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| pretty_name: CineBoard3D++ | |
| license: cc-by-nc-4.0 | |
| language: | |
| - en | |
| tags: | |
| - 3d | |
| - blender | |
| - storyboard | |
| - camera-planning | |
| - narrative-grounding | |
| - dynamic-scenes | |
| - look-before-move | |
| - arxiv:2606.26964 | |
| size_categories: | |
| - n<1K | |
| configs: | |
| - config_name: story_index | |
| default: true | |
| data_files: | |
| - split: inventory | |
| path: metadata/stories.jsonl | |
| # π¬ CineBoard3D++: Dynamic 3D Story World Dataset | |
| ## π Dataset Summary | |
| CineBoard3D++ is a collection of editable, movie-inspired 3D story worlds built with StoryBlender for narrative-grounded camera planning and world visual attention. It brings together story scripts, animated characters, scene geometry, and shot-level configurations in native Blender projects. | |
| The benchmark covers **50 stories, 457 scenes, 1,585 shots, and 3,197 3D assets** (836 plot-related and 2,361 supplementary assets). It supports evaluation of subject perception, intent consistency, and trajectory quality. | |
| This dataset accompanies the paper **βLook-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds.β** | |
| ## π Paper | |
| **Title:** Look-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds | |
| **Authors:** Jiaming Bian, Bingliang Li, Yuehao Wu, Pichao Wang, Zhi Wang, Hailan Ma, Huadong Moβ , Zhenhong Sunβ | |
| (β : Co-corresponding author) | |
| **Overview:** Look-Before-Move treats the camera as an active observer: it determines what the narrative requires it to see before planning movement. A Semantic Observation Contract specifies visual requirements, Monte Carlo Viewpoint Search selects feasible viewpoints, and Semantic Trajectory Grounding connects them into coherent, collision-aware camera motion. | |
| ## π Project Page | |
| - π **Project:** [Look-Before-Move](https://engineeringai-lab.github.io/Look-Before-Move/) | |
| - π **arXiv:** [2606.26964](https://arxiv.org/abs/2606.26964) | |
| - π **PDF:** [Read the paper](https://arxiv.org/pdf/2606.26964) | |
| - π» **Code:** [EngineeringAI-LAB/Look-Before-Move](https://github.com/EngineeringAI-LAB/Look-Before-Move) | |
| ## π Dataset Structure | |
| Each story is packaged as a single archive under `stories/`, such as `12 Years a Slave.tar`, `A Beautiful Mind.tar`, and `The Godfather.tar`. Story packages contain: | |
| - ποΈ **Blender projects** (`.blend`) with editable scenes and character animations. | |
| - π **Story scripts and JSON metadata** describing assets, layouts, scenes, and shots. | |
| - π§© **Project resources**, including 3D models, textures, and animation assets. | |
| The [story index](metadata/stories.jsonl) lists archive paths, project entry files, and checksums. | |
| ## π Usage | |
| 1. β¬οΈ Download a story archive from [`stories/`](https://huggingface.co/datasets/EngineeringAI-LAB/CineBoard3D-plus/tree/main/stories). | |
| 2. π¦ Extract the archive, keeping its project folders together. | |
| 3. π₯οΈ Open the storyβs `.blend` file in Blender (usually `step_9.blend`). | |
| 4. π¨ Explore scenes and animations, edit the world, or use the [code](https://github.com/EngineeringAI-LAB/Look-Before-Move) for camera-planning experiments. | |
| ## βοΈ License | |
| CineBoard3D++ is released under [CC BY-NC 4.0](https://creativecommons.org/licenses/by-nc/4.0/). Third-party assets retain their applicable licenses and attribution requirements; see [LICENSE.md](LICENSE.md). | |
| ## π Citation | |
| If you use CineBoard3D++ in your research, please cite: | |
| ```bibtex | |
| @misc{bian2026lookbeforemovenarrativegroundedworldvisual, | |
| title={Look-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds}, | |
| author={Jiaming Bian and Bingliang Li and Yuehao Wu and Pichao Wang and Zhi Wang and Hailan Ma and Huadong Mo and Zhenhong Sun}, | |
| year={2026}, | |
| eprint={2606.26964}, | |
| archivePrefix={arXiv}, | |
| primaryClass={cs.AI}, | |
| url={https://arxiv.org/abs/2606.26964} | |
| } | |
| ``` | |