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5.17
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One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a coastal promenade beside a lighthouse, with dry paving and a calm sea. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view...
H3_VFX_G01_FPV_03
global
FPV
G01
晴天转暴雨
3
将整个场景从晴朗干燥变成暴雨天气,地面逐渐湿润并出现积水反射。
H3_VFX_G01_FPV_03_prompt.txt
c8d9d5da698396053599aed2caf0e2c8f80a08cbf0efe8ead3d19975c2369219
4cdca3dd3f2413dd888cd6723776d86f89c95ab83b8ed9a39e7a4208d8a0e053
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a desert caravan courtyard with sandstone arcades, cloth canopies, and packed sand. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no ex...
H3_VFX_G01_FPV_05
global
FPV
G01
晴天转暴雨
5
将整个场景从晴朗干燥变成暴雨天气,地面逐渐湿润并出现积水反射。
H3_VFX_G01_FPV_05_prompt.txt
79c441284abc6292d5a3f5988e6a553e33310044294577bb6f8b5a4f0f64b43f
5b012f2bcbafeee3ca36dd00bc4fb8bbee1970431f2c92c570f9736b56d677b9
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a terraced vineyard with dirt paths, retaining walls, and a distant farmhouse. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no externa...
H3_VFX_G01_FPV_08
global
FPV
G01
晴天转暴雨
8
将整个场景从晴朗干燥变成暴雨天气,地面逐渐湿润并出现积水反射。
H3_VFX_G01_FPV_08_prompt.txt
ae52c556b92f42c80218acd684b68b87a137885bb6d0ba866dfd2e563c68e202
1f4435222bd333ee2f84e2c45d2b672119262ed371b2999f8cae73d53e32eb79
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a mountain switchback with pine trees, a timber railing, and distant ridgelines. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter...
H3_VFX_G01_TPV_02
global
TPV
G01
晴天转暴雨
2
将整个场景从晴朗干燥变成暴雨天气,地面逐渐湿润并出现积水反射。
H3_VFX_G01_TPV_02_prompt.txt
1adec28247ce57c7b647badf18883e2d54d19e2526d4adbb50931c4ff77ec1ae
f6445d37415c546080ea511cca57b14659c50bc3efa335219ea04c29871865a0
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: an empty industrial loading yard with gantries, stacked containers, and concrete lanes. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-...
H3_VFX_G01_TPV_04
global
TPV
G01
晴天转暴雨
4
将整个场景从晴朗干燥变成暴雨天气,地面逐渐湿润并出现积水反射。
H3_VFX_G01_TPV_04_prompt.txt
f770fe9535e0bf57f8184ca5460e53fdd5d4e644c3cef7734d84ec9e85debb4d
7b5201e94148e9426421574d39b3a3cc4ed90efc3e802c9f432bdb967a6934e2
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a coastal promenade beside a lighthouse, with dry paving and a calm sea. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view...
H3_VFX_G02_FPV_03
global
FPV
G02
晴天转暴雪
3
让整个环境进入暴雪,近景到远景都出现风雪和逐渐积起的薄雪。
H3_VFX_G02_FPV_03_prompt.txt
b81574f6b8aaba92b02cd9a634b4a2979df3ee33e0c3b51a7abd6adda1eaa4ac
6e92296c1077f90914dac315cbc18c1f548b3aca56e8d110e18741c336a8592f
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a grassy castle approach with a stone bridge, battlements, and a wide moat. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external v...
H3_VFX_G02_FPV_06
global
FPV
G02
晴天转暴雪
6
让整个环境进入暴雪,近景到远景都出现风雪和逐渐积起的薄雪。
H3_VFX_G02_FPV_06_prompt.txt
09911395140200197640735aaacc13d71e7c089ad5931ead52ddf94c54bd99de
75bb6e9b0e5f789683515a9a584d891849e8eeebb74d9f6502f828c861ea46a2
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a terraced vineyard with dirt paths, retaining walls, and a distant farmhouse. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no externa...
H3_VFX_G02_FPV_08
global
FPV
G02
晴天转暴雪
8
让整个环境进入暴雪,近景到远景都出现风雪和逐渐积起的薄雪。
H3_VFX_G02_FPV_08_prompt.txt
f4bf2c32f2c4c177c167ef2bb696fdbcf9f63072a4e907bf7663f90abaf50e2c
ecc380d84436672e2c1672da0e973262191fdd0a916996a72a368afde42aa033
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a dry cobblestone market square with striped awnings and a central stone fountain. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quart...
H3_VFX_G02_TPV_01
global
TPV
G02
晴天转暴雪
1
让整个环境进入暴雪,近景到远景都出现风雪和逐渐积起的薄雪。
H3_VFX_G02_TPV_01_prompt.txt
4f731e38ae6e5952f1175ff3c553e446d630535c0e1af8a3a1ff3cc4faba4940
51ba5aad1bc210e42678a2a9148816cfcd3ddda55cefab8ef1b368fe03056c6b
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a mountain switchback with pine trees, a timber railing, and distant ridgelines. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter...
H3_VFX_G02_TPV_02
global
TPV
G02
晴天转暴雪
2
让整个环境进入暴雪,近景到远景都出现风雪和逐渐积起的薄雪。
H3_VFX_G02_TPV_02_prompt.txt
a9d810829d78d0aab543fd142ff9b89b552353a99643735ea5331c7f1c2a7883
06566f08b42dc7996537a2e619cc7f44ae426eb8a11b0f67e92498277fa35d88
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a coastal promenade beside a lighthouse, with dry paving and a calm sea. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view...
H3_VFX_G03_FPV_03
global
FPV
G03
全场景浓雾生成
3
让浓雾由远及近笼罩整个环境,保留近处路线和空间层次。
H3_VFX_G03_FPV_03_prompt.txt
80be4263ccfa4b3efef804be443371e097dda7095d9e4fc2ea418ac72869df66
e0430a70c17719562e14bfba76b05c15b09c6e2d725cd6367c7db802b91d8957
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a grassy castle approach with a stone bridge, battlements, and a wide moat. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external v...
H3_VFX_G03_FPV_06
global
FPV
G03
全场景浓雾生成
6
让浓雾由远及近笼罩整个环境,保留近处路线和空间层次。
H3_VFX_G03_FPV_06_prompt.txt
1c7b4d28d72b2dba306e5a741d100af940002910f82d47e68c71c371143ec4df
d81da9e0c804b0771eaa3cb45b0e3351ecbd16858a78b7313c47dea9c4d2e473
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a terraced vineyard with dirt paths, retaining walls, and a distant farmhouse. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no externa...
