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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a coastal promenade beside a lighthouse, with dry paving and a calm sea.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view... | H3_VFX_G01_FPV_03 | global | FPV | G01 | 晴天转暴雨 | 3 | 将整个场景从晴朗干燥变成暴雨天气,地面逐渐湿润并出现积水反射。 | H3_VFX_G01_FPV_03_prompt.txt | c8d9d5da698396053599aed2caf0e2c8f80a08cbf0efe8ead3d19975c2369219 | 4cdca3dd3f2413dd888cd6723776d86f89c95ab83b8ed9a39e7a4208d8a0e053 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a desert caravan courtyard with sandstone arcades, cloth canopies, and packed sand.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no ex... | H3_VFX_G01_FPV_05 | global | FPV | G01 | 晴天转暴雨 | 5 | 将整个场景从晴朗干燥变成暴雨天气,地面逐渐湿润并出现积水反射。 | H3_VFX_G01_FPV_05_prompt.txt | 79c441284abc6292d5a3f5988e6a553e33310044294577bb6f8b5a4f0f64b43f | 5b012f2bcbafeee3ca36dd00bc4fb8bbee1970431f2c92c570f9736b56d677b9 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a terraced vineyard with dirt paths, retaining walls, and a distant farmhouse.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no externa... | H3_VFX_G01_FPV_08 | global | FPV | G01 | 晴天转暴雨 | 8 | 将整个场景从晴朗干燥变成暴雨天气,地面逐渐湿润并出现积水反射。 | H3_VFX_G01_FPV_08_prompt.txt | ae52c556b92f42c80218acd684b68b87a137885bb6d0ba866dfd2e563c68e202 | 1f4435222bd333ee2f84e2c45d2b672119262ed371b2999f8cae73d53e32eb79 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a mountain switchback with pine trees, a timber railing, and distant ridgelines.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter... | H3_VFX_G01_TPV_02 | global | TPV | G01 | 晴天转暴雨 | 2 | 将整个场景从晴朗干燥变成暴雨天气,地面逐渐湿润并出现积水反射。 | H3_VFX_G01_TPV_02_prompt.txt | 1adec28247ce57c7b647badf18883e2d54d19e2526d4adbb50931c4ff77ec1ae | f6445d37415c546080ea511cca57b14659c50bc3efa335219ea04c29871865a0 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: an empty industrial loading yard with gantries, stacked containers, and concrete lanes.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-... | H3_VFX_G01_TPV_04 | global | TPV | G01 | 晴天转暴雨 | 4 | 将整个场景从晴朗干燥变成暴雨天气,地面逐渐湿润并出现积水反射。 | H3_VFX_G01_TPV_04_prompt.txt | f770fe9535e0bf57f8184ca5460e53fdd5d4e644c3cef7734d84ec9e85debb4d | 7b5201e94148e9426421574d39b3a3cc4ed90efc3e802c9f432bdb967a6934e2 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a coastal promenade beside a lighthouse, with dry paving and a calm sea.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view... | H3_VFX_G02_FPV_03 | global | FPV | G02 | 晴天转暴雪 | 3 | 让整个环境进入暴雪,近景到远景都出现风雪和逐渐积起的薄雪。 | H3_VFX_G02_FPV_03_prompt.txt | b81574f6b8aaba92b02cd9a634b4a2979df3ee33e0c3b51a7abd6adda1eaa4ac | 6e92296c1077f90914dac315cbc18c1f548b3aca56e8d110e18741c336a8592f | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a grassy castle approach with a stone bridge, battlements, and a wide moat.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external v... | H3_VFX_G02_FPV_06 | global | FPV | G02 | 晴天转暴雪 | 6 | 让整个环境进入暴雪,近景到远景都出现风雪和逐渐积起的薄雪。 | H3_VFX_G02_FPV_06_prompt.txt | 09911395140200197640735aaacc13d71e7c089ad5931ead52ddf94c54bd99de | 75bb6e9b0e5f789683515a9a584d891849e8eeebb74d9f6502f828c861ea46a2 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a terraced vineyard with dirt paths, retaining walls, and a distant farmhouse.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no externa... | H3_VFX_G02_FPV_08 | global | FPV | G02 | 晴天转暴雪 | 8 | 让整个环境进入暴雪,近景到远景都出现风雪和逐渐积起的薄雪。 | H3_VFX_G02_FPV_08_prompt.txt | f4bf2c32f2c4c177c167ef2bb696fdbcf9f63072a4e907bf7663f90abaf50e2c | ecc380d84436672e2c1672da0e973262191fdd0a916996a72a368afde42aa033 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a dry cobblestone market square with striped awnings and a central stone fountain.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quart... | H3_VFX_G02_TPV_01 | global | TPV | G02 | 晴天转暴雪 | 1 | 让整个环境进入暴雪,近景到远景都出现风雪和逐渐积起的薄雪。 | H3_VFX_G02_TPV_01_prompt.txt | 4f731e38ae6e5952f1175ff3c553e446d630535c0e1af8a3a1ff3cc4faba4940 | 51ba5aad1bc210e42678a2a9148816cfcd3ddda55cefab8ef1b368fe03056c6b | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a mountain switchback with pine trees, a timber railing, and distant ridgelines.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter... | H3_VFX_G02_TPV_02 | global | TPV | G02 | 晴天转暴雪 | 2 | 让整个环境进入暴雪,近景到远景都出现风雪和逐渐积起的薄雪。 | H3_VFX_G02_TPV_02_prompt.txt | a9d810829d78d0aab543fd142ff9b89b552353a99643735ea5331c7f1c2a7883 | 06566f08b42dc7996537a2e619cc7f44ae426eb8a11b0f67e92498277fa35d88 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a coastal promenade beside a lighthouse, with dry paving and a calm sea.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view... | H3_VFX_G03_FPV_03 | global | FPV | G03 | 全场景浓雾生成 | 3 | 让浓雾由远及近笼罩整个环境,保留近处路线和空间层次。 | H3_VFX_G03_FPV_03_prompt.txt | 80be4263ccfa4b3efef804be443371e097dda7095d9e4fc2ea418ac72869df66 | e0430a70c17719562e14bfba76b05c15b09c6e2d725cd6367c7db802b91d8957 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a grassy castle approach with a stone bridge, battlements, and a wide moat.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external v... | H3_VFX_G03_FPV_06 | global | FPV | G03 | 全场景浓雾生成 | 6 | 让浓雾由远及近笼罩整个环境,保留近处路线和空间层次。 | H3_VFX_G03_FPV_06_prompt.txt | 1c7b4d28d72b2dba306e5a741d100af940002910f82d47e68c71c371143ec4df | d81da9e0c804b0771eaa3cb45b0e3351ecbd16858a78b7313c47dea9c4d2e473 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a terraced vineyard with dirt paths, retaining walls, and a distant farmhouse.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no externa... | H3_VFX_G03_FPV_08 | global | FPV | G03 | 全场景浓雾生成 | 8 | 让浓雾由远及近笼罩整个环境,保留近处路线和空间层次。 | H3_VFX_G03_FPV_08_prompt.txt | 8baee34e6204b1377543c0958b51d152c7a51f2aeec0978a2e3210cd418f0e83 | 5d78764d617cdcd118781bd74903f4990ec47e7d17c4db0353659e22e2afb4cf | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a desert caravan courtyard with sandstone arcades, cloth canopies, and packed sand.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quar... | H3_VFX_G03_TPV_05 | global | TPV | G03 | 全场景浓雾生成 | 5 | 让浓雾由远及近笼罩整个环境,保留近处路线和空间层次。 | H3_VFX_G03_TPV_05_prompt.txt | b6074938d8d9640943a265f902fb0e7ee852a4920df7c831213a5136281bb5c6 | b0fb1fa10d4a2dc2054afff6c5474cb79af895c2ed0826cc58389ad4856d0d83 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a suburban park with a pond, benches, and a red pedestrian bridge.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle, 5-7 me... | H3_VFX_G03_TPV_07 | global | TPV | G03 | 全场景浓雾生成 | 7 | 让浓雾由远及近笼罩整个环境,保留近处路线和空间层次。 | H3_VFX_G03_TPV_07_prompt.txt | 2c5827959e2b3ccb664a77e513ccbcf3ad2dbb46e0d1924ba7588f9177440d9d | 95c565f90154b848a24f9f22aefe3300fc0c4bd73eae65b8490707786dbf8544 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: an empty industrial loading yard with gantries, stacked containers, and concrete lanes.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; n... | H3_VFX_G04_FPV_04 | global | FPV | G04 | 沙尘暴席卷 | 4 | 用席卷全场景的沙尘暴改变天气,保留原有地形与建筑布局。 | H3_VFX_G04_FPV_04_prompt.txt | 45c716231c05b1f5426a20064f22ff7c5bf3be964df672503341cdb94f0534ce | a2f9fc249a7240de438d5c6f53b82e5f5d49447c9e98072f168753e6dfd4e2a1 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a suburban park with a pond, benches, and a red pedestrian bridge.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view of th... | H3_VFX_G04_FPV_07 | global | FPV | G04 | 沙尘暴席卷 | 7 | 用席卷全场景的沙尘暴改变天气,保留原有地形与建筑布局。 | H3_VFX_G04_FPV_07_prompt.txt | e4ba687a818889ea5f9846af7d419f590107b3c80aba54895c5a8df98e6d72b7 | d82c82614534878e19c0a1186db969d673b0e5e8b3f6f6822530baf6d8bf4fc9 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a terraced vineyard with dirt paths, retaining walls, and a distant farmhouse.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no externa... | H3_VFX_G04_FPV_08 | global | FPV | G04 | 沙尘暴席卷 | 8 | 用席卷全场景的沙尘暴改变天气,保留原有地形与建筑布局。 | H3_VFX_G04_FPV_08_prompt.txt | 50c55ae79d21eb800398a7801dd8b7b62173f1137a3c7186778ffdd3e189f8a1 | 20e8b497ab3d6b8a17247e0f512ce7ae740c76792a63faddf7b089ad54996daa | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a mountain switchback with pine trees, a timber railing, and distant ridgelines.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter... | H3_VFX_G04_TPV_02 | global | TPV | G04 | 沙尘暴席卷 | 2 | 用席卷全场景的沙尘暴改变天气,保留原有地形与建筑布局。 | H3_VFX_G04_TPV_02_prompt.txt | 6fde0904248f82303ece6c9822795b918fb3431706c77d289bc2edb884cbd12d | 1c940ae076d4a52d6aabbf67837fcace9aae82071b547d072f04290e2a5b7906 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a desert caravan courtyard with sandstone arcades, cloth canopies, and packed sand.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quar... | H3_VFX_G04_TPV_05 | global | TPV | G04 | 沙尘暴席卷 | 5 | 用席卷全场景的沙尘暴改变天气,保留原有地形与建筑布局。 | H3_VFX_G04_TPV_05_prompt.txt | b529438a362e778ed965b4ae965e72f3868911c0ab31364bded1577e7c680353 | 0f1035cc1350d20826fe96c83dfc32562cfcf13ed8daee166a8fdb84365cc8a4 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a green riverside campsite with poplars, grass, and an empty picnic table.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external vi... | H3_VFX_G05_FPV_08 | global | FPV | G05 | 夏日转寒冬 | 8 | 让同一场景从葱郁夏日连续变成寒冬,树叶凋落、地面积雪、水面结冰。 | H3_VFX_G05_FPV_08_prompt.txt | 72fa9c0ff949af5f1e6f3c788907e8d47e8b28baf9bee892dbbe6d222f27b6cb | a8e1ba281cf716d16b2eca20884ae0f1378c195336377fecf651453a2a4a315d | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a lush formal palace garden with hedges, flowerbeds, and marble steps.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view o... | H3_VFX_G05_FPV_09 | global | FPV | G05 | 夏日转寒冬 | 9 | 让同一场景从葱郁夏日连续变成寒冬,树叶凋落、地面积雪、水面结冰。 | H3_VFX_G05_FPV_09_prompt.txt | 97d63bd2808401881dde9b2831ff0476b0014ee14f24a9b8ee350a44d7dbe084 | 58204096531c0815a047aa1583917c53d34fc456d056c0844e40d10e79cc2e6d | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a green village common with chestnut trees, a duck pond, and brick cottages.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external ... | H3_VFX_G05_FPV_10 | global | FPV | G05 | 夏日转寒冬 | 10 | 让同一场景从葱郁夏日连续变成寒冬,树叶凋落、地面积雪、水面结冰。 | H3_VFX_G05_FPV_10_prompt.txt | 9f5763b81cf8139e9b690ed219236a1b715d3a7a4ef15ff787d686b6d55d4d10 | f7e3fb01e3e656672b9eba2a3a93a71a28de5732a968f728f653bb59050ee559 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a green birch grove beside a wooden footbridge and a shallow stream.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle, 5-7 ... | H3_VFX_G05_TPV_01 | global | TPV | G05 | 夏日转寒冬 | 1 | 让同一场景从葱郁夏日连续变成寒冬,树叶凋落、地面积雪、水面结冰。 | H3_VFX_G05_TPV_01_prompt.txt | d296c634e13ab1bcaf2d7412f2b168a0a11313b8f32f9d5b6c7f867f056e7fc3 | a6d3a1feda4caa10888e340db815ff6f54081305fb75f04469fc000145baa145 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a verdant hillside tea plantation with curved rows and a narrow path.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle, 5-7... | H3_VFX_G05_TPV_07 | global | TPV | G05 | 夏日转寒冬 | 7 | 让同一场景从葱郁夏日连续变成寒冬,树叶凋落、地面积雪、水面结冰。 | H3_VFX_G05_TPV_07_prompt.txt | e5b3b265b93a380a42db26dfd4bdd79292f3124a8b4d41aab971811b81a59716 | f89be1d5e855c2d371048a555d833d7689d06e30a6ca8fa235aef03503bcc059 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: an icy canal towpath with bare willow trees and moored wooden boats.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view of ... | H3_VFX_G06_FPV_05 | global | FPV | G06 | 寒冬转春天 | 5 | 让冰雪覆盖的环境连续回春,积雪消融并长出新叶、青草与鲜花。 | H3_VFX_G06_FPV_05_prompt.txt | 9443a51fca263c08bc9cdeaf75cd5d24d7b04ff84c01270821908bc92ebfc815 | 62609e2ddd254f587bf55d6c191166989384883e4e893d2b3d11eb14db065dcb | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a snowy riverside campsite with bare poplars and an empty picnic table.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view ... | H3_VFX_G06_FPV_08 | global | FPV | G06 | 寒冬转春天 | 8 | 让冰雪覆盖的环境连续回春,积雪消融并长出新叶、青草与鲜花。 | H3_VFX_G06_FPV_08_prompt.txt | 2aa84291b0667dfd7f3eadda465b714cb22b8541e3dfd1d524d6b2934ce500ff | e41b050c45f5595bf5bd7a673223868b95550da47ce2577c8b16c7591862f396 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a snowy village common with bare chestnut trees and a frozen duck pond.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view ... | H3_VFX_G06_FPV_10 | global | FPV | G06 | 寒冬转春天 | 10 | 让冰雪覆盖的环境连续回春,积雪消融并长出新叶、青草与鲜花。 | H3_VFX_G06_FPV_10_prompt.txt | efcd971e1154f2ed5ce33776c8783c6641b4611e0c8d305e34181e4ee4e3d58c | d248a6d26db743ad2a23d6284a9387b48d738865c2055d07448d98bcd4162dad | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a snow-covered birch grove beside a wooden footbridge and an ice-covered stream.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter... | H3_VFX_G06_TPV_01 | global | TPV | G06 | 寒冬转春天 | 1 | 让冰雪覆盖的环境连续回春,积雪消融并长出新叶、青草与鲜花。 | H3_VFX_G06_TPV_01_prompt.txt | 4b905b6d49bec86a31ad25b81fd8025b8ced5bc1da8db8aefe0d225e2dbb2bde | 21c67cc4006d7ffda03d7bd56e28af8e671ea2b3b6d29396b397829ecc348ab2 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a frosted hillside tea plantation with snow between curved rows and a narrow path.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quart... | H3_VFX_G06_TPV_07 | global | TPV | G06 | 寒冬转春天 | 7 | 让冰雪覆盖的环境连续回春,积雪消融并长出新叶、青草与鲜花。 | H3_VFX_G06_TPV_07_prompt.txt | 0b3b044c61ee0f3ec0422d18ee484a0052f59ce8f2e5bae158f5d43ec795a524 | fb6dc662021c88388a6bb355bbb5717692f6bba53fa0f7667a640baefc0b7d95 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a lush alpine meadow with wildflowers, fir trees, and a distant chalet.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view ... | H3_VFX_G07_FPV_04 | global | FPV | G07 | 绿夏转金秋 | 4 | 把绿叶环境逐渐变成金秋,树叶变色并飘落,原有场景布局保持一致。 | H3_VFX_G07_FPV_04_prompt.txt | 74129658936336fd55bfd32ab34d0db795111a8beff9900414e789e39035fa10 | ec68ec330b8f5970a261c730b9a67385e379c6de2d5e2542dc474f987b72cff5 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a green village common with chestnut trees, a duck pond, and brick cottages.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external ... | H3_VFX_G07_FPV_10 | global | FPV | G07 | 绿夏转金秋 | 10 | 把绿叶环境逐渐变成金秋,树叶变色并飘落,原有场景布局保持一致。 | H3_VFX_G07_FPV_10_prompt.txt | b5b531db14df2b21623b902b58a1127aaa105068faae7186733e6db50af68e53 | 6806f032a49a5934543828fb381d3189a1b7d0006ec9902a6ca9496caa0563f5 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a green birch grove beside a wooden footbridge and a shallow stream.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle, 5-7 ... | H3_VFX_G07_TPV_01 | global | TPV | G07 | 绿夏转金秋 | 1 | 把绿叶环境逐渐变成金秋,树叶变色并飘落,原有场景布局保持一致。 | H3_VFX_G07_TPV_01_prompt.txt | 736daacc6e20625aed0198e284be774b6642ea50b32c072b9183d1b3f3044e4c | 68dec8fd831dead23416fcc565472836f2e45cf67278c07f2b1d1ae0e6f5b502 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a green riverside campsite with poplars, grass, and an empty picnic table.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle... | H3_VFX_G07_TPV_08 | global | TPV | G07 | 绿夏转金秋 | 8 | 把绿叶环境逐渐变成金秋,树叶变色并飘落,原有场景布局保持一致。 | H3_VFX_G07_TPV_08_prompt.txt | 34587fccb4e674225bfabc341ddef008292d10356b2431842f1cd3a51d43d961 | 1bb8d7218037a62f5a2ea61c3d6dba13887bbbfb4866e6488837d0d8fd2cdd7d | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a lush formal palace garden with hedges, flowerbeds, and marble steps.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle, 5-... | H3_VFX_G07_TPV_09 | global | TPV | G07 | 绿夏转金秋 | 9 | 把绿叶环境逐渐变成金秋,树叶变色并飘落,原有场景布局保持一致。 | H3_VFX_G07_TPV_09_prompt.txt | 8ef4aff34c2655a4583849514ccc8f8db250d287daf1b6a67a2c87751076ca64 | 4a39a8ae6b9d8869218a725a58a99a921a232faac0017b9adc4b1614fdd863d6 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a suburban park with a pond, benches, and a red pedestrian bridge.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view of th... | H3_VFX_G08_FPV_07 | global | FPV | G08 | 全环境冰封 | 7 | 让冰封波覆盖全环境,地面与建筑表面结冰,同时保留原有结构。 | H3_VFX_G08_FPV_07_prompt.txt | ca1edc19fe361c3f35cddaac0a4199ef565305c7be8c668c32a12744941284a3 | 35c70413ee2fb2905077f94199334fbb722053fd0f8287d653a4bad3e0d33409 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a jungle temple clearing with broad leaves, stone steps, and weathered pillars.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no extern... | H3_VFX_G08_FPV_09 | global | FPV | G08 | 全环境冰封 | 9 | 让冰封波覆盖全环境,地面与建筑表面结冰,同时保留原有结构。 | H3_VFX_G08_FPV_09_prompt.txt | 2735046aa7918486d80f6f4dec8c94832920cd729d6f10951fea78386fe56dce | e32cda66c5725171184b2985e73d23cd935cd94b96b04db4952719cf03c6165a | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: an empty industrial loading yard with gantries, stacked containers, and concrete lanes.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-... | H3_VFX_G08_TPV_04 | global | TPV | G08 | 全环境冰封 | 4 | 让冰封波覆盖全环境,地面与建筑表面结冰,同时保留原有结构。 | H3_VFX_G08_TPV_04_prompt.txt | f7f0c95f53718c24ed3f0fe655956b7cd5dd85fb9cd3d3d1fa22e458a43b94e9 | 1ab9e3008dec7840bdc80b0f26a4c48a5024151237f7ea5338a91352274231d3 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a desert caravan courtyard with sandstone arcades, cloth canopies, and packed sand.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quar... | H3_VFX_G08_TPV_05 | global | TPV | G08 | 全环境冰封 | 5 | 让冰封波覆盖全环境,地面与建筑表面结冰,同时保留原有结构。 | H3_VFX_G08_TPV_05_prompt.txt | e03744e861bffc51b8e6bf6e1d2c9f43d206d5a4ba66aea65cf4485ac2b8c4ae | 25d11495864453852b1d472c5b04e2324078aa7c201042f20492c84168789af4 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a futuristic rooftop garden with planter beds, glass towers, and metal walkways.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter... | H3_VFX_G08_TPV_10 | global | TPV | G08 | 全环境冰封 | 10 | 让冰封波覆盖全环境,地面与建筑表面结冰,同时保留原有结构。 | H3_VFX_G08_TPV_10_prompt.txt | 8ba7d7cd1ee66ed317b703fd97429ae1394daf7ee68f51dc2241d371d43cf843 | 22b148f77d765ec4ad56dc8594eda04b4223f73d7632365ba5073f9ba354209e | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a dry cobblestone market square with striped awnings and a central stone fountain.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no ext... | H3_VFX_G09_FPV_01 | global | FPV | G09 | 熔火环境 | 1 | 将整个环境变成熔火景观,地面出现发光裂缝和低矮火焰,并产生一致的暖色照明。 | H3_VFX_G09_FPV_01_prompt.txt | f18c94461ad266630da80338e97ffffea88b6b53e4fbc348689fac914ade99d0 | 170eca18cafe18c8a2297d3f6296c917139b28237a8d7fa9fd2b0150072ca881 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a jungle temple clearing with broad leaves, stone steps, and weathered pillars.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no extern... | H3_VFX_G09_FPV_09 | global | FPV | G09 | 熔火环境 | 9 | 将整个环境变成熔火景观,地面出现发光裂缝和低矮火焰,并产生一致的暖色照明。 | H3_VFX_G09_FPV_09_prompt.txt | f22b9206fcda9df56f7fab2fdfe1260a739756b76a4d4f036e14c254e4d83e85 | 00a0ec98852a175dfaad9b9be53deb4ad62f29b0f718c6ff543db5edcf79f13e | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a mountain switchback with pine trees, a timber railing, and distant ridgelines.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter... | H3_VFX_G09_TPV_02 | global | TPV | G09 | 熔火环境 | 2 | 将整个环境变成熔火景观,地面出现发光裂缝和低矮火焰,并产生一致的暖色照明。 | H3_VFX_G09_TPV_02_prompt.txt | 2c4bb831184c77e0bcd673dca34f47980eb0b45d473a47d4e1a88abd77a708e2 | 78195772924e99fbdf897f3954c7d486025ff1a18075b24f4bd9df8eccea5f55 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a desert caravan courtyard with sandstone arcades, cloth canopies, and packed sand.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quar... | H3_VFX_G09_TPV_05 | global | TPV | G09 | 熔火环境 | 5 | 将整个环境变成熔火景观,地面出现发光裂缝和低矮火焰,并产生一致的暖色照明。 | H3_VFX_G09_TPV_05_prompt.txt | 316ac31e8e82dff3537817c3072f55bf561ef5a390b77c32faf0257e8a126d5e | ca1df1b68463a63942cd9f78f832cfa110b099420e745fd8ee6bd5e43fa456b9 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a terraced vineyard with dirt paths, retaining walls, and a distant farmhouse.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter a... | H3_VFX_G09_TPV_08 | global | TPV | G09 | 熔火环境 | 8 | 将整个环境变成熔火景观,地面出现发光裂缝和低矮火焰,并产生一致的暖色照明。 | H3_VFX_G09_TPV_08_prompt.txt | c4e43ebcb00a4bfb223ac669066e34dc2c5b42dd34fb471d1e4bb0beaf279526 | 8c6bc95ac88cb528a83862c1bdcb1eae0b95b379a84108dee99cb5b972310ee5 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a coastal promenade beside a lighthouse, with dry paving and a calm sea.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view... | H3_VFX_G10_FPV_03 | global | FPV | G10 | 白昼转月夜 | 3 | 让白昼平滑变成月夜,天空、全场景光照和阴影同步改变。 | H3_VFX_G10_FPV_03_prompt.txt | 34bb7d1cff8693efd16a82b78fc59540aeb0c6a40fea972bbd6b288ef4ecba56 | f441bede094b31a62c546f49649b1feac0d3a534503e5e54125a9cac17008cd7 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a suburban park with a pond, benches, and a red pedestrian bridge.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view of th... | H3_VFX_G10_FPV_07 | global | FPV | G10 | 白昼转月夜 | 7 | 让白昼平滑变成月夜,天空、全场景光照和阴影同步改变。 | H3_VFX_G10_FPV_07_prompt.txt | 7ba3867b74080afe770d8f717c85faf6948c2f0472ef7e5c548f4d3971d8acd7 | a45a8463b75956db5742ed35cf5f3e6b845e18ace60407b8102e2ade8d139ed5 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: an empty industrial loading yard with gantries, stacked containers, and concrete lanes.