE_TARGETS)[number]
) {
return {
ceilingFps: constraints.ceilingFps[direction],
cpuBudgetMs: constraints.cpuBudgetMs[direction],
gpuBudgetMs: constraints.gpuBudgetMs[direction],
renderScale: constraints.renderSca... | // Adjust the constraints such that there's wiggle room between when we increase | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/resources/dynamic_settings_updater.ts#L78-L89 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | GroupPlacementPreview.placementTensorTakeOwnership | placementTensorTakeOwnership() {
ok(this.groupPlacementTensor.tensor);
ok(this.groupPlacementTensor.box);
const box = groupTensorBox(this.groupPlacementTensor.tensor);
const rotation = orientationToRotation(this.orientation);
const rotatedTensor = rotateGroupTensor(
this.context.voxeloo,
... | // You are taking ownership | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/resources/group_placement.ts#L97-L120 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | ParticleSystemMaterials.constructor | private constructor(
public material: RawShaderMaterial,
public geometry: BufferGeometry,
public systemDynamics: ParticleSystemDynamics
) {} | // Construct using static creators below | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/resources/particles.ts#L99-L103 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | ParticleSystemMaterials.createBlockMaterials | static createBlockMaterials(
systemDynamics: ParticleSystemDynamics,
blockTextures: BlockTextures | GlassTextures,
textureMap: number[]
) {
return new ParticleSystemMaterials(
makeParticlesMaterial({
...this.emptyTextureParams(),
displayRenderMode: ParticleDisplayMode.BLOCK,
... | // Creation functions | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/resources/particles.ts#L119-L138 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | purkinjeShift | function purkinjeShift(c: Vec3, amount = 0.1) {
const m = [0.63721, 0.39242, 1.6064];
const K = 45.0;
const S = 10.0;
const k3 = 0.6;
const k5 = 0.2;
const k6 = 0.29;
const rw = 0.139;
const p = 0.6189;
const lmsr = rgbToLmsr(c);
const g = [1.0, 1.0, 1.0].map(
(_, i) =>
1.0 /
Math.s... | // purkinje shift from: | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/resources/sky.ts#L60-L98 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | CameraScript.doFarPlaneFadeInTransition | doFarPlaneFadeInTransition() {
const target = this.resources.get(
"/settings/graphics/dynamic"
).drawDistance;
this.smoothDrawDistance = makeFarPlaneTransition();
this.smoothDrawDistance.target(target);
} | // smoothly fades in from near to far. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/scripts/camera.ts#L164-L170 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | MinigamesScript.constructor | constructor(
private readonly deps: ClientContextSubset<
| "resources"
| "userId"
| "clientMods"
| ClientContextKeysFor<ClientMod["makeClientScript"]>
>
) {} | // For hot reload | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/scripts/minigames.ts#L18-L25 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | makeCube | const makeCube = (x: number, y: number, z: number, w: number) => [
0, 0, 0,
x, 0, 0,
x, 0, w,
x, 0, w,
0, 0, w,
0, 0, 0,
x, 0, z-w,
x, 0, z,
0, 0, z,
0, 0, z,
0, 0, z-w,
x, 0, z-w,
w, 0, z-w,
0, 0, z-w,
0, 0, w,
0, 0, w,
... | // prettier-ignore | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/util/WireframeBoxGeometry.ts#L21-L171 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | AnimationSystem.constructor | constructor(public readonly animations: A, public readonly layers: L) {
this.animationNames = Array.from(
Object.keys(animations)
) as StringKeyOf<A>[];
this.layerNames = Array.from(Object.keys(layers)) as LayerName<this>[];
} | // instantiate animation state associated with a given mesh. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/util/animation_system.ts#L60-L65 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | AnimationSystem.durationFromState | durationFromState(state: AnimationSystemState<this>) {
// Pull the action duration from the action. We don't care which layer
// we pull the action from.
const anyLayerName = (Object.keys(state.actions) as LayerName<this>[])[0];
const layerActions = state.actions[anyLayerName];
return (x: Animation... | // which is the main way this is expected to be done outside of unit tests. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/util/animation_system.ts#L88-L101 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | AnimationSystem.newAccumulatedActions | newAccumulatedActions(
clockTime: number,
duration: (a: AnimationName<this>) => number,
oneShotTransitionTrim?: number
) {
return {
layers: Object.fromEntries(
this.layerNames.map((x) => [x, {}])
) as LayerWeights<this>,
animations: Object.fromEntries(
this.animationN... | // animation state to adjust the set of currently playing animations. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/util/animation_system.ts#L106-L122 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | AnimationSystem.accumulateAction | accumulateAction(
action: AnimationAction<this> | undefined,
accum: AccumulatedActions<this>
) {
if (!action) {
return;
}
// Set the animation state if the animation is active, and track if any
// animation is active or not.
