The dataset viewer is not available for this split.
Error code: StreamingRowsError
Exception: TypeError
Message: Couldn't cast array of type
struct<time: struct<type: string>, fps: struct<type: string, minimum: int64>, frame: struct<type: string, minimum: int64>, camera_position: struct<type: string, items: struct<type: string>, minItems: int64, maxItems: int64>, camera_rotation_quaternion: struct<type: string, items: struct<type: string>, minItems: int64, maxItems: int64>, camera_follow_offset: struct<type: string, items: struct<type: string>, minItems: int64, maxItems: int64>, camera_intrinsics: struct<type: string, required: list<item: string>, properties: struct<fx: struct<type: string>, fy: struct<type: string>, cx: struct<type: string>, cy: struct<type: string>>>, camera_speed: struct<type: string, items: struct<type: string>, minItems: int64, maxItems: int64>, player_position: struct<type: string, items: struct<type: string>, minItems: int64, maxItems: int64>, player_rotation_quaternion: struct<type: string, items: struct<type: string>, minItems: int64, maxItems: int64>, player_speed: struct<type: string, items: struct<type: string>, minItems: int64, maxItems: int64>, mouseX: struct<type: string, minimum: int64, maximum: int64>, mouseY: struct<type: string, minimum: int64, maximum: int64>, mouse_dx: struct<type: string, minimum: int64, maximum: int64>, mouse_dy: struct<type: string, minimum: int64, maximum: int64>, keyCode: struct<type: string, items: struct<type: string, minimum: int64, maximum: int64>>, metric_scale: struct<type: string>, depth_name: struct<type: string, pattern: string>>
to
{'time': {'type': Value('string')}, 'fps': {'type': Value('string'), 'minimum': Value('int64')}, 'frame': {'type': Value('string'), 'minimum': Value('int64')}, 'camera_position': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'camera_rotation_quaternion': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'camera_Follow Offset': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'camera_intrinsics': {'type': Value('string'), 'required': List(Value('string')), 'properties': {'fx': {'type': Value('string')}, 'fy': {'type': Value('string')}, 'cx': {'type': Value('string')}, 'cy': {'type': Value('string')}}}, 'camera_speed': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'camera_rotation_oula': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'player_position': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'player_rotation_oula': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'player_rotation_quaternion': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'player_speed': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'mouse_x': {'type': Value('string'), 'minimum': Value('int64'), 'maximum': Value('int64')}, 'mouse_y': {'type': Value('string'), 'minimum': Value('int64'), 'maximum': Value('int64')}, 'mouse_dx': {'type': Value('string'), 'minimum': Value('int64'), 'maximum': Value('int64')}, 'mouse_dy': {'type': Value('string'), 'minimum': Value('int64'), 'maximum': Value('int64')}, 'keyCode': {'type': Value('string'), 'items': {'type': Value('string'), 'minimum': Value('int64'), 'maximum': Value('int64')}}, 'metric_scale': {'type': Value('string')}}
Traceback: Traceback (most recent call last):
File "/src/services/worker/src/worker/utils.py", line 149, in get_rows_or_raise
return get_rows(
dataset=dataset,
...<4 lines>...