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-... | H3_VFX_G10_TPV_04 | global | TPV | G10 | 白昼转月夜 | 4 | 让白昼平滑变成月夜,天空、全场景光照和阴影同步改变。 | H3_VFX_G10_TPV_04_prompt.txt | 10bc771c6a5c98041d3a7c89bc1ee9bc4cc7a611cb078bf5bfc69dbadbc78b61 | 2652b30055ff4c811b0d2e980ca2668a8ba389a7466defb7eb6918b1a8cfb07c | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a desert caravan courtyard with sandstone arcades, cloth canopies, and packed sand.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quar... | H3_VFX_G10_TPV_05 | global | TPV | G10 | 白昼转月夜 | 5 | 让白昼平滑变成月夜,天空、全场景光照和阴影同步改变。 | H3_VFX_G10_TPV_05_prompt.txt | 9d6b2c37b8666fa4a462b98e3042d10930428e568fa122e177dbc80eadfb9aad | 7c3fc0c9bc6a3bd176158aad02410a5adb5349abb0bad1ec9e91c1e0bd8a05a5 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a terraced vineyard with dirt paths, retaining walls, and a distant farmhouse.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter a... | H3_VFX_G10_TPV_08 | global | TPV | G10 | 白昼转月夜 | 8 | 让白昼平滑变成月夜,天空、全场景光照和阴影同步改变。 | H3_VFX_G10_TPV_08_prompt.txt | c50312922c8f32bc7a66ec3fc82d7bff3fae910c6827989accad3481712cc51f | b66d15546a167fe212e6b185482065c178074210d5fd161d749c5e4bd8aae389 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a dry canyon basin with cracked earth, sandstone spires, and a footpath.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view... | H3_VFX_G11_FPV_01 | global | FPV | G11 | 荒地复绿 | 1 | 让荒芜地面由近及远复绿,长出青草、低矮植物与鲜花。 | H3_VFX_G11_FPV_01_prompt.txt | 76a115d86cd980d84b58cf8da088805592bb06efa3ab82d0141802afff8eefb2 | 00e26d1ad4e9da70e287a4ad6cae3047839a9f4cc8005d2920853b9ac2f84f56 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a parched hillside with bare terraces, stone boundaries, and a small shrine.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external ... | H3_VFX_G11_FPV_07 | global | FPV | G11 | 荒地复绿 | 7 | 让荒芜地面由近及远复绿,长出青草、低矮植物与鲜花。 | H3_VFX_G11_FPV_07_prompt.txt | 0a41bcae17070943a2ba61ff11a33bf178713a5e06cbbd4f7fb5035038da8727 | 9a18d58808cfd59728f8f48c1376f52149e9edf90e21d1efeeb8c6ee5ce411c7 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: an abandoned quarry floor with pale gravel, rock terraces, and a stationary crane.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quart... | H3_VFX_G11_TPV_02 | global | TPV | G11 | 荒地复绿 | 2 | 让荒芜地面由近及远复绿,长出青草、低矮植物与鲜花。 | H3_VFX_G11_TPV_02_prompt.txt | adbc7397eaece11fc5e78a266010ae174da6758a620b696b4c767140bd7d25bc | 364584e0c75b33e475ac9d0ef1aa577b1dc24fdd8f5f31d0a25e3961e7700977 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a barren volcanic plain with cooled black rock and a narrow trail.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle, 5-7 me... | H3_VFX_G11_TPV_03 | global | TPV | G11 | 荒地复绿 | 3 | 让荒芜地面由近及远复绿,长出青草、低矮植物与鲜花。 | H3_VFX_G11_TPV_03_prompt.txt | 3a1edef10a90ca77725265d44207b92db0f4e7ffd4d432848f1d2e0ce00c3038 | 3bdf6c0e76c07016f8a730e97acf35d727db73cfac5f517a2a07e5fbe2d87083 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a dry riverbed with exposed pebbles, bare banks, and a stone crossing.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle, 5-... | H3_VFX_G11_TPV_05 | global | TPV | G11 | 荒地复绿 | 5 | 让荒芜地面由近及远复绿,长出青草、低矮植物与鲜花。 | H3_VFX_G11_TPV_05_prompt.txt | ae1b8e18c3f9a12310c1adbb4600ede201246a3a7999780532b7f6bb2a2126c4 | bd03e00a67c19dc1471f8f8da2eba4196c6adcd220f79c304372a8da7a79c3af | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a mountain switchback with pine trees, a timber railing, and distant ridgelines.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no exter... | H3_VFX_G12_FPV_02 | global | FPV | G12 | 环境晶化 | 2 | 让全场景逐渐晶化,地面和建筑表面长出透明晶体,保留可辨认的原始轮廓。 | H3_VFX_G12_FPV_02_prompt.txt | eb9cd517830a78470cfb12d194938d40bd9aafcc882aa39f16e445cb9a444fa9 | b171d51a8d1cf7acf523ab29a835ed08f420530af14a09423443e361b2a9b2f6 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a terraced vineyard with dirt paths, retaining walls, and a distant farmhouse.
First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no externa... | H3_VFX_G12_FPV_08 | global | FPV | G12 | 环境晶化 | 8 | 让全场景逐渐晶化,地面和建筑表面长出透明晶体,保留可辨认的原始轮廓。 | H3_VFX_G12_FPV_08_prompt.txt | d0d4340453b9ee5f952f11abb3bb45c93426b6df160a3be045ac9c8ad3f7cd73 | 9bbea2991ba9e8fd77c40927290f294f78c8974e4991abb6a98c2648b2e33621 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a dry cobblestone market square with striped awnings and a central stone fountain.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quart... | H3_VFX_G12_TPV_01 | global | TPV | G12 | 环境晶化 | 1 | 让全场景逐渐晶化,地面和建筑表面长出透明晶体,保留可辨认的原始轮廓。 | H3_VFX_G12_TPV_01_prompt.txt | c1337368e3e4fc661a3d7c23b8b2d621d645cd7cadb7cbf5369612a429893290 | 0179df30932701e17bbdf42ddff50c25a97673ac9e547e3f9bbe2734a5f4646a | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a desert caravan courtyard with sandstone arcades, cloth canopies, and packed sand.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quar... | H3_VFX_G12_TPV_05 | global | TPV | G12 | 环境晶化 | 5 | 让全场景逐渐晶化,地面和建筑表面长出透明晶体,保留可辨认的原始轮廓。 | H3_VFX_G12_TPV_05_prompt.txt | d3d0fa2f894bc77d615642c0638a438167a15bee9f9b9abe922ad2c5f40f96cb | 373ee7c5d679e4c2df2de3d374717c7d3c2e84d77662644b9fbf08755f8bf407 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a jungle temple clearing with broad leaves, stone steps, and weathered pillars.
Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter ... | H3_VFX_G12_TPV_09 | global | TPV | G12 | 环境晶化 | 9 | 让全场景逐渐晶化,地面和建筑表面长出透明晶体,保留可辨认的原始轮廓。 | H3_VFX_G12_TPV_09_prompt.txt | a1c787019e49d9ac8ea67ec1d2166b9fafb93fae9ae5063c34af20396407d609 | 7a366d7abf999df2c163e7ad77fb425430a74ff4951dfedbcd96a4d3742b70fb | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a freestanding brick wall beside an empty factory lane. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward steps... | H3_VFX_L01_FPV_01 | local | FPV | L01 | 墙体坍塌 | 1 | 让指定墙体开裂坍塌成碎石堆,只影响这面墙。 | H3_VFX_L01_FPV_01_prompt.txt | 55a838e0d1fae6d0ca2155226d03d445ab0b3abd9bb4d13b88bdc55d203d172e | dc5a38324ea7fb83fefa6f17b860fbdfa25111128ef8c30b630ddccaa90fa526 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a cracked concrete partition in an abandoned parking lot. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward ste... | H3_VFX_L01_FPV_03 | local | FPV | L01 | 墙体坍塌 | 3 | 让指定墙体开裂坍塌成碎石堆,只影响这面墙。 | H3_VFX_L01_FPV_03_prompt.txt | 493af19dc29f4c7d1e2a1f96a268760f0537911aa75f3d37e54a80c2dcd5e85e | 3fbc359b0357e36b928efb9bdf2664cf774ea73ecc2595504ff057c9def7029d | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a narrow brick garden wall in a deserted suburban alley. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward step... | H3_VFX_L01_FPV_10 | local | FPV | L01 | 墙体坍塌 | 10 | 让指定墙体开裂坍塌成碎石堆,只影响这面墙。 | H3_VFX_L01_FPV_10_prompt.txt | 0dc5773b8cbb82791bce5fd1db92af26bd3f00a87a15ba1d5e8311f602605cdc | 3e3f51e1c7f60ecf65290bb9632833470f5cf72418f68709a0305b5ff3a87ae8 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a low sandstone wall at the edge of a desert courtyard. The named object is the single editing target, clearly visible in the midground; leave room around it.
Third-person gameplay view in a wide full-body shot, follow... | H3_VFX_L01_TPV_02 | local | TPV | L01 | 墙体坍塌 | 2 | 让指定墙体开裂坍塌成碎石堆,只影响这面墙。 | H3_VFX_L01_TPV_02_prompt.txt | f9f8a5d2c0ff6efdfbfad7f9c3e4fa2637412d0ebe4a231550fa30234015d3bd | 1bd1c39bc718ca4a1828df6f5b655b2a0d7c5fbd27b4459a212b914984946c65 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a short fortress parapet facing an empty training yard. The named object is the single editing target, clearly visible in the midground; leave room around it.
Third-person gameplay view in a wide full-body shot, follow... | H3_VFX_L01_TPV_06 | local | TPV | L01 | 墙体坍塌 | 6 | 让指定墙体开裂坍塌成碎石堆,只影响这面墙。 | H3_VFX_L01_TPV_06_prompt.txt | 09465e4c345bc2c9d7433689cb512f3e5ed2ae72205796f72cca5ed6facbb586 | 282d7632f58d1fbeb542509bd7c445dcfe085d46be0859a7f5e2235462abe198 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a freestanding transformer cabinet beside an empty rail depot. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forwar... | H3_VFX_L02_FPV_03 | local | FPV | L02 | 物体爆炸 | 3 | 让指定设备发生一次局部爆炸,火球散去后留下残骸,周围场景不被摧毁。 | H3_VFX_L02_FPV_03_prompt.txt | c4f3a319c2f14638e5703807235071ab0aeba54f80b2a050d80887ee39f814ce | 7c104d4f7982f806bc7967926910aaa3ac3ad30acdd5bce6255e2fe64556a2f6 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a small metal engine housing in a deserted shipyard. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward steps, t... | H3_VFX_L02_FPV_05 | local | FPV | L02 | 物体爆炸 | 5 | 让指定设备发生一次局部爆炸,火球散去后留下残骸,周围场景不被摧毁。 | H3_VFX_L02_FPV_05_prompt.txt | a9fb305fc4ce0ba9b032bfa16583366437d33889eacb71b04d28e2e661a0db16 | c63e512fbdd811c4255b0dc6d1c9f8575387a3b09d273b1c6450fdedddf88d61 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a blue compressor on the floor of an empty workshop. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward steps, t... | H3_VFX_L02_FPV_06 | local | FPV | L02 | 物体爆炸 | 6 | 让指定设备发生一次局部爆炸,火球散去后留下残骸,周围场景不被摧毁。 | H3_VFX_L02_FPV_06_prompt.txt | 23401a65cdedbb32d31b80590ebb312e0f4b4ea9857c4e6e60c25c12865f4c3f | 4c1209f7c0fd3bcae262c7507bd9c6ec6877001d6c8fdec81cc0abcb61bf5cfe | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a sealed industrial power cell in an abandoned laboratory courtyard. The named object is the single editing target, clearly visible in the midground; leave room around it.
Third-person gameplay view in a wide full-body... | H3_VFX_L02_TPV_09 | local | TPV | L02 | 物体爆炸 | 9 | 让指定设备发生一次局部爆炸,火球散去后留下残骸,周围场景不被摧毁。 | H3_VFX_L02_TPV_09_prompt.txt | bb1f0dcf31b2fd8ca2c506deb2f4a66beb716e8a69c96116d69d39167ee40d07 | 0ce99552ce86d1cf8b59b53e266d99b85b100f54ca66040a71620b7fdbde4490 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a small turbine housing beside an empty canal maintenance lane. The named object is the single editing target, clearly visible in the midground; leave room around it.
Third-person gameplay view in a wide full-body shot... | H3_VFX_L02_TPV_10 | local | TPV | L02 | 物体爆炸 | 10 | 让指定设备发生一次局部爆炸,火球散去后留下残骸,周围场景不被摧毁。 | H3_VFX_L02_TPV_10_prompt.txt | f0a368ab27d77ca5f2b0a1b214e35fa3cac6d968f915a214047dee813cf99fbc | 990425de862e3707f423c35ee1be5a686265f08e18bcc956044828784877530e | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a stone bench beside a fountain in a formal garden. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward steps, th... | H3_VFX_L03_FPV_04 | local | FPV | L03 | 粒子溶解消失 | 4 | 让指定物体自上而下粒子化消失,露出背后的场景且不再出现。 | H3_VFX_L03_FPV_04_prompt.txt | a720208c1dc4af1521d30f39bea7453b27514a61acbe35982c3547455a69c896 | 307fe81bd19b705f03f1cbc23e7a344db6580de5b22f7df7f8321b963a08e09a | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a bronze bell on a low stand in a temple courtyard. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward steps, th... | H3_VFX_L03_FPV_08 | local | FPV | L03 | 粒子溶解消失 | 8 | 让指定物体自上而下粒子化消失,露出背后的场景且不再出现。 | H3_VFX_L03_FPV_08_prompt.txt | e947770fcdea1eb766c1fb266b51cb3c539bf2eff676f6916fb0451f984c4021 | 931e0cae8a4ae1f012ce685b6ec75d0eaa3aaac4c6b00e0dadebe9bbd7447d0c | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a round wooden table in a deserted mountain inn courtyard. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward st... | H3_VFX_L03_FPV_10 | local | FPV | L03 | 粒子溶解消失 | 10 | 让指定物体自上而下粒子化消失,露出背后的场景且不再出现。 | H3_VFX_L03_FPV_10_prompt.txt | 03a47d98f38956b6d5477b31a412853ef4196affb90389824d3442d43e48b2ec | 9a3c920a84add270b6f54eb6e639db3413c3960b945d3d597a1935cbbe8891d1 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a ceramic urn on a low pedestal in an empty museum hall. The named object is the single editing target, clearly visible in the midground; leave room around it.