let anyAnimationsApplied = false;
(Object.keys(action.... | // applied, leaving the layers that they affect open. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/util/animation_system.ts#L128-L182 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | AnimationSystem.resolveIdleWeights | resolveIdleWeights(accum: AccumulatedActions<this>): void {
(Object.keys(accum.layers) as LayerName<this>[]).forEach((x) => {
const layer = accum.layers[x];
if (
!layer.idleWeights ||
!layer.desiredWeights ||
layer.desiredWeights["idle"] === 0
) {
return;
}
... | // animations. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/util/animation_system.ts#L187-L212 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | AnimationSystem.applySingleActionToState | applySingleActionToState(
action: AnimationAction<this>,
state: AnimationSystemState<this>
) {
const accum = this.newAccumulatedActions(0, this.durationFromState(state));
this.accumulateAction(action, accum);
this.applyAccumulatedActionsToState(accum, state);
} | // for some corner cases like inventory select preview. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/util/animation_system.ts#L216-L223 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | AnimationSystem.applyAccumulatedActionsToState | applyAccumulatedActionsToState(
accum: AccumulatedActions<this>,
state: AnimationSystemState<this>,
weightSmoothingDt?: number
) {
this.resolveIdleWeights(accum);
// First, update the set of smoothed current weights for each animation by
// layer.
(
Object.entries(state.layerWeights... | // will actually start and stop animations. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/util/animation_system.ts#L228-L341 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | AnimationSystem.newState | newState<T extends Partial<Record<AnimationName<this>, number>>>(
meshScene: THREE.Object3D,
animations: THREE.AnimationClip[],
animationTimingTweaks?: T
): AnimationSystemState<this> {
const mixer = new THREE.AnimationMixer(meshScene);
const clipByName = (
name: string,
additive: boo... | // gltf instance and creates and associates animation data with it. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/util/animation_system.ts#L346-L429 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | splitWalkRunTransition | function splitWalkRunTransition(speed: number, runSpeed: number) {
const SPEED_TRANSITION_RADIUS = runSpeed / 12;
const alpha = Math.min(
1,
Math.max(
0,
(speed - (runSpeed - SPEED_TRANSITION_RADIUS)) /
(SPEED_TRANSITION_RADIUS * 2)
)
);
return [(1 - alpha) * speed, alpha * spee... | // Given the provided speed, determines how to split the animation weights | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/util/animations.ts#L47-L59 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | isPromise | function isPromise<T, S>(obj: PromiseLike<T> | S): obj is PromiseLike<T> {
return (
!!obj &&
(typeof obj === "object" || typeof obj === "function") &&
typeof (obj as any).then === "function"
);
} | // To reduce deps, copy this here | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/util/retargetable_proxy.ts#L2-L8 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | TimelineMatcher.match | match(label: string, worldTime: number, worldNow: number): number {
let mapping = this.tickMap.get(label);
if (!mapping || mapping.worldTime < worldTime) {
const secondsSinceEvent = worldNow - worldTime;
// If the time difference is small (less than a second), snap the start
// time to the cur... | // that. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/util/timeline_matcher.ts#L16-L34 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | TimelineMatcher.query | query(label: string): number | undefined {
return this.tickMap.get(label)?.animationTime;
} | // isn't set. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/game/util/timeline_matcher.ts#L38-L40 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | toggleApproval | const toggleApproval = async (bundleId: BiomesId) => {
const bundle = bundlesById.get(bundleId);
if (bundle === undefined) {
return;
}
await jsonPost<UpdateCuratedPhotoResponse, UpdateCuratedPhotoRequest>(
`/api/social/update_curated_post`,
{
postId: bundleId,
approved:... | // Change the approval status of a photo. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/client/util/social_manager_hooks.ts#L560-L582 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | makeTree | function makeTree(
leaf: keyof typeof floraIDs,
log: keyof typeof blockIDs,
height: number
) {
return merge([
write(leaf, [
[1, height, 1],
[4, height + 5, 4],
]),
write(leaf, [
[1, height + 1, 0],
[4, height + 4, 5],
]),
write(leaf, [
[0, height + 1, 1],