H3_VFX_G03_FPV_08
global
FPV
G03
全场景浓雾生成
8
让浓雾由远及近笼罩整个环境,保留近处路线和空间层次。
H3_VFX_G03_FPV_08_prompt.txt
8baee34e6204b1377543c0958b51d152c7a51f2aeec0978a2e3210cd418f0e83
5d78764d617cdcd118781bd74903f4990ec47e7d17c4db0353659e22e2afb4cf
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a desert caravan courtyard with sandstone arcades, cloth canopies, and packed sand. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quar...
H3_VFX_G03_TPV_05
global
TPV
G03
全场景浓雾生成
5
让浓雾由远及近笼罩整个环境,保留近处路线和空间层次。
H3_VFX_G03_TPV_05_prompt.txt
b6074938d8d9640943a265f902fb0e7ee852a4920df7c831213a5136281bb5c6
b0fb1fa10d4a2dc2054afff6c5474cb79af895c2ed0826cc58389ad4856d0d83
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a suburban park with a pond, benches, and a red pedestrian bridge. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle, 5-7 me...
H3_VFX_G03_TPV_07
global
TPV
G03
全场景浓雾生成
7
让浓雾由远及近笼罩整个环境,保留近处路线和空间层次。
H3_VFX_G03_TPV_07_prompt.txt
2c5827959e2b3ccb664a77e513ccbcf3ad2dbb46e0d1924ba7588f9177440d9d
95c565f90154b848a24f9f22aefe3300fc0c4bd73eae65b8490707786dbf8544
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: an empty industrial loading yard with gantries, stacked containers, and concrete lanes. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; n...
H3_VFX_G04_FPV_04
global
FPV
G04
沙尘暴席卷
4
用席卷全场景的沙尘暴改变天气,保留原有地形与建筑布局。
H3_VFX_G04_FPV_04_prompt.txt
45c716231c05b1f5426a20064f22ff7c5bf3be964df672503341cdb94f0534ce
a2f9fc249a7240de438d5c6f53b82e5f5d49447c9e98072f168753e6dfd4e2a1
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a suburban park with a pond, benches, and a red pedestrian bridge. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view of th...
H3_VFX_G04_FPV_07
global
FPV
G04
沙尘暴席卷
7
用席卷全场景的沙尘暴改变天气,保留原有地形与建筑布局。
H3_VFX_G04_FPV_07_prompt.txt
e4ba687a818889ea5f9846af7d419f590107b3c80aba54895c5a8df98e6d72b7
d82c82614534878e19c0a1186db969d673b0e5e8b3f6f6822530baf6d8bf4fc9
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a terraced vineyard with dirt paths, retaining walls, and a distant farmhouse. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no externa...
H3_VFX_G04_FPV_08
global
FPV
G04
沙尘暴席卷
8
用席卷全场景的沙尘暴改变天气,保留原有地形与建筑布局。
H3_VFX_G04_FPV_08_prompt.txt
50c55ae79d21eb800398a7801dd8b7b62173f1137a3c7186778ffdd3e189f8a1
20e8b497ab3d6b8a17247e0f512ce7ae740c76792a63faddf7b089ad54996daa
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a mountain switchback with pine trees, a timber railing, and distant ridgelines. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter...
H3_VFX_G04_TPV_02
global
TPV
G04
沙尘暴席卷
2
用席卷全场景的沙尘暴改变天气,保留原有地形与建筑布局。
H3_VFX_G04_TPV_02_prompt.txt
6fde0904248f82303ece6c9822795b918fb3431706c77d289bc2edb884cbd12d
1c940ae076d4a52d6aabbf67837fcace9aae82071b547d072f04290e2a5b7906
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a desert caravan courtyard with sandstone arcades, cloth canopies, and packed sand. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quar...
H3_VFX_G04_TPV_05
global
TPV
G04
沙尘暴席卷
5
用席卷全场景的沙尘暴改变天气,保留原有地形与建筑布局。
H3_VFX_G04_TPV_05_prompt.txt
b529438a362e778ed965b4ae965e72f3868911c0ab31364bded1577e7c680353
0f1035cc1350d20826fe96c83dfc32562cfcf13ed8daee166a8fdb84365cc8a4
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a green riverside campsite with poplars, grass, and an empty picnic table. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external vi...
H3_VFX_G05_FPV_08
global
FPV
G05
夏日转寒冬
8
让同一场景从葱郁夏日连续变成寒冬,树叶凋落、地面积雪、水面结冰。
H3_VFX_G05_FPV_08_prompt.txt
72fa9c0ff949af5f1e6f3c788907e8d47e8b28baf9bee892dbbe6d222f27b6cb
a8e1ba281cf716d16b2eca20884ae0f1378c195336377fecf651453a2a4a315d
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a lush formal palace garden with hedges, flowerbeds, and marble steps. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view o...
H3_VFX_G05_FPV_09
global
FPV
G05
夏日转寒冬
9
让同一场景从葱郁夏日连续变成寒冬,树叶凋落、地面积雪、水面结冰。
H3_VFX_G05_FPV_09_prompt.txt
97d63bd2808401881dde9b2831ff0476b0014ee14f24a9b8ee350a44d7dbe084
58204096531c0815a047aa1583917c53d34fc456d056c0844e40d10e79cc2e6d
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a green village common with chestnut trees, a duck pond, and brick cottages. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external ...
H3_VFX_G05_FPV_10
global
FPV
G05
夏日转寒冬
10
让同一场景从葱郁夏日连续变成寒冬,树叶凋落、地面积雪、水面结冰。
H3_VFX_G05_FPV_10_prompt.txt
9f5763b81cf8139e9b690ed219236a1b715d3a7a4ef15ff787d686b6d55d4d10
f7e3fb01e3e656672b9eba2a3a93a71a28de5732a968f728f653bb59050ee559
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a green birch grove beside a wooden footbridge and a shallow stream. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle, 5-7 ...
H3_VFX_G05_TPV_01
global
TPV
G05
夏日转寒冬
1
让同一场景从葱郁夏日连续变成寒冬,树叶凋落、地面积雪、水面结冰。
H3_VFX_G05_TPV_01_prompt.txt
d296c634e13ab1bcaf2d7412f2b168a0a11313b8f32f9d5b6c7f867f056e7fc3
a6d3a1feda4caa10888e340db815ff6f54081305fb75f04469fc000145baa145
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a verdant hillside tea plantation with curved rows and a narrow path. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle, 5-7...
