Dataset Viewer
Auto-converted to Parquet Duplicate
game
stringclasses
4 values
question_id
int64
1
100
question
stringlengths
25
163
expected_answer
stringlengths
4
122
actual_answer_gemma4:31b-cloud
stringlengths
1
510
⌀
actual_answer_gemma4:31b-cloud_evaluated_human_annotation
stringclasses
3 values
actual_answer_gemma4:31b-cloud_evaluated_bleu
float64
0
1
actual_answer_gemma4:31b-cloud_evaluated_bertscore_f1
float64
-0.16
0.96
actual_answer_gemma4:31b-cloud_evaluated_lm_as_a_judge
stringclasses
3 values
actual_answer_chatgpt_gpt-5.6-sol
stringlengths
4
155
actual_answer_chatgpt_gpt-5.6-sol_evaluated_human_annotation
stringclasses
3 values
actual_answer_chatgpt_gpt-5.6-sol_evaluated_bleu
float64
0
1
actual_answer_chatgpt_gpt-5.6-sol_evaluated_bertscore_f1
float64
-0.05
1
actual_answer_chatgpt_gpt-5.6-sol_evaluated_lm_as_a_judge
stringclasses
3 values
actual_answer_Claude-Code-Best-No-Internet
stringlengths
5
422
actual_answer_Claude-Code-Best-No-Internet_evaluated_human_annotation
stringclasses
3 values
actual_answer_Claude-Code-Best-No-Internet_evaluated_bleu
float64
0
1
actual_answer_Claude-Code-Best-No-Internet_evaluated_bertscore_f1
float64
-0.2
1
actual_answer_Claude-Code-Best-No-Internet_evaluated_lm_as_a_judge
stringclasses
3 values
actual_answer_gemini-3.5-flash-lite
stringlengths
1
572
actual_answer_gemini-3.5-flash-lite_evaluated_human_annotation
stringclasses
3 values
actual_answer_gemini-3.5-flash-lite_evaluated_bleu
float64
0
1
actual_answer_gemini-3.5-flash-lite_evaluated_bertscore_f1
float64
-0.16
0.96
actual_answer_gemini-3.5-flash-lite_evaluated_lm_as_a_judge
stringclasses
3 values
Pokémon Red
1
What happens when the player first attempts to leave Pallet Town?
Professor Oak stops the player and takes them to his laboratory.
Professor Oak stops the player and tells them it is dangerous to go alone, directing them to first visit him at his lab to receive a Pokémon.
Right
0.2774
0.4407
Right
Professor Oak stops the player, warns that wild Pokémon are dangerous without a Pokémon, and takes them to his lab to choose a starter.
Right
0.3807
0.5245
Right
Professor Oak stops the player as they step into the tall grass on Route 1 (north edge of Pallet Town), warning that it's dangerous to go alone, and brings them back to his lab where the player and rival each choose a starter Pokémon.
Right
0.1651
0.3483
Right
Professor Oak stops the player and leads them to his laboratory to choose a starter Pokémon.
Right
0.5774
0.5888
Right
Pokémon Red
2
Which three starter Pokémon can the player choose from in Professor Oak’s Laboratory?
Charmander, Squirtle, or Bulbasaur.
Bulbasaur, Charmander, and Squirtle.
Right
0.1862
0.7707
Right
Bulbasaur, Charmander, and Squirtle.
Right
0.1862
0.7707
Right
Bulbasaur, Charmander, and Squirtle.
Right
0.1862
0.7707
Right
Bulbasaur, Charmander, Squirtle
Right
0.5067
0.7295
Right
Pokémon Red
3
Who challenges the player immediately after they receive their starter Pokémon?
Blue, the player’s rival.
Blue
Right
0
0.3498
Right
The player’s rival, Blue, challenges them to a battle.
Right
0.4082
0.6412
Right
The player's rival (Blue/Gary, whose default name is "BLUE" in the Western release) challenges the player to a battle in Professor Oak's lab immediately after both receive their starter Pokémon.
Right
0.1192
0.2843
Right
Your Rival (Blue / Gary)
Right
0.1184
0.4628
Right
Pokémon Red
4
What item must the player collect from the Viridian City Poké Mart?
Oak’s Parcel.
Poké Balls
Right
0
0.1574
Wrong
Oak’s Parcel.
Right
1
1
Right
The Parcel (Oak's Parcel) for Professor Oak.
Right
0.3273
0.4793
Right
Oak's Parcel
Right
1
0.8389
Right
Pokémon Red
5
To whom must Oak’s Parcel be delivered?
Professor Oak in Pallet Town.
Blue
Wrong
0
0.0821
Wrong
Professor Oak.
Right
0.2231
0.3429
Partially Right
Oak's Parcel must be delivered to Professor Oak at his lab in Pallet Town, after picking it up from the Poké Mart clerk in Viridian City.
Right
0.1462
0.3539
Right
Poké Mart Clerk
Wrong
0
-0.0079
Wrong
Pokémon Red
6
What key item does Professor Oak give the player after receiving his parcel?
The Pokédex.
Pokédex
Right
0
0.776
Right
Professor Oak gives the player the Pokédex.
Right
0.2182
0.6215
Right
The Town Map, which is given by Daisy Oak (his granddaughter) in Pallet Town after you deliver the parcel; Oak himself gives you the Pokédex.
Right
0.0577
0.3919
Partially Right
Pokédex
Right
0
0.776
Right
Pokémon Red
7
What event occurs before the player can continue from Viridian City to Route 2?
The old man demonstrates how to catch a Pokémon.
The player must obtain a Poké Ball from Professor Oak.
Partially Right
0.0715
0.3067
Wrong
An old man demonstrates how to catch a Pokémon by catching a Weedle.
Right
0.5991
0.8076
Right
Before the player can head north from Viridian City to Route 2, they must first go back to Pallet Town and deliver Oak's Parcel (from the Viridian Poké Mart) to Professor Oak, who then gives the player the Pokédex; until then, an old man lies in the road blocking the way, only moving after he's had his coffee.
Wrong
0.0336
0.1463
Wrong
An old man blocking the path wakes up after receiving the Parcel from the Viridian City Poké Mart and delivers it to Professor Oak.
Right
0.0851
0.3231
Wrong
Pokémon Red
8
Which forest must the player traverse to reach Pewter City?
Viridian Forest.
Viridian Forest
Right
1
0.9538
Right
Viridian Forest.
Right
1
1
Right
Viridian Forest, located between Viridian City and Pewter City.
Right
0.1667
0.6413
Right
Viridian Forest
Right
1
0.9538
Right
Pokémon Red
9
What must the player accomplish before being allowed to continue from Pewter City to Route 3?
Defeat Brock in the Pewter Gym.
Defeat Brock at the Pewter City Gym to earn the Boulder Badge.
Right
0.2752
0.7459
Right
The player must defeat Brock, the Pewter City Gym Leader, and obtain the Boulder Badge.
Right
0.2182
0.5428
Right
The player must defeat Brock, the Pewter City Gym Leader, and earn the Boulder Badge; until then a trainer blocks the path east out of town and won't let you leave for Route 3.
Right
0.0917
0.347
Right
Defeat Gym Leader Brock
Right
0.1129
0.557
Right
Pokémon Red
10
Which type of Pokémon does Brock specialize in?
Rock-type Pokémon.
Rock
Right
0
0.2733
Right
Rock-type Pokémon.
Right
1
1
Right
Brock specializes in Rock-type Pokémon.
Right
0.4472
0.6987
Right
Rock
Right
0
0.2733
Right
Pokémon Red
11
Which two Pokémon does Brock use in the Pewter Gym battle?
Geodude and Onix.
Geodude and Onix
Right
1
0.9318
Right
Geodude and Onix.
Right
1
1
Right
Brock uses a Geodude (level 12) and an Onix (level 14).
Right
0.0809
0.4231
Right
Geodude and Onix
Right
1
0.9318
Right
Pokémon Red
12
Which Badge does Brock award after his defeat?
The BoulderBadge.
Boulder Badge
Right
0
0.5816
Right
Brock awards the Boulder Badge.
Right
0.0897
0.5244
Right
Brock awards the Boulder Badge after his defeat.
Right
0.0609
0.4065
Right
Boulder Badge
Right
0
0.5816
Right
Pokémon Red
13
Which field move does the BoulderBadge allow the player’s Pokémon to use?
Flash.
Cut
Wrong
0
0.5767
Wrong
Flash.
Right
0
1
Right
The BoulderBadge allows the player's Pokémon to use Flash outside of battle.
Right
0.0405
0.3342
Right
Flash
Right
0
0.7566
Right
Pokémon Red
14
Which TM does Brock give the player?
TM34, Bide.
TM17
Wrong
0
0.2532
Wrong
Brock gives the player TM34, Bide.
Right
0.2582
0.4562
Right
Brock gives the player TM34 (Bide) after being defeated at the Pewter City Gym.
Right
0.1048
0.21
Right
TM34
Right
0
0.4393
Partially Right
Pokémon Red
15
Which criminal organization is encountered while progressing through Mt. Moon?
Team Rocket.
Team Rocket
Right
1
0.9373
Right
Team Rocket.
Right
1
1
Right
Team Rocket.
Right
1
1
Right
Team Rocket
Right
1
0.9373
Right
Pokémon Red
16
Which Trainer must be defeated before the player can claim a Fossil in Mt. Moon?
The Super Nerd.
null
Wrong
0
0.1823
Wrong
Super Nerd Miguel.
Right
0.5774
0.6474
Right
Super Nerd Miguel.
Right
0.5774
0.6474
Right
Super Nerd Sylve
Right
0.5774
0.4999
Right
Pokémon Red
17
Which two Fossils can the player choose between in Mt. Moon?
The Dome Fossil and the Helix Fossil.
Helix Fossil and Dome Fossil
Right
0.5805
0.7893
Right
The Helix Fossil and the Dome Fossil.
Right
1
0.913
Right
The Dome Fossil and the Helix Fossil.
Right
1
1
Right
Dome Fossil and Helix Fossil
Right
0.5805
0.8477
Right
Pokémon Red
18
Which city does the player reach after passing through Mt. Moon and Route 4?
Cerulean City.
Cerulean City
Right
1
0.9239
Right
Cerulean City.
Right
1
1
Right
Cerulean City.
Right
1
1
Right
Cerulean City
Right
1
0.9239
Right
Pokémon Red
19
Who challenges the player before they can proceed from Cerulean City to Route 24?
Blue.
Bill
Wrong
0
0.6272
Wrong
The player’s rival challenges them on Nugget Bridge before they can proceed to Route 24.
Right
0
0.308
Wrong
Nugget Bridge is guarded by your rival (Blue/Gary), who challenges you to a battle just north of Cerulean City before you can cross to Route 24.
Right
0.0217
0.232
Right
Your Rival
Right
0
0.4947
Wrong
Pokémon Red
20
Which location must the player reach at the end of Route 25 to advance the story?
Sea Cottage.
Bill's House
Right
0
0.2668
Wrong
Bill’s Sea Cottage.
Right
0.4082
0.6726
Right
Bill's house, where the player helps Bill turn back into a human and receives the S.S. Anne ticket needed to continue the story.
Right
0
0.1987
Wrong
Bill's House
Right
0
0.2668
Wrong
Pokémon Red
21
What must the player do to restore Bill to human form?
Interact with Bill’s PC while he is inside the Pokémon-transfer machine.
The player must go to the Pokémon Center in Cerulean City and speak with the female NPC who is looking for Bill.
Wrong
0.104
0.2453
Wrong
Talk to Bill while he is in Pokémon form, then use his computer to activate the Cell Separation System.
Right
0.1873
0.4173
Partially Right
The player must defeat Bill's Teleporter puzzle... more precisely, after Bill (fused with a Pokémon) asks for help, the player must go to his PC and run the Cell Separator program while Bill stands in the teleporter, which restores him to human form.
Right
0.0608
0.2178
Right
Use the Teleporter (Cell Separator) in his house.
Right
0.0326
0.1988
Wrong
Pokémon Red
22
What key item does Bill give the player after being restored?
The S.S. Ticket.
Bicycle
Wrong
0
0.3596
Wrong
S.S. Ticket.
Right
0.7165
0.7623
Right
Bill gives the player the S.S. Ticket, which grants access to the S.S. Anne in Vermilion City.
Right
0.1873
0.4562
Right
S.S. Ticket
Right
0.7165
0.7722
Right
Pokémon Red
23
What changes in Cerulean City after the player helps Bill?
The police officer moves aside, allowing entry into the burgled house.
