Datasets:
id string | title string | text string | record_type string | source_repository string | source_path string | source_commit string | source_url string | source_start_line int64 | source_end_line int64 | source_document_sha256 string | text_sha256 string | heading_path list | metadata_json string | declared_source_license string | repository_license string | source_status string | dataset_version string | source_commit_date timestamp[s] | language string | required_context_paths list | required_context_sections list | review_status string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AGENTS.md::agents-md | AGENTS.md | # AGENTS.md
| knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | AGENTS.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/AGENTS.md | 1 | 2 | 7898b0f4b56850607eafd2ec394998b51731de00d82037537ecccc186a28f25c | dfe0f5ac935b90590e3a1f8d27a7244ab14e2b27071b23ad948101a16097dc18 | [
"AGENTS.md"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
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"Inclusive_Design_Guidance_VR_XR_AR.md#18-sources-and-evidence-notes"
] | faithful_extraction_checked_not_independent_xr_testing_or_content_review |
AGENTS.md::agents-md-purpose-and-scope | Purpose and scope | ## Purpose and scope
This file governs AI and human agents working in this repository. It has two related but distinct roles:
1. **Repository work:** guidance for researching, editing, reviewing, and maintaining this knowledge base.
2. **Immersive-design work:** a decision framework for agents asked to plan or assess... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | AGENTS.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/AGENTS.md | 3 | 13 | 7898b0f4b56850607eafd2ec394998b51731de00d82037537ecccc186a28f25c | 8adbb4e784f8015517fee48b330f6a5cd5584e02712018f283ed88c42971fca7 | [
"AGENTS.md",
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] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
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] | faithful_extraction_checked_not_independent_xr_testing_or_content_review |
AGENTS.md::agents-md-authority-and-source-use | Authority and source use | ## Authority and source use
Follow applicable system and platform policies first, then the user's task and constraints, then this file and other relevant repository guidance. If instructions conflict, do not silently choose a consequential interpretation: explain the conflict, follow the higher-priority instruction, a... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | AGENTS.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/AGENTS.md | 14 | 21 | 7898b0f4b56850607eafd2ec394998b51731de00d82037537ecccc186a28f25c | dc436562d89594a213aa22d3951eec40d7b4255aaaf779041b8ddf183d03c7f4 | [
"AGENTS.md",
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] | faithful_extraction_checked_not_independent_xr_testing_or_content_review |
AGENTS.md::agents-md-agent-authority-and-limits | Agent authority and limits | ## Agent authority and limits
- Agents MAY analyze repository content and prepare recommendations, drafts, plans, or changes within the user's request.
- Agents MUST NOT claim to have tested, measured, reviewed, contacted, deployed, or obtained approval for anything they did not actually do.
- Agents MUST NOT invent e... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | AGENTS.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/AGENTS.md | 22 | 32 | 7898b0f4b56850607eafd2ec394998b51731de00d82037537ecccc186a28f25c | 6cc59ef52455dac970cdb9124001f4a325837573b137dfab2342cba8674dd83e | [
"AGENTS.md",
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] | faithful_extraction_checked_not_independent_xr_testing_or_content_review |
AGENTS.md::agents-md-inclusive-xr-principles | Inclusive XR principles | ## Inclusive XR principles
For tasks concerning immersive products or services, agents SHOULD use the following principles as design objectives, not claims that a particular solution is validated:
- Define the task's intended value and preserve comparable outcomes, meaningful choice, privacy, independence, and agency... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | AGENTS.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/AGENTS.md | 33 | 43 | 7898b0f4b56850607eafd2ec394998b51731de00d82037537ecccc186a28f25c | 4476c53c61abf1a4aa9c978526786642fc5552a85c239d74ab563246e2cae16f | [
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AGENTS.md::agents-md-research-and-evidence-practice | Research and evidence practice | ## Research and evidence practice
When planning or assessing an experience, agents SHOULD:
1. Describe essential tasks and their demands (for example, seeing, hearing, remembering, speaking, reaching, holding, balancing, turning, timing, and tolerating motion) before recommending hardware or interaction patterns.
2. ... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | AGENTS.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/AGENTS.md | 44 | 54 | 7898b0f4b56850607eafd2ec394998b51731de00d82037537ecccc186a28f25c | c0987cbf405e13c9698b7dc286538e2637739ba19862c89ac43ca50a91a20cf6 | [
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AGENTS.md::agents-md-design-and-verification-guidance | Design and verification guidance | ## Design and verification guidance
Use the handbook's detailed chapters and T01–T24 test suite as references where relevant; tailor proposed procedures and thresholds to the actual task, supported configuration, and consequences. The suite is proposed guidance, not a test runner or automatic release gate.
Consider, ... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | AGENTS.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/AGENTS.md | 55 | 69 | 7898b0f4b56850607eafd2ec394998b51731de00d82037537ecccc186a28f25c | ba0d023020cb923fdb7b4cf5b4fb9b04a15f2a44bfd1a90e987f32b2e2dba1db | [
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AGENTS.md::agents-md-risk-review-and-escalation | Risk, review, and escalation | ## Risk, review, and escalation
Flag promptly any identified inability to stop or recover, misleading safety-critical information, severe failure of an advertised essential route, or other material risk. Explain the evidence and uncertainty, affected task/configuration, potential consequence, and reasonable next step.... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | AGENTS.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/AGENTS.md | 70 | 75 | 7898b0f4b56850607eafd2ec394998b51731de00d82037537ecccc186a28f25c | 4a9aee7e9b6805ee0ef8d36cf0b2361742d272144fc0010b0c7866ab0c26e6c4 | [
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AGENTS.md::agents-md-repository-change-practices | Repository change practices | ## Repository change practices
- Keep changes within the user's requested scope and preserve the repository's evidence-informed purpose.
