VeriContest_Lite / leetcode /lc1424 /code_spec.rs
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use vstd::prelude::*;
fn main() {}
verus! {
pub struct Solution;
impl Solution {
pub open spec fn max_diag_val(nums: Seq<Vec<i32>>, i: int) -> int
decreases nums.len() - i
{
if i >= nums.len() {
0int
} else {
let d = i + nums[i].len() - 1;
let rest = Self::max_diag_val(nums, i + 1);
if d > rest { d } else { rest }
}
}
pub open spec fn diag_seg(nums: Seq<Vec<i32>>, d: int, hi: int, lo: int) -> Seq<i32>
decreases (if hi >= lo && hi >= 0 { hi - lo + 1 } else { 0 }) as nat
{
if hi < lo || hi < 0 {
Seq::<i32>::empty()
} else {
let j = d - hi;
let head = if hi < nums.len() && 0 <= j && j < nums[hi].len() {
seq![nums[hi][j]]
} else {
Seq::<i32>::empty()
};
head + Self::diag_seg(nums, d, hi - 1, lo)
}
}
pub open spec fn total_len(nums: Seq<Vec<i32>>, i: int) -> int
decreases i
{
if i <= 0 { 0int } else { Self::total_len(nums, i - 1) + nums[i - 1].len() as int }
}
pub open spec fn diag_order(nums: Seq<Vec<i32>>, max_d: int) -> Seq<i32>
decreases (if max_d >= 0 { max_d + 1 } else { 0 }) as nat
{
if max_d < 0 {
Seq::<i32>::empty()
} else {
let m = nums.len() as int;
let start_i = if max_d < m { max_d } else { m - 1 };
Self::diag_order(nums, max_d - 1) + Self::diag_seg(nums, max_d, start_i, 0)
}
}
pub fn find_diagonal_order(nums: Vec<Vec<i32>>) -> (result: Vec<i32>)
requires
1 <= nums@.len() <= 100000,
forall |i: int| 0 <= i < nums@.len() ==>
1 <= (#[trigger] nums@[i]).len() <= 100000,
forall |i: int, j: int| 0 <= i < nums@.len() && 0 <= j < nums@[i].len() ==>
1 <= (#[trigger] nums@[i][j]) <= 100000,
1 <= Self::total_len(nums@, nums@.len() as int) <= 100000,
ensures
result@ == Self::diag_order(nums@, Self::max_diag_val(nums@, 0)),
{
let m = nums.len();
let mut max_d: usize = 0;
let mut i: usize = m;
while i > 0 {
i = i - 1;
let d = i + nums[i].len() - 1;
if d > max_d {
max_d = d;
}
}
let mut count: Vec<usize> = Vec::new();
let mut k: usize = 0;
while k <= max_d {
count.push(0);
k = k + 1;
}
let mut i2: usize = 0;
while i2 < m {
let row_len = nums[i2].len();
let mut j: usize = 0;
while j < row_len {
let d = i2 + j;
count[d] = count[d] + 1;
j = j + 1;
}
i2 = i2 + 1;
}
let mut offset: Vec<usize> = Vec::new();
offset.push(0);
let mut k2: usize = 0;
while k2 <= max_d {
let next = offset[k2] + count[k2];
offset.push(next);
k2 = k2 + 1;
}
let total = offset[max_d + 1];
let mut result: Vec<i32> = Vec::new();
let mut z: usize = 0;
while z < total {
result.push(0);
z = z + 1;
}
let mut cursor: Vec<usize> = Vec::new();
let mut k3: usize = 0;
while k3 <= max_d {
cursor.push(offset[k3 + 1]);
k3 = k3 + 1;
}
let mut i3: usize = 0;
while i3 < m {
let row_len3 = nums[i3].len();
let mut j3: usize = 0;
while j3 < row_len3 {
let d = i3 + j3;
let old_cursor_d = cursor[d];
cursor[d] = cursor[d] - 1;
let val = nums[i3][j3];
result.set(cursor[d], val);
j3 = j3 + 1;
}
i3 = i3 + 1;
}
result
}
}
}