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MapFly DataGen

Linux Unreal Engine packages and MapGen scene bundles for MapFly. Episodes are EzGuYan/MapFly; MapFly-Agent weights are EzGuYan/MapFly-Agent.

ue/ — Linux scene packages

One zip per packaged level. Unzip into the MapFly checkout as assets/ue/:

# example: smallcity
unzip ue/smallcity.zip -d assets/ue
# Cosys packages land as assets/ue/smallcity/CitySample.sh
# Official AirSim packages land as assets/ue/<Package>/LinuxNoEditor/<Package>.sh

configs/scenes/<scene>.yaml in the GitHub repo names the executable of each scene. Unreal Engine will not run as root.

Zip MapFly scene AirSim
smallcity.zip smallcity Cosys
bigcity.zip bigcity Cosys
LakeTown.zip laketown Cosys
ModernCity2.zip moderncity2 Cosys
AbandonedCity.zip abandonedcity official
BattlefieldDesert.zip battlefielddesert official
BrushifyUrban.zip brushifyurban official
CityDowntownPack.zip citydowntown official
IndustrialAreaEnv.zip industrialarea official
IndustrialCity.zip industrialcity official
ModernCityBundle.zip moderncity official
NYC1950.zip nyc1950 official
NordicHarbour.zip nordicharbour official
RealCitySF.zip realcitysf official
UrbanCity.zip urbancity official

bundles/ — MapGen scene bundles

One zip per scene, bundles/<scene>.zip. Unzip into SceneBundles/ at the MapFly repository root (the path configs/local.example.yaml calls scene_bundles_root):

unzip bundles/smallcity.zip -d SceneBundles
# -> SceneBundles/smallcity/<bundle_id>/{bundle.json, maps/, geometry/, ...}

Closed-loop evaluation loads the bundle named by bundle_id in configs/scenes/<scene>.yaml. The OSM / satellite mosaics and building geometry are what MapFly uses to render maps and to plan.

License

MIT for the MapGen products in bundles/. The UE packages in ue/ are built from third-party Unreal Engine content that keeps its own license; they are provided for research use with this benchmark.

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