- For edits to guidance, retain meaningful distinctions between source findings, standards/platform guidance, synthesis, and examples. Prefer clear, direct wording and remove stale o... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | AGENTS.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/AGENTS.md | 76 | 82 | 7898b0f4b56850607eafd2ec394998b51731de00d82037537ecccc186a28f25c | 0598e3546ccf2b480dadc5d7c68678a6770742a5f1432f9ddb39eeb0acb33227 | [
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AGENTS.md::agents-md-response-expectations | Response expectations | ## Response expectations
For substantive analysis, plans, or reviews, provide the decision-relevant points in a concise form:
- task or outcome being considered;
- evidence and source references, separated from conclusions;
- access barriers, dependencies, and tradeoffs;
- proposed actions or tests, with owners only ... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | AGENTS.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/AGENTS.md | 83 | 94 | 7898b0f4b56850607eafd2ec394998b51731de00d82037537ecccc186a28f25c | c43754e33427c74fe3ef7ab53dfbd20b7b99a393741b65d5735d5de1c3a25671 | [
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AGENTS.md::agents-md-core-reminder | Core reminder | ## Core reminder
Treat accessibility as a product requirement and preserve user agency, recovery, and comparable value. Ground recommendations in the handbook and available evidence, state what remains unknown, and never imply authority, testing, or enforcement that does not exist.
| knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | AGENTS.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/AGENTS.md | 95 | 97 | 7898b0f4b56850607eafd2ec394998b51731de00d82037537ecccc186a28f25c | af353e8c552c6c345c6d6e700e277e00fda78c087015be7ff2157fc506cdcec6 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::inclusive-design-guidance-for-vr-xr-and-augmented-reality | Inclusive design guidance for VR, XR and Augmented Reality | # Inclusive design guidance for VR, XR and Augmented Reality
| knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 1 | 2 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 9f202c861becc2011c2ec93a7d85134f93e5dc767185f5fb833b397a62bc4a73 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::inclusive-design-guidance-for-vr-xr-and-augmented-reality-practical-guidance-for-physical-products-digital-experiences-and-services | Practical guidance for physical products digital experiences and services | ## Practical guidance for physical products digital experiences and services
28 October 2026
Inclusive XR gives people meaningful control over how they enter, understand, operate and leave an experience. Success depends on the combined design of the device, its physical environment, the software and the service aroun... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 3 | 10 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 16c667e6117663705c6660d67c5a9407d6e4efc4c2999e886cf26ad0fb635eff | [
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Inclusive_Design_Guidance_VR_XR_AR.md::inclusive-design-guidance-for-vr-xr-and-augmented-reality-how-to-use-this-handbook | How to use this handbook | ## How to use this handbook
Begin with the principles and evidence boundaries in Chapters 1 and 2. Use Chapter 4 as the barrier index, Chapters 5 to 13 during design and implementation, and Chapters 14 to 16 to plan verification and release. Chapter 17 shows how the recommendations work together in one experience. Sou... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 11 | 16 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | c597e885e0ff1611162c17b14d11bd4968c1b94217f950cc7fe962b80df6164d | [
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Inclusive_Design_Guidance_VR_XR_AR.md::inclusive-design-guidance-for-vr-xr-and-augmented-reality-contents | Contents | ## Contents
Select a chapter or use Word's Navigation Pane. Source identifiers and test numbers throughout the handbook are also linked.
[1 Evidence and scope](#1-evidence-and-scope)
[2 Design principles](#2-design-principles)
[3 Research and design methodology](#3-research-and-design-methodology)
[4 Catalogue of ... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 17 | 56 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 24abdcdd8d3a55c590ab06f1da0fa0683c78c40ad2bb861f39e41966ab3094eb | [
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Inclusive_Design_Guidance_VR_XR_AR.md::1-evidence-and-scope | 1 Evidence and scope | # 1 Evidence and scope
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Inclusive_Design_Guidance_VR_XR_AR.md::1-evidence-and-scope-working-definitions | Working definitions | ## Working definitions
XR is used here as an umbrella for immersive and spatial experiences. VR presents a predominantly virtual environment; AR adds information or objects to a view of the physical world; MR commonly describes experiences that align and interact with physical surroundings. Product labels vary, so req... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 59 | 62 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | fcc08f09a10ce18f5b07a8e39251d4cb7e624ea5fb65d0179d8acbd1ca6e74d6 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::1-evidence-and-scope-what-the-research-establishes | What the research establishes | ## What the research establishes
The BBC Barriers Browser describes approximately 1,700 observations involving over 100 research participants. Its strongest contribution is a taxonomy of ways that immersive environments assume particular bodies, senses, knowledge and movement. The work concentrated on VR and 360-degre... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 63 | 70 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 486f360de4a966dbaa52272c29ea15ad544b59e0d2daca36ec137a6fafbee124 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::1-evidence-and-scope-distinguish-findings-from-proposed-responses | Distinguish findings from proposed responses | ## Distinguish findings from proposed responses
The BBC switch and low-vision documents describe adaptations developed to remove large barriers so smaller ones could be observed. They explicitly avoid presenting these as general recommended solutions. They offer valuable design hypotheses and local findings, not unive... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 71 | 86 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 1f967ede6e3e70c93d1d375dea5ed648575596432c0b985ca950f9e2ddb482dd | [
"1 Evidence and scope",
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Inclusive_Design_Guidance_VR_XR_AR.md::1-evidence-and-scope-compliance-as-one-input | Compliance as one input | ## Compliance as one input
W3C's XR Accessibility User Requirements is a Working Group Note, not a conformance standard or a set of baseline requirements. Its coverage includes alternative input and output, personalisation, semantics, orientation, timing and access to recovery controls. Use it to review completeness a... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 87 | 96 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | fb764db3a65136b0bbb1ca6ea85d561fceb58072515169b672c25e325ace8ce4 | [
"1 Evidence and scope",
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Inclusive_Design_Guidance_VR_XR_AR.md::1-evidence-and-scope-scope-of-confidence | Scope of confidence | ## Scope of confidence
This is an evidence-informed practice handbook, not a systematic review, product certification or clinical protocol. Much of the supplied evidence concerns specific older hardware and small exploratory sessions. Stronger confidence comes from several forms of evidence agreeing, followed by succe... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 97 | 100 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 4f005fa81aa7936d9524cf2242dca4686a90af01d2214635e25dfc761fa93e0a | [
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Inclusive_Design_Guidance_VR_XR_AR.md::2-design-principles | 2 Design principles | # 2 Design principles
| knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 101 | 102 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 2562ecf066d223de95c50850e7e9ec47c54e289c0a44fe9477bc5e6aba652294 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::2-design-principles-preserve-comparable-value-and-agency | Preserve comparable value and agency | ## Preserve comparable value and agency