... | // Define a scene consistenting of a tree. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/galois/js/assets/scenes.ts#L58-L85 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | resize | const resize = () => {
const size = context.renderer.getSize(new THREE.Vector2());
const [w, h] = elementSize(canvas.parentNode as HTMLElement);
if (w != size.width || h != size.height) {
renderer.setSize(w, h, false);
camera.aspect = w / h;
camera.updateProjectionMatrix();
... | // Update viewport and projection matrix when the canvas is resized. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/galois/js/components/Scene.tsx#L182-L190 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | addToByFirst | function addToByFirst(node: TreeNode<T>) {
if (Array.isArray(node[1])) {
let existing = byFirst.get(node[0]);
if (existing == undefined) {
existing = [];
}
byFirst.set(node[0], [...existing, ...node[1]]);
} else {
leaves.set(node[0], node[1]);
}
} | // Helper function to populate byFirst and leaves. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/galois/js/editor/view/trie_split.ts#L15-L25 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | contentTreeToAntdTree | function contentTreeToAntdTree(
contentTree: TreeNode<ContentPage>[],
prefix = ""
): [DataNode[], Map<string, ContentPage>] {
let keyMap = new Map<string, ContentPage>();
const antdTree = contentTree.map((n) => {
const fullKey = prefix === "" ? n[0] : `${prefix}/${n[0]}`;
const antdNode: DataNode = {
... | // Converts our abstract "editor assets tree" into a Ant Design tree ready | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/galois/js/editor/view/components/ContentSelector.tsx#L13-L36 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | run | function run() {
void getNonPublishedAssetPaths().then((nonPublishedAssetPaths) => {
if (nonPublishedAssetPaths.length == 0) {
console.log(
"All assets referenced by asset_versions.json are published."
);
process.exit(0);
} else {
console.error(
"The following asset pat... | // Check that all asset data that we ex | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/galois/js/publish/scripts/check_assets_published.ts#L5-L27 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | doECSEdit | async function doECSEdit(request: AdminECSEditRequest): Promise<boolean> {
const { edit } = request;
const fieldName = edit.kind === "update" ? edit.path[0] : edit.field;
const editKind = edit.kind.toUpperCase();
if (fieldName === undefined) {
return false;
}
if (!confirm(`Are you sure you want to ${edi... | // Perform and ECS edit and return whether it was successful. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/pages/admin/ecs/[id].tsx#L116-L131 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | accumulateHistogramCval | function accumulateHistogramCval(path: string[]) {
return (cvals: JSONable) => {
const histogram = getHistogramAtPathOrLogError(path, cvals);
if (!histogram) {
return;
}
const pathString = cvalPathToName(path);
const baseOutputName = `cvals:${pathString}`;
// Manually construct the com... | // Accumulates the data in a client histogram into the server's histogram, | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/pages/api/cval_logging.ts#L213-L248 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | accumulateCounterCval | function accumulateCounterCval<T extends string = string>(
path: string[],
counter: Counter<T>,
labelValues?: LabelValues<T>,
lookupCvalOptions?: LookupCvalOptions
) {
return (cvals: JSONable) => {
// We want to accumulate the diffs only, not the absolute client counts,
// otherwise there will be much... | // TODO(top): In order for these to look more similar and be more consistent | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/pages/api/cval_logging.ts#L254-L272 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | expiresOnExpireAllCommand | const expiresOnExpireAllCommand = (e: LazyEntity) => {
if (e.hasQuestGiver()) {
return false;
}
const typeId = e.npcMetadata()?.type_id;
if (typeId === undefined) {
return false;
}
const type = idToNpcType(typeId);
// By default don't kill quest giver NPCs, as ... | // Filters NPCs when an "expire all" command is sent... Filtered NPCs need | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/pages/api/admin/kill_all_npcs.ts#L32-L45 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | forwardAssetRequest | async function forwardAssetRequest(
req: MaybeAuthedAPIRequest<WebServerApiRequest>,
res: NextApiResponse
) {
// Server-side redirect to prod.
const remoteUrl = new URL(req.url!, "https://www.biomes.gg");
// Send out a request to prod for this asset, and await the response.
