VeriContest_Lite / leetcode /lc1463 /code_spec.rs
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use vstd::prelude::*;
fn main() {}
verus! {
pub struct Solution;
impl Solution {
pub open spec fn max2(a: int, b: int) -> int {
if a >= b { a } else { b }
}
pub open spec fn cherry_value(grid: Seq<Vec<i32>>, row: int, c1: int, c2: int) -> int {
if c1 == c2 {
grid[row][c1] as int
} else {
grid[row][c1] as int + grid[row][c2] as int
}
}
pub open spec fn dp_val(grid: Seq<Vec<i32>>, row: int, c1: int, c2: int) -> int
decreases grid.len() - row
{
let n = grid[0].len() as int;
if row < 0 || row >= grid.len() || c1 < 0 || c1 >= n || c2 < 0 || c2 >= n {
0
} else if row >= grid.len() - 1 {
Self::cherry_value(grid, row, c1, c2)
} else {
Self::cherry_value(grid, row, c1, c2) + Self::max2(
Self::max2(
Self::max2(
Self::dp_val(grid, row + 1, c1 - 1, c2 - 1),
Self::dp_val(grid, row + 1, c1 - 1, c2)
),
Self::max2(
Self::dp_val(grid, row + 1, c1 - 1, c2 + 1),
Self::dp_val(grid, row + 1, c1, c2 - 1)
)
),
Self::max2(
Self::max2(
Self::dp_val(grid, row + 1, c1, c2),
Self::dp_val(grid, row + 1, c1, c2 + 1)
),
Self::max2(
Self::dp_val(grid, row + 1, c1 + 1, c2 - 1),
Self::max2(
Self::dp_val(grid, row + 1, c1 + 1, c2),
Self::dp_val(grid, row + 1, c1 + 1, c2 + 1)
)
)
)
)
}
}
fn max_i32(a: i32, b: i32) -> (res: i32)
ensures
res as int == Self::max2(a as int, b as int),
{
if a >= b { a } else { b }
}
pub fn cherry_pickup(grid: Vec<Vec<i32>>) -> (result: i32)
requires
2 <= grid.len() <= 70,
2 <= grid[0].len() <= 70,
forall |i: int| 0 <= i < grid.len() ==> #[trigger] grid[i].len() == grid[0].len(),
forall |i: int, j: int|
0 <= i < grid.len() && 0 <= j < grid[i].len() ==> 0 <= #[trigger] grid[i][j] <= 100,
ensures
result as int == Self::dp_val(grid@, 0, 0, grid[0].len() as int - 1),
{
let rows = grid.len();
let cols = grid[0].len();
let n = cols;
let mut dp: Vec<Vec<i32>> = Vec::new();
let mut c1: usize = 0;
while c1 < n {
let mut row_vec: Vec<i32> = Vec::new();
let mut c2: usize = 0;
while c2 < n {
let val: i32 = if c1 == c2 {
grid[rows - 1][c1]
} else {
grid[rows - 1][c1] + grid[rows - 1][c2]
};
row_vec.push(val);
c2 += 1;
}
dp.push(row_vec);
c1 += 1;
}
let mut ri: usize = 1;
while ri < rows {
let r = rows - 1 - ri;
let mut new_dp: Vec<Vec<i32>> = Vec::new();
let mut c1: usize = 0;
while c1 < n {
let mut row_vec: Vec<i32> = Vec::new();
let mut c2: usize = 0;
while c2 < n {
let cherries: i32 = if c1 == c2 { grid[r][c1] } else { grid[r][c1] + grid[r][c2] };
let v_1_1 = if c1 > 0 && c2 > 0 { dp[c1 - 1][c2 - 1] } else { 0 };
let v_10 = if c1 > 0 { dp[c1 - 1][c2] } else { 0 };
let v_11 = if c1 > 0 && c2 + 1 < n { dp[c1 - 1][c2 + 1] } else { 0 };
let v0_1 = if c2 > 0 { dp[c1][c2 - 1] } else { 0 };
let v00 = dp[c1][c2];
let v01 = if c2 + 1 < n { dp[c1][c2 + 1] } else { 0 };
let v1_1 = if c1 + 1 < n && c2 > 0 { dp[c1 + 1][c2 - 1] } else { 0 };
let v10 = if c1 + 1 < n { dp[c1 + 1][c2] } else { 0 };
let v11 = if c1 + 1 < n && c2 + 1 < n { dp[c1 + 1][c2 + 1] } else { 0 };
let best = Self::max_i32(
Self::max_i32(
Self::max_i32(v_1_1, v_10),
Self::max_i32(v_11, v0_1)
),
Self::max_i32(
Self::max_i32(v00, v01),
Self::max_i32(v1_1, Self::max_i32(v10, v11))
)
);
row_vec.push(cherries + best);
c2 += 1;
}
new_dp.push(row_vec);
c1 += 1;
}
dp = new_dp;
ri += 1;
}
dp[0][n - 1]
}
}
}