The Inclusive Design Principles call for comparable experience, attention to context, consistency, control, choice, prioritisation and added value. Applied to XR, they support preserving the purpose and quality of the experience while allowing different ways to participate. \[W1... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 103 | 110 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 029f60b05ca88fa402cada09129934fb054322b7e9f862ba846bc25f6a051d25 | [
"2 Design principles",
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Inclusive_Design_Guidance_VR_XR_AR.md::2-design-principles-remove-unnecessary-demands-before-adding-settings | Remove unnecessary demands before adding settings | ## Remove unnecessary demands before adding settings
Start with interactions that tolerate varied reach, precision, speed and posture. Remove gratuitous timed steps, compulsory two-handed actions and repeated overhead gestures. Then offer personalisation for differences that cannot be resolved through a single design.... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 111 | 116 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 8ca652ad0c784aa39b7b6689d68d2581a99fee175634b86a28f31e4f7719a841 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::2-design-principles-make-information-redundant-and-interactions-substitutable | Make information redundant and interactions substitutable | ## Make information redundant and interactions substitutable
Communicate essential meaning through usable alternatives. A warning should not depend solely on colour, a sound, a vibration or an object outside the current view. Alternative input must reach the same underlying action and outcome. Two controls are not ind... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 117 | 122 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 189dccfdd2d29ce673fbcacf29dd5855b3bdad04b6aeb14171a921e813de633b | [
"2 Design principles",
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Inclusive_Design_Guidance_VR_XR_AR.md::2-design-principles-let-people-control-exposure-and-recovery | Let people control exposure and recovery | ## Let people control exposure and recovery
Make pause, help, recentering, settings and exit available before the experience becomes demanding. Separate a quiet virtual space from returning awareness of the physical environment and from physically removing the device. These are different actions and may need different... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 123 | 128 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | e8a33cefefeb91382c9cc9fe93ee64154c387464367dd7ef150726d822c8ed01 | [
"2 Design principles",
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Inclusive_Design_Guidance_VR_XR_AR.md::2-design-principles-design-the-whole-journey | Design the whole journey | ## Design the whole journey
Include discovery, purchase or booking, transport and arrival, unboxing, charging, setup, identity checks, calibration, use, recovery, cleaning, updates and support. Record where access depends on another person. Assistance can be a chosen and useful part of an experience; it should not be ... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 129 | 132 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 7458573933fd0a17ac758d4a1b400757ec822f0587817cc7342ad3e9fb82429f | [
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Inclusive_Design_Guidance_VR_XR_AR.md::2-design-principles-treat-conflicting-needs-as-design-decisions | Treat conflicting needs as design decisions | ## Treat conflicting needs as design decisions
Higher contrast may increase glare; a larger target may obscure another target; a stabilised pointer may introduce lag; a persistent caption may cover an important object. Avoid declaring one option universally accessible. Expose meaningful controls, preserve a clear rese... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 133 | 136 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 30b43dd613f51460a4f58c7c09a5e50fcb073f59b6d804ba5e52590170a85467 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::3-research-and-design-methodology | 3 Research and design methodology | # 3 Research and design methodology
| knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 137 | 138 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 395b268b294004b3ff1cf5adf2d0dd1973a94eb1a6caa26dfa15acf7c7c7b058 | [
"3 Research and design methodology"
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Inclusive_Design_Guidance_VR_XR_AR.md::3-research-and-design-methodology-map-demands-and-exclusion-before-choosing-hardware | Map demands and exclusion before choosing hardware | ## Map demands and exclusion before choosing hardware
Describe each essential task in terms of what it demands: seeing detail, locating sound, remembering instructions, speaking, holding, reaching, turning, balancing, responding quickly or tolerating contact and motion. Map those demands onto the device, app and physi... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 139 | 144 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 5c36287ae3a5ed21022bc84576a8651dd74fbcb31463d999af675f494e53f205 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::3-research-and-design-methodology-recruit-and-work-with-disabled-people-throughout | Recruit and work with disabled people throughout | ## Recruit and work with disabled people throughout
Invite disabled people into problem definition, concept evaluation, prototyping and release review. Pay for participation and specialist contributions. Offer accessible recruitment, consent and feedback formats, communication support, travel arrangements and familiar... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 145 | 152 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | d2f1fdebead26a7018c7cd4a0074c9c56fcd6239f732caf29d58b5e1497de2bb | [
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Inclusive_Design_Guidance_VR_XR_AR.md::3-research-and-design-methodology-prototype-the-physical-and-digital-experience-together | Prototype the physical and digital experience together | ## Prototype the physical and digital experience together
Test fit, mounting, reach and controls before committing to a visually elaborate world. Use low-cost prototypes to isolate whether a failure concerns the action, the input device, the mapping or the explanation. Follow with an integrated prototype: a control th... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 153 | 158 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | b6e075a44e06b17387cf220d49efbf008e6c85fa9e578f7ea65147982136c503 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::3-research-and-design-methodology-separate-exploration-from-validation | Separate exploration from validation | ## Separate exploration from validation
Use facilitated exploration to discover barriers and develop options. Allow explanation and adaptation, but record exactly when they were needed. Then run a distinct validation task with the agreed onboarding and support model. A task completed after an unplanned facilitator int... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 159 | 164 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 78ea885e468ab8b66014bc3b6197904a1481454a75872f1dfa93aa0d12ba93d1 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::3-research-and-design-methodology-build-a-traceable-barrier-record | Build a traceable barrier record | ## Build a traceable barrier record
For every observation, capture the task, intended outcome, device and software version, enabled settings, input method, environment, relevant access needs, what happened, support provided and the participant's account. Describe observable behaviour separately from interpretation. "T... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 165 | 170 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | f1ca95c73954c37d2f85847351cb76cc96cd5291551c71f670430c984220c63a | [
"3 Research and design methodology",
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Inclusive_Design_Guidance_VR_XR_AR.md::4-catalogue-of-identified-barriers | 4 Catalogue of identified barriers | # 4 Catalogue of identified barriers