Bill is no longer transformed into a Pokémon and returns to his human form.
Partially Right
0.0381
0.1374
Wrong
The police officer blocking the burglarized house moves aside, letting the player enter and confront the Team Rocket Grunt behind it.
Right
0.2236
0.572
Right
After the player rescues Bill and receives the S.S. Ticket, a burglar (Team Rocket Grunt) appears in a Cerulean City house that has been robbed via a hole in the back wall; the player can battle him to recover the stolen TM28 (Dig), and the policeman guarding the house's door will then let the player pass.
Right
0.0192
0.1552
Right
The guard blocking the eastern exit to Route 5 leaves his post, allowing the player to pass.
Right
0.0559
0.4082
Wrong
Pokémon Red
24
Whom must the player defeat behind the burgled house?
A Team Rocket Grunt.
Team Rocket grunt
Right
0.7165
0.4107
Right
A Team Rocket Grunt.
Right
1
1
Right
Mr. Fuji... no — in Pokémon Red, the player must defeat the Team Rocket Grunt behind the burgled house in Cerulean City (the one who dug the hole through the back wall), who then hands over TM28 (Dig).
Right
0.0671
0.1665
Right
Rocket Grunt
Right
0.3679
0.579
Right
Pokémon Red
25
What stolen item does the Rocket Grunt surrender after being defeated?
TM28, Dig.
TM15
Wrong
0
0.4211
Wrong
TM28, which contains Dig.
Right
0.152
0.4283
Right
After defeating the Rocket Grunt in Cerulean City's burglarized house, he surrenders the stolen TM28 (Dig).
Right
0.0857
0.1294
Right
Silph Scope
Wrong
0
0.0908
Wrong
Pokémon Red
26
Which two Pokémon does Misty use in the Cerulean Gym battle?
Staryu and Starmie.
Staryu and Starmie
Right
1
0.9102
Right
Staryu and Starmie.
Right
1
1
Right
Staryu and Starmie.
Right
1
1
Right
Staryu and Starmie
Right
1
0.9102
Right
Pokémon Red
27
Which Badge does Misty award after her defeat?
The CascadeBadge.
Cascade Badge
Right
0
0.6333
Right
The Cascade Badge.
Right
0.1353
0.7985
Right
Misty awards the Cascade Badge after being defeated at the Cerulean City Gym.
Right
0.0405
0.1949
Right
Cascade Badge
Right
0
0.6333
Right
Pokémon Red
28
Which TM does Misty give the player?
TM11, BubbleBeam.
TM03 Water Gun
Wrong
0
0.3068
Wrong
Misty gives the player TM11, BubbleBeam.
Right
0.2582
0.4537
Right
Misty gives TM11 (BubbleBeam) after you defeat her at the Cerulean City Gym.
Right
0.1132
0.2684
Right
TM11
Right
0
0.5015
Partially Right
Pokémon Red
29
Which blocked city causes the player to use the Underground Path between Routes 5 and 6 to reach Vermilion City?
Saffron City.
Celadon City
Wrong
0.1862
0.5147
Wrong
Saffron City.
Right
1
1
Right
Saffron City is blocked (by the guards demanding a drink), forcing the player to take the Underground Path from Route 5 to Route 6 to reach Vermilion City.
Right
0.0514
0.3403
Right
Saffron City
Right
1
0.947
Right
Pokémon Red
30
What must the player show to board the S.S. Anne?
The S.S. Ticket.
Nothing; the player can board the S.S. Anne freely.
Wrong
0.2582
0.461
Wrong
The player must show the S.S. Ticket.
Right
0.4629
0.6238
Right
The player must show the S.S. Anne Ticket (received from Bill after helping him at his Sea Cottage) to the sailor at the gangway in Vermilion City.
Right
0.1029
0.2956
Right
S.S. Ticket
Right
0.7165
0.7722
Right
Pokémon Red
31
Who must the player battle before reaching the S.S. Anne’s Captain?
Blue.
Sailors
Wrong
0
0.4726
Wrong
The player must battle their rival, Blue.
Right
0.0681
0.4359
Right
Before reaching the Captain aboard the S.S. Anne, the player must battle their rival (Blue/Gary), who blocks the way near the Captain's cabin.
Right
0.0224
0.3002
Right
Rival
Right
0
0.5817
Wrong
Pokémon Red
32
Which HM does the S.S. Anne’s Captain give the player?
HM01, Cut.
HM01 (Cut)
Right
1
0.7863
Right
HM01 Cut.
Right
1
0.8323
Right
HM01 – Cut.
Right
1
0.8574
Right
HM01
Right
0
0.667
Partially Right
Pokémon Red
33
What two requirements must be met to use Cut outside battle?
A Pokémon must know Cut, and the player must have the CascadeBadge.
You must have a Pokémon that knows the move Cut and you must have the HM01 Cut TM.
Right
0.343
0.4506
Wrong
You must have the Cascade Badge and a Pokémon in your party that knows Cut.
Right
0.3162
0.5606
Right
The player must have the Cascade Badge (from Misty in Cerulean City), and a Pokémon in the party must know the move Cut (HM01).
Right
0.3458
0.4243
Right
1. Defeat Misty to obtain the Cascade Badge. 2. Teach the HM01 move Cut to a compatible Pokémon.
Right
0.0687
0.2879
Right
Pokémon Red
34
What obstacle must be removed to enter the Vermilion Gym?
A small tree that must be cut down.
A Cut tree.
Right
0.0443
0.4408
Partially Right
A tree blocking the entrance must be cut down using HM01 Cut.
Right
0.3693
0.5498
Right
A snoozing Snorlax? No — for Vermilion Gym, you must cut down the small tree blocking the entrance using the HM Cut (obtained from the S.S. Anne captain).
Right
0.126
0.2132
Right
Cut Tree
Right
0.0131
0.3717
Partially Right
Pokémon Red
35
What must the player find in the Vermilion Gym’s trash cans to open the doors to Lt. Surge?
Two electric-lock switches in succession.
The Secret Switch
Right
0
0.2808
Wrong
Two hidden switches, with the second located in a trash can adjacent to the first.
Right
0.0622
0.3821
Partially Right
The player must find two hidden electric switches (locks) in the trash cans; finding the first switch reveals the second is in an adjacent can, and flipping both opens the doors to Lt. Surge.
Right
0.0355
0.23
Right
Two switches
Right
0.0356
0.5194
Partially Right
Pokémon Red
36
Which three Pokémon does Lt. Surge use?
Voltorb, Pikachu, and Raichu.
Voltorb, Pikachu, Raichu
Right
0.5067
0.879
Right
Voltorb, Pikachu, and Raichu.
Right
1
1
Right
Voltorb, Pikachu, and Raichu.
Right
1
1
Right
Voltorb, Pikachu, Raichu
Right
0.5067
0.879
Right
Pokémon Red
37
Which Badge does Lt. Surge award?
The ThunderBadge.
Thunder Badge
Right
0
0.495
Right
Lt. Surge awards the Thunder Badge.
Right
0.0773
0.5368
Right
Lt. Surge awards the Thunder Badge, earned at the Vermilion City Gym.
Right
0.0434
0.2701
Right
Thunder Badge
Right
0
0.495
Right
Pokémon Red
38
Which TM does Lt. Surge give the player?
TM24, Thunderbolt.
TM16
Wrong
0
0.4953
Wrong
Lt. Surge gives the player TM24, Thunderbolt.
Right
0.2182
0.4744
Right
Lt. Surge gives the player TM24, Thunderbolt.
Right
0.2182
0.4744
Right
TM24
Right
0
0.5092
Partially Right
Pokémon Red
39
Which field move is required to access the main portion of Route 9?
Cut.
Cut
Right
0
0.8786
Right
Cut.
Right
0
1
Right
Cut is required to access the main portion of Route 9 (a small tree blocks the path east of Cerulean City).
Right
0.0269
0.247
Right
Cut
Right
0
0.8786
Right
Pokémon Red
40
Which town does the player reach after traversing Rock Tunnel?
Lavender Town.
Lavender Town
Right
1
0.932
Right
Lavender Town.
Right
1
1
Right
Lavender Town.
Right
1
1
Right
Lavender Town
Right
1
0.932
Right
Pokémon Red
41
Which item must eventually be obtained to identify the ghosts in Pokémon Tower?
The Silph Scope.
Silph Scope
Right
0.6065
0.7438
Right
The Silph Scope.
Right
1
1
Right
The Silph Scope, obtained from Giovanni's hideout in the Rocket Game Corner in Celadon City, is needed to identify the ghosts in Pokémon Tower.
Right
0.1
0.2436
Right
Silph Scope
Right
0.6065
0.7438
Right
Pokémon Red
42
What item can be given to a Saffron City gate guard to gain access to the city?
A drink from the Celadon Department Store Rooftop Square.
Ward Off
Wrong
0
-0.1647
Wrong
Fresh Water.
Right
0
0.0987
Wrong
The Saffron City gate guards will let you into the city if you give them a drink—Fresh Water, Soda Pop, or Lemonade—bought from the Celadon Department Store rooftop vending machines (tea was added only in the FireRed/LeafGreen remakes).
Right
0.1711
0.0705
Right
Tea
Right
0
-0.0796
Wrong
Pokémon Red
43
What must the player examine in the Celadon Game Corner to reveal the Rocket Hideout entrance?
The poster guarded by a Team Rocket Grunt.
The switch behind the poster.
Right
0.1735
0.3253
Wrong
The player must examine the poster on the back wall guarded by a Team Rocket Grunt.
Right
0.4472
0.6554
Right
The player must examine (or interact with) the poster on the wall in the back of the Celadon Game Corner, which reveals a hidden staircase leading down to the Rocket Hideout.
Right
0.0656
0.1554
Right
Poster
Right
0
0.2105
Partially Right
Pokémon Red
44
What key item does a Rocket Grunt drop in the Rocket Hideout?
The Lift Key.
Rocket's Secret Key
Wrong
0.1075
0.486
Wrong
The Lift Key.
Right
1
1
Right
In the Rocket Hideout (Celadon Game Corner basement), a Rocket Grunt drops the Lift Key after being defeated, which is needed to operate the elevator to reach Giovanni.
Right
0.0891
0.2536
Right
Lift Key
Right
0.6065
0.6832
Right
Pokémon Red
45
What does the Lift Key allow the player to operate?
The Rocket Hideout’s lift.
The elevators in Silph Co.
Wrong
0.0897
0.3392
Wrong
The Lift Key allows the player to operate the elevator in the Team Rocket Hideout.
Right
0.138
0.4839
Right
The Lift Key allows the player to operate the elevator in the Rocket Hideout beneath the Celadon Game Corner, granting access to its lower floors (where Giovanni is fought).
Right
0.0993
0.2743
Right
Elevator
Right
0
-0.151
Partially Right
Pokémon Red
46
Which Team Rocket leader must be defeated at the bottom of the Rocket Hideout?
Giovanni.
Giovanni
Right
0
0.9178
Right
Giovanni.
Right
0
1
Right
Giovanni, the Team Rocket boss, must be defeated at the bottom of the Rocket Hideout beneath the Celadon Game Corner.
Right
0.0281
0.2787
Right
Giovanni
Right
0
0.9178
Right
Pokémon Red
47
What item does Giovanni leave behind after his first defeat?
The Silph Scope.
Silph Scope
Right
0.6065
0.7438
Right
The Silph Scope.
Right
1
1
Right
In Pokémon Red, Giovanni doesn't leave a physical item behind after his first defeat at the Rocket Hideout in Celadon City; rather, he drops the Silph Scope, which the player picks up after he flees.
Right
0.069
0.1544
Right
Lift Key
Wrong
0
0.2746
Wrong
Pokémon Red
48
Who is the Leader of the Celadon Gym?
Erika.
Erika
Right
0
0.9131
Right
Erika.
Right
0
1
Right
Erika is the Leader of the Celadon Gym, specializing in Grass-type Pokémon.
Right
0.0405
0.3245
Right
Erika
Right
0
0.9131
Right
Pokémon Red
49
Which three Pokémon does Erika use?
Victreebel, Tangela, and Vileplume.
Victreebel, Tangela, Vileplume
Right
0.5067
0.8802
Right
Victreebel, Tangela, and Vileplume.
Right
1
1
Right
Erika uses Victreebel, Tangela, and Vileplume.
Right
0.6325
0.7331
Right
Victreebel, Tangela, Vileplume
Right
0.5067
0.8802
Right
Pokémon Red
50
Which Badge does Erika award?
The RainbowBadge.
Rainbow Badge
Right
0
0.5362
Right