H3_VFX_G05_TPV_07
global
TPV
G05
夏日转寒冬
7
让同一场景从葱郁夏日连续变成寒冬,树叶凋落、地面积雪、水面结冰。
H3_VFX_G05_TPV_07_prompt.txt
e5b3b265b93a380a42db26dfd4bdd79292f3124a8b4d41aab971811b81a59716
f89be1d5e855c2d371048a555d833d7689d06e30a6ca8fa235aef03503bcc059
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: an icy canal towpath with bare willow trees and moored wooden boats. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view of ...
H3_VFX_G06_FPV_05
global
FPV
G06
寒冬转春天
5
让冰雪覆盖的环境连续回春,积雪消融并长出新叶、青草与鲜花。
H3_VFX_G06_FPV_05_prompt.txt
9443a51fca263c08bc9cdeaf75cd5d24d7b04ff84c01270821908bc92ebfc815
62609e2ddd254f587bf55d6c191166989384883e4e893d2b3d11eb14db065dcb
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a snowy riverside campsite with bare poplars and an empty picnic table. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view ...
H3_VFX_G06_FPV_08
global
FPV
G06
寒冬转春天
8
让冰雪覆盖的环境连续回春,积雪消融并长出新叶、青草与鲜花。
H3_VFX_G06_FPV_08_prompt.txt
2aa84291b0667dfd7f3eadda465b714cb22b8541e3dfd1d524d6b2934ce500ff
e41b050c45f5595bf5bd7a673223868b95550da47ce2577c8b16c7591862f396
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a snowy village common with bare chestnut trees and a frozen duck pond. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view ...
H3_VFX_G06_FPV_10
global
FPV
G06
寒冬转春天
10
让冰雪覆盖的环境连续回春,积雪消融并长出新叶、青草与鲜花。
H3_VFX_G06_FPV_10_prompt.txt
efcd971e1154f2ed5ce33776c8783c6641b4611e0c8d305e34181e4ee4e3d58c
d248a6d26db743ad2a23d6284a9387b48d738865c2055d07448d98bcd4162dad
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a snow-covered birch grove beside a wooden footbridge and an ice-covered stream. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter...
H3_VFX_G06_TPV_01
global
TPV
G06
寒冬转春天
1
让冰雪覆盖的环境连续回春,积雪消融并长出新叶、青草与鲜花。
H3_VFX_G06_TPV_01_prompt.txt
4b905b6d49bec86a31ad25b81fd8025b8ced5bc1da8db8aefe0d225e2dbb2bde
21c67cc4006d7ffda03d7bd56e28af8e671ea2b3b6d29396b397829ecc348ab2
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a frosted hillside tea plantation with snow between curved rows and a narrow path. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quart...
H3_VFX_G06_TPV_07
global
TPV
G06
寒冬转春天
7
让冰雪覆盖的环境连续回春,积雪消融并长出新叶、青草与鲜花。
H3_VFX_G06_TPV_07_prompt.txt
0b3b044c61ee0f3ec0422d18ee484a0052f59ce8f2e5bae158f5d43ec795a524
fb6dc662021c88388a6bb355bbb5717692f6bba53fa0f7667a640baefc0b7d95
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a lush alpine meadow with wildflowers, fir trees, and a distant chalet. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view ...
H3_VFX_G07_FPV_04
global
FPV
G07
绿夏转金秋
4
把绿叶环境逐渐变成金秋,树叶变色并飘落,原有场景布局保持一致。
H3_VFX_G07_FPV_04_prompt.txt
74129658936336fd55bfd32ab34d0db795111a8beff9900414e789e39035fa10
ec68ec330b8f5970a261c730b9a67385e379c6de2d5e2542dc474f987b72cff5
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a green village common with chestnut trees, a duck pond, and brick cottages. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external ...
H3_VFX_G07_FPV_10
global
FPV
G07
绿夏转金秋
10
把绿叶环境逐渐变成金秋,树叶变色并飘落,原有场景布局保持一致。
H3_VFX_G07_FPV_10_prompt.txt
b5b531db14df2b21623b902b58a1127aaa105068faae7186733e6db50af68e53
6806f032a49a5934543828fb381d3189a1b7d0006ec9902a6ca9496caa0563f5
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a green birch grove beside a wooden footbridge and a shallow stream. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle, 5-7 ...
H3_VFX_G07_TPV_01
global
TPV
G07
绿夏转金秋
1
把绿叶环境逐渐变成金秋,树叶变色并飘落,原有场景布局保持一致。
H3_VFX_G07_TPV_01_prompt.txt
736daacc6e20625aed0198e284be774b6642ea50b32c072b9183d1b3f3044e4c
68dec8fd831dead23416fcc565472836f2e45cf67278c07f2b1d1ae0e6f5b502
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a green riverside campsite with poplars, grass, and an empty picnic table. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle...
H3_VFX_G07_TPV_08
global
TPV
G07
绿夏转金秋
8
把绿叶环境逐渐变成金秋,树叶变色并飘落,原有场景布局保持一致。
H3_VFX_G07_TPV_08_prompt.txt
34587fccb4e674225bfabc341ddef008292d10356b2431842f1cd3a51d43d961
1bb8d7218037a62f5a2ea61c3d6dba13887bbbfb4866e6488837d0d8fd2cdd7d
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a lush formal palace garden with hedges, flowerbeds, and marble steps. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle, 5-...
H3_VFX_G07_TPV_09
global
TPV
G07
绿夏转金秋
9
把绿叶环境逐渐变成金秋,树叶变色并飘落,原有场景布局保持一致。
H3_VFX_G07_TPV_09_prompt.txt
8ef4aff34c2655a4583849514ccc8f8db250d287daf1b6a67a2c87751076ca64
4a39a8ae6b9d8869218a725a58a99a921a232faac0017b9adc4b1614fdd863d6
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a suburban park with a pond, benches, and a red pedestrian bridge. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view of th...
H3_VFX_G08_FPV_07
global
FPV
G08
全环境冰封
7
让冰封波覆盖全环境,地面与建筑表面结冰,同时保留原有结构。
H3_VFX_G08_FPV_07_prompt.txt
ca1edc19fe361c3f35cddaac0a4199ef565305c7be8c668c32a12744941284a3
35c70413ee2fb2905077f94199334fbb722053fd0f8287d653a4bad3e0d33409
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a jungle temple clearing with broad leaves, stone steps, and weathered pillars. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no extern...