const [status, headers, data] = ... | // For development environments, to reduce developer environment setup | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/pages/api/assets/player_mesh.glb.ts#L170-L206 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | doFetch | async function doFetch(worldApi: WorldApi, query: LeaderboardGetAfterQuery) {
if (query.score === undefined) {
const values = await worldApi
.leaderboard()
.get(
categoryForRequestLeaderboard(query.leaderboard),
query.window,
query.order,
query.count
);
retur... | // TODO: move to pipeline | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/pages/api/social/leaderboard_get_after.ts#L41-L66 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | bulkEntityResponse | function bulkEntityResponse(
entities: Iterable<ReadonlyEntity | undefined>
): WrappedEntity[] {
const results: WrappedEntity[] = [];
for (const entity of entities) {
if (entity) {
results.push(WrappedEntity.for(entity));
}
}
return results;
} | // Wrap the response, but eliminate undefined. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/ask/service.ts#L41-L51 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | createSyntheticTray | function createSyntheticTray(baked: BakedBiscuitTray): BiscuitTray {
const definitions: BiscuitDefinition[] = [];
for (const biscuit of baked.contents.values()) {
definitions.push(createSyntheticDefinition(biscuit));
}
return BiscuitTray.of(
attribs,
BACKUP_BIKKIE_TRAY_ID,
createTrayMetadata("Sy... | // Synthesize a tray from the current Bikkie-state, this loses | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/backup/serde.ts#L81-L92 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | loadVoxForWorld | function loadVoxForWorld(
data: Buffer | l.GeneralNode<"Vox">,
{ color, isWearable }: { color?: string; isWearable?: boolean }
) {
let vox = data instanceof Buffer ? l.LoadVox(toDataUri(data)) : data;
const colorDescriptor = colorStringToDescriptor(color);
if (colorDescriptor) {
vox = l.ReplacePaletteEntr... | // Load a Vox file to suit in-world representation (i.e. placed, dropped, or in-hand) | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/bikkie/inference.ts#L74-L97 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | buildTyped | const buildTyped = async <T extends keyof AssetDataMap>(
asset: l.GeneralNode<T>
): Promise<AssetDataMap[T]> => {
const result = await assetServer.build(asset);
if (isSignal(result)) {
throw result;
} else if (isError(result)) {
throw new Error(result.info.join(""));
} else {
ret... | // Big overlap with 'Builder' and 'Exporter' from assets/scripts/export. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/bikkie/inference.ts#L270-L281 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | BikkieServer.bake | async bake() {
await this.batcher.invalidate();
} | // Request baking of biscuits. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/bikkie/server.ts#L141-L143 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | BobTheBuilder.getStorageUsage | async getStorageUsage() {
const { free, size } = await checkDiskSpace(this.cwd);
if (!size) {
return 1.0;
}
return Math.max(0, (size - free) / size);
} | // Get the disk usage percentage of the workspace directory. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/bob/server.ts#L339-L345 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | BlockingQueue.push | push(...shardIds: ShardId[]) {
let accepted = 0;
for (const shard of shardIds) {
if (!this.sharder.heldValues.has(shard)) {
maybeLog(shard, "pushed, but not held");
continue;
}
maybeLog(shard, "pushed to high queue");
accepted++;
this.high.add(shard);
this.low... | // Push some elements to the high queue now, removing from others. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/gaia_v2/queue.ts#L119-L136 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | BlockingQueue.waitForChange | private async waitForChange(signal: AbortSignal) {
return new Promise<void>((resolve) => {
if (signal.aborted) {
resolve();
return;
}
let timeout: NodeJS.Timeout | undefined;
// Done waiting, doesn't mean success.
const done = () => {
signal.removeEventListener... | // - min delay timeout indicating something was deferred | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/gaia_v2/queue.ts#L150-L180 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | done | const done = () => {
signal.removeEventListener("abort", done);
if (timeout) {
clearTimeout(timeout);
timeout = undefined;
}
// In case abort or timeout, wait the CV to unblock the promise
// we would otherwise leak.