The following catalogue paraphrases all 15 named BBC categories. The responses are proposed design directions, not a claim that the BBC proved them effective. Read the category across impairments and contexts. A visual target can create both a seeing barrier and an aiming barrier; ... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 171 | 192 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 65d33c7beeb5caf2b20f0c9733769e65e554a3d1bf5f3d37d4e549dd63d60647 | [
"4 Catalogue of identified barriers"
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Inclusive_Design_Guidance_VR_XR_AR.md::4-catalogue-of-identified-barriers-extend-the-catalogue-beyond-the-original-sample | Extend the catalogue beyond the original sample | ## Extend the catalogue beyond the original sample
Add explicit records for absent speech and non-speech audio access; blind interaction and spatial understanding; speech recognition failure; optical fit and binocular differences; pain and fatigue; motion intolerance; headset removal; privacy; inaccessible communicati... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 193 | 198 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 87e1d572e29305c30252873ae3aaccaf5c6fb34666998ac2fbfa6cd220b8de92 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::5-physical-products-and-ergonomics | 5 Physical products and ergonomics | # 5 Physical products and ergonomics
| knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 199 | 200 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | cc804b84d0781f07a0110b6ffba19fad490c5a5837768521ef1ef245f7b7ca4d | [
"5 Physical products and ergonomics"
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Inclusive_Design_Guidance_VR_XR_AR.md::5-physical-products-and-ergonomics-headset-mass-balance-and-fit | Headset mass balance and fit | ## Headset mass balance and fit
Evaluate the complete worn configuration, including straps, optical inserts, headphones, cables, batteries and any attached tracker. In an experiment with 20 young adults, headset mass and its distance from the head affected estimated cervical torques. Counterweights reduced some upper-... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 201 | 210 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 22a2beaffc44b6cf3fd1b0748341342cfb8600b2fbfcf946c7289f55cf25275e | [
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Inclusive_Design_Guidance_VR_XR_AR.md::5-physical-products-and-ergonomics-vision-correction-and-sensory-compatibility | Vision correction and sensory compatibility | ## Vision correction and sensory compatibility
Check whether a device supports spectacles, prescription inserts or contact lenses, and explain this before booking or purchase. Test compatibility with hearing aids, cochlear implant components and other worn equipment according to the relevant manufacturers' guidance. D... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 211 | 216 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 8f43a0e756db998ff779565c300790a27219ddd8443859ab55df9ff65ddf8da2 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::5-physical-products-and-ergonomics-handheld-devices-and-controllers | Handheld devices and controllers | ## Handheld devices and controllers
Evaluate mass, centre of gravity, grip shape, surface texture, trigger force and travel, button separation and discoverability by touch. Include small and large hands, left- and right-handed use, limited finger isolation, involuntary movement and reduced sensation. A nominally light... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 217 | 224 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 094249e14b320d8349df35a5159cca67163e9a0634ac73090233e5cf467915ff | [
"5 Physical products and ergonomics",
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Inclusive_Design_Guidance_VR_XR_AR.md::5-physical-products-and-ergonomics-mounts-switches-and-mobility-equipment | Mounts switches and mobility equipment | ## Mounts switches and mobility equipment
Select switch type, activation force, size and position with the person. Verify that mounting does not interfere with wheelchair controls, transfers, brakes, communication devices or pressure relief. Protect cables from wheels and moving joints. Use secure, appropriate mountin... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 225 | 230 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 803b8954704756419e259cb91f5e226252515e03c5164f8666e1c80e97316338 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::5-physical-products-and-ergonomics-workspace-posture-and-duration | Workspace posture and duration | ## Workspace posture and duration
Let people define a comfortable working zone while seated, standing or using their normal support. Put frequent interactions near that zone and bring infrequent objects into it. Avoid inferring reach from height alone. Accommodate armrests, trays, headrests and a reclined posture when... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 231 | 238 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | bb30ede928207e16bd07ffa5b3a52917bbb59a78ae0454918a8894c689683e36 | [
"5 Physical products and ergonomics",
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Inclusive_Design_Guidance_VR_XR_AR.md::6-input-selection-and-manipulation | 6 Input selection and manipulation | # 6 Input selection and manipulation
| knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 239 | 240 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 22062b1fd47c2fe603974f5c478ef2b25a302933ffd49b46ffa2d1a61513b5e1 | [
"6 Input selection and manipulation"
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Inclusive_Design_Guidance_VR_XR_AR.md::6-input-selection-and-manipulation-separate-the-action-from-the-movement | Separate the action from the movement | ## Separate the action from the movement
Define an action vocabulary such as select, confirm, cancel, move, rotate, grab, release, pause and recenter. Map each action to supported inputs, rather than writing application logic that only responds to a particular hand pose. Keep feedback, permissions and results consiste... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 241 | 248 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 43436eb4c2646dd6c8d32950b64fb6301adffb2de992aeebcf3fece88a3bb73a | [
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Inclusive_Design_Guidance_VR_XR_AR.md::6-input-selection-and-manipulation-replace-sustained-and-simultaneous-actions | Replace sustained and simultaneous actions | ## Replace sustained and simultaneous actions
Offer press-on and press-off alternatives to hold-to-grab or hold-to-aim, with an unambiguous latched state. Make release, cancel and emergency stop separately discoverable. Avoid a hidden timeout that drops an object when the user pauses. For deliberate dragging or manipu... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 249 | 254 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 96c3f4c4ea01eae3b0d022b5c3c608dfdf1bca632a5d96f5db28723ee4790cae | [
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Inclusive_Design_Guidance_VR_XR_AR.md::6-input-selection-and-manipulation-make-targeting-tolerant-without-making-it-unpredictable | Make targeting tolerant without making it unpredictable | ## Make targeting tolerant without making it unpredictable
Increase effective target area and separation, offer adjustable gain and stabilisation, and allow snapping or axis constraints for tasks that do not require free movement. Separate exploration from activation. Gaze landing on an object should not automatically... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 255 | 262 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | c4861687573a8c1b1c2b0ca0090b0ad4a504d58d9a28fc13977f3831a78501c5 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::6-input-selection-and-manipulation-treat-each-input-alternative-as-conditional | Treat each input alternative as conditional | ## Treat each input alternative as conditional
Voice requires speech, recognition, appropriate language and an acceptable acoustic and privacy setting. Eye tracking may fail or become tiring, and visual attention is not the same as intent. Hand tracking may not recognise atypical hands, movement or occluded positions.... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 263 | 268 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | ab15f7c3ab54426a94dab8f2463e1bb0d256be9c3e2f6d40ccbd6d9fce5ec66b | [