column_names=column_names,
)
File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
return func(*args, **kwargs)
File "/src/services/worker/src/worker/utils.py", line 129, in get_rows
rows_plus_one = list(itertools.islice(safe_iter(ds, dataset=dataset), rows_max_number + 1))
File "/src/services/worker/src/worker/utils.py", line 544, in safe_iter
yield from ds.decode(False) if ds.features else ds
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 3052, in __iter__
for key, example in ex_iterable:
^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2559, in __iter__
for key, pa_table in self._iter_arrow():
~~~~~~~~~~~~~~~~^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2584, in _iter_arrow
for key, pa_table in self.ex_iterable._iter_arrow():
~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 558, in _iter_arrow
for key, pa_table in iterator:
^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 440, in _iter_arrow
for key, pa_table in self.generate_tables_fn(**gen_kwags):
~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 361, in _generate_tables
self._cast_table(pa_table, json_field_paths=json_field_paths),
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
pa_table = table_cast(pa_table, self.info.features.arrow_schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2381, in table_cast
return cast_table_to_schema(table, schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2315, in cast_table_to_schema
cast_array_to_feature(
~~~~~~~~~~~~~~~~~~~~~^
table[name] if name in table_column_names else pa.array([None] * len(table), type=schema.field(name).type),
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
feature,
^^^^^^^^
)
^
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 1861, in wrapper
return pa.chunked_array([func(chunk, *args, **kwargs) for chunk in array.chunks])
~~~~^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2071, in cast_array_to_feature
_c(children[name] if name in array_fields else null_array, subfeature)
~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 1863, in wrapper
return func(array, *args, **kwargs)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2161, in cast_array_to_feature
raise TypeError(f"Couldn't cast array of type\n{_short_str(array.type)}\nto\n{_short_str(feature)}")
TypeError: Couldn't cast array of type
struct<time: struct<type: string>, fps: struct<type: string, minimum: int64>, frame: struct<type: string, minimum: int64>, camera_position: struct<type: string, items: struct<type: string>, minItems: int64, maxItems: int64>, camera_rotation_quaternion: struct<type: string, items: struct<type: string>, minItems: int64, maxItems: int64>, camera_follow_offset: struct<type: string, items: struct<type: string>, minItems: int64, maxItems: int64>, camera_intrinsics: struct<type: string, required: list<item: string>, properties: struct<fx: struct<type: string>, fy: struct<type: string>, cx: struct<type: string>, cy: struct<type: string>>>, camera_speed: struct<type: string, items: struct<type: string>, minItems: int64, maxItems: int64>, player_position: struct<type: string, items: struct<type: string>, minItems: int64, maxItems: int64>, player_rotation_quaternion: struct<type: string, items: struct<type: string>, minItems: int64, maxItems: int64>, player_speed: struct<type: string, items: struct<type: string>, minItems: int64, maxItems: int64>, mouseX: struct<type: string, minimum: int64, maximum: int64>, mouseY: struct<type: string, minimum: int64, maximum: int64>, mouse_dx: struct<type: string, minimum: int64, maximum: int64>, mouse_dy: struct<type: string, minimum: int64, maximum: int64>, keyCode: struct<type: string, items: struct<type: string, minimum: int64, maximum: int64>>, metric_scale: struct<type: string>, depth_name: struct<type: string, pattern: string>>
to
{'time': {'type': Value('string')}, 'fps': {'type': Value('string'), 'minimum': Value('int64')}, 'frame': {'type': Value('string'), 'minimum': Value('int64')}, 'camera_position': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'camera_rotation_quaternion': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'camera_Follow Offset': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'camera_intrinsics': {'type': Value('string'), 'required': List(Value('string')), 'properties': {'fx': {'type': Value('string')}, 'fy': {'type': Value('string')}, 'cx': {'type': Value('string')}, 'cy': {'type': Value('string')}}}, 'camera_speed': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'camera_rotation_oula': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'player_position': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'player_rotation_oula': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'player_rotation_quaternion': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'player_speed': {'type': Value('string'), 'items': {'type': Value('string')}, 'minItems': Value('int64'), 'maxItems': Value('int64')}, 'mouse_x': {'type': Value('string'), 'minimum': Value('int64'), 'maximum': Value('int64')}, 'mouse_y': {'type': Value('string'), 'minimum': Value('int64'), 'maximum': Value('int64')}, 'mouse_dx': {'type': Value('string'), 'minimum': Value('int64'), 'maximum': Value('int64')}, 'mouse_dy': {'type': Value('string'), 'minimum': Value('int64'), 'maximum': Value('int64')}, 'keyCode': {'type': Value('string'), 'items': {'type': Value('string'), 'minimum': Value('int64'), 'maximum': Value('int64')}}, 'metric_scale': {'type': Value('string')}}Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
Diogenes Capability Demo v01
Public archive · 2026-11-14. The Diogenes project has closed. This dataset is now available without an account, access code, or approval request. Capture provenance, quality limitations, and original usage terms remain documented below; public access does not certify training eligibility or grant rights to third-party game content. Source code: CuddlerAI/Diogenes.
One place to see what the capture line produces, across every data type we currently collect, without downloading hundreds of gigabytes first.
Each video below is rendered directly from a real delivered package. The panels are the actual files — the action HUD is read from the frame record, the depth panel is the delivered EXR, the point cloud is back-projected from that depth using the delivered poses. Nothing is illustrative.
