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Desktop_Miniature_Train
metal_miniature_train_silver_modern
visual/metal_miniature_train_silver_modern.glb
preview/metal_miniature_train_silver_modern.png
collision/metal_miniature_train_silver_modern.obj
visual/metal_miniature_train_silver_modern_meta.json
false
true
{ "min": [ -0.13919100165367126, 0, -0.6275780200958252 ], "max": [ 0.13818499445915222, 0.39337000250816345, 0.5260159969329834 ] }
{ "method": "names", "water_reference_kg_m3": 1000, "ok": true, "predicted_kg_m3": 7000, "confidence": "medium", "material_guess": "Die-cast zinc alloy", "notes": "Typical density for die-cast metal model trains.", "category": "Desktop_Miniature_Train", "asset_stem": "metal_miniature_train_silver_mode...
1
Desktop_Miniature_Train
plastic_miniature_train_green_playful
visual/plastic_miniature_train_green_playful.glb
preview/plastic_miniature_train_green_playful.png
collision/plastic_miniature_train_green_playful.obj
visual/plastic_miniature_train_green_playful_meta.json
false
true
{ "min": [ -0.47835201025009155, 0, -0.23866699635982513 ], "max": [ 0.524823009967804, 0.7475730180740356, 0.2431119978427887 ] }
{ "method": "names", "water_reference_kg_m3": 1000, "ok": true, "predicted_kg_m3": 1050, "confidence": "high", "material_guess": "rigid toy plastic", "notes": "Typical density for injection-molded ABS or polystyrene toys.", "category": "Desktop_Miniature_Train", "asset_stem": "plastic_miniature_train_...
1
Desktop_Miniature_Train
wooden_miniature_train_brown_vintage
visual/wooden_miniature_train_brown_vintage.glb
preview/wooden_miniature_train_brown_vintage.png
collision/wooden_miniature_train_brown_vintage.obj
visual/wooden_miniature_train_brown_vintage_meta.json
false
true
{ "min": [ -0.5373780131340027, 0, -0.23455999791622162 ], "max": [ 0.49532198905944824, 0.6490179896354675, 0.23489299416542053 ] }
{ "method": "names", "water_reference_kg_m3": 1000, "ok": true, "predicted_kg_m3": 650, "confidence": "medium", "material_guess": "solid wood", "notes": "Typical density for finished hardwood or softwood used in model making.", "category": "Desktop_Miniature_Train", "asset_stem": "wooden_miniature_tra...
1
Desktop_Toy_Vehicle
wooden_toy_train_brown
visual/wooden_toy_train_brown.glb
preview/wooden_toy_train_brown.png
collision/wooden_toy_train_brown.obj
visual/wooden_toy_train_brown_meta.json
false
true
{ "min": [ -0.11739200353622437, 0, -0.6508960127830505 ], "max": [ 0.11788100004196167, 0.3147439956665039, 0.5225909948348999 ] }
{ "method": "names", "water_reference_kg_m3": 1000, "ok": true, "predicted_kg_m3": 650, "confidence": "medium", "material_guess": "solid wood", "notes": "Typical toy wood density ranges between 500 and 700 kg/m3 depending on species.", "category": "Desktop_Toy_Vehicle", "asset_stem": "wooden_toy_train...

PhotoReal-Robo

PhotoReal-Robo is a large-scale, photo-realistic 3D asset dataset designed for robotic manipulation research and embodied AI simulation. It contains 1,001 high-fidelity 3D objects spanning 313 fine-grained categories across 12 super-categories, all modeled at desktop/tabletop scale.