H3_VFX_G08_FPV_09
global
FPV
G08
全环境冰封
9
让冰封波覆盖全环境,地面与建筑表面结冰,同时保留原有结构。
H3_VFX_G08_FPV_09_prompt.txt
2735046aa7918486d80f6f4dec8c94832920cd729d6f10951fea78386fe56dce
e32cda66c5725171184b2985e73d23cd935cd94b96b04db4952719cf03c6165a
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: an empty industrial loading yard with gantries, stacked containers, and concrete lanes. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-...
H3_VFX_G08_TPV_04
global
TPV
G08
全环境冰封
4
让冰封波覆盖全环境,地面与建筑表面结冰,同时保留原有结构。
H3_VFX_G08_TPV_04_prompt.txt
f7f0c95f53718c24ed3f0fe655956b7cd5dd85fb9cd3d3d1fa22e458a43b94e9
1ab9e3008dec7840bdc80b0f26a4c48a5024151237f7ea5338a91352274231d3
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a desert caravan courtyard with sandstone arcades, cloth canopies, and packed sand. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quar...
H3_VFX_G08_TPV_05
global
TPV
G08
全环境冰封
5
让冰封波覆盖全环境,地面与建筑表面结冰,同时保留原有结构。
H3_VFX_G08_TPV_05_prompt.txt
e03744e861bffc51b8e6bf6e1d2c9f43d206d5a4ba66aea65cf4485ac2b8c4ae
25d11495864453852b1d472c5b04e2324078aa7c201042f20492c84168789af4
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a futuristic rooftop garden with planter beds, glass towers, and metal walkways. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter...
H3_VFX_G08_TPV_10
global
TPV
G08
全环境冰封
10
让冰封波覆盖全环境,地面与建筑表面结冰,同时保留原有结构。
H3_VFX_G08_TPV_10_prompt.txt
8ba7d7cd1ee66ed317b703fd97429ae1394daf7ee68f51dc2241d371d43cf843
22b148f77d765ec4ad56dc8594eda04b4223f73d7632365ba5073f9ba354209e
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a dry cobblestone market square with striped awnings and a central stone fountain. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no ext...
H3_VFX_G09_FPV_01
global
FPV
G09
熔火环境
1
将整个环境变成熔火景观,地面出现发光裂缝和低矮火焰,并产生一致的暖色照明。
H3_VFX_G09_FPV_01_prompt.txt
f18c94461ad266630da80338e97ffffea88b6b53e4fbc348689fac914ade99d0
170eca18cafe18c8a2297d3f6296c917139b28237a8d7fa9fd2b0150072ca881
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a jungle temple clearing with broad leaves, stone steps, and weathered pillars. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no extern...
H3_VFX_G09_FPV_09
global
FPV
G09
熔火环境
9
将整个环境变成熔火景观,地面出现发光裂缝和低矮火焰,并产生一致的暖色照明。
H3_VFX_G09_FPV_09_prompt.txt
f22b9206fcda9df56f7fab2fdfe1260a739756b76a4d4f036e14c254e4d83e85
00a0ec98852a175dfaad9b9be53deb4ad62f29b0f718c6ff543db5edcf79f13e
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a mountain switchback with pine trees, a timber railing, and distant ridgelines. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter...
H3_VFX_G09_TPV_02
global
TPV
G09
熔火环境
2
将整个环境变成熔火景观,地面出现发光裂缝和低矮火焰,并产生一致的暖色照明。
H3_VFX_G09_TPV_02_prompt.txt
2c4bb831184c77e0bcd673dca34f47980eb0b45d473a47d4e1a88abd77a708e2
78195772924e99fbdf897f3954c7d486025ff1a18075b24f4bd9df8eccea5f55
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a desert caravan courtyard with sandstone arcades, cloth canopies, and packed sand. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quar...
H3_VFX_G09_TPV_05
global
TPV
G09
熔火环境
5
将整个环境变成熔火景观,地面出现发光裂缝和低矮火焰,并产生一致的暖色照明。
H3_VFX_G09_TPV_05_prompt.txt
316ac31e8e82dff3537817c3072f55bf561ef5a390b77c32faf0257e8a126d5e
ca1df1b68463a63942cd9f78f832cfa110b099420e745fd8ee6bd5e43fa456b9
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a terraced vineyard with dirt paths, retaining walls, and a distant farmhouse. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter a...
H3_VFX_G09_TPV_08
global
TPV
G09
熔火环境
8
将整个环境变成熔火景观,地面出现发光裂缝和低矮火焰,并产生一致的暖色照明。
H3_VFX_G09_TPV_08_prompt.txt
c4e43ebcb00a4bfb223ac669066e34dc2c5b42dd34fb471d1e4bb0beaf279526
8c6bc95ac88cb528a83862c1bdcb1eae0b95b379a84108dee99cb5b972310ee5
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a coastal promenade beside a lighthouse, with dry paving and a calm sea. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view...
H3_VFX_G10_FPV_03
global
FPV
G10
白昼转月夜
3
让白昼平滑变成月夜,天空、全场景光照和阴影同步改变。
H3_VFX_G10_FPV_03_prompt.txt
34bb7d1cff8693efd16a82b78fc59540aeb0c6a40fea972bbd6b288ef4ecba56
f441bede094b31a62c546f49649b1feac0d3a534503e5e54125a9cac17008cd7
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a suburban park with a pond, benches, and a red pedestrian bridge. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view of th...
H3_VFX_G10_FPV_07
global
FPV
G10
白昼转月夜
7
让白昼平滑变成月夜,天空、全场景光照和阴影同步改变。
H3_VFX_G10_FPV_07_prompt.txt
7ba3867b74080afe770d8f717c85faf6948c2f0472ef7e5c548f4d3971d8acd7
a45a8463b75956db5742ed35cf5f3e6b845e18ace60407b8102e2ade8d139ed5
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: an empty industrial loading yard with gantries, stacked containers, and concrete lanes. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-...
H3_VFX_G10_TPV_04
global
TPV
G10
白昼转月夜
4
让白昼平滑变成月夜,天空、全场景光照和阴影同步改变。
H3_VFX_G10_TPV_04_prompt.txt
10bc771c6a5c98041d3a7c89bc1ee9bc4cc7a611cb078bf5bfc69dbadbc78b61
2652b30055ff4c811b0d2e980ca2668a8ba389a7466defb7eb6918b1a8cfb07c
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a desert caravan courtyard with sandstone arcades, cloth canopies, and packed sand. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quar...