this.cv.signal();
resolve()... | // Done waiting, doesn't mean success. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/gaia_v2/queue.ts#L159-L169 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | includeInBatch | const includeInBatch = (source: Set<ShardId>) => {
this.reducer(source);
for (const shard of source) {
if (batch.length >= CONFIG.gaiaShardsPerBatch) {
return;
}
source.delete(shard);
if (!this.sharder.heldValues.has(shard)) {
maybeLog(shard, "dropped as n... | // When adding items to the batch respect the batch size, also | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/gaia_v2/queue.ts#L187-L201 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | Gremlin.connect | private async connect() {
this.nextReconnectTime = undefined;
const url = new URL(
"/beta-sync",
new URL(HostPort.forGremlinsSync().url, undefined)
).toString();
ok(!this.io);
this.io = new ClientIo(
{
url,
keepAliveIntervalMs: CONFIG.gremlinsKeepAliveMs,
... | // Connect the Gremlin | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/gizmo/gremlin.ts#L176-L213 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | Gremlin.tickConnectivity | private async tickConnectivity() {
if (this.io === undefined) {
if (
this.nextReconnectTime !== undefined &&
getNowMs() > this.nextReconnectTime
) {
await this.connect();
return true;
} else {
return false;
}
}
if (
this.lastConnect !== u... | // Returns true if our connection is in a healthy state and ready to go. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/gizmo/gremlin.ts#L216-L244 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | GizmoServer.determineTargetCount | private determineTargetCount(): number {
const overallTarget = Math.min(
this.maxPossibleOverallGremlins,
Math.ceil(CONFIG.gremlinsPopulation)
);
if (overallTarget <= 0) {
return 0;
}
const targetPerReplica = Math.floor(overallTarget / this.replicas);
if (this.index > 0) {
... | // divide evenly). | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/gizmo/server.ts#L72-L86 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | LogicHandler.attempt | async attempt(
lockScope: LockMapScope,
eventsToPublish: AnyEvent[]
): Promise<[AnyEvent[], any]> {
if (eventsToPublish.length === 0) {
return [[], {}]; // Nothing to do.
}
const batchContext = new EventBatchContext(
this.voxeloo,
new LogicVersionedEntitySource(this.voxeloo, thi... | // Attempt to process this batch, return remaining events that couldn't be handled. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/main.ts#L108-L177 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | ByKey.toString | toString() {
return `[by-key ${this.keyType} ${this.key}]`;
} | // Override toString | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/events/query.ts#L35-L37 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | QueryBuilderRoot.terrain | terrain(id: BiomesId) {
return Query.for(id).terrain();
} | // Shortcuts. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/events/query.ts#L176-L178 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | EventBatchContext.constructor | constructor(
private readonly voxeloo: VoxelooModule,
private readonly versionedEntitySource: LogicVersionedEntitySource,
public readonly secondsSinceEpoch: number
) {} | // changeset in this batch to ensure they get the same value. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/events/context/batch_context.ts#L91-L95 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | EventBatchContext.prepareSatisfy | private prepareSatisfy<TPrepareSpec extends PrepareSpecification>(
involved: TPrepareSpec,
handler: AnyEventHandler
): PreparedEntities<TPrepareSpec> | undefined {
const result: PreparedEntities<PrepareSpecification> = {};
for (const [key, value] of entriesIn(involved)) {
if (value === undefined... | // Satisfy all the queries in the given specification. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/events/context/batch_context.ts#L116-L144 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | EventBatchContext.satisfy | private satisfy<TInvolvedSpecification extends InvolvedSpecification>(
entitySource: EntitySource,
involved: TInvolvedSpecification
): [
InvolvedEntities<TInvolvedSpecification> | undefined,
Map<BiomesId, undefined> | undefined
] {
const result: any = {};
let created: Map<BiomesId, undefined... | // Satisfy all the queries in the given specification. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/events/context/batch_context.ts#L187-L257 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | EventBatchContext.prepareAll | prepareAll(
handlerWorkByKind: Map<keyof EventSet, WorkByHandler>
): [Todo<TEvent>[], number] {
let count = 0;
const todo: Todo<TEvent>[] = [];
for (const [handler, work] of handlerWorkByKind.values()) {
const handlerTodo: [TEvent, InvolvedSpecification][] = [];
for (const event of work) {... | // Note: This takes ownership of the event.s | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/events/context/batch_context.ts#L308-L327 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | ChangeSet.merge | merge(other: ChangeSet<THandled>) {