Erika awards the Rainbow Badge.
Right
0.0897
0.4948
Right
Erika awards the Rainbow Badge.
Right
0.0897
0.4948
Right
Rainbow Badge
Right
0
0.5362
Right
Pokémon Red
51
Which TM does Erika give the player?
TM21, Mega Drain.
TM19
Wrong
0
0.3613
Wrong
TM21 (Mega Drain).
Right
1
0.7647
Right
Erika gives TM21, Mega Drain.
Right
0.5477
0.6924
Right
TM21 (Mega Drain)
Right
1
0.8366
Right
Pokémon Red
52
What does the Silph Scope reveal inside Pokémon Tower?
The true forms of the ghosts.
Ghost Pokémon
Right
0
0.2438
Wrong
It reveals that the tower’s ghosts are wild Ghost-type Pokémon, including the restless spirit of Marowak.
Right
0.0615
0.2815
Right
The Silph Scope lets you see the identities of the ghost Pokémon in Pokémon Tower (which otherwise appear as unidentifiable "Ghosts"), revealing them as Gastly and Haunter, and exposing the ghost blocking the top floor as the spirit of the Marowak killed by Team Rocket, which can then be battled and laid to rest.
Right
0.0374
0.1061
Right
Ghosts' true identities (specifically, that they are actually Gastly or Haunter, and allows the player to identify and fight/catch the ghost of Marowak).
Right
0.0537
0.2195
Right
Pokémon Red
53
Who challenges the player on the second floor of Pokémon Tower?
Blue.
Youngster
Wrong
0
0.5546
Wrong
The player’s rival, Blue, challenges them.
Right
0.0681
0.4189
Right
Channeler Hope challenges the player on the second floor of Pokémon Tower, and she is later revealed to have been possessed by a ghost.
Wrong
0
0.2559
Wrong
Your Rival
Right
0
0.4947
Wrong
Pokémon Red
54
Which Pokémon blocks the staircase leading to the top floor of Pokémon Tower?
A level 30 Marowak.
Gastly
Wrong
0
0.0513
Wrong
A ghost Marowak.
Right
0.1371
0.5883
Wrong
Marowak — the ghost of the Cubone's mother, which blocks the stairs on Pokémon Tower's sixth floor until you defeat or identify it with the Silph Scope.
Right
0.021
0.0444
Partially Right
Gastly
Wrong
0
0.0513
Wrong
Pokémon Red
55
What must be done about the ghost Marowak to continue through Pokémon Tower?
It must be defeated; it cannot be caught.
You must defeat the ghost Marowak in battle.
Right
0.0609
0.288
Right
Use the Silph Scope to reveal the ghost Marowak, then defeat it in battle; it cannot be caught.
Right
0.2214
0.3738
Right
The ghost Marowak must be identified and made visible with the Silph Scope (obtained from Team Rocket's hideout in Celadon City) and then defeated in battle, after which it is laid to rest and the path continues.
Right
0.0533
0.1556
Right
Identify it using the Silph Scope.
Wrong
0.0554
0.219
Wrong
Pokémon Red
56
Which NPC must be rescued from Team Rocket at the top of Pokémon Tower?
Mr. Fuji.
Mr. Fuji
Right
1
0.9322
Right
Mr. Fuji.
Right
1
1
Right
Mr. Fuji must be rescued from Team Rocket at the top of Pokémon Tower in Lavender Town.
Right
0.0857
0.3424
Right
Mr. Fuji
Right
1
0.9322
Right
Pokémon Red
57
What key item does Mr. Fuji give the player after being rescued?
The Poké Flute.
Silph Scope
Wrong
0
0.2229
Wrong
Poké Flute.
Right
0.6065
0.7043
Right
Mr. Fuji gives the player the Poké Flute after being rescued from Team Rocket at the top of Pokémon Tower in Lavender Town.
Right
0.1089
0.3496
Right
Poké Flute
Right
0.6065
0.6481
Right
Pokémon Red
58
Which roadblocking Pokémon can be awakened with the Poké Flute?
Snorlax.
Snorlax
Right
0
0.8853
Right
Snorlax.
Right
0
1
Right
Snorlax, which blocks Route 12 and Route 16, can be awakened with the Poké Flute.
Right
0.0359
0.2905
Right
Snorlax
Right
0
0.8853
Right
Pokémon Red
59
Clearing either Snorlax roadblock opens a route toward which city?
Fuchsia City.
Lavender Town
Wrong
0
0.4259
Wrong
Fuchsia City.
Right
1
1
Right
Cutting through either Snorlax roadblock (Route 12 or Route 16) opens a route toward Fuchsia City.
Right
0.0913
0.3607
Right
Fuchsia City
Right
1
0.8938
Right
Pokémon Red
60
Which two main-story HMs must be obtained in Fuchsia City and the Safari Zone?
HM03, Surf, and HM04, Strength.
Surf and Strength
Right
0.363
0.3525
Right
HM03 Surf and HM04 Strength.
Right
1
0.779
Right
HM04 Strength (from the Safari Zone Warden in Fuchsia City after returning his Gold Teeth) and HM03 Surf (found in the Safari Zone's Secret House).
Right
0.124
0.256
Right
HM03 (Surf) and HM04 (Strength)
Right
1
0.6923
Right
Pokémon Red
61
Who is the Leader of the Fuchsia Gym?
Koga.
Koga
Right
0
0.9425
Right
Koga.
Right
0
1
Right
Koga, the poison-type specialist and ninja master, is the Leader of the Fuchsia Gym in Pokémon Red.
Right
0.0307
0.2607
Right
Koga
Right
0
0.9425
Right
Pokémon Red
62
Which four Pokémon does Koga use?
Koffing, Muk, Koffing, and Weezing.
Venomoth, Golbat, Muk, Weezing
Wrong
0.1184
0.2489
Wrong
Koffing, Muk, Koffing, and Weezing.
Right
1
1
Right
Koffing, Muk, Koffing, and Weezing.
Right
1
1
Right
Koffing, Koffing, Muk, Weezing
Right
0.4496
0.6251
Right
Pokémon Red
63
Which Badge does Koga award?
The SoulBadge.
Soul Badge
Right
0
0.4814
Right
Koga awards the Soul Badge.
Right
0.0897
0.4589
Right
Koga awards the Soul Badge.
Right
0.0897
0.4589
Right
Soul Badge
Right
0
0.4814
Right
Pokémon Red
64
Which field move does the SoulBadge allow the player’s Pokémon to use?
Surf.
Strength
Wrong
0
0.496
Wrong
Surf.
Right
0
1
Right
The SoulBadge allows the player's Pokémon to use Surf outside of battle.
Right
0.0405
0.2578
Right
Surf
Right
0
0.8359
Right
Pokémon Red
65
Which TM does Koga give the player?
TM06, Toxic.
TM19
Wrong
0
0.3738
Wrong
Koga gives the player TM06, Toxic.
Right
0.2582
0.53
Right
Koga gives the player TM06 (Toxic).
Right
0.2582
0.3742
Right
TM06
Right
0
0.6032
Partially Right
Pokémon Red
66
Where is HM03 found in the Safari Zone?
In the Secret House in Area 3.
In the Secret House.
Right
0.4724
0.7807
Partially Right
HM03 (Surf) is given by the man inside the Secret House in the Safari Zone’s final area.
Right
0.2557
0.4025
Right
HM03 (Surf) is found in the Secret House in the Safari Zone's deepest area (Area 3, the northwest section), where the man inside gives it to you.
Right
0.2152
0.3626
Right
Secret House
Right
0.0821
0.5798
Right
Pokémon Red
67
What story-critical item must be collected in Area 3 of the Safari Zone?
The Gold Teeth.
Gold Teeth
Right
0.6065
0.6989
Right
The Gold Teeth.
Right
1
1
Right
The Gold Teeth, which are then given to the Safari Zone Warden in Fuchsia City in exchange for HM04 Strength.
Right
0.1257
0.3245
Right
Gold Teeth
Right
0.6065
0.6989
Right
Pokémon Red
68
What does the Safari Zone Warden give the player when his Gold Teeth are returned?
HM04, Strength.
HM04 (Strength)
Right
1
0.7841
Right
The Safari Zone Warden gives the player HM04, which teaches Strength.
Right
0.066
0.3796
Right
He gives the player HM04 (Strength).
Right
0.2582
0.4282
Right
HM04 Strength
Right
1
0.7785
Right
Pokémon Red
69
Which Badge allows Strength to be used outside battle?
The RainbowBadge.
The Soul Badge
Wrong
0.1353
0.5497
Wrong
The Rainbow Badge allows Strength to be used outside battle.
Right
0.0506
0.3175
Right
The Boulder Badge from Brock in Pewter City allows Strength to be used outside battle... actually, it is the Rainbow Badge from Erika in Celadon City that allows Strength to be used outside battle.
Right
0.0177
0.0933
Right
Soul Badge
Wrong
0
0.3687
Wrong
Pokémon Red
70
What story event makes it possible to clear Team Rocket from Silph Co.?
Rescuing Mr. Fuji from Pokémon Tower.
Defeating Giovanni at the Game Corner.
Wrong
0
0.3086
Wrong
Rescuing Mr. Fuji from Pokémon Tower makes the Team Rocket guard at Silph Co. fall asleep, allowing you to enter and clear the building.
Right
0.2331
0.4996
Right
Rescuing the Silph Co. president after defeating Giovanni—reached by using the Card Key (found on the 5th floor) to unlock the doors and teleporters—makes it possible to clear Team Rocket from the building; the Silph Co. sequence itself becomes accessible after you defeat Giovanni at the Rocket Hideout in Celadon and o...
Right
0.0485
0.19
Wrong
Obtaining the Silph Scope or defeating Giovanni in the Silph Co. building? Wait, the question asks what story event makes it possible to clear Team Rocket from Silph Co. Actually, to clear Silph Co., the player must defeat Giovanni in the Silph Co. building (specifically on 11F) and obtain the Master Ball. Let's refine...
Wrong
0.0071
-0.0382
Wrong
Pokémon Red
71
Which key item must be collected on Silph Co.’s fifth floor?
The Card Key.
Master Ball
Wrong
0
0.5044
Wrong
The Card Key.
Right
1
1
Right
Card Key.
Right
0.6065
0.7994
Right
Card Key
Right
0.6065
0.7234
Right
Pokémon Red
72
What does the Card Key unlock inside Silph Co.?
The building’s locked barriers.
The Card Key unlocks the doors to the elevators and various rooms within Silph Co., allowing access to the building's interior and the boss fight with Giovanni.
Partially Right
0.0891
0.1736
Right
The Card Key unlocks the electronic doors throughout Silph Co.
Right
0.0506
0.2768
Right
The Card Key unlocks the locked doors on the various floors of Silph Co., letting you reach the elevator-inaccessible areas, including the room on 11F where Giovanni and the Silph Co. President are.
Right
0.0251
0.2173
Right
Electronic doors
Right
0
0.157
Partially Right
Pokémon Red
73
Who battles the player on Silph Co.’s seventh floor?
Blue.
Team Rocket Grunt
Wrong
0
0.4015
Wrong
The player’s rival, Blue.
Right
0.0897
0.4769
Right
On Silph Co.'s seventh floor, the player battles their rival (Blue) near the elevator area, in a story-driven encounter that occurs after obtaining the Card Key.
Right
0.021
0.2644
Right
Your rival
Right
0
0.6018
Wrong
Pokémon Red
74
Which Pokémon is given to the player after the rival battle in Silph Co.?
A level 15 Lapras.
Aireon
Wrong
0
0.1641
Wrong
Lapras.
Right
0
0.4695
Partially Right
Lapras.
Right
0
0.4695
Partially Right
Lapras
Right
0
0.3874
Partially Right
Pokémon Red
75
Whom must the player defeat in the final major battle inside Silph Co.?
Giovanni.
Giovanni
Right
0
0.9178
Right
Giovanni, the boss of Team Rocket.
Right
0.0773
0.6126
Right
Giovanni, the Team Rocket Boss, on the 11th floor of Silph Co. (after also beating your rival on floor 7).
Right
0.0281
0.3342
Right
Blue
Wrong
0
0.413
Wrong
Pokémon Red
76
What does the Silph Co. President give the player after Giovanni is defeated?
The Master Ball.
Master Ball
Right
0.6065
0.6777
Right
The Silph Co. President gives the player the Master Ball.
Right
0.2582
0.519
Right
He gives the player a Master Ball.
Right
0.2673
0.5726
Right
Master Ball
Right
0.6065
0.6777
Right
Pokémon Red
77
Who is the Leader of the Saffron Gym?
Sabrina.
Sabrina
Right
0
0.8209
Right
Sabrina.
Right
0
1
Right
Sabrina is the Leader of the Saffron Gym.
Right
0.0609
0.4626
