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完成GTA回放音频相机带归档并补齐387件实际校验值
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metadata
pretty_name: Diogenes GTA Replay Audio and Camera Archive v01
license: other
license_name: original-capture-archive-terms
license_link: >-
  https://huggingface.co/datasets/DiogenesLab/Diogenes_GTA_Replay_Audio_Camera_Archive_v01/blob/main/NOTICE.md
tags:
  - archival
  - game-capture
  - camera-trajectory
size_categories:
  - n<1K

Diogenes GTA Replay, Audio and Camera Archive v01

The project has closed. This owner-authorized archive preserves 387 original auxiliary capture objects / 7,526,333,101 bytes from the GTA story-mode capture and multi-camera development lineage. Publication is complete: all 387 objects are preserved in nine TAR shards, verified by exact byte size/SHA-256 against immutable Hugging Face revisions and anonymous range downloads. MANIFEST.jsonl now contains every original member's actual hash; ARCHIVE_INDEX.jsonl records each complete shard and its upload revision.

Representation Stored objects Original bytes
Rockstar Editor native replay .clip 159 5,756,937,013
Recorded or derived capture audio .wav 139 1,738,205,300
Diogenes native camera tape .bin 89 31,190,788

Files retain their original bytes, including historical duplicates, goldens, candidate/clean audio variants, rejected attempts and archived handoffs. Availability does not change non-trainable, failed-QC, experimental or certification states in the associated evidence.

Representation and review

All 89 DMGTAT1 version-1 camera tapes were read fully. Their four-lane header, every numeric sample record, finite numeric values, record strides, file lengths and frame sequence were checked against the open capture implementation. Each header's JSON SHA-256 matches the original adjacent camera-tape JSON retained in the private audit. Records contain frame/time, position, quaternion, Euler rotation and camera intrinsics; there are no string payload fields. These checks do not certify camera calibration, geometric correctness or successful runtime playback. Where the public JSON is an explicitly sanitized copy, its bytes differ and the binary header continues to identify the original JSON; do not reinterpret that historical hash as validating the copy.

All 139 WAVs received a complete RIFF chunk inventory. They contain 48 kHz stereo PCM: 124 float32 and 15 signed16 files. Of these, 136 contain only fmt and data; three also carry fact and generic FFmpeg ISFT encoder attribution. Audio content was not re-encoded by this archive. Candidate/clean/master labels remain historical; no new audio-quality or eligibility claim is made.

For every native .clip, the first 64 KiB and final 4 KiB were checked for readable account, private-path and credential patterns alongside its reviewed capture provenance. No such pattern was found in those ranges. The proprietary replay payload was not fully semantically decoded, and header review is not a complete account of every field or a playback certification. Replays require the appropriate game/editor environment, obtained separately under its own terms.

Reconstruction

Nine tar shards preserve intact source files. No replay, WAV or camera tape is split. Most public destinations retain the original logical relative path; 72 long or non-ASCII paths use mapped-originals/<key-hash>.<extension>, with the original logical path recorded in MANIFEST.jsonl. Member SHA-256/size manifests are appended to each tar; pinned destination hashes/sizes and anonymous downloads are verified during transfer.

Images, rendered videos, JSON metadata, code, binaries and ZIP handoffs have separate manifests and are outside this file list. Related code: Diogenes-Archive. Related metadata: Legacy Capture Metadata Archive. Read NOTICE.md for rights and unchanged use limits.