H3_VFX_G10_TPV_05
global
TPV
G10
白昼转月夜
5
让白昼平滑变成月夜,天空、全场景光照和阴影同步改变。
H3_VFX_G10_TPV_05_prompt.txt
9d6b2c37b8666fa4a462b98e3042d10930428e568fa122e177dbc80eadfb9aad
7c3fc0c9bc6a3bd176158aad02410a5adb5349abb0bad1ec9e91c1e0bd8a05a5
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a terraced vineyard with dirt paths, retaining walls, and a distant farmhouse. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter a...
H3_VFX_G10_TPV_08
global
TPV
G10
白昼转月夜
8
让白昼平滑变成月夜,天空、全场景光照和阴影同步改变。
H3_VFX_G10_TPV_08_prompt.txt
c50312922c8f32bc7a66ec3fc82d7bff3fae910c6827989accad3481712cc51f
b66d15546a167fe212e6b185482065c178074210d5fd161d749c5e4bd8aae389
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a dry canyon basin with cracked earth, sandstone spires, and a footpath. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external view...
H3_VFX_G11_FPV_01
global
FPV
G11
荒地复绿
1
让荒芜地面由近及远复绿,长出青草、低矮植物与鲜花。
H3_VFX_G11_FPV_01_prompt.txt
76a115d86cd980d84b58cf8da088805592bb06efa3ab82d0141802afff8eefb2
00e26d1ad4e9da70e287a4ad6cae3047839a9f4cc8005d2920853b9ac2f84f56
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a parched hillside with bare terraces, stone boundaries, and a small shrine. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no external ...
H3_VFX_G11_FPV_07
global
FPV
G11
荒地复绿
7
让荒芜地面由近及远复绿,长出青草、低矮植物与鲜花。
H3_VFX_G11_FPV_07_prompt.txt
0a41bcae17070943a2ba61ff11a33bf178713a5e06cbbd4f7fb5035038da8727
9a18d58808cfd59728f8f48c1376f52149e9edf90e21d1efeeb8c6ee5ce411c7
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: an abandoned quarry floor with pale gravel, rock terraces, and a stationary crane. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quart...
H3_VFX_G11_TPV_02
global
TPV
G11
荒地复绿
2
让荒芜地面由近及远复绿,长出青草、低矮植物与鲜花。
H3_VFX_G11_TPV_02_prompt.txt
adbc7397eaece11fc5e78a266010ae174da6758a620b696b4c767140bd7d25bc
364584e0c75b33e475ac9d0ef1aa577b1dc24fdd8f5f31d0a25e3961e7700977
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a barren volcanic plain with cooled black rock and a narrow trail. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle, 5-7 me...
H3_VFX_G11_TPV_03
global
TPV
G11
荒地复绿
3
让荒芜地面由近及远复绿,长出青草、低矮植物与鲜花。
H3_VFX_G11_TPV_03_prompt.txt
3a1edef10a90ca77725265d44207b92db0f4e7ffd4d432848f1d2e0ce00c3038
3bdf6c0e76c07016f8a730e97acf35d727db73cfac5f517a2a07e5fbe2d87083
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a dry riverbed with exposed pebbles, bare banks, and a stone crossing. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter angle, 5-...
H3_VFX_G11_TPV_05
global
TPV
G11
荒地复绿
5
让荒芜地面由近及远复绿,长出青草、低矮植物与鲜花。
H3_VFX_G11_TPV_05_prompt.txt
ae1b8e18c3f9a12310c1adbb4600ede201246a3a7999780532b7f6bb2a2126c4
bd03e00a67c19dc1471f8f8da2eba4196c6adcd220f79c304372a8da7a79c3af
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a mountain switchback with pine trees, a timber railing, and distant ridgelines. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no exter...
H3_VFX_G12_FPV_02
global
FPV
G12
环境晶化
2
让全场景逐渐晶化,地面和建筑表面长出透明晶体,保留可辨认的原始轮廓。
H3_VFX_G12_FPV_02_prompt.txt
eb9cd517830a78470cfb12d194938d40bd9aafcc882aa39f16e445cb9a444fa9
b171d51a8d1cf7acf523ab29a835ed08f420530af14a09423443e361b2a9b2f6
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a terraced vineyard with dirt paths, retaining walls, and a distant farmhouse. First-person gameplay view at human eye height; the camera takes two slow forward steps, then stays steady facing the event. Keep this viewpoint throughout; no externa...
H3_VFX_G12_FPV_08
global
FPV
G12
环境晶化
8
让全场景逐渐晶化,地面和建筑表面长出透明晶体,保留可辨认的原始轮廓。
H3_VFX_G12_FPV_08_prompt.txt
d0d4340453b9ee5f952f11abb3bb45c93426b6df160a3be045ac9c8ad3f7cd73
9bbea2991ba9e8fd77c40927290f294f78c8974e4991abb6a98c2648b2e33621
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a dry cobblestone market square with striped awnings and a central stone fountain. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quart...
H3_VFX_G12_TPV_01
global
TPV
G12
环境晶化
1
让全场景逐渐晶化,地面和建筑表面长出透明晶体,保留可辨认的原始轮廓。
H3_VFX_G12_TPV_01_prompt.txt
c1337368e3e4fc661a3d7c23b8b2d621d645cd7cadb7cbf5369612a429893290
0179df30932701e17bbdf42ddff50c25a97673ac9e547e3f9bbe2734a5f4646a
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a desert caravan courtyard with sandstone arcades, cloth canopies, and packed sand. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quar...
H3_VFX_G12_TPV_05
global
TPV
G12
环境晶化
5
让全场景逐渐晶化,地面和建筑表面长出透明晶体,保留可辨认的原始轮廓。
H3_VFX_G12_TPV_05_prompt.txt
d3d0fa2f894bc77d615642c0638a438167a15bee9f9b9abe922ad2c5f40f96cb
373ee7c5d679e4c2df2de3d374717c7d3c2e84d77662644b9fbf08755f8bf407
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a jungle temple clearing with broad leaves, stone steps, and weathered pillars. Third-person gameplay view in a wide full-body shot, following one traveler in a gray jacket and brown trousers from a rear three-quarter ...
H3_VFX_G12_TPV_09
global
TPV
G12
环境晶化
9
让全场景逐渐晶化,地面和建筑表面长出透明晶体,保留可辨认的原始轮廓。
H3_VFX_G12_TPV_09_prompt.txt
a1c787019e49d9ac8ea67ec1d2166b9fafb93fae9ae5063c34af20396407d609
7a366d7abf999df2c163e7ad77fb425430a74ff4951dfedbcd96a4d3742b70fb
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a freestanding brick wall beside an empty factory lane. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward steps...