Right
Sabrina
Right
0
0.8209
Right
Pokémon Red
78
Which four Pokémon does Sabrina use?
Kadabra, Mr. Mime, Venomoth, and Alakazam.
Kadabra, Mr. Mime, Venomoth, Alakazam
Right
0.709
0.9206
Right
Kadabra, Mr. Mime, Venomoth, and Alakazam.
Right
1
1
Right
Sabrina uses Kadabra, Mr. Mime, Venomoth, and Alakazam.
Right
0.7319
0.7551
Right
Kadabra, Mr. Mime, Venomoth, Alakazam
Right
0.709
0.9206
Right
Pokémon Red
79
Which Badge does Sabrina award?
The MarshBadge.
Marsh Badge
Right
0
0.329
Right
Sabrina awards the Marsh Badge.
Right
0.0897
0.4443
Right
Sabrina, the Saffron City Gym Leader, awards the Marsh Badge.
Right
0.0506
0.1951
Right
Marsh Badge
Right
0
0.329
Right
Pokémon Red
80
Which TM does Sabrina give the player?
TM46, Psywave.
TM29 (Psychic)
Wrong
0
0.4228
Wrong
TM46 (Psywave).
Right
1
0.7793
Right
Sabrina gives TM46, Psywave.
Right
0.4082
0.584
Right
TM46 (Psywave)
Right
1
0.7956
Right
Pokémon Red
81
Which field move is required to reach Cinnabar Island?
Surf.
Surf
Right
0
0.8359
Right
Surf.
Right
0
1
Right
Surf is required to reach Cinnabar Island in Pokémon Red.
Right
0.0506
0.2415
Right
Surf
Right
0
0.8359
Right
Pokémon Red
82
Why can the player not initially enter the Cinnabar Gym?
The Gym is locked and requires the Secret Key.
The Cinnabar Gym is initially inaccessible because the building is under construction.
Wrong
0.1741
0.3187
Wrong
The Cinnabar Gym is locked, and the player must find the Secret Key in the Pokémon Mansion to enter.
Right
0.342
0.5136
Right
Blaine has locked the gym and hidden the key inside the abandoned Pokémon Mansion on Cinnabar Island, so the player must retrieve the Secret Key from the mansion before the gym door will open.
Right
0.1368
0.4009
Right
It is locked and requires the Secret Key.
Right
0.7643
0.8854
Right
Pokémon Red
83
Where is the Secret Key needed for the Cinnabar Gym found?
In the west room of Pokémon Mansion’s basement.
In the house in Vermilion City.
Wrong
0.1566
0.3165
Wrong
The Secret Key is found in the Pokémon Mansion on Cinnabar Island, in the basement (B1F).
Right
0.2041
0.3116
Partially Right
The Secret Key is found in the Pokémon Mansion on Cinnabar Island, on its basement floor (B1F).
Right
0.1917
0.2958
Partially Right
Pokémon Mansion
Right
0.0302
0.2538
Partially Right
Pokémon Red
84
Which four Pokémon does Blaine use?
Growlithe, Ponyta, Rapidash, and Arcanine.
Arcanine, Magmar, Rapidash, Magmar
Wrong
0.1184
0.2763
Wrong
Growlithe, Ponyta, Rapidash, and Arcanine.
Right
1
1
Right
Blaine uses Growlithe, Ponyta, Rapidash, and Arcanine.
Right
0.6901
0.8061
Right
Growlithe, Ponyta, Rapidash, Arcanine
Right
0.6359
0.9075
Right
Pokémon Red
85
Which Badge and TM does Blaine award?
The VolcanoBadge and TM38, Fire Blast.
Mars Badge, TM20 (Solar Beam)
Wrong
0
0.3163
Wrong
Blaine awards the Volcano Badge and TM38 (Fire Blast).
Right
0.4564
0.522
Right
Blaine awards the Volcano Badge and TM38 (Fire Blast).
Right
0.4564
0.522
Right
Volcano Badge and TM38 (Fire Blast)
Right
0.6325
0.5631
Right
Pokémon Red
86
Which Gym becomes accessible after Blaine is defeated?
The Viridian Gym.
Giovanni's Gym
Wrong
0.1353
0.3401
Wrong
The Viridian City Gym becomes accessible after Blaine is defeated.
Right
0.1826
0.6126
Right
Viridian City Gym, led by Giovanni, becomes accessible after defeating Blaine.
Right
0.066
0.4695
Right
Viridian City Gym
Right
0.1914
0.6822
Right
Pokémon Red
87
Who is revealed as the Leader of the Viridian Gym?
Giovanni.
Giovanni
Right
0
0.9178
Right
Giovanni, the leader of Team Rocket.
Right
0.0773
0.6251
Right
Giovanni, the leader of Team Rocket, is revealed as the Viridian Gym Leader.
Right
0.0405
0.3781
Right
Giovanni
Right
0
0.9178
Right
Pokémon Red
88
Which five Pokémon does Giovanni use in the Viridian Gym battle?
Rhyhorn, Dugtrio, Nidoqueen, Nidoking, and Rhydon.
Rhyhorn, Dugtrio, Nidoqueen, Nidoking, Rhydon
Right
0.709
0.9142
Right
Rhyhorn, Dugtrio, Nidoqueen, Nidoking, and Rhydon.
Right
1
1
Right
Rhyhorn, Dugtrio, Nidoqueen, Nidoking, and Rhydon.
Right
1
1
Right
Rhyhorn, Dugtrio, Nidoqueen, Nidoking, Rydon
Right
0.6342
0.7816
Partially Right
Pokémon Red
89
Which Badge and TM does Giovanni award?
The EarthBadge and TM27, Fissure.
Earth Badge and TM15
Partially Right
0.0837
0.2721
Partially Right
Giovanni awards the Earth Badge and TM27 (Fissure).
Right
0.378
0.4953
Right
Giovanni awards the Earth Badge and TM27 (Fissure).
Right
0.378
0.4953
Right
Earth Badge, TM27
Right
0.0695
0.2471
Partially Right
Pokémon Red
90
What becomes accessible after the player obtains all eight Gym Badges?
The path through Route 23 and Victory Road to the Pokémon League.
Victory Road and the Indigo Plateau.
Right
0.1343
0.2921
Partially Right
The Pokémon League at Indigo Plateau becomes accessible via Route 23 and Victory Road.
Right
0.5136
0.5245
Right
After earning all eight badges, the player can pass through the Badge Check Gates on Route 23 to reach Victory Road and the Indigo Plateau, where the Elite Four and Champion await.
Right
0.1347
0.3159
Right
Pokémon League (Victory Road and the Indigo Plateau)
Right
0.2808
0.4072
Partially Right
Pokémon Red
91
Who challenges the player on Route 22 before the Pokémon League journey?
Blue.
Blue
Right
0
0.867
Right
The player’s rival, Blue, challenges them on Route 22.
Right
0.0506
0.3955
Right
Your rival (Blue/Gary, the player's childhood rival from Pallet Town) challenges you on Route 22, first shortly after leaving Viridian City and again just before you enter Victory Road on the way to the Pokémon League.
Right
0.0161
0.1911
Right
Your rival (Blue / Gary)
Right
0.1075
0.4759
Right
Pokémon Red
92
Which two field moves are needed for the Route 23 and Victory Road trials?
Surf and Strength.
Strength and Surf
Right
0.2344
0.7453
Right
Surf and Strength.
Right
1
1
Right
Cut (to clear the small tree on Route 23) and Surf (to cross the water on Route 23) are the two field moves required for the Route 23 checkpoint, while Victory Road requires Strength for its boulder puzzles.
Partially Right
0.0279
0.1326
Partially Right
Strength and Surf
Right
0.2344
0.7453
Right
Pokémon Red
93
What must be done with the boulders in Victory Road to remove the barriers?
They must be pushed onto switches using Strength.
Push the boulders onto the switches.
Right
0.0783
0.4456
Partially Right
Push the boulders onto the floor switches using Strength to remove the barriers.
Right
0.2265
0.4293
Right
The boulders in Victory Road must be pushed onto the floor switches using Strength, which removes the barriers and lets you pass.
Right
0.2752
0.4244
Right
Push them onto floor switches using the Strength HM.
Right
0.2357
0.5868
Right
Pokémon Red
94
How many consecutive major battles must be won during the Pokémon League challenge?
Five: the four Elite Four members and the Champion.
4
Right
0
0.1827
Wrong
Five consecutive battles: the Elite Four and the Champion.
Right
0.5401
0.6646
Right
Five consecutive battles: the four Elite Four members (Lorelei, Bruno, Agatha, Lance) followed by the Champion (your rival Blue).
Right
0.342
0.365
Right
5
Right
0
0.2308
Right
Pokémon Red
95
In what order must the Elite Four be defeated?
Lorelei, Bruno, Agatha, and Lance.
Lorelei, Bruno, Agatha, Lance
Right
0.6359
0.8767
Right
Lorelei, Bruno, Agatha, then Lance.
Right
0.6325
0.9103
Right
Lorelei (Ice), then Bruno (Fighting), then Agatha (Ghost/Poison), then Lance (Dragon), and finally the Champion (your rival).
Right
0.0687
0.3546
Right
Lorelei, Bruno, Agatha, Lance
Right
0.6359
0.8767
Right
Pokémon Red
96
Which five Pokémon does Lorelei use?
Dewgong, Cloyster, Slowbro, Jynx, and Lapras.
Slowpoke, Dewgong, Cloyster, Starmie, Lapras
Right
0.3171
0.5508
Partially Right
Lorelei uses Dewgong, Cloyster, Slowbro, Jynx, and Lapras.
Right
0.7319
0.7135
Right
Dewgong, Cloyster, Slowbro, Jynx, and Lapras.
Right
1
1
Right
Dewgong Cloyster Slowbro Jynx Lapras
Right
0.709
0.4691
Right
Pokémon Red
97
Which five Pokémon does Bruno use?
Onix, Hitmonchan, Hitmonlee, Onix, and Machamp.
Onix, Rhydon, Scyther, Hitmonchan, Hitmonlee
Wrong
0.3171
0.5498
Partially Right
Onix, Hitmonchan, Hitmonlee, Onix, and Machamp.
Right
1
1
Right
Onix, Hitmonchan, Hitmonlee, Onix, and Machamp.
Right
1
1
Right
Onix, Hitmonchan, Hitmonlee, Onix, Machamp
Right
0.709
0.8957
Right
Pokémon Red
98
Which Pokémon does Lance use in the final Elite Four battle?
Gyarados, two Dragonair, Aerodactyl, and Dragonite.
Gyarados, Dragonite, Dragonite, Aerodactyl, Dragonite
Right
0.1272
0.6967
Partially Right
Lance uses Gyarados, two Dragonair, Aerodactyl, and Dragonite.
Right
0.7319
0.809
Right
Lance's team in Pokémon Red is Gyarados, Dragonair, Dragonair, Aerodactyl, and Dragonite.
Right
0.3101
0.5888
Right
Gyarados, Dragonair, Dragonair, Aerodactyl, Dragonite
Right
0.3661
0.751
Right
Pokémon Red
99
Whom must the player defeat after Lance to become Champion?
Blue, the player’s rival and current Champion.
The Elite Four (specifically the Champion, though Lance is the final member of the Elite Four, the player must defeat the Champion). In Pokémon Red, the Champion is Blue.
Right
0.0702
0.1967
Right
The player must defeat their rival, Blue, after Lance to become Champion.
Right
0.1946
0.39
Right
The Champion is your rival (Blue by default), whom you face immediately after defeating Lance, the fourth Elite Four member.
Right
0.0562
0.3499
Right
Rival
Right
0
0.3781
Partially Right
Pokémon Red
100
What happens after the player defeats the Champion?
Professor Oak inducts the player and their team into the Hall of Fame, the credits roll, and the game automatically saves.
The player is congratulated, the Hall of Fame records their achievement, and they are returned to their home in Pallet Town. After a brief conversation with their mother, the player can return to the Indigo Plateau to challenge the Champion again. Additionally, the player can now encounter the strongest trainer in the ...
Right
0.1129
0.2344
Partially Right
Professor Oak congratulates the player and registers their team in the Hall of Fame, after which the ending credits play.
Right
0.4655
0.5896
Partially Right
After the player defeats the Champion (their rival, Blue), Professor Oak arrives to congratulate them, and the player is inducted into the Hall of Fame, where their winning team is recorded; the credits then roll and the game is completed, after which the player can continue exploring (including Cerulean Cave to catch ...
Right
0.2556
0.4065
Right
The player enters the Hall of Fame to register their Pokémon, followed by the game credits rolling, and then the game saves automatically.
Right
0.3719
0.5602
Right
End of preview. Expand in Data Studio