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Inclusive_Design_Guidance_VR_XR_AR.md::7-movement-orientation-and-comfort | 7 Movement orientation and comfort | # 7 Movement orientation and comfort
| knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 269 | 270 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | dcda43ece3a4e12bdc9f6e5f71749531d1dc76594a1a541d5d069001de0784d0 | [
"7 Movement orientation and comfort"
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Inclusive_Design_Guidance_VR_XR_AR.md::7-movement-orientation-and-comfort-offer-movement-choices-with-clear-consequences | Offer movement choices with clear consequences | ## Offer movement choices with clear consequences
Apple's immersive-experience guidance recommends giving people control over immersion and supporting interaction without physical movement. Apply the broader design principle by reserving immersion for aspects of the experience that benefit from it and making a lower-i... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 271 | 280 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 92ae93b25bc4fb943594fc930fce863d935049b56fd665c9031e59336a5392f8 | [
"7 Movement orientation and comfort",
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Inclusive_Design_Guidance_VR_XR_AR.md::7-movement-orientation-and-comfort-build-orientation-into-the-environment | Build orientation into the environment | ## Build orientation into the environment
Use distinctive, meaningful landmarks and consistent spatial relationships. The BBC low-vision adaptation improved orientation by differentiating views, but similar entrance and garden treatments still caused confusion. This supports testing landmarks from the user's actual re... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 281 | 288 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 25f4710d72ef7ee9507f690a4bb2a19ffef2a4f0f955fa542cca1cc0c4866a6f | [
"7 Movement orientation and comfort",
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Inclusive_Design_Guidance_VR_XR_AR.md::7-movement-orientation-and-comfort-distinguish-physical-movement-from-virtual-movement | Distinguish physical movement from virtual movement | ## Distinguish physical movement from virtual movement
Virtual recentering does not move a physical obstacle. An apparent virtual chair is not safe to sit on unless an appropriately verified physical seat is present. Label transitions between virtual travel and real movement. For room-scale activities, assess the swep... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 289 | 294 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 6a5442627add362c0a36aef3e446a845814ebd32e52932cdf38c0510ead6bd8d | [
"7 Movement orientation and comfort",
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Inclusive_Design_Guidance_VR_XR_AR.md::7-movement-orientation-and-comfort-reduce-motion-burden-and-support-stopping | Reduce motion burden and support stopping | ## Reduce motion burden and support stopping
Apple's motion-sickness guidance recommends reducing visual and unnecessary head motion and using available motion-reduction options. Treat these as ways to explore a more tolerable configuration, not a cure or a reason to continue through symptoms. The required head moveme... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 295 | 302 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | a4878c47d0cbe434ffc91e7360bf094e7abdb2eacf80ec15fc41d980c2e5a3d0 | [
"7 Movement orientation and comfort",
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Inclusive_Design_Guidance_VR_XR_AR.md::8-visual-and-nonvisual-access | 8 Visual and nonvisual access | # 8 Visual and nonvisual access
| knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 303 | 304 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 2e533d1ddcbdd1b9937722d5f47a2238940d1083beeab6891863569e213ed94e | [
"8 Visual and nonvisual access"
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Inclusive_Design_Guidance_VR_XR_AR.md::8-visual-and-nonvisual-access-make-contrast-work-in-context | Make contrast work in context | ## Make contrast work in context
Test hands, pointers, focus indicators, objects, routes and text against every relevant background and lighting condition. Include transitions from bright to dark areas, occlusion, transparency and movement. The BBC findings show why one static colour cannot solve contrast across an en... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 305 | 312 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 0d2390b4c775e271e86aad85b852b30cc2eb2d5ea874df37cedb225e64e56950 | [
"8 Visual and nonvisual access",
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Inclusive_Design_Guidance_VR_XR_AR.md::8-visual-and-nonvisual-access-support-reading-without-posture-or-timing-penalties | Support reading without posture or timing penalties | ## Support reading without posture or timing penalties
Let people adjust text size, position, distance, background and persistence. Provide a stable readable version of text on moving or distant objects. Reflow menus and instructions rather than clipping enlarged text. Keep focus and the current reading position when ... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 313 | 320 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 60886e441f24d4feb7cbe0ea0ce8379cb7e2a3191ce231af506c9935328e2da0 | [
"8 Visual and nonvisual access",
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Inclusive_Design_Guidance_VR_XR_AR.md::8-visual-and-nonvisual-access-preserve-context-when-magnifying | Preserve context when magnifying | ## Preserve context when magnifying
Offer an overview, a way to return to the previous scale and location, and access to critical alerts without searching outside the magnified view. Ensure targets remain selectable and that enlargement does not turn a simple menu into a repeated head-scanning task.
SeeingVR combined... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 321 | 326 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 0b813b5e6f24242c899a3be3c70553cbf57377e344887e818a5872781bc61f35 | [
"8 Visual and nonvisual access",
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Inclusive_Design_Guidance_VR_XR_AR.md::8-visual-and-nonvisual-access-size-content-for-the-view-and-the-optics | Size content for the view and the optics | ## Size content for the view and the optics
Specify viewing distance and angular size as well as world dimensions or interface units. A six-centimetre-wide target spans about 3.4 degrees at one metre but only 1.7 degrees at two metres. These are geometric examples, not minimum target sizes. Compare legibility and sele... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 327 | 334 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 7a5cfa0d47ac237b0eae8cf3ec07dbfa258e873560e8a96badbdf68888213447 | [
"8 Visual and nonvisual access",
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Inclusive_Design_Guidance_VR_XR_AR.md::8-visual-and-nonvisual-access-give-the-world-usable-meaning-beyond-pixels | Give the world usable meaning beyond pixels | ## Give the world usable meaning beyond pixels
Represent relevant objects with a meaningful name, type, state, location and available actions. Expose relationships needed for the task, such as which tool is selected, which doorway leads to the next room and whether an action succeeded. Keep decorative objects from ove... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 335 | 346 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | d37fbf2cb10d0419061ee02ade32e46263239cea89bb2798b280dff66d3608e9 | [
"8 Visual and nonvisual access",
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Inclusive_Design_Guidance_VR_XR_AR.md::9-hearing-speech-and-communication | 9 Hearing speech and communication | # 9 Hearing speech and communication
| knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 347 | 348 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 8c418e66b94c17b80c7e2e86154dda3188448e40fa9c98a112e34a607469a154 | [
"9 Hearing speech and communication"
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Inclusive_Design_Guidance_VR_XR_AR.md::9-hearing-speech-and-communication-preserve-the-meaning-of-sound | Preserve the meaning of sound | ## Preserve the meaning of sound