Third-person gameplay view in a wide full-body shot, follo... | H3_VFX_L03_TPV_02 | local | TPV | L03 | 粒子溶解消失 | 2 | 让指定物体自上而下粒子化消失,露出背后的场景且不再出现。 | H3_VFX_L03_TPV_02_prompt.txt | a4ef42347adf37f44c8b4cfed09eba624b514577df6c221f65ad6b1c6dbcbf4e | 509045b6c08580240fa2f30a385ffdb77ef7d9d2a9c1da8dceaaab760edc8b7b | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a wooden barrel beside an empty dockside warehouse. The named object is the single editing target, clearly visible in the midground; leave room around it.
Third-person gameplay view in a wide full-body shot, following ... | H3_VFX_L03_TPV_06 | local | TPV | L03 | 粒子溶解消失 | 6 | 让指定物体自上而下粒子化消失,露出背后的场景且不再出现。 | H3_VFX_L03_TPV_06_prompt.txt | 5ff6929263eddd81537c2fbf439b0e177b3297de34b77d64e5e28bbb7835d137 | e15f9fe2f210f3f7aad6b160abe82905c459fa88f81a6bc8c03385f87dadede2 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a stone fox statue on bare earth beside a forest shrine. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward step... | H3_VFX_L04_FPV_06 | local | FPV | L04 | 雕像变树 | 6 | 让指定石雕连续变形成一棵扎根的小树,位置不变且没有残留雕像。 | H3_VFX_L04_FPV_06_prompt.txt | 9ab3ab4525c919b7ae1aff695019ed7d382d509fc1f35580cef113b5adc93dc7 | 2ff5aaefeec1530402d70f6e4b02aa19a8ad4a5829bc799089efa3ff14186dd4 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a stone eagle statue in a hilltop memorial garden. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward steps, the... | H3_VFX_L04_FPV_09 | local | FPV | L04 | 雕像变树 | 9 | 让指定石雕连续变形成一棵扎根的小树,位置不变且没有残留雕像。 | H3_VFX_L04_FPV_09_prompt.txt | 6c59e399026b1ae8483b3c45645c1650cf7d0edbd85af80f3204235e6b621a46 | 2ef3f64eaef489865496c719516e8b185d1ed915df49825a1ae1aab8f6b6e620 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a stone rabbit statue beside a farmhouse vegetable plot. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward step... | H3_VFX_L04_FPV_10 | local | FPV | L04 | 雕像变树 | 10 | 让指定石雕连续变形成一棵扎根的小树,位置不变且没有残留雕像。 | H3_VFX_L04_FPV_10_prompt.txt | 36fce9be3494251692c7420ad6be87b2b475a338d1f033defb887fb798ccc6d6 | b587840722c4eb08556d83908c9ca150b3ca23fcdb41943413114f372681b933 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a stone lion statue on an earthen pad in a temple courtyard. The named object is the single editing target, clearly visible in the midground; leave room around it.
Third-person gameplay view in a wide full-body shot, f... | H3_VFX_L04_TPV_02 | local | TPV | L04 | 雕像变树 | 2 | 让指定石雕连续变形成一棵扎根的小树,位置不变且没有残留雕像。 | H3_VFX_L04_TPV_02_prompt.txt | a6fde30e11535f3b2718110c2c15247d974365462fd899fcc92df0d789a85c0b | f15d0e22939705d1a7560c5a380d7f8e0942e204c6f5360a88c80cdfafa0e20c | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a stone deer statue beside a gravel path in a park. The named object is the single editing target, clearly visible in the midground; leave room around it.
Third-person gameplay view in a wide full-body shot, following ... | H3_VFX_L04_TPV_03 | local | TPV | L04 | 雕像变树 | 3 | 让指定石雕连续变形成一棵扎根的小树,位置不变且没有残留雕像。 | H3_VFX_L04_TPV_03_prompt.txt | 6dc6c5344478e3d20b6b319220690feb04977640ab83f1441bf7255b18e3d49a | ad48b77a3ca0bde197a8744cb2ab74ade7d3d69413d27d912c73283e40925134 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a ceramic urn on a low pedestal in an empty museum hall. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward step... | H3_VFX_L05_FPV_02 | local | FPV | L05 | 单物体冰封 | 2 | 仅将指定物体包裹在透明冰壳里,周围环境不结冰。 | H3_VFX_L05_FPV_02_prompt.txt | 6cdf4e39bf9666f63150a386591e92263a202497ce87bdaf55753148fcbba1cd | fb6799d699e3799df864be180dad8b32059246cf09c9bff89de4ea09e1193ca4 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a stone bench beside a fountain in a formal garden. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward steps, th... | H3_VFX_L05_FPV_04 | local | FPV | L05 | 单物体冰封 | 4 | 仅将指定物体包裹在透明冰壳里,周围环境不结冰。 | H3_VFX_L05_FPV_04_prompt.txt | 1625e9fd6e185bff8f6e3862722a851dba701e6a8954ea154396219beba1b308 | 306f26ffee07a338eedc3165f80b953b58b0b20847600815857182d5890712e0 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a canvas suitcase beside a bench in an abandoned station hall. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forwar... | H3_VFX_L05_FPV_07 | local | FPV | L05 | 单物体冰封 | 7 | 仅将指定物体包裹在透明冰壳里,周围环境不结冰。 | H3_VFX_L05_FPV_07_prompt.txt | b52cb4068676aaed3052d579dad2af6948a98a1ed711b7dfbf4d76ac030c059f | 8aa84ea49352eb87c72c963b23ec264c02dac768baf98ee904740fcc634b8dd2 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a wicker basket beside a palm tree on an oasis path. The named object is the single editing target, clearly visible in the midground; leave room around it.
Third-person gameplay view in a wide full-body shot, following... | H3_VFX_L05_TPV_05 | local | TPV | L05 | 单物体冰封 | 5 | 仅将指定物体包裹在透明冰壳里,周围环境不结冰。 | H3_VFX_L05_TPV_05_prompt.txt | fa52f1abefbae635e5e547e34d540b41bef0143fd1d36e5c680ddfba138c8fe4 | c11eaa5fe9ff2dec34d9e818e586e5b4cd806839358516e7c35e391798a7ecf2 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a bronze bell on a low stand in a temple courtyard. The named object is the single editing target, clearly visible in the midground; leave room around it.
