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| license: cc-by-4.0 | |
| task_categories: | |
| - text-generation | |
| language: | |
| - en | |
| pretty_name: Chess Instruct | |
| size_categories: | |
| - 10K<n<100K | |
| ## ChessInstruct | |
| The ChessInstruct Dataset serves as the foundation for training and fine-tuning Language Models (LLMs) specifically in the realm of chess instruction. | |
| Derived from the [laion/strategic_game_chess](https://huggingface.co/datasets/laion/strategic_game_chess) dataset, this meticulously curated dataset encompasses a wide array of annotated instructional chess content. | |
| Features of the ChessInstruct Dataset: | |
| * **Rich and Diverse Content**: Curated with a broad spectrum of instructional resources including annotated games, strategic analyses (incoming) and positional evaluations, the dataset facilitates comprehensive learning and modeling. | |
| * **Customizable Training Resource**: The ChessInstruct Dataset allows for the tailored fine-tuning of any Language Model, enabling researchers and practitioners to adapt and optimize LLMs for chess-specific instructional contexts. | |
| * **Annotated Instructional Insights**: Detailed annotations and instructional cues within the dataset provide valuable guidance for language model training, emphasizing strategic moves, tactics, and decision-making processes. | |
| ## Usage | |
| The ChessInstruct dataset comprises four primary columns: | |
| * `task`: This column contains instruct prompts related to various chess scenarios, such as predicting the winner given a set of chess moves or identifying the last move in a sequence. | |
| * `input`: The input column provides supplementary information, usually a series of chess moves, to support the instruct prompt. These inputs are presented as JSON-serialized strings. | |
| * `expected_output`: This column presents the anticipated or expected output corresponding to the instruct task. The expected outputs are also serialized as JSON strings. | |
| * `KIND`: The KIND column categorizes the type of instruct prompt, delineating the nature of the task, whether it involves identifying winning scenarios, predicting subsequent moves, or performing other chess-related analyses. | |
| ### Distribution | |
| | Task | Number of samples training set | Number of samples test set | Distribution | | |
| |------|--------------------------------|----------------------------|--------------| | |
| | Finding last movement | 13500 | 1500 |15% | | |
| | Finding game's score | 18000 | 2000 | 20% | | |
| | Finding missing movements | 13500 | 1500 | 15% | | |
| | Finding the best possible move to do | 18000 | 2000 | 20% | | |
| | Finding who is advantaged in the game | 18000 | 2000 | 20% | | |
| | Sorting FENs from earliest to oldest in the game | 9000 | 1000 | 10% | | |
| ## Reproduction | |
| All the necessary code to reproduce this dataset is available here: [Thytu/StockLLM](https://github.com/Thytu/StockLLM) | |
| ## Citation | |
| This dataset is based on [laion/strategic_game_chess](https://huggingface.co/datasets/laion/strategic_game_chess?row=0) which I thank dearly for the data |