H3_VFX_L01_FPV_01
local
FPV
L01
墙体坍塌
1
让指定墙体开裂坍塌成碎石堆,只影响这面墙。
H3_VFX_L01_FPV_01_prompt.txt
55a838e0d1fae6d0ca2155226d03d445ab0b3abd9bb4d13b88bdc55d203d172e
dc5a38324ea7fb83fefa6f17b860fbdfa25111128ef8c30b630ddccaa90fa526
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a cracked concrete partition in an abandoned parking lot. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward ste...
H3_VFX_L01_FPV_03
local
FPV
L01
墙体坍塌
3
让指定墙体开裂坍塌成碎石堆,只影响这面墙。
H3_VFX_L01_FPV_03_prompt.txt
493af19dc29f4c7d1e2a1f96a268760f0537911aa75f3d37e54a80c2dcd5e85e
3fbc359b0357e36b928efb9bdf2664cf774ea73ecc2595504ff057c9def7029d
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a narrow brick garden wall in a deserted suburban alley. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward step...
H3_VFX_L01_FPV_10
local
FPV
L01
墙体坍塌
10
让指定墙体开裂坍塌成碎石堆,只影响这面墙。
H3_VFX_L01_FPV_10_prompt.txt
0dc5773b8cbb82791bce5fd1db92af26bd3f00a87a15ba1d5e8311f602605cdc
3e3f51e1c7f60ecf65290bb9632833470f5cf72418f68709a0305b5ff3a87ae8
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a low sandstone wall at the edge of a desert courtyard. The named object is the single editing target, clearly visible in the midground; leave room around it. Third-person gameplay view in a wide full-body shot, follow...
H3_VFX_L01_TPV_02
local
TPV
L01
墙体坍塌
2
让指定墙体开裂坍塌成碎石堆,只影响这面墙。
H3_VFX_L01_TPV_02_prompt.txt
f9f8a5d2c0ff6efdfbfad7f9c3e4fa2637412d0ebe4a231550fa30234015d3bd
1bd1c39bc718ca4a1828df6f5b655b2a0d7c5fbd27b4459a212b914984946c65
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a short fortress parapet facing an empty training yard. The named object is the single editing target, clearly visible in the midground; leave room around it. Third-person gameplay view in a wide full-body shot, follow...
H3_VFX_L01_TPV_06
local
TPV
L01
墙体坍塌
6
让指定墙体开裂坍塌成碎石堆,只影响这面墙。
H3_VFX_L01_TPV_06_prompt.txt
09465e4c345bc2c9d7433689cb512f3e5ed2ae72205796f72cca5ed6facbb586
282d7632f58d1fbeb542509bd7c445dcfe085d46be0859a7f5e2235462abe198
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a freestanding transformer cabinet beside an empty rail depot. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forwar...
H3_VFX_L02_FPV_03
local
FPV
L02
物体爆炸
3
让指定设备发生一次局部爆炸,火球散去后留下残骸,周围场景不被摧毁。
H3_VFX_L02_FPV_03_prompt.txt
c4f3a319c2f14638e5703807235071ab0aeba54f80b2a050d80887ee39f814ce
7c104d4f7982f806bc7967926910aaa3ac3ad30acdd5bce6255e2fe64556a2f6
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a small metal engine housing in a deserted shipyard. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward steps, t...
H3_VFX_L02_FPV_05
local
FPV
L02
物体爆炸
5
让指定设备发生一次局部爆炸,火球散去后留下残骸,周围场景不被摧毁。
H3_VFX_L02_FPV_05_prompt.txt
a9fb305fc4ce0ba9b032bfa16583366437d33889eacb71b04d28e2e661a0db16
c63e512fbdd811c4255b0dc6d1c9f8575387a3b09d273b1c6450fdedddf88d61
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a blue compressor on the floor of an empty workshop. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward steps, t...
H3_VFX_L02_FPV_06
local
FPV
L02
物体爆炸
6
让指定设备发生一次局部爆炸,火球散去后留下残骸,周围场景不被摧毁。
H3_VFX_L02_FPV_06_prompt.txt
23401a65cdedbb32d31b80590ebb312e0f4b4ea9857c4e6e60c25c12865f4c3f
4c1209f7c0fd3bcae262c7507bd9c6ec6877001d6c8fdec81cc0abcb61bf5cfe
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a sealed industrial power cell in an abandoned laboratory courtyard. The named object is the single editing target, clearly visible in the midground; leave room around it. Third-person gameplay view in a wide full-body...
H3_VFX_L02_TPV_09
local
TPV
L02
物体爆炸
9
让指定设备发生一次局部爆炸,火球散去后留下残骸,周围场景不被摧毁。
H3_VFX_L02_TPV_09_prompt.txt
bb1f0dcf31b2fd8ca2c506deb2f4a66beb716e8a69c96116d69d39167ee40d07
0ce99552ce86d1cf8b59b53e266d99b85b100f54ca66040a71620b7fdbde4490
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a small turbine housing beside an empty canal maintenance lane. The named object is the single editing target, clearly visible in the midground; leave room around it. Third-person gameplay view in a wide full-body shot...
H3_VFX_L02_TPV_10
local
TPV
L02
物体爆炸
10
让指定设备发生一次局部爆炸,火球散去后留下残骸,周围场景不被摧毁。
H3_VFX_L02_TPV_10_prompt.txt
f0a368ab27d77ca5f2b0a1b214e35fa3cac6d968f915a214047dee813cf99fbc
990425de862e3707f423c35ee1be5a686265f08e18bcc956044828784877530e
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a stone bench beside a fountain in a formal garden. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward steps, th...
H3_VFX_L03_FPV_04
local
FPV
L03
粒子溶解消失
4
让指定物体自上而下粒子化消失,露出背后的场景且不再出现。
H3_VFX_L03_FPV_04_prompt.txt
a720208c1dc4af1521d30f39bea7453b27514a61acbe35982c3547455a69c896
307fe81bd19b705f03f1cbc23e7a344db6580de5b22f7df7f8321b963a08e09a
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a bronze bell on a low stand in a temple courtyard. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward steps, th...
H3_VFX_L03_FPV_08
local
FPV
L03
粒子溶解消失
8
让指定物体自上而下粒子化消失,露出背后的场景且不再出现。
H3_VFX_L03_FPV_08_prompt.txt
e947770fcdea1eb766c1fb266b51cb3c539bf2eff676f6916fb0451f984c4021
931e0cae8a4ae1f012ce685b6ec75d0eaa3aaac4c6b00e0dadebe9bbd7447d0c
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a round wooden table in a deserted mountain inn courtyard. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward st...