Inventory dialogue, narration, alarms, object sounds, navigation cues, turn-taking and ambient information that affects decisions. Provide text or another usable representation of the essential meaning, including who or what produced it and any task-relevant direction or urgency. A gen... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 349 | 354 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 8930566a90324745bd552cbc8ab969c3ae260f7858fd419378b6d3c3d46290bc | [
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Inclusive_Design_Guidance_VR_XR_AR.md::9-hearing-speech-and-communication-make-captions-usable-within-the-scene | Make captions usable within the scene | ## Make captions usable within the scene
Provide accurate synchronised captions for speech and meaningful non-speech audio. Include speaker identification and off-screen speaker information when needed. Make captions discoverable before content starts, and offer size, contrast and position choices. Test caption readin... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 355 | 364 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 7fced0102bd4c338ef671751b0227d5ef39e1278d037551ad32962f43e6f5bf4 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::9-hearing-speech-and-communication-support-sign-language-and-non-speaking-participation | Support sign language and non-speaking participation | ## Support sign language and non-speaking participation
Select sign languages with the intended audience; they are not interchangeable translations of a shared spoken language. Preserve visibility of hands, face and upper-body expression, with adjustable presentation and a placement that does not hide the task. Review... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 365 | 372 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | c7dbc8ebfd241e59d53b15c7d6abcd2f1dc22a8feafe669a0d62a8b282f127a1 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::9-hearing-speech-and-communication-keep-social-safety-controls-accessible | Keep social safety controls accessible | ## Keep social safety controls accessible
Provide reachable controls to mute, block, report and leave, along with control over interpersonal distance and unwanted contact. Make the effect clear: muting someone, hiding their avatar and leaving a shared session are different outcomes. Test moderation flows with the same... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 373 | 378 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | d7b78a8263f16f6dbedece047fdb5378e0277778504706a5e2a9c858145e5612 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::10-cognition-learning-and-sensory-experience | 10 Cognition learning and sensory experience | # 10 Cognition learning and sensory experience
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Inclusive_Design_Guidance_VR_XR_AR.md::10-cognition-learning-and-sensory-experience-make-possibilities-and-next-steps-explicit | Make possibilities and next steps explicit | ## Make possibilities and next steps explicit
Use consistent indicators for interactive objects and explain their actions. Decorative controls that look operable can create false expectations. Conversely, removing familiar detail may make a setting harder to interpret. The BBC cognitive work reports both the value of ... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 381 | 386 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 9bd92523dfbbd6d6a5efceb5d948b43262292a7bc6e08e70d402376e74a37c9a | [
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Inclusive_Design_Guidance_VR_XR_AR.md::10-cognition-learning-and-sensory-experience-reduce-memory-and-divided-attention-demands | Reduce memory and divided attention demands | ## Reduce memory and divided attention demands
Keep the current objective, progress and next action available on demand. Use the same names in prompts, controls, descriptions and feedback. Allow replay of demonstrations and instructions. Break complex actions into manageable steps without removing the ability to see t... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 387 | 394 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 123518a2c7685ba425052345262ba434cb82ccbb28fd73db99b83ab76345a2de | [
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Inclusive_Design_Guidance_VR_XR_AR.md::10-cognition-learning-and-sensory-experience-make-sensory-content-controllable | Make sensory content controllable | ## Make sensory content controllable
Separate essential information from optional animation, crowd activity, ambient sound, particles, haptics and notifications. Let users reduce these layers individually and access a calm starting configuration. Keep essential status understandable after optional effects are removed.... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 395 | 400 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 2474583e20185f9ddb9a28706d3c11d01426b847318e6f47170cde081ad5df9b | [
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Inclusive_Design_Guidance_VR_XR_AR.md::10-cognition-learning-and-sensory-experience-respect-expectations-and-emotional-control | Respect expectations and emotional control | ## Respect expectations and emotional control
Preview heights, confinement, underwater scenes, rapid movement and other potentially distressing content in plain language. Offer choice and an accessible alternative where the experience's purpose permits it. Do not assume that a scene is reassuring because the designer ... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 401 | 408 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | e9786435cd149bfb057168bb0f8c2d03b8bfbd2404ff1d4d75bff6eb75cfbb44 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::11-additional-requirements-for-ar-and-mixed-reality | 11 Additional requirements for AR and mixed reality | # 11 Additional requirements for AR and mixed reality
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Inclusive_Design_Guidance_VR_XR_AR.md::11-additional-requirements-for-ar-and-mixed-reality-distinguish-the-display-and-tracking-conditions | Distinguish the display and tracking conditions | ## Distinguish the display and tracking conditions
Head-mounted video passthrough presents a camera-mediated view of the environment. Optical see-through overlays light onto a view of the real world. Handheld AR adds the demands of holding and aiming a screen. These arrangements create different visibility, occlusion,... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 411 | 416 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 4caef75ecbb3f2732f3daa929a31372c2145ecaf7f37ec75dc95d8d472a4f730 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::11-additional-requirements-for-ar-and-mixed-reality-reduce-environmental-setup-demands | Reduce environmental setup demands | ## Reduce environmental setup demands
Explain required light, surfaces, space, camera permissions and connectivity before the person begins. Test cluttered and small spaces, reflective and low-texture surfaces, partial views and changing light. Apple describes surface detection and relocalisation as conditions that re... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 417 | 424 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 55d1ac2ac2b7d31a246ad0beb295701ea6cda637d264e082312b93daa5c2c1e3 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::11-additional-requirements-for-ar-and-mixed-reality-handle-anchors-uncertainty-and-occlusion | Handle anchors uncertainty and occlusion | ## Handle anchors uncertainty and occlusion
Provide feedback when an object is placed, tracked, lost or repositioned. Allow recovery of off-screen objects without a physical search. After tracking resumes, avoid silently accepting a changed anchor as the same accurate location. Require revalidation before a placement ... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 425 | 432 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 959f9d1d7892b3f2e5b03b15cfc846e268c01ea7324c24a36f21c656eb301429 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::11-additional-requirements-for-ar-and-mixed-reality-keep-attention-compatible-with-the-surroundings | Keep attention compatible with the surroundings | ## Keep attention compatible with the surroundings
Avoid tasks that require detailed reading or precise input while the person is moving through public space. Provide a stop-and-inspect mode, preserve progress and offer alerts in a form the user can perceive. Check whether headphones or overlays mask people, traffic, ... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 433 | 440 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 7ca0f378838b414ceeb790723f3868ecf0df6076f96a9357a4e294c7fe00aa2c | [