Dataset Overview

Property Value
Total Objects 1,001
Fine-grained Categories 313
Super Categories 12
License CC-BY-4.0
3D Format (Visual) .glb (glTF Binary)
3D Format (Collision) .obj (Wavefront OBJ)
Preview Format .png
Metadata Format .json

Super Categories

Super Category # Objects # Sub-categories
Decor and Figurines 301 96
Stationery and Office 216 68
General Merchandise 161 51
Toys and Models 125 39
Electronics 68 21
Kitchenware and Tableware 63 22
Beauty and Personal Care 14 4
Gardening 13 4
Lighting 13 4
Other 13 4
Hardware and Tools 7 3
Snacks and Confectionery 7 3

Material Distribution

Material Count Percentage
Plastic 274 27.4%
Metal 261 26.1%
Wood and Bamboo 251 25.1%
Ceramic 102 10.2%
Glass 63 6.3%
Paper 19 1.9%
Rubber and Silicone 12 1.2%
Fabric 6 0.6%
Leather 4 0.4%
Others 9 0.9%

Directory Structure

Each object category is organized as a top-level folder with the following structure:

<Category_Name>/
β”œβ”€β”€ visual/
β”‚   β”œβ”€β”€ <asset_name>.glb              # High-fidelity visual mesh (glTF Binary)
β”‚   └── <asset_name>_meta.json        # Per-object metadata
β”œβ”€β”€ collision/
β”‚   └── <asset_name>.obj              # Simplified collision mesh
└── preview/
    └── <asset_name>.png              # Preview rendering

Per-Object Metadata

Each object includes a _meta.json file with the following fields:

{
  "meta_version": 1,
  "category": "Desktop_Miniature_Train",
  "name": "metal_miniature_train_silver_modern",
  "visual": "visual/metal_miniature_train_silver_modern.glb",
  "preview": "preview/metal_miniature_train_silver_modern.png",
  "collision": "collision/metal_miniature_train_silver_modern.obj",
  "meta": "visual/metal_miniature_train_silver_modern_meta.json",
  "preview_rendered": false,
  "collision_built": true,
  "bounds": {
    "min": [-0.139, 0.0, -0.628],
    "max": [0.138, 0.393, 0.526]
  },
  "density": {
    "method": "names",
    "water_reference_kg_m3": 1000.0,
    "ok": true,
    "predicted_kg_m3": 7000.0,
    "confidence": "medium",
    "material_guess": "Die-cast zinc alloy",
    "notes": "Typical density for die-cast metal model trains."
  }
}

Metadata Fields

Field Description
meta_version Schema version (currently 1)
category Object category name
name Unique asset identifier
visual Relative path to the visual mesh (.glb)
preview Relative path to preview image (.png)
collision Relative path to collision mesh (.obj)
collision_built Whether the collision mesh has been generated
bounds Axis-aligned bounding box (min/max in meters)
density Physical density estimation with material prediction

Additional Files

File Description
embodiment_taxonomy_stats.json Full taxonomy tree with per-category statistics
scales_global.json Global scale normalization parameters for all objects
desktop_put_in_targets.json List of 22 container-type objects suitable as "put-in" targets for manipulation tasks

Intended Use

This dataset is designed for:

  • Robotic manipulation simulation β€” realistic object grasping, placement, and rearrangement tasks
  • Embodied AI training β€” sim-to-real transfer with photo-realistic visual assets
  • Scene generation β€” composing realistic tabletop/desktop scenes for training and evaluation
  • Object recognition β€” fine-grained object classification with diverse materials and geometries
  • Physics simulation β€” collision meshes and density estimates enable realistic dynamics

Evaluate asset quality

Please use the scripts "VISER_env/eval_quality.py" to evaluate the asset quality.

Citation

If you use this dataset in your research, please cite:

@misc{zhu2026visuallyrealisticsimulationbenchmark,
      title={Toward Visually Realistic Simulation: A Benchmark for Evaluating Robot Manipulation in Simulation}, 
      author={Yixin Zhu and Zixiong Wang and Jian Yang and Jin Xie and Jingyi Yu and Jiayuan Gu and Beibei Wang},
      year={2026},
      eprint={2605.06311},
      archivePrefix={arXiv},
      primaryClass={cs.RO},
      url={https://arxiv.org/abs/2605.06311}, 
}

License

This dataset is released under the Creative Commons Attribution 4.0 International License (CC-BY-4.0).

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