Third-person gameplay view in a wide full-body shot, following ... | H3_VFX_L05_TPV_08 | local | TPV | L05 | 单物体冰封 | 8 | 仅将指定物体包裹在透明冰壳里,周围环境不结冰。 | H3_VFX_L05_TPV_08_prompt.txt | 0e9aa7b93058855554e5ac4ce1ab91ba5929b9c8ad5218fe927e4e3653790720 | df45f9c64c3804ddbde1fe3cf6ec85f2d4168118d02300292108b6e3dcb57b49 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a copper kettle on a flagstone step outside a village house. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward ... | H3_VFX_L06_FPV_03 | local | FPV | L06 | 金属熔化 | 3 | 让指定金属物体发热、软化并熔成原位的一小滩金属液,承载面保持完整。 | H3_VFX_L06_FPV_03_prompt.txt | 852303abb50a692771f5a3a19e70f7fc129636d36c71bb5f2804ba12750b6767 | 76a988e743470ddbac8b5f3d7f99dc883eae9a11885f9f3f983e6b733b8ece5e | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: an iron wheel on a stone slab beside a disused railway shed. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward ... | H3_VFX_L06_FPV_05 | local | FPV | L06 | 金属熔化 | 5 | 让指定金属物体发热、软化并熔成原位的一小滩金属液,承载面保持完整。 | H3_VFX_L06_FPV_05_prompt.txt | 24c5eb440a41a391db85f93d3eb8f7fb778e0878e15df7457cdcbb2d81b56ac3 | 958792f5e4d319b72f3efa962489062df7c280846b754df3a804cbd92bb1e2df | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a metal lantern on a stone bench in a temple garden. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward steps, t... | H3_VFX_L06_FPV_07 | local | FPV | L06 | 金属熔化 | 7 | 让指定金属物体发热、软化并熔成原位的一小滩金属液,承载面保持完整。 | H3_VFX_L06_FPV_07_prompt.txt | 1ea5a2815ef3a357cbe5c80a0dfef174111bdc70e43928c69c79248ac2205c86 | 0abd4ebac67a9ceb86560e748da164b25146ef6cd7ffa20691faa164a29a878b | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a steel cube on a concrete plinth in an industrial yard. The named object is the single editing target, clearly visible in the midground; leave room around it.
Third-person gameplay view in a wide full-body shot, follo... | H3_VFX_L06_TPV_02 | local | TPV | L06 | 金属熔化 | 2 | 让指定金属物体发热、软化并熔成原位的一小滩金属液,承载面保持完整。 | H3_VFX_L06_TPV_02_prompt.txt | 3cff11aa2c6bd0b7b9aba4b4693a9691653ac9d2b100727597ba04eefaf526e0 | ad534ddc4645e0ead54d467859995e87ef805ed509cd243ef3fc7aa8a5635b45 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: an aluminum canister on a metal grate at a spaceport. The named object is the single editing target, clearly visible in the midground; leave room around it.
Third-person gameplay view in a wide full-body shot, followin... | H3_VFX_L06_TPV_09 | local | TPV | L06 | 金属熔化 | 9 | 让指定金属物体发热、软化并熔成原位的一小滩金属液,承载面保持完整。 | H3_VFX_L06_TPV_09_prompt.txt | 6b09ef504b6840b824d42d2586b8d1b54ca430c1f732e4f5cc157d4999f6efff | 5f4f6012f8f39728851bfbecc309655df029eb338db3aab2f6b961d7dafd5bc9 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a stone bench beside a fountain in a formal garden. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward steps, th... | H3_VFX_L07_FPV_04 | local | FPV | L07 | 物体悬浮 | 4 | 让指定物体升起约半米并缓慢转动后稳定悬浮,保留地面投影。 | H3_VFX_L07_FPV_04_prompt.txt | 4a2ef3d05e3fefa0309eb4bd9030ea35c6540a4c38f99d8a1054f9790b57ddd3 | 84d990ff301d9e32f4f0156117acf5200d6cf3fa7c61dd87365a8761e1c1ba2a | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second shot in a coherent 3D game-rendered world.
Scene: a wooden barrel beside an empty dockside warehouse. The named object is the single editing target, clearly visible in the midground; leave room around it.
First-person gameplay view at human eye height; the camera takes two slow forward steps, th... | H3_VFX_L07_FPV_06 | local | FPV | L07 | 物体悬浮 | 6 | 让指定物体升起约半米并缓慢转动后稳定悬浮,保留地面投影。 | H3_VFX_L07_FPV_06_prompt.txt | 6fe315718f3f3dc4b19baad4bf1474a3c44b02f02864e57e32496018689415aa | 608ec71f56c356b882f3d07ba46e503402c1d008439cbd5b4a87093ad0cc7002 | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review | |
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world.
Scene: a metal toolbox beside a shuttered garage on a city lane. The named object is the single editing target, clearly visible in the midground; leave room around it.
Third-person gameplay view in a wide full-body shot, foll... | H3_VFX_L07_TPV_03 | local | TPV | L07 | 物体悬浮 | 3 | 让指定物体升起约半米并缓慢转动后稳定悬浮,保留地面投影。 | H3_VFX_L07_TPV_03_prompt.txt | 0e0d4d757c8218a714aa26bbccd952888c48740741ec70759088633ce9cd38f3 | 5ec6ff1def24ac1e35792cded7e000e196ab85956ef6fa203996f52a38a6b27a | 1,344 | 768 | 24 | 5.166667 | pending_colleague_review |
H3 VFX editing: 150 review examples
150 synthetic VFX event videos for colleague review, generated with MiniMax H3 Max
text-to-video and balanced prompt expansion. Each raw MP4 and its exact submitted
raw prompt TXT share a task ID and are stored together in this directory.
The text column in the dataset viewer contains the same raw prompt.
| Category | First person | Third person | Total |
|---|---|---|---|
| Global environment | 30 | 30 | 60 |
| Local object | 30 | 30 | 60 |
| Character effects | 0 | 30 | 30 |
| Total | 60 | 90 | 150 |
All 36 effect subcategories are represented. Third-person prompts request a wide, full-body shot throughout. Generation requests use 5 seconds, 768P and 16:9; the metadata reports each video's actual dimensions, frame rate and duration. These are unchanged H3 outputs, with their original frame rate and audio if present.
This is a review batch, not a visually accepted training release. Please check effect
scope, onset/completion, temporal consistency, identity, and full-body framing.
The raw prompt is supplied before H3's server-side prompt expansion; generation can
deviate from it. No source/edited video pairs are provided.
The split name train is a storage convention and does not indicate quality approval.
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