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Inclusive_Design_Guidance_VR_XR_AR.md::12-design-redundancies-and-competing-needs | 12 Design redundancies and competing needs | # 12 Design redundancies and competing needs
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Inclusive_Design_Guidance_VR_XR_AR.md::12-design-redundancies-and-competing-needs-specify-redundancy-at-the-level-of-meaning | Specify redundancy at the level of meaning | ## Specify redundancy at the level of meaning
For every essential message or action, record the information needed, the default route, alternatives, dependencies and the outcome if a route fails. Two sensory cues count as useful redundancy only if the person can understand and act on the remaining cue. Input redundanc... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 443 | 459 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | e455a72e34305f886e0cf395aa73925dd1e78ec0be4caa07747654154d899954 | [
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Inclusive_Design_Guidance_VR_XR_AR.md::12-design-redundancies-and-competing-needs-test-loss-of-a-channel-and-combined-needs | Test loss of a channel and combined needs | ## Test loss of a channel and combined needs
Run the essential journey with audio absent, haptics absent, one controller unavailable, tracking degraded and the supported nonvisual route active. These are engineering failure tests, not simulations of disability. Then validate real use with people who rely on those rout... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 460 | 465 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | bccb648ad424a361ccf63b9cf3079ae0d4c9f7ef8e147a3531d3847679301dfd | [
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] | faithful_extraction_checked_not_independent_xr_testing_or_content_review |
Inclusive_Design_Guidance_VR_XR_AR.md::12-design-redundancies-and-competing-needs-resolve-conflicts-through-control-and-clear-priorities | Resolve conflicts through control and clear priorities | ## Resolve conflicts through control and clear priorities
High contrast and low glare should be separable. Magnification should retain an overview. Pointer smoothing should be adjustable and avoid changing discrete controls unnecessarily. Captions should offer a stable position and task-aware placement without moving ... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 466 | 471 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 661c4b0342c0e5dcd8ca0cd7e1e13bd5bacac0177fb978c0c0505e5ccdf4e363 | [
"12 Design redundancies and competing needs",
"Resolve conflicts through control and clear priorities"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"README.md",
"Inclusive_Design_Guidance_VR_XR_AR.md"
] | [
"Inclusive_Design_Guidance_VR_XR_AR.md#1-evidence-and-scope",
"Inclusive_Design_Guidance_VR_XR_AR.md#15-test-programme-and-acceptance-criteria",
"Inclusive_Design_Guidance_VR_XR_AR.md#18-sources-and-evidence-notes"
] | faithful_extraction_checked_not_independent_xr_testing_or_content_review |
Inclusive_Design_Guidance_VR_XR_AR.md::12-design-redundancies-and-competing-needs-check-whether-an-alternative-merely-moves-the-barrier | Check whether an alternative merely moves the barrier | ## Check whether an alternative merely moves the barrier
The BBC head-mounted switch scheme reduced hand requirements but retained head movement and press-and-hold. The chair-mounted scheme depended on moving the chair or body to aim. The rotate-and-forward scheme removed pointing but introduced sustained movement con... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 472 | 477 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | d73cc4525f1efdcdab68c246d72970434069630254364f20b7f42d0746b94260 | [
"12 Design redundancies and competing needs",
"Check whether an alternative merely moves the barrier"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"README.md",
"Inclusive_Design_Guidance_VR_XR_AR.md"
] | [
"Inclusive_Design_Guidance_VR_XR_AR.md#1-evidence-and-scope",
"Inclusive_Design_Guidance_VR_XR_AR.md#15-test-programme-and-acceptance-criteria",
"Inclusive_Design_Guidance_VR_XR_AR.md#18-sources-and-evidence-notes"
] | faithful_extraction_checked_not_independent_xr_testing_or_content_review |
Inclusive_Design_Guidance_VR_XR_AR.md::13-software-architecture-and-service-design | 13 Software architecture and service design | # 13 Software architecture and service design
| knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 478 | 479 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | e1c6ee8b2226b2e92abaf74559bd47fcd8b26354d844665dacd309daef953efa | [
"13 Software architecture and service design"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"README.md",
"Inclusive_Design_Guidance_VR_XR_AR.md"
] | [
"Inclusive_Design_Guidance_VR_XR_AR.md#1-evidence-and-scope",
"Inclusive_Design_Guidance_VR_XR_AR.md#15-test-programme-and-acceptance-criteria",
"Inclusive_Design_Guidance_VR_XR_AR.md#18-sources-and-evidence-notes"
] | faithful_extraction_checked_not_independent_xr_testing_or_content_review |
Inclusive_Design_Guidance_VR_XR_AR.md::13-software-architecture-and-service-design-maintain-an-accessible-model-of-the-experience | Maintain an accessible model of the experience | ## Maintain an accessible model of the experience
Keep the task state independent of the renderer and individual input devices. Store meaningful object identity, available actions, focus, selection, progress and messages so different presentations can use them. This makes a list-based route, narration, companion displ... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 480 | 487 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 90c6bfb6225b26a343ca65bb545994a2e414988652ada0dc6d1adbbc918460db | [
"13 Software architecture and service design",
"Maintain an accessible model of the experience"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"README.md",
"Inclusive_Design_Guidance_VR_XR_AR.md"
] | [
"Inclusive_Design_Guidance_VR_XR_AR.md#1-evidence-and-scope",
"Inclusive_Design_Guidance_VR_XR_AR.md#15-test-programme-and-acceptance-criteria",
"Inclusive_Design_Guidance_VR_XR_AR.md#18-sources-and-evidence-notes"
] | faithful_extraction_checked_not_independent_xr_testing_or_content_review |
Inclusive_Design_Guidance_VR_XR_AR.md::13-software-architecture-and-service-design-make-personalisation-available-from-the-beginning | Make personalisation available from the beginning | ## Make personalisation available from the beginning
Offer accessible setup before mandatory calibration or a timed tutorial. Use platform preferences where supported and sensible, while allowing app-specific adjustments. Let users preview settings, undo changes and recover defaults without losing their chosen input r... | knowledge_section | Double-FW/VR_XR_and_AR_Accessibility | Inclusive_Design_Guidance_VR_XR_AR.md | 2b61eaee9dab2692d4d76b74940752805567ac14 | https://github.com/Double-FW/VR_XR_and_AR_Accessibility/blob/2b61eaee9dab2692d4d76b74940752805567ac14/Inclusive_Design_Guidance_VR_XR_AR.md | 488 | 493 | 4564edb40ef56e5ee5b78c84a28bd591ceb55f381d8ed0ec5bd9456ce2cfa08d | 774e3d88f26216416145000a87ae9ac36eb82778cb0f82500ceec4cff4170f17 | [
"13 Software architecture and service design",
"Make personalisation available from the beginning"
] | {} | not_declared_in_document_front_matter | MIT | see_source | 1.0.0 | 2026-11-10T00:00:00 | en-GB | [
"AGENTS.md",
"README.md",
"Inclusive_Design_Guidance_VR_XR_AR.md"
] | [
"Inclusive_Design_Guidance_VR_XR_AR.md#1-evidence-and-scope",
"Inclusive_Design_Guidance_VR_XR_AR.md#15-test-programme-and-acceptance-criteria",
"Inclusive_Design_Guidance_VR_XR_AR.md#18-sources-and-evidence-notes"
] | faithful_extraction_checked_not_independent_xr_testing_or_content_review |
Double FW VR, XR and AR Accessibility
An evidence-informed practice corpus for inclusive immersive products, digital experiences and services. It covers physical products, ergonomics, alternative input, movement, visual/nonvisual access, communication, cognition, AR/MR environments, service design, measurement and proposed acceptance testing. It is guidance, not a conformance standard, clinical protocol, demonstrated device capability or product certification.
