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use vstd::prelude::*;
fn main() {}
verus! {
pub struct Solution;
impl Solution {
pub open spec fn spec_overlaps_window(start: int, d: int, l: int, r: int) -> bool {
start <= r && l <= start + d - 1
}
pub open spec fn spec_overlap_count_prefix(start: int, d: int, left: Seq<i32>, right: Seq<i32>, upto: int) -> int
recommends
0 <= upto <= left.len(),
left.len() == right.len(),
decreases upto,
{
if upto <= 0 {
0
} else {
Self::spec_overlap_count_prefix(start, d, left, right, upto - 1)
+ if Self::spec_overlaps_window(start, d, left[upto - 1] as int, right[upto - 1] as int) {
1int
} else {
0int
}
}
}
pub open spec fn spec_overlap_count(start: int, d: int, left: Seq<i32>, right: Seq<i32>) -> int
recommends
left.len() == right.len(),
{
Self::spec_overlap_count_prefix(start, d, left, right, left.len() as int)
}
pub fn overlaps_window(start: i32, d: i32, l: i32, r: i32) -> (res: bool)
requires
1 <= d,
ensures
res == Self::spec_overlaps_window(start as int, d as int, l as int, r as int),
{
(start as i64) <= (r as i64) && (l as i64) <= (start as i64) + (d as i64) - 1
}
pub fn overlap_count(start: i32, d: i32, left: &Vec<i32>, right: &Vec<i32>) -> (res: i32)
requires
1 <= d,
left.len() == right.len(),
left.len() <= i32::MAX,
forall|j: int| 0 <= j < left.len() as int ==> 1 <= #[trigger] left[j] <= right[j],
ensures
res as int == Self::spec_overlap_count(start as int, d as int, left@, right@),
0 <= res <= left.len() as i32,
{
let mut cnt: i32 = 0;
let mut j: usize = 0;
while j < left.len()
{
if Self::overlaps_window(start, d, left[j], right[j]) {
cnt = cnt + 1;
}
j = j + 1;
}
cnt
}
pub fn best_start_days(n: i32, d: i32, left: Vec<i32>, right: Vec<i32>) -> (res: (i32, i32))
requires
1 <= n,
n <= 100000,
1 <= d <= n,
1 <= left.len() <= n as nat,
left.len() == right.len(),
forall|j: int| 0 <= j < left.len() as int ==> 1 <= #[trigger] left[j] <= right[j] <= n,
ensures
1 <= res.0 <= n - d + 1,
1 <= res.1 <= n - d + 1,
forall|s: int|
1 <= s <= n as int - d as int + 1
==> Self::spec_overlap_count(res.0 as int, d as int, left@, right@)
>= #[trigger] Self::spec_overlap_count(s, d as int, left@, right@),
forall|s: int|
1 <= s <= n as int - d as int + 1
==> Self::spec_overlap_count(res.1 as int, d as int, left@, right@)
<= #[trigger] Self::spec_overlap_count(s, d as int, left@, right@),
forall|s: int|
1 <= s <= n as int - d as int + 1
&& #[trigger] Self::spec_overlap_count(s, d as int, left@, right@)
== Self::spec_overlap_count(res.0 as int, d as int, left@, right@)
==> res.0 as int <= s,
forall|s: int|
1 <= s <= n as int - d as int + 1
&& #[trigger] Self::spec_overlap_count(s, d as int, left@, right@)
== Self::spec_overlap_count(res.1 as int, d as int, left@, right@)
==> res.1 as int <= s,
{
let m = n - d + 1;
let mm = m as usize;
let mut diff: Vec<i32> = Vec::with_capacity(mm + 2);
let mut p: usize = 0;
while p < mm + 2
{
diff.push(0);
p += 1;
}
let mut j: usize = 0;
while j < left.len()
{
let l = left[j];
let r = right[j];
let lo = if l - d + 1 > 1 { l - d + 1 } else { 1 };
let hi = if r < m { r } else { m };
if lo <= hi {
let li = lo as usize;
let hi1 = (hi + 1) as usize;
diff[li] = diff[li] + 1;
diff[hi1] = diff[hi1] - 1;
}
j += 1;
}
let mut best_bro: i32 = 1;
let mut best_mom: i32 = 1;
let mut best_bro_count: i32 = i32::MIN;
let mut best_mom_count: i32 = i32::MAX;
let mut cur: i32 = 0;
let mut start: usize = 1;
while start <= mm
{
cur += diff[start];
let old_best_bro = best_bro;
let old_best_mom = best_mom;
let old_best_bro_count = best_bro_count;
let old_best_mom_count = best_mom_count;
if cur > best_bro_count {
best_bro_count = cur;
best_bro = start as i32;
}
if cur < best_mom_count {
best_mom_count = cur;
best_mom = start as i32;
}
start += 1;
}
(best_bro, best_mom)
}
}
}