Documentation Density Predicts Benchmark Performance: A Contamination Probe Using Official and Fan-Made Pokémon Titles

Abstract. Benchmark scores on well-documented domains conflate what a model can reason about with what it has memorised. We construct a 400-item short-answer benchmark over four Game Boy–era Pokémon titles, paired by surface form but differing sharply in corpus footprint: two officially published games (Red, Crystal) and two community ROM hacks (Brown, Prism). Four models — GPT-5.6-sol, Claude Opus 5, Gemini 3.5 Flash-Lite, and Gemma 4 31B — were queried statelessly with retrieval disabled, and every answer was scored under four independent regimes: human annotation, BLEU-2, BERTScore-F1, and a stateless LLM judge (Claude Sonnet 5). Overall accuracy spans 36.2–64.5%, but this aggregate is an artefact of pooling: all four models score 60.5–100% on the official titles and 12.0–29.0% on the fan-made titles, a gap of 48.5–83.0 percentage points with Fisher exact p < 10⁻²⁴ in every case. The 39.5-point spread that separates the four systems on documented titles narrows to 17.0 points on undocumented ones, where three of the four become statistically indistinguishable. We further find that the choice of scoring regime materially changes the conclusion: the LLM judge reproduces the human ranking (Spearman ρ = 0.949, Cohen's κ = 0.750) while systematically understating accuracy, whereas BERTScore-F1 inverts it, ranking the second-place model last because of a strong length penalty (r = −0.575 between answer length and score among correct answers). We argue that a documentation-density contrast of this kind should be a standard component of benchmark design, and that surface-form metrics are unsuitable for ranking models whose answer-length distributions differ.