H3_VFX_L03_FPV_10
local
FPV
L03
粒子溶解消失
10
让指定物体自上而下粒子化消失,露出背后的场景且不再出现。
H3_VFX_L03_FPV_10_prompt.txt
03a47d98f38956b6d5477b31a412853ef4196affb90389824d3442d43e48b2ec
9a3c920a84add270b6f54eb6e639db3413c3960b945d3d597a1935cbbe8891d1
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a ceramic urn on a low pedestal in an empty museum hall. The named object is the single editing target, clearly visible in the midground; leave room around it. Third-person gameplay view in a wide full-body shot, follo...
H3_VFX_L03_TPV_02
local
TPV
L03
粒子溶解消失
2
让指定物体自上而下粒子化消失,露出背后的场景且不再出现。
H3_VFX_L03_TPV_02_prompt.txt
a4ef42347adf37f44c8b4cfed09eba624b514577df6c221f65ad6b1c6dbcbf4e
509045b6c08580240fa2f30a385ffdb77ef7d9d2a9c1da8dceaaab760edc8b7b
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a wooden barrel beside an empty dockside warehouse. The named object is the single editing target, clearly visible in the midground; leave room around it. Third-person gameplay view in a wide full-body shot, following ...
H3_VFX_L03_TPV_06
local
TPV
L03
粒子溶解消失
6
让指定物体自上而下粒子化消失,露出背后的场景且不再出现。
H3_VFX_L03_TPV_06_prompt.txt
5ff6929263eddd81537c2fbf439b0e177b3297de34b77d64e5e28bbb7835d137
e15f9fe2f210f3f7aad6b160abe82905c459fa88f81a6bc8c03385f87dadede2
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a stone fox statue on bare earth beside a forest shrine. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward step...
H3_VFX_L04_FPV_06
local
FPV
L04
雕像变树
6
让指定石雕连续变形成一棵扎根的小树,位置不变且没有残留雕像。
H3_VFX_L04_FPV_06_prompt.txt
9ab3ab4525c919b7ae1aff695019ed7d382d509fc1f35580cef113b5adc93dc7
2ff5aaefeec1530402d70f6e4b02aa19a8ad4a5829bc799089efa3ff14186dd4
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a stone eagle statue in a hilltop memorial garden. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward steps, the...
H3_VFX_L04_FPV_09
local
FPV
L04
雕像变树
9
让指定石雕连续变形成一棵扎根的小树,位置不变且没有残留雕像。
H3_VFX_L04_FPV_09_prompt.txt
6c59e399026b1ae8483b3c45645c1650cf7d0edbd85af80f3204235e6b621a46
2ef3f64eaef489865496c719516e8b185d1ed915df49825a1ae1aab8f6b6e620
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a stone rabbit statue beside a farmhouse vegetable plot. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward step...
H3_VFX_L04_FPV_10
local
FPV
L04
雕像变树
10
让指定石雕连续变形成一棵扎根的小树,位置不变且没有残留雕像。
H3_VFX_L04_FPV_10_prompt.txt
36fce9be3494251692c7420ad6be87b2b475a338d1f033defb887fb798ccc6d6
b587840722c4eb08556d83908c9ca150b3ca23fcdb41943413114f372681b933
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a stone lion statue on an earthen pad in a temple courtyard. The named object is the single editing target, clearly visible in the midground; leave room around it. Third-person gameplay view in a wide full-body shot, f...
H3_VFX_L04_TPV_02
local
TPV
L04
雕像变树
2
让指定石雕连续变形成一棵扎根的小树,位置不变且没有残留雕像。
H3_VFX_L04_TPV_02_prompt.txt
a6fde30e11535f3b2718110c2c15247d974365462fd899fcc92df0d789a85c0b
f15d0e22939705d1a7560c5a380d7f8e0942e204c6f5360a88c80cdfafa0e20c
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a stone deer statue beside a gravel path in a park. The named object is the single editing target, clearly visible in the midground; leave room around it. Third-person gameplay view in a wide full-body shot, following ...
H3_VFX_L04_TPV_03
local
TPV
L04
雕像变树
3
让指定石雕连续变形成一棵扎根的小树,位置不变且没有残留雕像。
H3_VFX_L04_TPV_03_prompt.txt
6dc6c5344478e3d20b6b319220690feb04977640ab83f1441bf7255b18e3d49a
ad48b77a3ca0bde197a8744cb2ab74ade7d3d69413d27d912c73283e40925134
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a ceramic urn on a low pedestal in an empty museum hall. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward step...
H3_VFX_L05_FPV_02
local
FPV
L05
单物体冰封
2
仅将指定物体包裹在透明冰壳里,周围环境不结冰。
H3_VFX_L05_FPV_02_prompt.txt
6cdf4e39bf9666f63150a386591e92263a202497ce87bdaf55753148fcbba1cd
fb6799d699e3799df864be180dad8b32059246cf09c9bff89de4ea09e1193ca4
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a stone bench beside a fountain in a formal garden. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward steps, th...
H3_VFX_L05_FPV_04
local
FPV
L05
单物体冰封
4
仅将指定物体包裹在透明冰壳里,周围环境不结冰。
H3_VFX_L05_FPV_04_prompt.txt
1625e9fd6e185bff8f6e3862722a851dba701e6a8954ea154396219beba1b308
306f26ffee07a338eedc3165f80b953b58b0b20847600815857182d5890712e0
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a canvas suitcase beside a bench in an abandoned station hall. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forwar...
H3_VFX_L05_FPV_07
local
FPV
L05
单物体冰封
7
仅将指定物体包裹在透明冰壳里,周围环境不结冰。
H3_VFX_L05_FPV_07_prompt.txt
b52cb4068676aaed3052d579dad2af6948a98a1ed711b7dfbf4d76ac030c059f
8aa84ea49352eb87c72c963b23ec264c02dac768baf98ee904740fcc634b8dd2
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a wicker basket beside a palm tree on an oasis path. The named object is the single editing target, clearly visible in the midground; leave room around it. Third-person gameplay view in a wide full-body shot, following...
H3_VFX_L05_TPV_05
local
TPV
L05
单物体冰封
5
仅将指定物体包裹在透明冰壳里,周围环境不结冰。
H3_VFX_L05_TPV_05_prompt.txt
fa52f1abefbae635e5e547e34d540b41bef0143fd1d36e5c680ddfba138c8fe4
c11eaa5fe9ff2dec34d9e818e586e5b4cd806839358516e7c35e391798a7ecf2
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a bronze bell on a low stand in a temple courtyard. The named object is the single editing target, clearly visible in the midground; leave room around it. Third-person gameplay view in a wide full-body shot, following ...