⚠️ Not for model training
Everything here is non_trainable and production_certified: false. Permitted use is
evaluation of capture quality, schema, and time alignment. Not permitted: training,
fine-tuning, or evaluating any model; redistribution outside approved collaborators.
Depicted game content remains the copyright of its respective publishers. Diogenes Lab claims no rights to it.
The videos
| File | Shows | Length |
|---|---|---|
video/A1-gameplay-action-record-en.mp4 |
Human gameplay with the per-frame action record: held keys, mouse buttons, pointer delta, decoded action labels, process audio, and the integrity counters — beside the frame they describe | 24 s |
video/A3-depth-fallout4-commonwealth-120s-en.mp4 |
A 120 s depth package: RGB, view-space linear depth in metres, and the fused world-space point cloud with the camera path | 122 s |
The four data types we collect
1. Human-annotator gameplay capture — the volume line
A person plays a commercial title on their own machine; we record the window, the input device stream, and the process audio on one clock.
Per clip: video.mp4 · frames.jsonl.zst · events.jsonl.zst · audio.pcm.zst ·
meta.json · manifest.json.
One row of frames.jsonl, one per video frame:
{"frame": 36, "session_frame": 26258, "video_t_us": 600000,
"output_qpc_start": 62647900169, "output_qpc_end": 62648066836,
"source_qpc": 62648006256, "source_seq": 12379,
"duplicate": false, "source_superseded": 0, "queue_drop": 0,
"keys": [87], "buttons": [], "actions": ["camera.yaw", "move.forward"],
"pointerDx": 1, "pointerDy": 0, "pointerBins": [0, 0], "events": [], "src": "rec"}
Two things worth noticing. actions is a decoded label — the semantic meaning of the
input under that title's binding, not just the scancode — so the record is portable
across titles. And duplicate / source_superseded / queue_drop are shipped in the
data rather than suppressed, so a buyer can measure our capture integrity instead of
trusting it.
events.jsonl keeps the raw device stream with hardware timestamps alongside the
frame-aligned view; the two are reconcilable, and neither is derived from the other
after the fact.
Live sample: DiogenesLab/Diogenes_Gameplay_raw_sample_v01 and
DiogenesLab/Diogenes_Gameplay_validation_sample_v01.
2. Depth + pose packages — the geometric line
Same capture, plus a per-frame linear depth map and a per-frame camera pose, so the
footage can be lifted into 3D. Delivered as video + depth.zip (fp16 EXR) +
action_camera_30fps.json + action_camera.json + systeminfo.json + QC/ +
sha256.json.
Live sample: DiogenesLab/Diogenes_Depth_Pose_sample_v01, which includes the
projection conventions needed to reproduce the reconstruction and the measured
cross-frame consistency figure.
3. Engine-side multi-camera — the controlled line
Four cameras observing one scene on one clock, generated from a declared motion plan,
with bidirectional image-space overlap measured per camera pair and gated at delivery.
Delivered as four video lanes + four action_camera_N.json + covis.json +
plan.json + provenance.json + QC.
spec/ in this repository carries the JSON Schemas for these packages. Footage from scene assets licensed for internal validation only is excluded from this
public sample archive.
4. Spatial derivatives
Fused point clouds, TSDF meshes (GLB/PLY), and self-contained interactive viewers built from the depth line. These are archived outputs of the depth visualization pipeline.
Schemas
spec/ contains the delivery JSON Schemas as authored:
action_camera_sfm_30fps.schema.json,action_camera_sfm_15fps.schema.json— depth lineaction_camera_mc_cam1.schema.json,action_camera_mc_camN.schema.json— multi-camera lineplan.schema.json— the motion plan a controlled capture is generated fromsysteminfo.schema.json— capture surface geometry
Field naming in these schemas follows the requesting party's original samples, including some irregular key names. They are reproduced as-is on purpose; silently "correcting" a key name is how an integration breaks.
Titles
The client ships 15 titles; 8 are admitted for capture at present, spanning first-person shooters, third-person action RPGs, driving simulation, and real-time strategy. Per-title input coverage differs — some titles expose a richer key surface than others — and coverage is documented per title rather than averaged away.
Access
This repository is publicly downloadable without an account, access code, or approval request.
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