1. Introduction

A benchmark is intended to measure capability, but a model that has read a domain's reference material many times during pre-training can score well on that domain without exercising the capability under test. This is the contamination problem, and it is difficult to detect from a single score: a high number is consistent both with genuine competence and with recall of memorised text.

Retrospective decontamination — searching training corpora for benchmark strings — is unavailable for closed models and imperfect even for open ones, since paraphrase and partial overlap evade string matching. We therefore take a different approach: hold the task constant and vary only how much the world has written about it.

The Pokémon franchise affords an unusually clean instrument for this. Officially published Game Boy titles are among the most thoroughly documented artefacts in gaming, with decades of wikis, printed strategy guides, and forum archives almost certainly present in any large web-scraped corpus. The same franchise also hosts a substantial community ROM-hack scene: full-length games built on the same engines, with the same interface conventions, the same creature and item vocabulary, and the same event-driven structure — but documented only in scattered forum threads and video walkthroughs, and plausibly near-absent from pre-training data.

Questions drawn from the two categories are near-indistinguishable in form. "Which Badge does Brock award after his defeat?" and "Which named tunnel must the player traverse from eastern Mt. Boulder?" demand the same kind of retrieval over the same kind of game state. What differs is corpus exposure. A model's accuracy differential between the two categories therefore isolates memorisation from task competence more directly than any single aggregate score can.

This report makes three contributions:

  1. A paired benchmark design (§2) in which documentation density is the manipulated variable and task form is held constant.
  2. A measured contamination gap (§4.2) of 48.5–83.0 percentage points, present in all four models tested and significant at p < 10⁻²⁴ throughout, which collapses the apparent model hierarchy.
  3. A metric-validity analysis (§4.3) showing that the four scoring regimes applied to identical answers do not agree, that a stateless LLM judge is a usable conservative proxy for human annotation, and that BERTScore-F1 inverts the true ranking on this domain for a mechanical reason (short references, variable answer length).

2. Benchmark design

We constructed 400 short-answer items, 100 per title, over four Game Boy–era Pokémon games selected to vary systematically in documentation density while holding genre, interface, and question style constant.

Table 1. Titles, provenance, and expected corpus footprint.

Title Year Provenance Expected corpus footprint
Pokémon Red 1996 First-party (Game Freak / Nintendo) Very high — decades of wikis, guides, strategy books
Pokémon Crystal 2000 First-party (Game Freak / Nintendo) Very high
Pokémon Brown 2003– Community ROM hack (Rijon region) Low — scattered forum threads, video walkthroughs
Pokémon Prism 2016 Community ROM hack (Naljo region) Low

Throughout we refer to Red and Crystal as the official subset (n = 200) and Brown and Prism as the fan subset (n = 200).

2.1 Item and reference-answer provenance

Provenance differs by title, and we disclose it here because it bears directly on how the fan-subset results should be read.

  • Pokémon Brown. All 100 questions and reference answers were authored by the first author from a first-hand playthrough, working from their own walkthrough notes. No published guide was consulted. This subset is grounded in directly observed game state.
  • Pokémon Red, Crystal, Prism. Questions and reference answers were derived from walkthroughs sourced from well-rated community forums and video walkthroughs, and each item was verified by a human annotator against the source material before inclusion.

Because one subset is author-generated and three are guide-derived, a provenance artefact is a live alternative explanation for any Brown/Prism difference. §4.2 tests for it directly and finds none in a consistent direction.

2.2 Item properties

Items target verifiable, single-fact game state — event triggers, NPC identities, item and badge names, gym specialisations, required field moves, and route topology — rather than opinion or strategy. Reference answers are deliberately terse: median 3 tokens, mean 4.62 (SD 3.58, range 1–21).

This brevity is a property of the domain rather than a design choice, and it has consequences for scoring that we quantify in §4.3. It is the reason standard BLEU-4 is inapplicable here, and the reason embedding-based similarity is length-sensitive on this data.

3. Methodology

3.1 Elicitation constraints

Four models were evaluated. Every pipeline was built to satisfy the same three requirements, since any violation would confound parametric recall with retrieval:

  • R1 — Statelessness. One question per request. No conversation history, no prior question or answer, no reference answer, and no other rows appear in any request payload.
  • R2 — No retrieval. No tool, function, browsing, or grounding facility is enabled on any request. The model answers from pre-trained weights alone.
  • R3 — No account-level personalisation. Raw API or local-server endpoints only, never consumer chat front-ends, so that no chat memory, custom instruction, or profile can influence a response.

All four pipelines share a prompt skeleton: a short instruction forbidding lookup and requesting a bare 1–2 sentence answer, followed by Game: {game} and Question: {question} taken verbatim from the source table. Responses were checkpointed to disk every 5–10 rows so interrupted runs resume without re-querying completed items.

3.2 Per-model elicitation

GPT-5.6-sol (gpt-5.6-sol). OpenAI Chat Completions API. The lookup prohibition is carried in a system message; the user message contains only game and question. The tools argument is never passed, which disables web search, retrieval, and code execution at the API level rather than by instruction. R3 holds by construction — the raw API carries no chat memory or custom instructions. Sampling parameters were left at provider defaults, with a fallback that drops rejected sampling arguments and retries. Transient failures retried with exponential backoff (max 5 attempts). 400/400 answered.

Gemini 3.5 Flash-Lite (gemini-3.5-flash-lite). Gemini generateContent endpoint, standard library only. Each request carries exactly one contents entry. Critically, the tools field is omitted: Google Search grounding is opt-in on this API, so its absence — not a textual instruction — is what enforces R2. Decoding deterministic (temperature = 0.0, maxOutputTokens = 2048). Because the run used a free tier, requests were paced to an explicit RPM ceiling, HTTP 429s were retried using the RetryInfo.retryDelay value the API returns rather than a guessed interval, and per-day quota exhaustion terminated the run cleanly for later resumption instead of consuming remaining items on doomed retries. The API key is read from the environment, sent as a header, and redacted from all logs. The served modelVersion is compared against the requested model on the first successful response and the run aborts on mismatch, so a silent model substitution cannot mislabel the results. 400/400 answered.

Gemma 4 31B (gemma4:31b-cloud). Served via a local Ollama instance using the -cloud routing tag, queried one row at a time against /api/generate, standard library only. That endpoint exposes neither tools nor retrieval, so R2 holds structurally. Decoding fully deterministic (temperature = 0.0, seed = 0). A preflight step verifies the server is reachable and reports whether the tag resolves locally or is proxied. As with the Gemini runner, the served model name is compared against the requested name — after stripping the -cloud routing suffix and :latest, which denote where a model runs rather than which model it is — and the run aborts rather than writing mislabelled results. 398/400 answered; the 2 unrecoverable failures (0.5%) were retained as empty cells and scored incorrect, making the reported accuracy a lower bound.

Claude Opus 5 (claude-opus-5). Elicited via per-question sub-agent dispatch inside a Claude Code session: one freshly spawned sub-agent per question (400 total), each beginning from an empty conversation with no access to the orchestrator's history, the source table, other questions, or reference answers. Sub-agents were launched in concurrent batches of 20 and collected synchronously. This route was chosen because the claude CLI was unavailable on the host and no API key was configured; the resulting isolation is equivalent to a per-question API call for R1 and R3.

R2 differs in kind here and we state the difference plainly. The available sub-agent type exposes the full tool set and tool access cannot be disabled by parameter, so retrieval was prohibited by instruction and verified post hoc from the tool_uses counter in each sub-agent's usage metadata. All 400 completed sub-agents reported tool_uses: 0; a non-zero count would have triggered a re-run of that item. The guarantee is empirical rather than structural — a weaker claim than the other three pipelines support.