for (const [id, tick] of other.versionMap) {
this.versionMap.set(id, tick);
}
this.fetched.merge(other.fetched);
this.handled.push(...other.handled);
this.changes.push(other.changes.pop());
this.events.push(...other.events);
for (const id of other.cr... | // Assumes the two changesets do not overlap in effects. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/events/context/change_set.ts#L48-L63 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | isAclChecker | function isAclChecker(value: unknown): value is AclChecker {
return (
typeof value === "object" &&
value !== null &&
"kind" in value &&
value.kind === "aclChecker"
);
} | // Silly necessary helper function needed until TS 5.0 (https://github.com/microsoft/TypeScript/pull/51502) | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/events/context/context.ts#L192-L199 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | resolveShapeName | function resolveShapeName(item: Item, isomorphism: Isomorphism) {
const requestedShape = isomorphismShape(isomorphism);
if ((item.shape || item.shaper) && requestedShape === getShapeID("full")) {
return getShapeName(requestedShape);
} else if (item.shape) {
if (getShapeID(item.shape) === requestedShape) {... | // Resolves the name of the shape corresponding to the given isomorphism, and | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/events/handlers/shapes.ts#L22-L36 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | PlayerInventoryEditor.findBestRefForMerge | private findBestRefForMerge(
itemAndCount: ReadonlyItemAndCount,
{
partialOk,
noHotbar,
noInventory,
}: {
partialOk?: boolean;
noHotbar?: boolean;
noInventory?: boolean;
},
used?: Set<string>
): MergeIndex | undefined {
const combinableAmount = partialOk
... | // You should not use this method, typically use: findSlotToMergeIntoInventory | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/inventory/player_inventory_editor.ts#L301-L395 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | createLockMapAndLog | function createLockMapAndLog() {
const log: string[] = [];
const fakeMutexes = new DefaultMap<BiomesId, IMutex>((id) => ({
acquire: async () => {
log.push(`acquire ${id}`);
},
release: () => {
log.push(`release ${id}`);
},
}));
const lockMap = new LockMap();
Object.assign(lockMap, ... | // Create a fake lock map that logs all acquire releases. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/test/lock_map.test.ts#L8-L21 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | Outfit.canBeModifiedBy | public canBeModifiedBy(entityId: BiomesId): boolean {
return this.delta.placedBy()?.id === entityId;
} | // Predicate to check if the given entity can edit the outfit. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/utils/outfit.ts#L14-L16 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | Outfit.equipToEntity | public equipToEntity(equipper: Delta) {
ok(equipper.wearing(), "Equipper must have a wearing component");
const temp = this.delta.mutableWearing();
this.delta.setWearing(equipper.mutableWearing());
equipper.setWearing(temp);
} | // Equip the outfit on the given entity. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/utils/outfit.ts#L19-L24 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | Outfit.addToOutfit | public addToOutfit(item: Item): Item | undefined {
const equipSlot = findItemEquippableSlot(item);
ok(item.isWearable, "Item must be wearable");
ok(equipSlot, "Item must have an equip slot");
const existingWearable = this.delta.mutableWearing().items.get(equipSlot);
this.delta.mutableWearing().items... | // Add an item to the outfit and return the item that was replaced, if any. | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/utils/outfit.ts#L27-L35 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | tryClearTemporaryObstructions | function tryClearTemporaryObstructions(
terrainIterators: Iterable<{
blockPos: ReadonlyVec3;
terrain: Terrain;
}>[],
terrainRelevantEntities: Map<BiomesId, QueriedEntityWith<"id">>
): "blocked" | "clear" | "retry" {
const blocks: { terrain: Terrain; blockPos: ReadonlyVec3 }[] = [];
const entities: Que... | // Goes through the provided terrain iterators and checks each terrain point | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/utils/restoration.ts#L72-L128 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
biomes-game | github_2023 | ill-inc | typescript | UserRobot.addCharge | private addCharge(power: number) {
const baseChargeIncrease = Math.min(this.chargeUntilFull(), power);
this.setBaseCharge(this.baseCharge() + baseChargeIncrease);
power -= baseChargeIncrease;
for (const { ref, battery } of this.batteries()) {
power = battery.addCharge(power);
this.inventory... | /**
* Increase the base charge of the robot until its capacity is
* full. Any remaining power after that will charge batteries in the
* robot's inventory.
*/ | https://github.com/ill-inc/biomes-game/blob/14252b95bf9e68495655af40c72750e8e3c44a42/src/server/logic/utils/robot.ts#L280-L295 | 14252b95bf9e68495655af40c72750e8e3c44a42 |
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