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MapFly DataGen
Linux Unreal Engine packages and MapGen scene bundles for
MapFly. Episodes are
EzGuYan/MapFly; MapFly-Agent
weights are EzGuYan/MapFly-Agent.
ue/ — Linux scene packages
One zip per packaged level. Unzip into the MapFly checkout as assets/ue/:
# example: smallcity
unzip ue/smallcity.zip -d assets/ue
# Cosys packages land as assets/ue/smallcity/CitySample.sh
# Official AirSim packages land as assets/ue/<Package>/LinuxNoEditor/<Package>.sh
configs/scenes/<scene>.yaml in the GitHub repo names the executable of each
scene. Unreal Engine will not run as root.
| Zip | MapFly scene | AirSim |
|---|---|---|
smallcity.zip |
smallcity | Cosys |
bigcity.zip |
bigcity | Cosys |
LakeTown.zip |
laketown | Cosys |
ModernCity2.zip |
moderncity2 | Cosys |
AbandonedCity.zip |
abandonedcity | official |
BattlefieldDesert.zip |
battlefielddesert | official |
BrushifyUrban.zip |
brushifyurban | official |
CityDowntownPack.zip |
citydowntown | official |
IndustrialAreaEnv.zip |
industrialarea | official |
IndustrialCity.zip |
industrialcity | official |
ModernCityBundle.zip |
moderncity | official |
NYC1950.zip |
nyc1950 | official |
NordicHarbour.zip |
nordicharbour | official |
RealCitySF.zip |
realcitysf | official |
UrbanCity.zip |
urbancity | official |
bundles/ — MapGen scene bundles
One zip per scene, bundles/<scene>.zip. Unzip into SceneBundles/ at the
MapFly repository root (the path configs/local.example.yaml calls
scene_bundles_root):
unzip bundles/smallcity.zip -d SceneBundles
# -> SceneBundles/smallcity/<bundle_id>/{bundle.json, maps/, geometry/, ...}
Closed-loop evaluation loads the bundle named by bundle_id in
configs/scenes/<scene>.yaml. The OSM / satellite mosaics and building geometry
are what MapFly uses to render maps and to plan.
License
MIT for the MapGen products in bundles/. The UE packages in ue/ are built
from third-party Unreal Engine content that keeps its own license; they are
provided for research use with this benchmark.
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