Source and versions
Source: https://github.com/Double-FW/VR_XR_and_AR_Accessibility
Source revision: 2b61eaee9dab2692d4d76b74940752805567ac14. Source commit date: 2026-11-10. Export format: 1.0.0. The source handbook states its own date and evidence boundaries; publication is not a new research review.
Dataset views
knowledge_chunks(default): 135 exact Markdown sections from the three approved documents, including preambles, first/second-level heading context and fenced examples.documents: 3 complete source documents: AGENTS.md, README.md and Inclusive_Design_Guidance_VR_XR_AR.md.
The views overlap. Do not concatenate them blindly. train is a loading convention, not evidence that a model has been trained. No generated question/answer pairs, independent benchmark split or completed XR evaluation results are supplied.
Chapter 15 sections are labelled proposed_acceptance_test, Chapter 17 sections illustrative_worked_example, and Chapter 18 sections source_reference_notes. These labels describe source sections, not validated outcomes. Other guidance sections use knowledge_section; complete rows use document-level types. T01–T24 identifiers, source notes, qualifications and worked examples are retained exactly. The worked example is not evidence of a completed deployment or participant study.
Evidence context and source interpretation
Read AGENTS.md and the task-relevant handbook sections. Chapter 1 establishes evidence and scope, Chapter 15 explains the proposed test programme, and Chapter 18 identifies sources and limitations. Every record carries required_context_paths and required_context_sections references to retain these interpretation needs; they do not automatically fetch context or enforce any policy.
The handbook distinguishes observed barriers, evaluated adaptations, standards/expert guidance, platform documentation and handbook synthesis. Recommendations and acceptance criteria are synthesis unless explicitly identified otherwise. Preserve source scope and uncertainty. Observation counts are not participant prevalence; exploratory findings do not establish general effectiveness, and VR findings do not by themselves validate an AR implementation. Consult the actual source notes before using specific claims.
Proposed test procedures and criteria require project-specific adoption and actual evaluation. No tests of headsets, users, clinical safety, platform features, motion comfort, physical ergonomics, accessibility, legal compliance or release readiness are performed by this export. Current platform and standards details must be checked against authoritative sources when needed. The export preserves citations but does not fetch, mirror or reverify external linked material.
Authority, privacy and outcomes
Repository guidance is knowledge content, not runtime instructions, tool permissions or authority to collect data, contact participants, deploy, accept risk or release a product. Project roles, permitted actions, risk tolerance and accountable decisions come from the real project. Keep proposed recommendations separate from observations and approval records. Comparable value, agency, comfort and recovery require appropriate real-device and user evaluation; packaging checks cannot establish them.
Only explicitly approved committed public documents are read. New documents require review and inclusion in huggingface/export-config.json. Untracked and unapproved files are excluded, but confidential text inserted into an approved source is not detected automatically. Do not add live personal, health, participant or confidential organisational records to this public corpus. Do not infer disability or preferences from diagnostic categories or behaviour.
Record schema and provenance
Records include exact source path, immutable commit URL, line range, text and full-document SHA-256 hashes, heading path, JSON-encoded front matter, declared source licence/status, repository licence and context references. See record_schema.json and provenance.json. see_source or a missing document-front-matter declaration does not establish approval. Exact source text is retained without paraphrasing, repairing, inventing thresholds or promoting proposed tests to proven requirements. Changing a heading may change a section ID. Citations and hyperlinks inside extracted text retain their original form; resolve fragment-only links against the recorded source file URL.
Licence
The root MIT LICENSE is copied unchanged, including copyright (c) 2026 Double FW. Source-specific notices and attribution remain in the source text. Third-party linked material retains its own rights and is not incorporated or relicensed by this exporter. Packaging is not an independent rights review.
Updates and limits
GitHub is the authoring source. Updates are configured for Mondays at 07:23 UTC and manual runs. GitHub may delay schedules or disable them after inactivity. All three source documents and LICENSE are required; a missing required source, changed licence, invalid destination or failed integrity check stops publication. New source files are not included automatically.
Only README.md, LICENSE, documents.jsonl, knowledge_chunks.jsonl, provenance.json, record_schema.json and validation_report.json are managed. Other raw files and .gitattributes are preserved, but unmanaged copies are not kept in sync. Dataset visibility is unchanged. Updates use one commit guarded by the destination revision. Historical copies and downloads are not recalled. The initial authenticated GitHub run still needs checking.
Loading
from datasets import load_dataset
chunks = load_dataset("GarethFW/VR_XR_and_AR_Accessibility", "knowledge_chunks", split="train")
documents = load_dataset("GarethFW/VR_XR_and_AR_Accessibility", "documents", split="train")
Private datasets require authentication. Pin a destination revision for reproducibility. Loading these rows does not implement context-aware retrieval, governance or release enforcement.
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