Two session rate-limit interruptions occurred. Failed sub-agents produced no final message and contributed nothing; affected items were re-launched as fresh independent instances, preserving statelessness. Answers were logged verbatim to an append-only JSONL keyed by row index and merged by column name, leaving all other data byte-identical. No post-hoc cleaning, normalisation, or quality-based re-querying was applied; where a sub-agent reasoned aloud inside its single message, the raw text was retained. 400/400 answered.

Answer post-processing was identical for the Gemini and Gemma pipelines (strip code fences, wrapping quotes, and leading Answer: labels; collapse whitespace) and absent for the GPT and Claude pipelines beyond whitespace trimming. Because all surface-form scores are computed from these stored strings, this asymmetry propagates into BLEU and BERTScore, and is one reason we do not treat them as primary (§4.3).

3.3 Scoring regimes

Each of the 1,600 (item, model) cells was scored under four independent regimes.

Human annotation (primary). One human annotator assigned each cell Right, Partially Right, or Wrong, judging semantic agreement with the reference answer and ignoring wording, formatting, capitalisation, and ordering. We report strict accuracy — the proportion labelled Right — with a partial-credit variant (Right + 0.5 × Partially Right) alongside; partial labels are rare (1.5–2.8% per model) and change no conclusion. Labels were case-normalised before analysis, as one column used the variant spelling Partially right.

BLEU-2 (smoothed). A dependency-free implementation computing clipped n-gram precision for n ∈ {1, 2} with equal weights, geometric mean, standard brevity penalty, and Chen & Cherry (2014) method-4 smoothing; tokenisation lowercases, strips punctuation, and splits on word characters. Scores are cross-checked against NLTK's sentence_bleu under matched settings when available, but written values always come from the local implementation so results reproduce without dependencies.

The deviation from standard BLEU-4 is deliberate and consequential. With a median reference length of 3 tokens, most items cannot form a single 4-gram, so BLEU-4 collapses to ≈0 irrespective of correctness. BLEU-2 retains some word-order sensitivity while remaining computable. By the same reasoning, an answer with zero clipped unigram matches is assigned exactly 0 rather than the positive floor smoothing alone would award, since a smoothing artefact reads as partial credit an unrelated answer has not earned. Empty answers are left blank rather than scored 0, so missing data is not confused with a genuine zero.

BERTScore-F1. roberta-large embeddings with rescale_with_baseline = True, run on GPU. Baseline rescaling is applied because raw BERTScore compresses all English sentence pairs into roughly [0.85, 1.00]; rescaling subtracts an empirical baseline to spread scores across a readable range, at the cost of admitting small negative values for answers less similar than two random sentences (3–17 cells per model). Text is passed through unmodified — no lowercasing or punctuation stripping — since the encoder handles casing natively. Empty answers left blank.

LLM-as-a-judge (Claude Sonnet 5). Each (item, model) pair was graded by a single, freshly spawned, stateless sub-agent seeing only a fixed rubric, that item's reference answer, and that one model's answer — never the row index, the filename, other rows, other models' answers, other models' judgments, or any corpus-level statistic. The rubric was byte-identical across all calls, defining the three labels in terms of semantic equivalence, completeness, and contradiction, and requiring a bare label as the entire output. Batching multiple comparisons into one call was disallowed: one call, one comparison, ≈1,600 calls.

The judge was explicitly instructed to treat the reference answer as ground truth even where it appeared factually questionable, so that it measures agreement with the reference field rather than real-world truth. Cells resolvable deterministically (empty answer against a non-empty reference → Wrong) bypassed the judge; cells with an empty reference and a non-empty answer were flagged rather than guessed. All returned labels were validated against the three permitted strings (0 malformed returns). As with the Claude elicitation run, absence of retrieval is evidenced by tool_uses: 0 on every call rather than by a structurally tool-free sandbox — the minimal-overhead sub-agent type used still carries file tools in its schema — so this too is a behavioural, not infrastructural, guarantee. Writes used a real CSV parser with atomic replacement, timestamped backups, and post-write verification that every non-judge field was unchanged.

3.4 A data-integrity defect, reported rather than repaired

One defect surfaced during scoring and is disclosed rather than quietly fixed. A single row (question_id 35) contained an unquoted comma inside one model's answer, yielding 26 fields against a 24-column header and silently shifting every downstream column for that row — meaning earlier reads of that row saw the wrong reference answer and the wrong per-model answers. The source quoting was corrected and all 400 rows verified to parse to exactly 24 fields before that row was re-scored.


4. Results

4.1 Overall accuracy

Overall accuracy across all 400 questions, by model, with 95% Wilson intervals

Figure 1. Strict human-annotated accuracy over all 400 items. Error bars are 95% Wilson score intervals.

Table 2. Overall accuracy by model (human annotation, n = 400).

Model Right Partial Wrong Strict accuracy 95% CI Partial-credit
GPT-5.6-sol 258 9 133 64.5% [59.7, 69.0] 65.6%
Claude Opus 5 214 6 180 53.5% [48.6, 58.3] 54.2%
Gemini 3.5 Flash-Lite 214 6 180 53.5% [48.6, 58.3] 54.2%
Gemma 4 31B 145 11 244 36.2% [31.7, 41.1] 37.6%

GPT-5.6-sol leads by a margin exceeding interval overlap with the next tier (Δ = 11.0 pp). Claude Opus 5 and Gemini 3.5 Flash-Lite are indistinguishable — identical marginal counts, and identical labels on 332 of 400 individual items — while the open-weight Gemma 4 31B trails the leader by 28.3 pp. Partial-credit scoring shifts every model by at most 1.4 pp and preserves the ordering exactly.

These aggregates are the least informative quantity the benchmark produces. Each is a near-arithmetic mean of two radically different regimes, which the next subsection separates.

4.2 The contamination gap

Official versus fan-made accuracy for each model, with the per-model gap in percentage points

Figure 2. Strict accuracy on the official subset (Red, Crystal; n = 200 per model) versus the fan subset (Brown, Prism; n = 200 per model), ordered by gap size. Error bars are 95% Wilson intervals.

Table 3. Per-title accuracy (human annotation, n = 100 per cell; 95% Wilson intervals).

Model Red (official) Crystal (official) Brown (fan) Prism (fan)
GPT-5.6-sol 100.0% [96.3, 100.0] 100.0% [96.3, 100.0] 29.0% [21.0, 38.5] 29.0% [21.0, 38.5]
Claude Opus 5 97.0% [91.5, 99.0] 93.0% [86.3, 96.6] 8.0% [4.1, 15.0] 16.0% [10.1, 24.4]
Gemini 3.5 Flash-Lite 92.0% [85.0, 95.9] 94.0% [87.5, 97.2] 13.0% [7.8, 21.0] 15.0% [9.3, 23.3]
Gemma 4 31B 60.0% [50.2, 69.1] 61.0% [51.2, 70.0] 8.0% [4.1, 15.0] 16.0% [10.1, 24.4]

Table 4. Pooled subsets (n = 200 each). Odds ratios and p-values from Fisher's exact test on the 2 × 2 Right / not-Right table.

Model Official Fan Gap Odds ratio Fisher p
Claude Opus 5 95.0% 12.0% 83.0 pp 139.3 7.5 × 10⁻⁷²
Gemini 3.5 Flash-Lite 93.0% 14.0% 79.0 pp 81.6 7.5 × 10⁻⁶⁴
GPT-5.6-sol 100.0% 29.0% 71.0 pp ∞ 6.0 × 10⁻⁶¹
Gemma 4 31B 60.5% 12.0% 48.5 pp 11.2 6.5 × 10⁻²⁵

Three findings follow.

The gap is large and uniformly significant. 48.5 to 83.0 percentage points, with every Fisher test rejecting independence at p < 10⁻²⁴. GPT-5.6-sol answered 200 of 200 official-title items correctly — perfect recall of a first-party corpus — while answering fewer than three in ten fan-title items correctly. This is the signature of memorised text, not of generalised game-mechanical competence: the subsets differ in documentation density, not in reasoning demand.

The leaderboard in §4.1 is largely a ranking of memorisation. On the official subset the three frontier models compress into a 7-point band (93.0–100.0%) that the fan subset does not reproduce. Conversely, Gemma 4 31B's overall deficit is driven almost entirely by the official subset, where it trails by 32.5–39.5 pp, while on the fan subset it is statistically indistinguishable from Claude Opus 5 (12.0% versus 12.0%, identical counts) and from Gemini 3.5 Flash-Lite. The 39.5-point spread separating the four systems on documented titles narrows to 17.0 points on undocumented ones, where the bottom three become mutually indistinguishable (12.0–14.0%) and only GPT-5.6-sol remains separated. A benchmark composed solely of well-documented titles would have reported a model hierarchy that largely dissolves once documentation is removed.

The fan-subset floor is not a provenance artefact. Brown items were written from the first author's own playthrough while Prism items came from vetted community walkthroughs; if authorship were driving the result, a systematic Brown/Prism divergence would appear. None appears in a consistent direction — Brown versus Prism is 29/29 for GPT-5.6-sol, 8/16 for both Claude Opus 5 and Gemma 4 31B, and 13/15 for Gemini 3.5 Flash-Lite — so the first-hand subset is, if anything, marginally harder rather than idiosyncratically easier. Both fan titles sit at the floor regardless of who wrote the questions.

Failure modes are diagnostic. Models rarely abstained on the fan subset; instead they substituted plausible official-canon content for the fan game's actual content. Asked which named tunnel connects eastern Mt. Boulder to its destination in Brown (reference: Rijon Tunnel), GPT-5.6-sol answered Silk Tunnel. Asked what happens on first entering Gravel Town (reference: Professor Tim meets the player and takes them to his laboratory), it answered that the rival forces a battle — the Red/Blue script transplanted into an unfamiliar region. Fan-subset errors are confident confabulations in the register of the franchise, not acknowledgements of ignorance. That is precisely the behaviour that makes contamination-inflated scores hazardous to trust.