H3_VFX_L05_TPV_08
local
TPV
L05
单物体冰封
8
仅将指定物体包裹在透明冰壳里,周围环境不结冰。
H3_VFX_L05_TPV_08_prompt.txt
0e9aa7b93058855554e5ac4ce1ab91ba5929b9c8ad5218fe927e4e3653790720
df45f9c64c3804ddbde1fe3cf6ec85f2d4168118d02300292108b6e3dcb57b49
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a copper kettle on a flagstone step outside a village house. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward ...
H3_VFX_L06_FPV_03
local
FPV
L06
金属熔化
3
让指定金属物体发热、软化并熔成原位的一小滩金属液,承载面保持完整。
H3_VFX_L06_FPV_03_prompt.txt
852303abb50a692771f5a3a19e70f7fc129636d36c71bb5f2804ba12750b6767
76a988e743470ddbac8b5f3d7f99dc883eae9a11885f9f3f983e6b733b8ece5e
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: an iron wheel on a stone slab beside a disused railway shed. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward ...
H3_VFX_L06_FPV_05
local
FPV
L06
金属熔化
5
让指定金属物体发热、软化并熔成原位的一小滩金属液,承载面保持完整。
H3_VFX_L06_FPV_05_prompt.txt
24c5eb440a41a391db85f93d3eb8f7fb778e0878e15df7457cdcbb2d81b56ac3
958792f5e4d319b72f3efa962489062df7c280846b754df3a804cbd92bb1e2df
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a metal lantern on a stone bench in a temple garden. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward steps, t...
H3_VFX_L06_FPV_07
local
FPV
L06
金属熔化
7
让指定金属物体发热、软化并熔成原位的一小滩金属液,承载面保持完整。
H3_VFX_L06_FPV_07_prompt.txt
1ea5a2815ef3a357cbe5c80a0dfef174111bdc70e43928c69c79248ac2205c86
0abd4ebac67a9ceb86560e748da164b25146ef6cd7ffa20691faa164a29a878b
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a steel cube on a concrete plinth in an industrial yard. The named object is the single editing target, clearly visible in the midground; leave room around it. Third-person gameplay view in a wide full-body shot, follo...
H3_VFX_L06_TPV_02
local
TPV
L06
金属熔化
2
让指定金属物体发热、软化并熔成原位的一小滩金属液,承载面保持完整。
H3_VFX_L06_TPV_02_prompt.txt
3cff11aa2c6bd0b7b9aba4b4693a9691653ac9d2b100727597ba04eefaf526e0
ad534ddc4645e0ead54d467859995e87ef805ed509cd243ef3fc7aa8a5635b45
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: an aluminum canister on a metal grate at a spaceport. The named object is the single editing target, clearly visible in the midground; leave room around it. Third-person gameplay view in a wide full-body shot, followin...
H3_VFX_L06_TPV_09
local
TPV
L06
金属熔化
9
让指定金属物体发热、软化并熔成原位的一小滩金属液,承载面保持完整。
H3_VFX_L06_TPV_09_prompt.txt
6b09ef504b6840b824d42d2586b8d1b54ca430c1f732e4f5cc157d4999f6efff
5f4f6012f8f39728851bfbecc309655df029eb338db3aab2f6b961d7dafd5bc9
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a stone bench beside a fountain in a formal garden. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward steps, th...
H3_VFX_L07_FPV_04
local
FPV
L07
物体悬浮
4
让指定物体升起约半米并缓慢转动后稳定悬浮,保留地面投影。
H3_VFX_L07_FPV_04_prompt.txt
4a2ef3d05e3fefa0309eb4bd9030ea35c6540a4c38f99d8a1054f9790b57ddd3
84d990ff301d9e32f4f0156117acf5200d6cf3fa7c61dd87365a8761e1c1ba2a
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second shot in a coherent 3D game-rendered world. Scene: a wooden barrel beside an empty dockside warehouse. The named object is the single editing target, clearly visible in the midground; leave room around it. First-person gameplay view at human eye height; the camera takes two slow forward steps, th...
H3_VFX_L07_FPV_06
local
FPV
L07
物体悬浮
6
让指定物体升起约半米并缓慢转动后稳定悬浮,保留地面投影。
H3_VFX_L07_FPV_06_prompt.txt
6fe315718f3f3dc4b19baad4bf1474a3c44b02f02864e57e32496018689415aa
608ec71f56c356b882f3d07ba46e503402c1d008439cbd5b4a87093ad0cc7002
1,344
768
24
5.166667
pending_colleague_review
One continuous 5-second wide full-body third-person shot in a coherent 3D game-rendered world. Scene: a metal toolbox beside a shuttered garage on a city lane. The named object is the single editing target, clearly visible in the midground; leave room around it. Third-person gameplay view in a wide full-body shot, foll...
H3_VFX_L07_TPV_03
local
TPV
L07
物体悬浮
3
让指定物体升起约半米并缓慢转动后稳定悬浮,保留地面投影。
H3_VFX_L07_TPV_03_prompt.txt
0e0d4d757c8218a714aa26bbccd952888c48740741ec70759088633ce9cd38f3
5ec6ff1def24ac1e35792cded7e000e196ab85956ef6fa203996f52a38a6b27a
1,344
768
24
5.166667
pending_colleague_review
End of preview. Expand in Data Studio

H3 VFX editing: 150 review examples

150 synthetic VFX event videos for colleague review, generated with MiniMax H3 Max text-to-video and balanced prompt expansion. Each raw MP4 and its exact submitted raw prompt TXT share a task ID and are stored together in this directory. The text column in the dataset viewer contains the same raw prompt.

Category First person Third person Total
Global environment 30 30 60
Local object 30 30 60
Character effects 0 30 30
Total 60 90 150

All 36 effect subcategories are represented. Third-person prompts request a wide, full-body shot throughout. Generation requests use 5 seconds, 768P and 16:9; the metadata reports each video's actual dimensions, frame rate and duration. These are unchanged H3 outputs, with their original frame rate and audio if present.

This is a review batch, not a visually accepted training release. Please check effect scope, onset/completion, temporal consistency, identity, and full-body framing. The raw prompt is supplied before H3's server-side prompt expansion; generation can deviate from it. No source/edited video pairs are provided. The split name train is a storage convention and does not indicate quality approval.

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