4.3 Metric agreement and metric validity

Four scoring regimes applied to the same answers, models held in human-accuracy order

Figure 3. The same 1,600 answers under four scoring regimes. Models are held in descending human-accuracy order in every panel, so any departure from a monotone staircase is a ranking disagreement. Note that the two right panels are similarity means, not accuracies, and are plotted on their own scale.

Table 5. Each regime's aggregate verdict, and rank correlation with human accuracy across the four models.

Model Human LLM judge Judge (partial credit) BLEU-2 BERTScore-F1 Mean answer length (words)
GPT-5.6-sol 64.5% 53.2% 57.5% 0.291 0.557 7.5
Claude Opus 5 53.5% 49.2% 53.0% 0.157 0.330 19.2
Gemini 3.5 Flash-Lite 53.5% 37.0% 42.9% 0.173 0.455 4.2
Gemma 4 31B 36.2% 25.5% 30.0% 0.140 0.440 5.9
Spearman ρ with human — 0.949 0.949 0.949 0.632 —

The LLM judge tracks human annotation closely but is systematically stricter

Pooled over all 1,600 comparisons, exact three-way agreement is 86.1% (Cohen's κ = 0.750; linearly weighted κ = 0.820; κ = 0.775 on the collapsed Right / not-Right decision). Per-model agreement ranges from κ = 0.857 on Claude Opus 5 (92.2% exact) down to κ = 0.671 on Gemini 3.5 Flash-Lite (81.2% exact) — agreement is weakest precisely where answers are terse, which is where semantic equivalence is hardest to adjudicate from surface text.

The disagreement is directional rather than symmetric. Of 831 cells the human labelled Right, the judge downgraded 176 (112 to Partially Right, 64 to Wrong), while upgrading only 5 cells in the other direction.

Table 6. Pooled human × judge confusion matrix (n = 1,600).

Human ↓ / Judge → Right Partially Right Wrong
Right 655 112 64
Partially Right 2 12 18
Wrong 3 23 711

Consequently the judge understates every model's accuracy by 4.3–16.5 pp and inflates the Partially Right rate roughly fourfold (7.5–11.8% versus 1.5–2.8%). It nonetheless preserves the leaderboard (ρ = 0.949) and, notably, breaks the Claude/Gemini tie that human annotation leaves unresolved, separating them by 12.2 pp. Its per-title readings reproduce the contamination gap without qualitative change (for GPT-5.6-sol: 91%/90% official versus 13%/19% fan).

Spot-checks of disagreements found genuine borderline cases on both sides — the judge occasionally penalising a correct answer for volunteering surrounding context, the human occasionally crediting a near-miss. We therefore report the judge as a conservative, well-correlated lower bound on human accuracy rather than a drop-in replacement, and record its verdicts as returned without manual override.

The surface-form metrics are diagnostically weak, and BERTScore is misleading in aggregate

As single-cell classifiers of human correctness, both metrics are only moderately discriminative: pooled ROC-AUC is 0.711 for BLEU-2 and 0.791 for BERTScore-F1, with point-biserial correlations against the human Right indicator of r ≈ 0.40–0.42 (BLEU) and 0.43–0.58 (BERTScore). Mean scores separate correct from incorrect answers in the expected direction (BLEU 0.25–0.40 versus 0.04–0.10; BERTScore 0.43–0.68 versus 0.21–0.34), but the distributions overlap heavily.

Two mechanisms explain the weakness, and both follow from the domain's short references rather than from incidental noise.

Formatting sensitivity in BLEU-2. With references of median length 3 tokens, one token of surface divergence can zero the score. Correct answers scored exactly 0 include Flash against Flash., Pokédex against The Pokédex., Rock against Rock-type Pokémon., and Boulder Badge against The BoulderBadge. The fraction of human-correct answers assigned BLEU-2 = 0 is 43% for Gemini 3.5 Flash-Lite, 36% for Gemma 4 31B, 17% for GPT-5.6-sol, and 3% for Claude Opus 5. That ordering follows verbosity, not correctness: terse models are penalised hardest, because a one-word answer has almost no opportunity to match a determiner or trailing noun phrase. Any threshold on BLEU-2 would encode a preference for reference-matching phrasing rather than for accuracy.

Length bias in BERTScore. Answer length correlates negatively with BERTScore-F1 at r = −0.454 pooled, and at r = −0.575 when restricted to answers the human marked correct — the penalty is strongest exactly where it is least warranted. Within-model, the effect reaches r = −0.710 for Claude Opus 5 and r = −0.681 for GPT-5.6-sol among their correct answers. Claude Opus 5 is the clearest casualty: its mean answer is 19.2 words against a 4.62-word reference, and 71% of its human-correct answers score below 0.5. A correct response such as "Brock gives the player TM34 (Bide) after being defeated at the Pewter City Gym" scores 0.210 against the reference "TM34, Bide."

The aggregate consequence is a reversal, not mere attenuation: BERTScore-F1 ranks Claude Opus 5 last of the four models (0.330) despite its tying for second on human annotation — which is why its rank correlation with human accuracy (ρ = 0.632) is the only one falling materially below the others. This bias is partly pipeline-induced, since the Gemini and Gemma runners strip fences, quote marks, and Answer: prefixes while the Claude runner preserved raw output verbatim (§3.2). It should be read as an artefact of the metric–domain mismatch, not as a property of the model.

The contamination signal survives every regime

Encouragingly, both surface metrics recover the contamination gap qualitatively even though neither is trustworthy for ranking: mean BLEU-2 and BERTScore-F1 are 2.5–5.5× and 1.5–2.0× higher respectively on the official subset than on the fan subset, for every model. The central finding of §4.2 is thus robust to the choice of scoring regime — it appears in all four independently — whereas the leaderboard of §4.1 is not.


5. Discussion

Aggregate benchmark scores on well-documented domains should be treated as upper bounds contaminated by recall. The four models here span 28.3 points overall, but that spread is manufactured by the official subset. On material the corpus does not contain, three of the four systems land within 2 points of each other at the floor. Any capability claim resting on a single documented-domain number is, on this evidence, substantially a claim about training-data coverage.

Paired documentation-density contrasts are cheap to build and hard to game. The manipulation here required no access to training data, no string matching, and no model internals — only two matched item sets differing in corpus footprint. Many domains admit the same construction: canonical versus obscure case law, popular versus long-tail library APIs, widely-covered versus locally-reported events. We suggest this belongs in benchmark design as a default, reported alongside the aggregate rather than in place of it.

Confabulation, not abstention, is the failure mode. Models did not decline on unfamiliar material; they generated fluent, in-register, wrong answers drawn from the documented sibling domain. A benchmark that only measures accuracy will record this as a wrong answer among others, but for deployment the distinction matters: a system that fails loudly is safer than one that fails in the voice of an expert.

Metric choice is a substantive research decision, not a formality. The same 1,600 answers yield four different verdicts, and one of the four inverts the ranking for a purely mechanical reason. Where answers are short and answer-length distributions differ across systems, embedding similarity measures verbosity as much as correctness. A stateless single-comparison LLM judge was, on this data, the only automatic regime that both preserved the human ranking and reproduced the contamination gap.

6. Limitations

  1. Single annotator. Human labels come from one annotator, with no second pass and therefore no inter-annotator agreement estimate. Spot-checks during the judge analysis surfaced cases where the human label was itself arguable, so the primary metric carries unmeasured noise. A second independent annotation pass on a stratified sample is the obvious next step.
  2. Behavioural, not structural, retrieval guarantees for two components. The Claude Opus 5 elicitation run and the LLM judge both ran in environments where tool access could not be disabled by parameter. Both rest on tool_uses: 0 in usage metadata across all calls — strong evidence, but not the infrastructural guarantee the GPT, Gemini, and Gemma pipelines provide.
  3. Asymmetric answer post-processing. Two pipelines strip fences, quotes, and answer labels; two do not. This does not affect human or judge labels, which are semantic, but it does contaminate cross-model comparison of BLEU and BERTScore.
  4. One franchise, one era, one question type. All items are short-answer factual questions about Game Boy–era Pokémon. Whether the gap magnitude generalises to other domains, longer-form answers, or reasoning-heavy tasks is untested here.
  5. Documentation density is inferred, not measured. We treat official titles as heavily documented and ROM hacks as sparsely documented on strong circumstantial grounds, but we did not quantify either subset's presence in any specific training corpus. The contrast is real; its exact magnitude in the training data is unknown.
  6. Fan-game questions may carry unmeasured difficulty. Although the Brown/Prism comparison rules out a provenance artefact, it cannot rule out that fan-game items are intrinsically harder in some way orthogonal to documentation.

Appendix A. Reproducibility notes

Component Setting
Items 400 (100 each: Red, Crystal, Brown, Prism)
Reference answer length median 3 tokens, mean 4.62, SD 3.58, range 1–21
Answer cells scored 1,600 (4 models × 400 items)
GPT-5.6-sol Chat Completions API, no tools, provider default sampling, 400/400
Gemini 3.5 Flash-Lite generateContent, no tools field, temp 0.0, maxOutputTokens 2048, 400/400
Gemma 4 31B Ollama /api/generate, gemma4:31b-cloud, temp 0.0, seed 0, 398/400
Claude Opus 5 400 isolated sub-agents, tool_uses: 0 verified on all, 400/400
BLEU-2 n ∈ {1,2}, weights (0.5, 0.5), Chen & Cherry method-4 smoothing, zero-unigram → 0
BERTScore roberta-large, rescale_with_baseline=True, GPU
LLM judge Claude Sonnet 5, 1 call per comparison, byte-identical rubric, ≈1,600 calls, 0 malformed
Confidence intervals Wilson score, 95%
Significance tests Fisher exact (two-sided) on 2 × 2 Right / not-Right
Agreement statistics Cohen's κ (unweighted, linear-weighted, binary-collapsed)

Figure files. fig1_leaderboard.{png,pdf}, fig2_contamination_gap.{png,pdf}, fig3_metric_disagreement.{png,pdf}. Plotting script: make_figures.py.

Downloads last month
108